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===History=== ====Prelude==== As with the history of [[Earth Bet]], [[parahuman]]s presumably started appearing around 1983. In the years since, large amounts of people triggered with many powerful abilities. Unlike in previous cycles, and unlike [[the Warrior]], [[Eden]] did not instruct most of her shards to seek out hosts at the beginning of the cycle. Instead, she deployed the shards personally to adjust the global situation in various ways,<ref name="I29 e13">Above all else, it is an incomplete future because this entity has only the most minimal role in things, and the shards it saw were all the Warrior’s.<br><br>The fact that it did not is a part of that future. This entity will arrive at the destination, and it will deploy shards to complicate a situation and break stalemates. Losing sides will be granted reinforcements through maturing shards. A different sort of engagement, a different way of testing the shards.<br>[...]<br>Shards must be discarded, or it will dwarf the destination planet. It casts shards off, and it retains shards that will allow it to draw power from those shards. - [https://parahumans.wordpress.com/2013/10/12/interlude-29/ Excerpt] from [[Interlude 29]]</ref> such as creating tinkers and other capes with helpful powers to revive damaged areas of the world and/or outfit armies, <ref name="SB2">You're talking about infrastructure, but quite honestly, infrastructure wouldn't survive the 90's. By the mid-2000's, getting food from the agricultural states to the areas with the highest population density (ie. New york) is a struggle, because of bandits, threats, organized crime, disorganized crime and more. Things come to resemble the theoretical Edenverse, but you don't have Eden shoring up the population by putting tinkers and capes capable of reviving areas anywhere particular (you also don't have her sabotaging). Scion ends up playing a pretty big role in keeping society alive, more than before, with keen attention to the biggest threats and only those threats. - [https://forums.spacebattles.com/posts/15024624 On Spacebattles]</ref><ref name="RE5">Eden's tinkers aren't so limited in mass production and often outfit armies, which helps to spur things on. In key places, shards for cloning, plant and population growth, and resource production shards are deposited, to help crushed areas revive. Eden might liken it to pruning a tree - except she's pruning humanity to produce maximum conflict without utterly destroying it. - [https://redd.it/3ihyjg Scion vs Eden] ([[Wildbow]], Reddit.com, 2015-08-26)</ref> personally sabotaging alliances, and sending "Endbringer Lites" to break them up.<ref name=xeno>Eden!Earth is broken up into xenophobic groups, any alliance with outside groups turns out disastrous. For the most part, ethnic groups and countries are independent, defending their own borders, but there's often further divisions within said group, with villains and/or civilians against totalitarian states, or some such. Major countries with high population are often divided further (as we see in the interlude).<br>If people start forming alliances/peace and Eden sees it as too much trouble to sabotage, then she sics an Endbringer Lite on them, and then works with the remains. - [https://redd.it/3ihyjg Scion vs Eden] ([[Wildbow]], Reddit.com, 2015-08-26)</ref> Nation-states effectively dissolved as their constituent ethnic groups went to war with each other.<ref name=xeno/> ====Current Time-frame==== Ethnic and social tensions inflame the world. Certain groups are periodically, sometimes miraculously, gifted with powers that help them hold out against their surrounding by enemies,<ref name="SB2"/> this only prolonged conflicts. International communication is down, though the exact means are not outright stated. Features - power differentials, entities placing restrictions on things Tinkers are able to create mass productions of their equipment much faster without worrying about backfires or similar.<ref name="RE5"/>
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