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PRT ENE Headquarters
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==Facilities== The PRT headquarters had a helipad on its roof,<ref>“Thank you, Director,” he handed her his headset and stepped through the door as PRT uniforms opened it. As if welcoming him into the city proper, there was the sound of a woman screaming down on the street below, the noise turning into a manic laugh in the same breath. Half the block was without power, and searchlights on the corners of the rooftop scanned nearby streets. PRT guards stood at the edge of the roof, armaments in hand. He relaxed at the sight of the guards – if they weren’t acting on whatever was going on below, he didn’t need to worry about it.<br/><br/>He took a deep breath, deep enough that he could feel the groan of the metal stretching to its limits inside his chest. Then he stepped off the rooftop and through the elevator doors. When the complex chrome doors shut, they cut off the noise of the helicopter entirely. - [https://parahumans.wordpress.com/2012/04/03 Excerpt] from [[Sentinel 9.1]]</ref> and a parking garage which housed the containment vans and armored vehicles, as well as [[Armsmaster]]'s motorcycle.<ref>1. PRT Garage, with the containment vans and armored trucks. - [https://www.reddit.com/r/Parahumans/comments/3hbnva/_/cu64mc8 Comment] from Wildbow</ref> There was a small hospital attached.<ref>"Which hospital?"<br/><br/>"Oh god," Lily said, eyes going wide.<br/><br/>"<em>The one attached to the PRT headquarters. Flechette knows where.</em>" - [[Interlude 18.z]]</ref><ref name=":0">Benefit of having a small hospital as part of the PRT building. Pretty common for us to go straight from here to our offices, and there were apparently issues with photographers taking pictures of heroes in wheelchairs as they left the hospital. Director Piggot arranged things this way for exactly this reason. - [[Interlude 15]]</ref> Inside the building were several different locations (some of which matched a modern police station). There was at least one classroom,<ref>[[Sentinel 9.3]]</ref> several interrogation rooms,<ref name=":1">[[Cell 22.1]]</ref> an armory, and a training area.<ref name="3.x"> - [https://parahumans.wordpress.com/2011/09/20 Excerpt] from [[Interlude 3.5 (Bonus)]]</ref> The lobby had a tour guide waiting at the front desk who would take people on regular tours (see below.) PRT officers stood guard.<ref name="3.x"/> There were large, framed portraits of the Wards on the walls.<ref name=":2">Where the Wards' portraits hung in the lobby of the PRT offices, the portraits of Aegis and Gallant had been reprinted in black and white, surrounded with thick black frames. They had been repositioned to be just above the front desk and below the PRT logo, with wreaths and flowers beneath, tokens from the PRT employees. The building wasn't open to the public, and was surrounded by PRT squads, but the public would get their chance to pay respects. - [[Sentinel 9.3]]</ref> The windows to the lobby were bulletproof glass.<ref name=":3">[[Parasite 10.3]]</ref> There was a gift shop selling [[Protectorate]] and [[Wards]] [[merchandise]] attached to the lobby, separated by glass walls. It jutted out from the wall of the lobby at an angle. The gift shop had its own exit.<ref name=":4">[[Parasite 10.5]]</ref><ref name="3.x"/> There was a generator buried deep within the building to prevent an enemy from cutting the power.<ref name=":3" /> The computers in the base were maintained by [[Dragon]].<ref name=":5">[[Parasite 10.4]]</ref><ref>"And if you leave, the assumption is that we'll be left without Dragon's ability to maintain every system and device she's created for us. The PRT without a Birdcage, without our computer systems or database, without the specialized grenade loadouts or the containment foam dispensers." - [[Interlude 20.x]]</ref> They had internal batteries to deal with power cuts, and a satellite link to the PRT database.<ref name=":3" /> They had glass screens which made them vulnerable to [[Shatterbird]]'s power.<ref>The older pages were typed, printed as forms with everything in its place. Abruptly, it all shifted to handwriting. Shatterbird’s destruction of everything glass and everything with a silicon-based chip inside. Computer screens and computers. - [https://parahumans.wordpress.com/2012/09/01 Excerpt] from [[Interlude 13]]</ref> There were underground holding cells designed to hold parahumans, accessible by stairs or elevator.<ref name=":1" /> One type was the 6' by 6' E-type containment cell. It had drones built into the ceiling and walls that could deliver electric shocks,<ref>Drones, the annoying little bastard spheres that had electorcuted me on multiple occasions, the same ones that had been built into the ceilings of the cells and prison hallways in the PRT headquarters, were in flight, deployed by a drone-ship like the one I'd fought in Brockton Bay, and they were channeling the lightning along a different path. - [[Drone 23.5]]</ref> CCTV cameras, and hidden containment foam dispensers. A screen was set into the wall. There was also a bed, toilet and shower; the screen displayed a warning before the CCTV cameras were activated. The walls were a foot and a half thick, and the doors looked tinker-made. Everything was covered in steel, reinforced and sealed twice over.<ref name=":1" /> ===Wards Base=== The [[Wards]] headquarters is a large underground domed area with easy to adjust and movable walls, accessed via a [[tinker]]-made elevator. These can be used to rearrange things if need be for new quarters.<ref name="3.x"/> It's located a floor below the cells.<ref>Minutes passed while the bugs made their way up to the hole in the roof, down the shaft to the Wards headquarters one floor below me, and to the elevator. - [[Cell 22.5]]</ref> The elevator requires a retinal scan.<ref name=":3" /><ref name="3.x" /> It was also possible to access the Wards base from the lobby via the stairs.<ref name=":5" />
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