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==''Modus operandi''== Some considered them a successor to the [[PRT]].<ref name="E.1 e1">“I don’t have any superiors,” the therapist said. “The PRT is done. There are groups trying to cobble together a replacement, but it’s looking shaky at best. I’m here because I was invited, and because I want to help people. I’d like to help you. I think everyone would be much happier if we found you a path that isn’t following in his footsteps.” - [https://parahumans.wordpress.com/2013/11/02/teneral-e-1/ Excerpt] from [[Teneral e.1]]</ref><ref name="P.1e1">Let’s not ignore that the PRT is gone, we no longer have non-capes in charge of them, and they have more proportional power than ever. Let’s not ignore that they’re making a new PRT without any of the key rules that defined the last one. Less communication, no oversight. - [[Glow-worm P.1]]</ref><ref>According to Moonsong, the Wardens are the 'PRT-Like' group from before. They're bringing 'lots of teams' under their general umbrella, but moonsong is skeptical if it's working. - [https://www.reddit.com/r/Parahumans/comments/7ckqaj/request_for_a_synopsis_of_glowworm/dpqpym6/ Summary of Glow-worm] by Wildbow</ref><ref name="P.2e1"/> Although a large and powerful group, they were not a government-sponsored national team in the same way the [[Protectorate]] was.<ref>We have no national cape team or licensed heroes. - [https://parahumans.wordpress.com/2017/11/04/glow-worm-p-8/ Excerpt] from [[Glow-worm P.8]]</ref> They did not have civilian oversight, and were arguably less transparent than the PRT.<ref name="P.1e1"/> They would certify certain cape groups and lend support.<ref name="II2.1 e1" /> They provide coordination between the teams, and likely organized the lottery to determine which hero teams would deal with which district.<ref>[[Shadow 5.4]]</ref> Compared to PRT, the Wardens seem to provide their affiliated capes with a degree of autonomy,<!--indirect evidence?--> staking on their own experience and competency, but dipping into semi-autonomous subgroups when situation demands.<ref>Narwhal’s group were some of the more experienced heroes around, hand-picked from teams like Foresight, the Shepherds, and Advance Guard. They were veterans with years of experience, many of them ex-Wards who had grown up with their powers.- [[Pitch 6.2]]</ref> It was compared to the PRT accreditation of other teams.<ref>“I spent most of my childhood watching my mom balance the books, I did the events, the photoshoots, the merchandising as a PRT-acknowledged team. I have something of a sense of what you’re probably going for.” - [https://www.parahumans.net/2017/12/09/flare-2-1/ Excerpt] from [[Flare 2.1]]</ref> Direct Wardens members usually prioritize threats from the higher-end of the spectrum, such as [[Ogun]], [[Sleeper]] and [[Machine Army]], leaving mid- and low-level threat to affiliated teams.<ref>[[Beacon 8.2]]</ref> As an organization they have been on guard for conspiracy and internal feuding, while counterintuitive over the short term it is meant to help achieve their long term goals.<ref>“Anything works,” Egg said. “You might have to explain how you’re working under Legend, technically.”<br><br>“I can do that,” Weld said. “That’s easier than some questions. It’s pretty obvious he isn’t around as much as he was when he was in the PRT. He’s not doing the same jobs.”<br><br>“Almost a Figurehead?” Slician suggested.<br><br>“Almost,” Weld said. “We’ve been on guard for Cauldron-like behavior since the Wardens were founded. It makes us weaker, slower, but… I think I can explain that.” - [https://www.parahumans.net/2020/01/01 Excerpt] from [[Interlude 19.a II]]</ref>
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