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== Description == Weaverdice is akin to [[Wikipedia:Dungeons & Dragons|''Dungeons & Dragons'']] and many other tabletop role-playing games: A game master (GM) handles setting, story and non-player characters, while a single player or group of players navigate the roles of heroes or villains, all taking place in the setting of Worm.<ref>Akin to D&D or other pen and paper roleplaying games, Weaverdice has a game master ('GM') handle setting, story, and non-player characters while a solo player or group of players navigate the role of a hero or villain. All of this takes place in what is commonly known as the Wormverse, known to inhabitants of that 'verse as 'Earth Bet'. Starting in 1982, when a golden man was found floating over a spot on the ocean, superheroes started appearing with increasing frequency, and society changed to adapt to them. - [https://redd.it/4dy6ws reddit thread] by Wildbow.</ref> Weaverdice is unusual in how player characters are created.<ref name="SV1">Got tagged, responding.<br><br>Weaver Dice has had a basic resolution mechanic for a long time, and if Samdamandias is the person I'm remembering discussing the subject with, I remember pointing it out and getting an 'oh, duh' response, and I remember stressing that Weaver Dice was never meant to be a standalone roleplaying game system in the first place! It was meant to be a cape generation system that fit with the tone and nature of the Wormverse. I stated this explicitly at several points in the doc and when referring to the doc.<br><br>That said, with the basic system in place we have no less than nine ongoing games going at once with no input from me. I don't have the time to run RPs, much as I'd love to get more into it. - [https://forums.sufficientvelocity.com/posts/2618384/ Comment] by Wildbow on Sufficent Velocity</ref> Players do not control the process in full, but the player group collaborates and works within the setting's logic to devise a superpower or set of superpowers for the character.<ref>''Unlike'' D&D and many other roleplaying games, Weaverdice doesn't have players decide their character. Where a player of D&D might decide to play an elf pyromancer and write up their sheet before presenting it to the person running the game and to the other players, Weaverdice is a system where the player does not have control over the powers they get nor the circumstances in which they get them. The group collaborates and works with the setting's logic to devise a superpower or set of superpowers for the character, and the player of that character then works with what they have. This is not a fair setting, and the system of perks and flaws can be similarly unfair. Once they roll a trigger, the group decides on a power, and they've rolled their perks and flaws, the player can fill in the remainder of the blanks and decide the particulars of the character. Players are thus challenged to make the best of what they're given. - [https://www.reddit.com/r/Weaverdice/comments/4dy6ws/welcome_to_weaverdice/ reddit thread] by Wildbow.</ref><ref>Itโs a neat way to get variation in powers, and I think it suits the setting if you basically donโt get to choose which power you wind up with. - [https://parahumans.wordpress.com/2013/09/24/venom-29-3/#comment-43422 Comment] by Wildbow on [[Venom 29.3]]</ref> Some groups opt to let players decide their [[trigger event]] themselves and pitch a power suggestion to the GM, who then creates something in the direction of the wish.
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