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===Subtypes=== {{non-canon|section=y}}They can be divided into twelve different groups: {|class="mw-collapsible article-table" style="width:100%" !style="width: 20%;"|Name !style="width: 40%;"|Focus !style="width: 40%;"|Trigger event |- |'''Takeoff Mover''' |Produces an effect on departure.<ref name="Takeoff">'''Takeoff''' movers produce an effect on departure. They trigger from closer/known relationships to the source of the ‘I can’t take anymore of this’ harm. Family, blood, long term relationships and relationships extending to childhood, frequently. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Involves closer, known relations to the source, frequently involving family, blood, long term relationships.<ref name="Takeoff"/> |- |'''Transit Mover''' |Produces an effect while traveling.<ref name="Transit">'''Transit''' movers produce an effect while traveling. They trigger from entangled, complicated, personal or contextual relationships to the source of the ‘I can’t take anymore of this’ harm. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Involves entangled, complicated, personal or contextual relationships to the source.<ref name="Transit"/> |- |'''Terminus Mover''' |Produces an effect on arrival.<ref name="Terminus">'''Terminus''' movers produce an effect on arrival. They trigger from combative, known relationships toward the ‘I can’t take anymore of this’ harm they’re trying to escape. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Involves combative, known relations to the source.<ref name="Terminus"/> |- |'''Slip Mover''' |Maximizes maneuverability and avoidance but don’t cover a great deal of ground.<ref name="Slip">'''Slip''' movers maximize maneuverability and avoidance but don’t cover a great deal of ground. The situation they are trying to escape is one of being metaphorically pecked to death, often from multiple sources. The harm is small but impossible to ignore, and rather than culminate in a peak event, it accumulates to reach a breaking point. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Tries to escape from small attacks, but with harm impossible to ignore, often from multiple sources.<ref name="Slip"/> |- |'''Hurdle Mover''' |Capable of enhanced running, jumping or climbing or some combination.<ref name="Hurdle">'''Hurdle''' movers run, leap, climb and/or bound. The situation they are trying to escape is one of harassment - reality pushing well past normal in a sustained campaign of being tracked, dogged, never having a moment to breathe. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Tries to escape harassment, with a sustained campaign of being tracked, never having a moment to breathe.<ref name="Hurdle"/> |- |colspan="3"|Movers with an emphasis on one type of movement. Their trigger events place a large amount of focus on the emotions of the Mover and the abstract nature of the problem they are trying to escape.<ref name="onetype">The movers with an emphasis on one movement type generate this type by the nature of the problem they are trying to escape. The emotion of the mover is a key thing here, as is the abstract nature of what they’re trying to escape. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |- |'''Rocket Mover''' |Rushes towards their destination, but often with little maneuverability.<ref name="Rocket">'''Rocket''' movers rush toward their destination, but often with little maneuverability. They trigger as a consequence of a ‘caught in a tunnel with a train imminent’ kind of focus, with a big, monumental problem approaching, oftentimes as a consequence of being reckless or foolhardy (with the resulting power’s inability to effectively avoid unexpected problems or interruptions mirroring the trigger event & actions that led to it). They woke the dragon or failed to look far enough ahead. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Has a big, monumental problem approaching, often as a consequence of being reckless or foolhardy.<ref name="Rocket"/> |- |'''Run Mover''' |Travels along the ground, emphasizing speed.<ref name="Run">'''Run''' movers emphasize speed, traveling along the ground. Speedsters and sliders fall into this realm. They trigger as a consequence of being too grounded. As opposed to fly movers, they trigger because they’re stuck on rails or in a rut, they neglected the dream in favor of reality. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Experiences being stuck on rails or in a rut, neglecting the dream in favor reality, being too grounded.<ref name="Run"/> |- |'''Fly Mover''' |Uses either physical means or some sort of mechanism to become airborne. Often also have [[Brute]] or [[Breaker]] powers.<ref name="Fly">'''Fly''' movers are airborne. This can be physical (wings) or by some other mechanism. They trigger as a consequence of reality hitting home, their heads were in the clouds, they had hopes or dreams or a goal they pursued, and when it all came crashing down or when they realized they were mortal, they groped for the dream, escaping this newfound and negative reality, and the power offers to lift them up again. Rather common, especially with brute secondaries and breaker secondaries. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Has reality hitting home after failure to reach their dreams or goals, or realizing their mortality, then desire to escape.<ref name="Fly"/> |- |'''Blink Mover''' |Capable of teleportation, moving between points without crossing intervening space.<ref name="Blink">'''Blink''' movers teleport. They move from one point to another without traversing the space in between. They trigger as a result of being stuck in a box or in a trap, either literal or metaphorical, leading to the desire to escape. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Desires to escape from being stuck in a box or in a trap, either literal or metaphorical.<ref name="Blink"/> |- |'''Ride Mover''' |Uses something as a vehicle to travel. Overlap with [[Shaker]]s.<ref name="Ride">'''Ride''' movers overlap with shakers and use something as a vehicle for travel. They trigger as a result of the greater environmental or contextual impact on what they’re wanting to escape. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Wants to escape something with a greater environmental or contextual impact, triggering as a result.<ref name="Ride"/> |- |colspan="3"|'''Setup Movers'''<br />Rely on something else to make the movement possible, requiring some kind of setup. Their trigger events tie into puzzling something out.<ref>Setup movers require something to make the movement possible. This involves setup, and in terms of the trigger, ties into something which requires some puzzling out. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |- |'''Gate Mover''' |Creates something that grants movement, often an emplacement, gateway, launchpad or similar.<ref name="Gate">'''Gate''' movers create something that grants movement. This is typically an emplacement, gateway, launchpad or the like. The problem they’re trying to escape is often institutional, abstract, and longer-term, though not crossing over into the tinker realm. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Tries to escape a problem that is often institutional, abstract, and longer-term, though not crossing over into [[Tinker]].<ref name="Gate"/> |- |'''Conveyance Mover''' |Requires a great deal of setup but act on a greater scale, often moving others or setting up for later actions.<ref name="Conveyance">'''Conveyance''' movers have a great deal of setup but move on a grander scale. Many transport others or pave the way for future mover actions. In this case, the mover action is more tactical and larger-scale, with an emphasis on careful placement at the right time and place, versus actual use of the power during the encounter. This one is hard to pin down and relatively rare: the situations they’re trying to escape are unique cases, typically newsworthy on the national or international scale. - [https://docs.google.com/document/d/1mVZXzmvmRoQWG1ECjE9rIe1ZszL76-ZlvH0IfV2rlj8/edit MOVERS], document by Wildbow.</ref> |Tries to escape unique cases, typically newsworthy on the national or international scale.<ref name="Conveyance"/> |}
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