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==Trigger events== Blasters emerge from [[Trigger Event|trigger events]] involving some sort animated, ranged threat: hostile others, approaching or attacking from a distance.<ref>Blaster (Pewpew - You have ranged attacks built in.) - Man vs. a living/animated threat, ambulatory threat is approaching, attacking from range, or posing immediate harm but still further than arm’s reach. - [https://docs.google.com/document/d/17WIAhETdtVGSKzFuDYOT2_6U_MMXmTGyzCziYhCwozo/edit#heading=h.oiypiniejplc Weaver Dice: Rulebook (Old Version)]</ref><ref>'''Blaster''' - Powers that provide a ranged attack.<br>Blasters come about from hostile others, approaching or attacking from a distance. - [https://docs.google.com/document/d/1e-H--GkPrbJq4WRNYndBnjjLjE7-2kOZkjwltkP1Ong/edit# WD Rulebook: Character Creation - Trigger Capes: Classifications]</ref> The exact circumstances, and the nature of and relationship to the threat have a lot of influence on the type of Blaster that arises from a trigger event (see also the table above).<ref name="Ruin"/><ref name="Effect"/><ref name="Accuracy"/> At the same time, the ‘element’ of the Blaster shot can also vary wildly, and covers a whole spectrum of possibilities. In most cases, the power will take ideas from surroundings, emotional state, themes, or personality traits. The effect is similar to how dreams pick up on little things that one notices throughout their day, making sense only sometimes, in retrospect, but rarely in the moment.<ref name="Element">The ‘element’ of the blaster shot can vary wildly, and covers the spectrum. The blaster power may borrow from ideas in the surroundings, or from emotional state, themes, or personality traits. The effect is very similar to how dreams pick up on little things that one notices throughout their day, making sense only sometimes, in retrospect, but rarely in the moment. - [https://docs.google.com/document/d/1rYnMaFTz4cPSC6BNozIPoT1hGWf3_QVL3fJ73lc90jM/edit#heading=h.rn2ywvtg5r43 BLASTERS], document by Wildbow.</ref>
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