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== ''Modus operandi'' == Rogues include those who utilize their abilities for business, personal, societal or neutral reasons, and those who strive not to use their abilities at all.<ref name=":2">Rogues are, by definition, not heroes or villains. A rogue is someone who doesn't identify with the cops and robbers game, encompassing those who utilize their abilities for business, personal, societal or neutral reasons, and those who strive not to use their abilities at all. To a reasonably strict extent, there is no 'in the field' for rogues.<br><br>I say reasonably strict because there's mercenaries like Faultline's crew, but there's pretty much a 'you fuck one goat' attitude toward mercenaries who deign to work with villains... they just get the 'villain' label slapped on them and that's that, mostly.<br><br>Rogues who sign up with the PRT and stay out of trouble can receive a stipend. They may also receive protections, but this varies by department. Rogues mostly work day jobs and some try to earn wages with unique avenues afforded by their powers, but it often puts them in an awkward spot, where there's pressure to join one side or the other, and/or they're seen as a prime target for powered thugs who want to earn street cred. For a B-list thug like Longfingers, a rogue who's working a day job providing tinker prosthetics to celebrities and movie studios is a wealthy, newsworthy target who has little combat experience and who, following ass-kicking, counts in most circles as being a 'I beat a notable cape' tickmark on one's resume. - [https://redd.it/5xwr8m Wildbow on Reddit]</ref> Most work day jobs, and some make money using their powers.<ref name=":3">As for the Canary situation – yeah. Rogues are put in the position of having to stay under the radar or not be considered a rogue anymore (since the definition of a rogue indicates a lack of confrontational attitude – push too hard for one issue or the other and people start to label you hero/villain), which makes it hard to step forward and stand up for themselves as a separate group. This is coupled with the fact that yeah, they are rare. (You outlined one reason – they get a raw deal – and there’s the added problem that having powers tends to draw trouble to oneself, from those who would exploit them or powered sorts spoiling for an easy fight). As a final note – I should point out that most low-end villains are liable to argue they’re ‘rogues’, hoping for a better deal/outlook. Canary’s lawyers would’ve made the same argument, and would’ve had to argue it with testimony from family and friends. So it gets to be murky ground.<br><br>Brockton Bay has only one clear-cut rogue, who hasn’t been named yet. She’ll likely feature in a while, and there’ll be more expanding on that whole dynamic then. As is, it was a setting element I wanted to touch on here & now (as I sort of did with the Dealer & tattooed ‘monsters’ in the prior interlude). - [http://parahumans.wordpress.com/2012/01/14/interlude-6/#comment-725 Comment] by Wildbow on [[Interlude 6]]</ref> Some [[mercenaries]] are considered rogues, but those who work with villains or commit crimes for pay are immediately labelled villains.<ref name=":3" /> Rogues who push too hard for political issues tend to be labelled heroes or villains.<ref name=":3" />
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