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==Trivia== *Weaverdice is based on the system created by [[Taylor Hebert]] to illustrate the virtues of being a hero as opposed to a villain.<ref name="23.4">“Each of you write down the most horrible thing you can think of, that you can reasonably expect to happen to you in the next few years. No need to get too complicated. Think of something horrible that would give you a trigger event. Write it down.”<br><br>I waited while each of the kids wrote something down. Other kids were gathering now, but they’d be bystanders. It was the stragglers who were the focus now.<br><br>“Hand your sheet to the person to your left. Boston Wards, help me on this score. We’re going to make up powers that sort of fit the trigger events, in a vague way. No need to be specific.”<br><br>[...]<br><br>The kids rolled, one by one.<br><br>Three dead.<br><br>“You rigged the system,” Ned said, a little petulant.<br><br>“I’m being a little harsh,” I said, “But this is it. It sounds dumb, but being a cape means beating the odds, again and again. If you’re a villain? The reward is pretty damn good, but the risk is bigger. You saw how few villains actually survived intact. Even then, a lot of them lost their money, or got hurt.” - [https://parahumans.wordpress.com/2013/06/01/drone-23-4/ Excerpt] from [[Drone 23.4]]</ref> *Weaverdice was mentioned as a game in Pact by [[w:c:pact-web-serial:Blake|Blake Thorburn]] when he was being interrogated by the police about the murder of a boy whose ghost he helped.<ref>''Fuck you'', I thought. I couldn’t let him control the flow of this discussion. I continued, heated, “The family said something about being involved in board games or something like that. Maybe it was a Dungeons and Dragons or Weaver Dice thing, maybe it was an Ouija Board thing. I don’t really know. But you could probably stretch the definition. Yes, if you have to ask.” - [https://pactwebserial.wordpress.com/2014/04/12/conviction-5-2/ Excerpt] from Pact, Conviction 5.2</ref>
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