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Rain O'Fire Frazier
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==Abilities and Powers== Rain has a background of living rough and away from civilization, acquiring skills not seen in urban circles,<ref>[[Interlude 4b II]]</ref> and talents.<ref name="5.6">“There’s a lot of unusual happening with him lately, I don’t know what conclusions to draw from that,” Tristan said. “He gives himself a hard time because he doesn’t realize that he has a lot of inner strength and a lot of general talents the rest of us don’t have. I think he’s capable enough to come out of this intact, barring the worst case scenarios.” - [https://www.parahumans.net/2018/03/17 Excerpt] from [[Shadow 5.6]]</ref> Consequently, he had trouble with computers, initially needing help using [[Parahumans Online]]<ref name="P.4e2"/> and was noticeably ignorant about [[Grab-Bag Cape|multi-triggers]], although he did know some.<ref name="P.4e1"/> Regardless of this he is socially adept.<ref name="II3.4 e1">“He’s a guy, a little older than me. Glasses. He’s the person with the tinker power. I haven’t picked up much about him, but he doesn’t interact with people much. Less than Snag or the woman, and Snag is an asshole and the woman is mute, so that should tell you something.”<br/><br/>“There’s an advantage in that,” Tristan said. “If they aren’t socially adroit and you are-”<br/><br/>“I’m not,” Rain said.<br/><br/>“You’re better off than they are and that counts for something,” Tristan said. - [https://www.parahumans.net/2018/01/16/glare-3-4/ Excerpt] from [[Glare 3.4]]</ref> Rain claimed his powers were fairly mediocre; a [[blaster]] power that makes people or objects he shoots with it fragile for a brief time, the [[tinker]] ability to make low-quality prosthetics, the ability to spread small amounts of guilt and doubt over an area, and a preternatural ability to catch his balance.<ref name="II2.6">[[Flare 2.6]]</ref> In addition to his powers, he and the other members of his group shared dreams. ===Blaster Power=== Rain's primary ability was a [[blaster]] power that renders the target fragile.<ref name="II2.6 eBlasterPower">“The powers wax, wane, and shuffle around. I try to keep track. He was loaded to bear on that day, if I’m remembering right. The only power he didn’t have a lot of was mine, and maybe a little bit less of his own.”<br/><br/>“Right,” I said. “Which is yours?”<br/><br/>“Uh. Mine is a blaster power,” Rain said. “It’s pretty mediocre. I shoot things or people and they’re vulnerable to being broken for a short while after. To put it simply.” - [https://www.parahumans.net/2017/12/26/flare-2-6/ Excerpt] from [[Flare 2.6]]</ref> The name of his primary shard is [[List_of_Shards#.27Mall_Stampede_Cluster.27|Cloven Stranger]].<ref>[[Heavens 12.f]]</ref> He creates a slightly bent blade of silver light in his hand, which curves in the air when he throws it, like a boomerang. The blades create long silver lines of fragility on the target; if the target is struck, they split along the line. This power is not [[Manton Limit]]ed,<ref name="II3.4">[[Glare 3.4]]</ref> but when it does hit a target, it will affect any covering it has before affecting the flesh, such as clothing.<ref name="I4b II e935">Instead, fabric draped over Rain’s head.<br/><br/>“Replace it,” his uncle said. Perhaps the eleventh and twelfth words Rain had ever heard the man say to him.<br/><br/>Rain reached up and pulled the fabric away. The plaid shirt. Sliced across the middle. His uncle was fine, because-<br/><br/>Because, Rain realized, closing his eyes, the power only affected one thing at a time. It would hit clothes first, the person second. - [https://www.parahumans.net/2018/02/13/shade-interlude-4b/ Excerpt] from [[Interlude 4b II]]</ref> The blades glow strong enough to be an adequate replacement for a phone light.<ref>He paused, after pointing, then created a blade of silvery light.<br/><br/>“Problem?”<br/><br/>“No,” he said. “Just realizing I’m an idiot. Just realized my blades shed more light than my phone.” - [https://www.parahumans.net/2019/01/08/blinding-11-6/ Excerpt] from [[Blinding 11.6]]</ref> Rain's blades are powerful enough to affect an [[Endbringer]] even at their lowest.<ref name=2ofthem>We closed the distance, and the blade met the Simurgh’s silver flesh, carving out a shimmering silver line, so close in color that it looked like there was no line at all. From shoulder to back, to hip.<br/><br/>[...]<br/>I couldn’t drop Rain, or risk losing him, which meant I had to use me. I kicked out, hard, my foot meeting the silver line. It flared, bright, and the Simurgh’s wings spread out around us, until they were ninety percent of what I could see. The pain of the jolt reaching my ribs and collarbone made my vision split. I couldn’t see straight.<br/>[...]<br/>Below us, more than half of the Simurgh’s body, including one arm, some smaller wings, and both legs, lay on the basement level of the facility. The accumulated damage from the Wardens, Rain, the beams, and the temperature shifts had added up enough for it to break away entirely. It lay there, limp and still. - [https://www.parahumans.net/2020/03/17/last-20-7/ Excerpt] from [[Last 20.7]]</ref> On one occasion, he suggested that this was the only one of his abilities that got a "boost" sometimes as part of the multitrigger schedule.<ref>“My blaster power can get a bump some days. My others, no. They stay at about that power level. The others change it up more, they’ll act on days they’re strong.” - [https://www.parahumans.net/2017/12/26/flare-2-6/ Excerpt] from [[Flare 2.6]]</ref> However, this wasn't entirely true: he received a boost to this power every five days, but did get boosts to the others according to a longer, more complex schedule. On the days when his blaster power was boosted, the blades he could throw were larger, faster and more numerous, and the lines lasted 10-20% longer.<ref name="II3.4"/> ===Prosthetics=== Rain has a [[Tinker]] ability that allows him to build fragile, physically weak prosthetic arms.<ref name="II2.6 eTinkerPower">“I’ve got a tinker power, I make extra arms and hands. They’re not very good. Barely above what I’d be able to make on my own, fragile enough that if you grab something wrong they can break, no strength, ugly. The prosthetic focus is part of why I was introduced to the group, I think.<br/>[...]<br/>I wasn’t much help, because I’m a really bad tinker,” Rain said. - [[Flare 2.6]]</ref> He has a knack for building tactile feedback pads that allow the user to connect a prosthetic to themselves and control it like its a part of their body. He tends to wear two smaller arms while in costume, both connected at the elbow. He is able to perform basic maintenance on [[Ashley|Ashley's]] arms, but cannot completely repair them.<ref>[[Torch 7.3]]</ref> He managed to create some tentacle attachments for [[Sveta]] out of the remains of some of Ashley's prosthetics.<ref>I flew closer, just to double check it wouldn’t spin around, and I saw Sveta perched on the fence by the light. I stopped short when I saw the disjointed tentacles poised around her.<br/><br/>“It’s okay,” she said. My eyes were adjusting to the gloom, but the adjustment to seeing her face was helped by the fact her face was as pale as it was. I could see the black tendrils at her face and around her battle damage. “These are courtesy of Rain.”<br/><br/>It was what he’d been talking to her about on the ground.<br/><br/>The ‘tentacles’ were arm segments, repeated over and over. Black tendrils snaked through the connecting mesh, but didn’t snake out, which was the important part. - [https://www.parahumans.net/2018/09/25/gleaming-9-10/ Excerpt] from [[Gleaming 9.10]]</ref> This ability comes from his connection to [[Grasping Self]]. ==='Balance'=== Rain described this ability as allowing him to "catch my balance or secure my footing more easily [...] lets me turn on a dime or keep from falling over."<ref name="II2.6"/> He later elaborated that it effectively let him stop and freeze in position no matter what inertia he is under.<ref name="4.2 e2">He stepped back, then jogged a few steps, stopping mid-run, as if he’d frozen in time. He hadn’t, though. While suspended at an angle someone else would have tipped over, he twisted around and put a foot out to one side. He moved in another direction, back to his board.<br/><br/>“Any limitations? If I used my full strength and threw you, would you only slow down?”<br/><br/>“No. I’d stop. If I timed it right, I could fall from a plane, hit terminal velocity and then stop myself just before hitting the ground. It’s- it’d be useful then, it’s useful if I want to not fall over or if I want to maneuver a bit. But it’s not that amazing as powers go.”<br/><br/>He wasn’t lying, then. Not about that. There were uses, but it did sound somewhat limited for even a secondary power.<br/><br/>He seemed to read something in my expression, because he had further protests, “It’s ''really'' not that amazing. I have to wait between each use of it, and it’s not something I can build a name or identity around. The emotion power has no impact or visual side to it, so it’s out too.” - [https://www.parahumans.net/2018/01/30/shade-4-2/ Excerpt] from [[Shade 4.2]]</ref> He could use it to step out of a moving train and immediately come to a dead stop on landing, or to stand on a slope without slipping,<ref>He climbed over the railing and jumped, while the train was going well over a hundred miles an hour.<br/> Hands out to his side, his bag in one hand, other empty, his feet touched the slope, and he stopped. No momentum, nothing to suggest he’d been on a speeding train a matter of seconds ago. The fact he stood on a slope didn’t seem to matter, as he didn’t slide, slip, or fall. - [[Glare 3.5]]</ref> or even float in air for a short moment. It has a cool down time and can not be used continuously.<ref name="4.2 e2"/> ===Emotion Power=== Rain's emotion power spread mild guilt and doubt over an area. [[Capricorn]] noted that it was possible not to notice being under its' effects.<ref name="II2.6"/> Victoria figured out that this ability could be used as a [[wikipedia:Classical conditioning|conditioning technique]]. That is, mistakes made while under the influence of this power seem even worse, so the people under the effect will strive even harder not to make those mistakes again.<ref>[[Blinding 11.8]]</ref> While boosted by tokens given to him by Love Lost, his emotion power provides feedback to him, allowing Rain to identify where people are within the space that he is using his power. It also allows him to identify people within a group who are more susceptible to the doubt he gives them, letting him subtly push their emotions and actions.<ref>[[Heavens 12.6]]</ref> This ability comes from his connection to [[Anguished Heart]]. ===Cluster Group Dynamics=== {{main|Rain's Cluster}} The powers in Rains cluster wax and wane according to a complex pattern, although he believes that his powers are never very strong.<ref name="II2.6"/> Specifically, he receives a boost to his primary power every five days, and the day after a random member of the group receives a boost to a random power.<ref name="II3.4"/> While searching for the other members of their group trigger Rain used the following keywords, among others: sever, prosthetic, emotion, acrobatics, [[mover]] power, emotion-affecting, claws.<ref name="P.4">[[Glow-worm P.4]]</ref> One member of the multi-trigger group displayed the ability to run on walls, an emotion-affecting roar, and wielded [[tinker]]-like metal claws with which they that could tear down doors and other barricades with ease.<ref name = "P.4e4"/> Another, [[Snag]], displayed advanced prosthetic limbs that doubled as weapons that delivered an intense emotional "charge", and the [[mover]] ability to "leap" long distances without moving his limbs. However, Rain noted that Snag's powers would have been muddled-around that day, and his mover power was usually the strongest.<ref name="II2.6"/> Every night, every member of the group saw the others in their dreams. In the dream visions they were unmasked, and it was possible for Rain to pick up clues about the others' situations and plans.
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