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==Methodology== Strikers are parahumans that have powers that are touch-based or melee ranged.<ref name=":0" /> This includes a large amount of different abilities, including, but not limited to: *The ability to empower weapons or other objects, granting them unique qualities.<ref>[[Dauntless#Abilities_and_Powers]]</ref><ref>[[Flechette#Powers_and_Abilities]]</ref> *The power to impart some sort of changed state on a target through touch.<ref name=":1">Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn’t personal. Melee range, but not strength or durability, as per Brute.<br> General response is to maintain a set distance and maintain visual on the striker. Open areas are preferrable to cramped quarters.<br> '''Threat level 2+''': Team is notified as to the striker classification. Formation should maintain a distance. Foam sprayers authorized.<br> '''Threat level 5+''': Truck mounted foam sprayers and net guns are authorized.<br> '''Threat level 9+''': None. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.m7s2eif5orsx PRT Master Reference] - Classifications - Striker</ref> *The power to create weapons.<ref name="9.2">Flechette wasn’t a breaker, though her power came close. Technically, she was a striker, a cape with the ability to apply some effect by touch or at point-blank range. The striker classification could include certain breaker effects as they were applied to things ''other'' than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - [https://parahumans.wordpress.com/2012/04/07/sentinel-9-2/ Excerpt] from [[Sentinel 9.2]]</ref> *Abilities that enhance melee strikes with a variety of effects.<ref>Catscratch <nowiki>#R0101</nowiki> Offers a minor effect or weapon (claws, flaming, icy, sonic booms on impact) that augments both hands. Also offers either enhanced attack speed, raw attack power, enhanced reflexes, or doubles down on the aforementioned effect/weapon. On delivering an attack, gain an augmentation for follow-up attacks, carrying over until the fighting ceases for a minute or more. Augmentation can include added accuracy, damage, attack speed, or enhanced effect, but remains consistent with a given vial result (if damage, is always damage). - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=390344990 Detail Generator - Vials]</ref> *Particularly short ranged forms of telekinesis, including pyrokinesis.<ref name="9.2" /> It should be noted that enhanced strength is generally not a Striker power, but part of the [[Brute]] classification,<ref name=":1" /> although [[Flechette]] claims some forms of strength not accompanied by increased durability are considered Striker powers<ref name="9.2" />
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