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==Description== Nearly all powers have some small element of Breaker to them:<ref name=":1">Breakers are those who alter their physical (and sometimes mental) state to something alien and power-generated. While all powers have some small element of breaker to them, the breaker-centric powers are the ones where the individual switches over to a completely different state. The state can have a singular benefit that breaks the defined rules of reality (as any power does, but centered around the parahuman’s capabilities) or a state they enter that contains a suite of powers, but that state may have costs when adopting it, costs to maintain it, or costs and complications in other forms. - [https://redd.it/4x21hk reddit comment] by Wildbow.</ref> the innate defenses of parahumans that keep their own powers from harming them are generally Breaker powers.<ref>There was a theory that was gaining traction, suggesting that the breaker classification was one of the most common powersets, if not always the most pronounced. Innumerable people with powers had also adapted innate defenses that kept their own powers from harming themselves. Pyrokinetics tended to be resistant to flame. - [https://parahumans.wordpress.com/2012/10/13 Excerpt] from [[Interlude 14.y]]</ref> This does lead to some confusion however.<ref>“I don’t really keep track of the terms,” she said. “I looked online once and it seemed like everyone was a breaker.”<br><br>“Almost everyone is, if you want to be super technical,” I said. “But that’s power geek talk. If I’m thinking of the same sites you are, it’s because the template that was copied for individual cape bios had ‘breaker’ included in it by accident.” - [https://www.parahumans.net/2018/07/28 Excerpt] from [[Beacon 8.8]]</ref> Powers that earn a true Breaker rating are those that cause the user to alter their physical (and sometimes mental) state to something alien and power-generated.<ref name=":1" /> This altered state can have a singular benefit that breaks the defined laws of reality (as any power does, but centered around the parahuman’s capabilities) or a state that contains a suite of powers.<ref name=":1"/> The altered state may have costs when adopting it, costs to maintain it, or costs and complications in other forms.<ref name=":1"/> Breakers have a strong connection to their [[Shard]]<ref>Breakers enjoy or endure a stronger connection to their power and their shard than most capes, and where many capes will experience an ebb and flow to their power as they find more or less connection to their passengers, breakers will frequently feel this to a greater degree. - [https://docs.google.com/document/d/1B5IJ6M0jl3Qavz5rgCiUhbhnf1LlS5brd54_zc5gysw/edit BREAKERS], document by Wildbow.</ref> but this leads to a high degree of flux in power expression.<ref>“Yeah,” he said. “In flux. Sometimes it’s more stable. Lately? It’s very back and forth.”<br><br>“Powers do that,” I said. “Some more than others. Breakers especially, some Trumps, and powers with a lot of random chance. They depend more on the alien intelligence to manage the power, or they’re closer to that intelligence, so those parahumans feel it more. Powers are more generous or leave you hanging.” - [https://www.parahumans.net/2018/08/25 Excerpt] from [[Gleaming 9.2]]</ref>
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