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===Subtypes=== {{non-canon|source=[[Weaver Dice]] drafts|section=y}} Brutes can be divided in twelve categories, where individual Brutes can fall into multiple groups<ref name="Brute_Types">When figuring out the framework of the trigger and how it applies to the power, take note of the ''two'' categories below that stand out the most, and combine them. The detail sheet has suggested powers for cross-interactions.<br><br> '''Muscle''' brutes offer raw mass and offensive tools.<br> They manifest from ''physical, focused'' damage to a part and ''struggle''.<br> '''Armor''' brutes offer external protection and reactive tools.<br> They trigger from ''physical, surface level'' damage and ''physical helplessness''.<br> '''Shield''' brutes offer partial protection, and utility.<br> They come about from ''physical, massive'' damage and ''awe''.<br> '''Intensity''' brutes offer raw elemental power and defensive tools.<br> They trigger from ''energy-based, focused'' damage to a part and ''pain''.<br> '''Field''' Brutes offer temporary layers of invulnerability or extreme durability.<br> They arise from ''energy-based, surface-level'' damage and ''stress/time constraint''<br> '''Dynamic''' brutes offer skill-based defensive measures and redirection.<br> They trigger from ''energy-based, massive'' damage and ''despair''.<br> '''Sunder''' brutes offer aggressive defensive measures that weaken foes.<br> They arise from ''other, focused'' damage to a part, and from diminished strength.<br> '''Repression''' brutes offer abstract or indirect measures that moderate harm.<br> They arise from ''other, surface-level'' damage, and from ''emotional helplessness''.<br> '''Negate''' brutes offer all-or-nothing measures, often with matching offense.<br> They arise from ''other, massive'' damage, and from ''horror''.<br> '''Regen''' brutes offer benefits over time, and healing abilities.<br> They arise from damage over time, and from self-harm.<br> '''Transfiguration''' brutes offer transformation and revival abilities.<br> They arise from situations where death is sought or held at bay.<br> '''Immortal''' brutes offer one-time, massive benefits, but do not heal easily.<br> They come about from cases where the harm laid in wait or was delayed. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.c8g83n81785j BRUTE], document by Wildbow</ref> {|class="mw-collapsible article-table" style="width:100%" !style="width: 20%;"|Name !style="width: 40%;"|Focus !style="width: 40%;"|Trigger event |- |'''Muscle Brute''' |Relies on size and physical strength, often utilizing biokinesis or some sort [[Changer]] effect.<ref name="Muscle">'''Muscle''' brutes are those who rely on size, physical strength, and some tenacity for their brute disposition. Biokinesis is often a factor, or their power might run through their bodies and have a sort of changer effect on them, with veins of fire and surging size and proportion. Where brutes fall somewhere on a sliding scale of raw strength and raw toughness, the Muscle brute fall rather heavily on the ‘raw strength’ end of the sliding scale. In execution, they tend to gain a lot of raw stats. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.yvz8rkqnfw0j BRUTE], document by Wildbow</ref> |Involved physical, focused damage or struggle.<ref name="Brute_Types"/> |- |'''Armor Brute''' |Has a sort of shell around themselves, producing raw armor that will absorb blows until it is cracked or penetrated.<ref>'''Armor''' brutes piece together a shell around themselves, producing raw armor that will absorb blows up until it is cracked or penetrated, at which point the brute becomes easier to injure. The armor often regenerates and/or provides additional capabilities. Heavily defense-leaning, but often provided with a weapon of some sort, raw stats, or their offensive potential is interlinked with their defense, in a retaliatory sense. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.q2ui8a3ccpq1 BRUTE], document by Wildbow</ref> |Involved physical, surface-level damage or physical helplessness.<ref name="Brute_Types"/> |- |'''Shield Brute''' |Has a direction-dependent defensive feature or one that is based around an object or field moved around at will.<ref>Shield brutes draw heavily on a defensive feature that is direction-dependent or is based around an object or field that is moved around at will. Their defense is typically top class… when it is situated to block the attack in question. Alertness, careful orientation and/or positioning may be necessary to make the most of the power. In many cases, where the defensive feature needs to be raised to meet an incoming attack, Wits may become a key statistic, with a 4+ or higher Wits roll being needed to react in time. Often comes with minor defensive augments to the parahuman. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.fdie69ndt2vp BRUTE], document by Wildbow</ref> |Involves physical, massive damage or awe.<ref name="Brute_Types"/> |- |'''Intensity Brute''' |Has a very pronounced offensive lean using an 'element', with assisting defensive powers.<ref>'''Intensity''' brutes lean very heavily on an element - a particular force or sub-power, that could include flame, ice, radiation, time slowing, light, vacuum or the like. They have a very pronounced offensive lean, but that lean is very short range if not requiring touch, and requires them to get into the thick of things to utilize it. To assist this, they get some defensive powers, which aren’t the focus but do keep them in the fight for long enough to tear down their enemies… and oftentimes a great deal of the surrounding property. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.4n0foqqu70y6 BRUTE], document by Wildbow</ref> |Involves energy-based, focused damage or pain.<ref name="Brute_Types"/> |- |'''Field Brute''' |Maintains a personal forcefield, or durability that is very potent but temporary or readily broken.<ref>'''Field''' Brutes maintain a personal forcefield, or durability that is very potent but temporary or readily broken. They may sport bursts of power, utility, or other benefits that - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.prpfk132ne3z BRUTE], document by Wildbow</ref> |Involves energy-based, surface-level damage, stress or time constraints.<ref name="Brute_Types"/> |- |'''Dynamic Brute''' |Has skill-based defensive measures or ways of redirection.<ref name="Brute_Types"/> |Involves energy-based, massive damage or despair.<ref name="Brute_Types"/> |- |'''Sunder Brute''' |Has aggressive defensive measures that weaken foes.<ref name="Brute_Types"/> |Involves other, focused damage or diminished strength.<ref name="Brute_Types"/> |- |'''Repression Brute''' |Has abstract or indirect measures used to moderate harm.<ref name="Brute_Types"/> |Involves other, surface-level damage or emotional helplessness.<ref name="Brute_Types"/> |- |'''Negate Brute''' |Has access to all-or-nothing measures, often with matching offense.<ref name="Brute_Types"/> |Involves other, massive damage or horror.<ref name="Brute_Types"/> |- |'''Regen Brute''' |Has abilities that offer benefits over time and healing abilities.<ref name="Brute_Types"/> |Involves damage dealt over time or self-harm.<ref name="Brute_Types"/> |- |'''Transfiguration Brute''' |Has abilities related to transformation and revival.<ref name="Brute_Types"/> |Involves situations where death is sought or held at bay.<ref name="Brute_Types"/> |- |'''Immortal Brute''' |Offer one-time, massive benefits, but do not heal easily.<ref name="Brute_Types"/> |Come from cases where the harm laid in wait or was delayed.<ref name="Brute_Types"/> |} In some rare cases, parahumans with enhanced senses fall under the Brute rather than the [[Thinker]] classification.<ref name="RPG1">'''Question by braincraft:''' What classification is used for enhanced or expanded senses? There are a lot of characters in Worm that have something along those lines, and outside of Worm there's stuff like Superman's telescopic vision, x-ray vision, and enhanced hearing, or Wolverine's ability to track by scent.<br> <br> '''Answer by Wildbow:''' Thinker. In some rare cases they'd fall under a Brute classification. - [https://forum.rpg.net/showthread.php?690769-Worm-thread-Gimel-Tinker-Taylor-Weaver-Worm&p=16905506#post16905506 RPG.net comment] by Wildbow. </ref>
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