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The Simurgh
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====Information Gathering Time==== To inform her precognition/postcognition and achieve optimal combat effectiveness in a fight, the Simurgh explicitly needs time to manually gather information via her psychic echolocation and work out the ins and outs of cause and effect.<ref name="II18.z eTesting" /><ref name="II20.7 ePsychicImmune" /> This flaw is in marked contrast to the powers of [[Contessa]] and [[Dinah]] who immediately gather needed information.<ref>''Call the Number Man'', ''keeping myself alive with an escape route afterwards'', she didn’t even form the phrase as a complete thought. It was an idea, formed in a fraction of a second.<br><br>The path appeared before her. - [[Interlude 29]]</ref><ref>Coil paused to let that sink in, then looked up at us, “She calculates possibilities, we think she does it by seeing all the potential outcomes of an event in a fraction of a second. Her power categorizes these outcomes and helps her to figure out the chance that a given event will come to pass. It isn’t easy for her, and I try not to tax her abilities, but you can surely see why this is so valuable.” - [[Buzz 7.11]]</ref> Before the start of a fight, she has a tendency to reach a position and then remain still while waiting for her opponents to come to her.<ref>The Simurgh was there in the distance, taking roost in the middle of a clearing, ringed by a crown-like circle of ruined and toppled buildings. It had been a park, once, but there was no grass, no water, there were no trees.<br>[...]<br>Rewording: She had a tendency to position herself like this. Waiting for people to come to her, while she remained still. - [[Last 20.1]]</ref> Once battle ensues, she starts emitting her active scream to initiate her warm-up information gathering phase.<ref>I could hear it now. The scream.<br><br>In red-edged letters, a countdown began rolling down in the corner of my vision. Exposure.<br>[...]<br>Two threats to overcome, and I had a ''maybe'' idea for the second.<br><br>The first had just ruined any hope we had at reclaiming Gimel, and she was in her ''warm-up'' phase. - [[Last 20.1]]</ref> At this point in time, she is unable to dodge everything thrown at her: she is less combat-effective because she has not yet gathered enough recent valid data via her active scream.<ref name="II20.1 eLegendSpeech" /> Thus, the Simurgh has a tendency to fight defensively during the early parts of a fight.<ref>The Simurgh played a defensive game.<br><br>This too, was a… I changed my mind from saying habit. It was a tendency. Better to think of her like a natural disaster. The water receded before tsunami. The calm in the midst of a hurricane indicated you were in the midst of it, and that more was to come. - [[Last 20.1]]</ref> After years of experience fighting her,<ref name="II20.1 eYearsExperience" /> humanity learned that doing as much damage as possible at this stage, while also emphasizing chaos and disturbance, was crucial for delaying the arrival of her final phase.<ref name="II20.1 eLegendSpeech" /><ref>The early part of the fight was supposed to be the crucial part, where we did as much damage as possible. I could liken it to how Contessa got fatigued and needed to devote more resources to staying on task, but again, always, this Endbringer that wasn’t brutish and noisy, not feral and animal-like, but graceful. There were times she moved like a dance with wings would move. Not so much spinning and leaping, but moving in measured ways, with a full awareness of her body and an audience in mind.<br><br>The early phase of the fight was passing. In my vision, people and the powers they were using were being marked out in a dim yellow. We weren’t doing a lot of damage.<br><br>''Yeah, panicking a little.'' - [[Last 20.1]]</ref><ref name="II20.1 eBakunawaCancel" />
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