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===Telekinesis=== A powerful telekinetic, the Simurgh is capable of lifting and tossing buildings as if they were softballs.<ref name="reddit eSummary2" /><ref>Three buildings floated in mid air, a distance away, the lower floors ragged where they had been separated from the ground. One by one, they were hurled through the air like someone might lob a softball. Even with the impact happening half a mile away, the ground shook enough to make them stumble. - [https://parahumans.wordpress.com/2013/01/08 Excerpt] from [[Migration 17.1]]</ref><ref>The Simurgh lifted Lucas’ apartment building into the air and tore it into shreds. The various fragments, the little things, the bodies and pieces of furniture, they became part of a protective maelstrom around the Simurgh, orbiting her and blocking the barrage of long-range fire that the good guys were directing at her. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref> On one occasion, she picked up six buildings to orbit around her.<ref name="17.3 eHundredTargets" /> Although he did not actually see the targets, [[Krouse]] speculated the Simurgh could strike a hundred targets simultaneously with thrown debris.<ref name="17.3 eHundredTargets">There was a distant rumble. The Simurgh ascended from the skyline a mile away, a half-dozen uprooted buildings orbiting lazily around her. As chunks of concrete came free of the ruined ends of the structures, they too orbited her, a protective shield.<br><br>Or a ''weapon''. Each of her wings curled forward, and the smaller pieces orbiting her went flying ahead, simultaneously striking a hundred targets Krouse and his friends couldn’t see. Scion fired one beam, and she moved one of the apartment complexes she was lifting to put it between herself and Scion. The goal seemed to be less about blocking the attack and more about hiding herself from Scion’s sight so she could take evasive action. - [https://parahumans.wordpress.com/2013/01/10 Excerpt] from [[Migration 17.3]]</ref> The Simurgh can telekinetically create and control "decoys" made from debris.<ref>''Telekinesis''. She’d created a false image of herself out of snow and ice, baiting Scion away. Judging by the sound of Scion’s continued onslaught, she was still controlling it. Controlling it even though there was no way she could see what it was doing by eyesight alone. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref><ref>I looked at her, at Bastard, who barely seemed to be breathing anymore. In the distance, Scion followed up his attack on the Simurgh. She continued to focus on defending herself, raising sand in false Simurgh decoys, manipulating water, all to misdirect, as she kept her wings folded around her like a shell. - [[Venom 29.2]]</ref><ref name="30.6 eDecoy">In the other Earth, the winged Endbringer fell from high above, her innumerable wings broken, ruined and bent. She reached skyward, as if clutching for Scion, high above, and then the hand crumbled.<br><br>The rest of her followed suit.<br>[...]<br>The moment he left Earth Gimel, the Simurgh scattered the mixed sand and dirt she’d gathered above her, then climbed to her feet, gun in hand. The pieces of the fake body she’d formed of the materials at hand broke apart as they fell free. She waited, recuperating. - [[Speck 30.6]]</ref> She uses this defensive tactic against [[Scion]] because he had a pattern of destroying decoys first.<ref>I’d thought he was perceptive enough to see through the decoys, but he ''was'' the golden fool. The Simurgh had deceived him before.<br>[...]<br>He was an alien combatant, a stranger from another world, who saw the world in an entirely different way from how we did.<br><br>But there was a pattern.<br><br>I divided the swarm decoy in two.<br><br>Divided each of those two into two more.<br><br>He’d stopped the spirit from spreading across the sky, and had made a concerted effort to eliminate Glaistig Uaine’s spirits. He’d eliminated Eidolon’s illusions.<br><br>Whether the creations were concrete or otherwise, it was something that seemed to provoke him.<br><br>Was it something instinctive? A part of his species? Something he watched out for in enemies, in threats or competition?<br><br>Scion turned and blasted the swarm out of the sky. - [[Extinction 27.5]]</ref><ref>“There are options. There are ''always'' options. Ways to circumvent powers, ways to trip him up. He really didn’t like it when I created multiple swarm decoys. When anyone duplicated. Maybe there’s a clue in there.” - [[Cockroaches 28.6]]</ref> Because her telekinesis manifests itself as a grip, the Simurgh cannot use her telekinesis on objects that are too slick to grab.<ref>Gibbet was cloning the painted bits of wall and floor that Withdrawal had covered with the stuff that made the rubble too slick for telekinesis to grab, walling off sections and piles so the Simurgh couldn’t grab as much. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> Anything sprayed by [[Withdrawal]]'s yellow fluid<ref name="II20.7 eYellowFluid">The chemical in his syringe turned yellow. Veins crawled across his costume, yellow, and the fabric turned yellow where it had been pink. The lenses shifted color too, to orange.<br><br>He couldn’t lift his own syringe on his own, but he stood it on end, then stepped on a jutting bit at the side.<br><br>The spray rained down over himself and his frame. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> cannot be picked up or held by her telekinesis.<ref name="II20.7 eCountersTK">Withdrawal was back in his frame, now, covered in yellow that looked like he’d sloshed a bucket of paint over himself. As a chunk of broken concrete platform floated near him, he sprayed it with a gush from the syringe.<br><br>The platform hit ground.<br><br>I could see as he did more, spraying more things, hitting the tinkertech the Simurgh was using, and causing it to fall. Everything he sprayed came free of her telekinetic grip, and none of it was getting picked up again. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> Her telekinesis is not effective against [[Chevalier]]'s [[Endbringer]]-derived armor and cannonblade.<ref name="II20.6 eArmorResist">Chevalier was here, and put his sword out like a wall, some of his squadron gripping the channel that bifurcated the two great blades.<br><br>The screaming in my ears reached a new pitch, the Simurgh unfurled her wings and raised one long, thin arm, and the blade twitched, the blade turning so it was no longer perpendicular to the ground. The material of his costume and the blade seemed resistant to her efforts… good thing, because if it hadn’t been, she might have turned his weapon so the blade was poised to catch anyone and everyone she threw. - [[Last 20.6]]</ref> Sufficiently powerful telekinetics such as [[the Giantess]] (i.e., an individual strong enough to lift and throw buildings<ref>Cords became elastic, and the thing that had been Hunter let herself tip forward, then ''snap'' toward the Giantess, a rubber band fired from a hand. She was deflected, struck by thrown buildings, and those buildings crumbled with the impact more than ''she'' did. - [[Radiation 18.z]]</ref>) can overpower her telekinesis.<ref>The Simurgh lifted a length of metal that might have been part of a crane, once. A second later, it was slapped down to the ground. The Goddess Giant, countering her. - [[Last 20.1]]</ref> The [[Dragonflight#Bakunawa|Bakunawa Zero]] can send out spherical waves capable of stripping away the Simurgh's telekinetic hold.<ref name="II20.1 eBakunawaCancel">Dragon’s spherical craft was crackling, sending out spherical waves that rippled over the crowd, over parts of the battlefield. A whole section of the dust cleared away, stripped of the Simurgh’s telekinetic hold.<br><br>She chose that moment to emerge, while our eyes were searching the gap for any sign. She wasn’t even that far from me. From Breakthrough.<br><br>The scream tore through my senses, ''everyone’s'' senses, delaying our response. The countdown timer in the corner of my vision whirred, a speedometer flying by, costing me tens of seconds with every moment.<br>[...]<br>The Dragon craft drew nearer. The Bakunawa Zero, with its pulses that disrupted powers and power effects. I knew the idea was to throw as much chaos as possible at the Simurgh, to disrupt her reads, to scramble her signal and her information gathering as she screamed. - [[Last 20.1]]</ref> ====Manton Limit==== The Simurgh is unable to use her telekinesis on biological living entities.<ref name="II20.5 eNoFlung">There were five capes who hadn’t been flung. Five capes who’d done the sensible thing and worn bodysuits instead of armor, to get the most bang for their buck when it came to the Manton effect. - [[Last 20.5]]</ref> As a result of the [[Manton effect]], she also cannot manipulate materials close to the skin, such as bodysuits<ref name="II20.5 eNoFlung" /> and presumably explosive armbands.<ref>The armband beeped, then beeped again a second later. There was a steady repetition, ''beep, beep, beep''.<br><br>Grandiose turned his head, “Why are you…”<br><br>''Beep''.<br><br>“…Still here!? Run!”<br><br>Krouse grabbed Marissa and turned to run, barely managing to keep his feet under him with the uneven ground and Noelle’s weight. He glanced over his shoulder to see the cape pressing the armband against his collarbone.<br><br>They weren’t four paces away when the armband detonated, a small, localized blast that didn’t even consume him in entirety. It did take his head, most of his upper body and his left arm. The remainder of him was scattered around the surrounding area.<br><br>Krouse stared. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref> This Manton limit even extends to non-living materials that become part of one's identity;<ref>“I can’t promise it would work, but hair can confuse the Manton effect. It might be that the power gets confused because it’s a part of your identity and a part of you, but it’s not alive either. There are parahumans who impregnate their costumes with hair to make them resistant to their own powers. There are some who have costumes that are ''just'' hair, or mostly hair, but those are pretty scanty, as you can probably imagine.” - [[Shade 4.6]]</ref> the Simurgh cannot use her telekinesis directly on the [[Marduk]]<ref name="II20.a eConfront" /> as [[Defiant]] truly considered the ship as part of him when plugged in.<ref>Defiant was plugged into the Marduk. Its sensors were his eyes, its air intake his lungs, its considerable power source his heart. Sensors tracked the movement of air along the Marduk’s exterior, and he felt it much as he would feel the wind over his own skin, where his present body still had conventional skin.<br><br>It came to him in data, each block of data represented by a three-dimensional arrangement of numbers and letters. A part of his brain that he had modified with Dragon’s help read that data, processed it.<br><br>While he was plugged in, he ''was'' the Marduk. It had been his go-to ship in the months immediately following Gold Morning, and it was his backup ship now, while the Uther was replaced by several of Dragon’s A.I.. The landscapes of then and now were not so different. - [https://www.parahumans.net/2020/03/28/last-20-a/ Excerpt] from [[Last 20.a]]</ref> She can telekinetically grab costume parts that are not close enough to the skin to be considered an extension of the individual, allowing her to obliquely throw around these specific individuals.<ref>I could feel her grip, taking hold of my hood, the ends of the spikes at my shoulder, the ends of my coat. Parts of my outfit that weren’t close enough to my skin to be considered an extension of ''me''. I tried to fly and I ''couldn’t''. I could use my strength and try to tear free of my costume, but I couldn’t get my hands to where I could grab it. My forcefield-<br><br>-couldn’t. As she expanded around me, she started at my costume. Her own body blocked her ability to claw off my costume.<br><br>''Open''! I told her. ''Cocoon! Reach in''-<br><br>Too late. The Simurgh flung me. Us. ''Everything''. Directly away from her. - [[Last 20.5]]</ref><ref>They ran, putting distance between themselves, Grandiose’s remains and the fighting with the Simurgh. One wave of capes was retreating, backed up by another squad. A woman with a black costume, a heavy cape and straight black hair flowing from the back of her helmet led the charge. ''Alexandria''.<br><br>The heroine dove at the Simurgh, and the Endbringer was quick to fly to one side, reaching out to catch Alexandria with her telekinesis and use her momentum to force her into the street. The road caved in, sections of pavement with accompanying drifts of snow falling into a sewer or storm drain beneath the street. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref><ref name="28.4 e4">She gave no sign she’d listened. Her telekinesis grabbed four members of the Yàngbǎn who’d gotten too close, lifting them by their costumes or by some other debris that had surrounded them.<br><br>As if launched by catapults, they flew straight up, where they disappeared into the clouds above. - [https://parahumans.wordpress.com/2013/09/07/cockroaches-28-4/ Excerpt] from [[Cockroaches 28.4]]</ref> [[Withdrawal]]'s tinkertech frame has mechanical extremities not covered by the [[Manton effect]]; she can pin these extended limbs.<ref>Withdrawal moved close to the tinkertech, reaching, but failed to grab it, not that it looked like he was really trying. He landed, hugging his syringe, and rolled with the landing, before crouching, both hands at a terminal on the syringe’s side.<br><br>The problem was, he had extremities that weren’t covered by the manton limit. She got a grip on the extended limbs with telekinesis, and pinned him. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> However, having less vulnerable costume parts can weaken her grip; after [[Victoria Dallon]] removed her coat and shoulder decorations,<ref>Breathing hard, wincing, I pulled off the decorations at my shoulders. My coat. Fuck. I shrugged it off, knowing I’d pay for it later. - [[Last 20.5]]</ref> her flight and forcefield could now overpower the Simurgh's faint grip.<ref>I felt telekinesis roll over me, grabbing at parts of my sleeve that stuck out, a prong at my shoulder where the decorations attached, my hood.<br><br>With flight, a wrenching of my body, and my forcefield gripping the floor and hauling me to one side, I tore myself free of that faint grip, getting some distance from the Simurgh. - [[Last 20.6]]</ref> Withdrawal could still disengage from his tinkertech frame,<ref>Withdrawal disengaged from his tinkertech frame, and he held his hands over his head, pointing up at Byron’s stone. It looked like he was holding a remote control.<br>[...]<br>Withdrawal went back to his syringe, slipped something into a chamber, oblivious to his surroundings as more debris fell around him. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> allowing him to hard counter her telekinesis<ref name="II20.7 eCountersTK" /><ref>Withdrawal’s trick with the paint was great, but it was defensive. For our offensive tricks, our heavy hitters were out. Dragon’s mech was in pieces. Chevalier appeared to be out of ammunition. Damsel was injured and uncooperative. Torso was running around like an idiot. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> with his yellow fluid.<ref name="II20.7 eYellowFluid" />
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