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==Eden's Perfect World== As the Entities traveled to earth, circa 1980,<ref>The shard that allows the entity to see the future is broken up, then recoded with strict limitations. It wouldn’t do to have the capabilities turned against the entity or the shards.<br><br>The fragment it just used is sent off, directed to a small female.<br><br>[...]<br><br>In a haste to decide matters before it enters the stratosphere of that barren planet, the entity casts it off to a similar location as the future-sight ability. A similar time, thirty-one revolutions from now. The destination is a male, thin, in the company of strong males and females, drinking. - [https://parahumans.wordpress.com/2013/08/10/interlude-26/ Exerpt] from [[Interlude 26]]</ref> this was the "optimal" future that [[Eden|The Thinker]] was modeling. Had everything gone according to plan, this would have been the world of Worm.<ref>[https://parahumans.wordpress.com/2013/10/12/interlude-29/ Interlude 29]</ref> ===History=== ====Prelude==== As with the history of [[Earth Bet]], [[parahuman]]s presumably started appearing around 1983. In the years since, large amounts of people triggered with many powerful abilities. Unlike in previous cycles, and unlike [[the Warrior]], [[Eden]] did not instruct most of her shards to seek out hosts at the beginning of the cycle. Instead, she deployed the shards personally to adjust the global situation in various ways,<ref name="I29 e13">Above all else, it is an incomplete future because this entity has only the most minimal role in things, and the shards it saw were all the Warrior’s.<br><br>The fact that it did not is a part of that future. This entity will arrive at the destination, and it will deploy shards to complicate a situation and break stalemates. Losing sides will be granted reinforcements through maturing shards. A different sort of engagement, a different way of testing the shards.<br>[...]<br>Shards must be discarded, or it will dwarf the destination planet. It casts shards off, and it retains shards that will allow it to draw power from those shards. - [https://parahumans.wordpress.com/2013/10/12/interlude-29/ Excerpt] from [[Interlude 29]]</ref> such as creating tinkers and other capes with helpful powers to revive damaged areas of the world and/or outfit armies, <ref name="SB2">You're talking about infrastructure, but quite honestly, infrastructure wouldn't survive the 90's. By the mid-2000's, getting food from the agricultural states to the areas with the highest population density (ie. New york) is a struggle, because of bandits, threats, organized crime, disorganized crime and more. Things come to resemble the theoretical Edenverse, but you don't have Eden shoring up the population by putting tinkers and capes capable of reviving areas anywhere particular (you also don't have her sabotaging). Scion ends up playing a pretty big role in keeping society alive, more than before, with keen attention to the biggest threats and only those threats. - [https://forums.spacebattles.com/posts/15024624 On Spacebattles]</ref><ref name="RE5">Eden's tinkers aren't so limited in mass production and often outfit armies, which helps to spur things on. In key places, shards for cloning, plant and population growth, and resource production shards are deposited, to help crushed areas revive. Eden might liken it to pruning a tree - except she's pruning humanity to produce maximum conflict without utterly destroying it. - [https://redd.it/3ihyjg Scion vs Eden] ([[Wildbow]], Reddit.com, 2015-08-26)</ref> personally sabotaging alliances, and sending "Endbringer Lites" to break them up.<ref name=xeno>Eden!Earth is broken up into xenophobic groups, any alliance with outside groups turns out disastrous. For the most part, ethnic groups and countries are independent, defending their own borders, but there's often further divisions within said group, with villains and/or civilians against totalitarian states, or some such. Major countries with high population are often divided further (as we see in the interlude).<br>If people start forming alliances/peace and Eden sees it as too much trouble to sabotage, then she sics an Endbringer Lite on them, and then works with the remains. - [https://redd.it/3ihyjg Scion vs Eden] ([[Wildbow]], Reddit.com, 2015-08-26)</ref> Nation-states effectively dissolved as their constituent ethnic groups went to war with each other.<ref name=xeno/> ====Current Time-frame==== Ethnic and social tensions inflame the world. Certain groups are periodically, sometimes miraculously, gifted with powers that help them hold out against their surrounding by enemies,<ref name="SB2"/> this only prolonged conflicts. International communication is down, though the exact means are not outright stated. Features - power differentials, entities placing restrictions on things Tinkers are able to create mass productions of their equipment much faster without worrying about backfires or similar.<ref name="RE5"/> ===Residents=== ====Thinker & Warrior==== This duo are two of the strongest parahumans in existence, but they are anything but what they seem. <!--use words like intended like this was who the entites intended jack slash to be. original citation for eden earth https://forums.spacebattles.com/posts/14727532 current https://forums.spacebattles.com/posts/14727591/ --> ====Arsenal==== Also known as [[Defiant|Colin]], he is a powerful tinker who works with Richter. Described as suspicious and paranoid. Squad leader in the Wardens. ====Clarent==== Clarent wielded a long sword and grew stronger over time. He is likely a version of Dauntless. This is supported by the tags for the chapter. Was altered by Eden.<ref>[https://forums.spacebattles.com/posts/14727588 another post on Spacebattles]</ref> Squad leader in the Wardens. ====Partisan==== A man who has a special sight that lets him sees powers. He was altered by Eden within the vision to keep him from making the connection between the entities and the powers. Evidence points toward him being the intended version of [[Chevalier]]. Squad leader in the Wardens. ====[[Andrew Richter|Richter]]==== Richter was intended to be alive and well, with several mature AI's working with him, keeping infrastructure together and society stable. ====Hannah==== The gunwoman serves in Partisan's squad; this reality's intended version of Miss Militia. ====Black Knight==== Not seen but discussed. Likely this reality's Jacob, as he is said to always win when sent up against parahumans.<ref>Jack beats Citrine, Siberian, Grey Boy (until interfered with by outside sources), Number Man and arguably Contessa. - [https://www.reddit.com/r/Parahumans/comments/32xu26/list_of_capes/ Another comment by Wildbow on Reddit]</ref> ====Threats==== The perfect world has its own form of Endbringers and other S-Class threats. These serve to increase the chaos on which the shards thrive and keep the various regions of the earth separated and segregated from each other.<ref name=xeno/>
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