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===Background=== Presumably a natural trigger, may have been bullied given his tinker specialty.<ref name="Tinkertypes1"/><ref name="WDT:CT"> *The ''Templar'', a power-armor wearing tinker, with weapon options being primarily melee or very short ranged, forcing the tinker to get into the fray. A shard-gear link allows the tinker to charge up gear for special actions by attacking in melee.<br/><br/> Combat tinkers arise from a threat to oneβs person, of a physical nature. Such threats exist over the long-term, but typically require a special element to make them into a tinker trigger rather than another classification with long-term context: the threat has to be present for a time, be relentless, or have a problem-solving aspect tied into it.<br/>[...]<br/>Helplessness and frustration are common elements here, as are close relations to the attacker.<br/><br/> A key element here is the aspect of melee vs. range vs. defense, both in the long and the short term. - [https://docs.google.com/document/d/1hQx5XfXrb0cilcP3J178cq1Uj6Dlggcz2X9U3C5zV4U/edit#heading=h.nlsitfycfwxa COMBAT TINKERS], Excerpt from document by Wildbow.</ref> Worked with [[Gully]], from the San Diego Wards, in the past. He claims to only be as strong as he is because of the data he got while studying her power.<ref name="19.3 e5">"Tattletale, Undersiders, this is Gully. I'm only as strong as I am because of the data I got from studying her power. There was a time that she looked after two members of my team, when they were based in San Diego. Wanton was one of βem. If you treat her with anything less than the utmost respect, you won't get any more cooperation from me. Got it?" - [https://parahumans.wordpress.com/2013/02/26/scourge-19-3/ Excerpt] from [[Scourge 19.3]]</ref><!--cite example of case 53s having a reason for being released where they were. cite WOG on tinkers https://forums.spacebattles.com/posts/15849046/ <ref name="R1">'''themanwhowas:''' Don't have important capes at the top of your org chart. This is just basic org structure; the people at the frontlines shouldn't also be the ones in a management position. There's a reason that generals don't go into war with an AK47, and it's not because they're cowards. On top of that, having a powerful cape as a manger means that they're doubly irreplaceable. If your organization has members that it simply cannot lose, you don't have an organization; you have a group of people temporarily working together. A properly built organization can't be crippled by the loss of a single member (and they certainly don't put that member in harm's way). This is all before considering the influence that the shards have on people.<br/>[...]<br/>'''Wildbow:''' Most of the people at the top of the org chart are those who've proven their ability to weather the battlefield. It's stated in story that there's a general preference for tanky, tough types at the frontline (see Tecton, Weld, Aegis, etc). These figures serve as figureheads and an example that suggests 'we can fight them and we can win, we can be great!' - so more people see the likes of Alexandria and Legend in leadership positions and join. Keep in mind that we see Worm just as things are really breaking down. A year or five earlier, and the turnover is much lower. - [https://redd.it/3dil7d What would a responsible Protectorate actually look like?] ([[Wildbow]], reddit.com, 2015-07-16)</ref> --> At some point he joined the [[Chicago]] Wards and became a co-leader with [[Raymancer]].
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