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The Mall Cluster
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==Power interactions== In general, everyone in the group is resistant to the emotion affecting powers of their fellow cluster-mates.<ref>“We’re resistant to each other’s emotion powers,” the boy said, as he climbed to his feet with a groan. - [https://www.parahumans.net/2018/04/10/shadow-interlude-5-y/ Excerpt] from [[Interlude 5y II]]</ref> As well as, presumably, other emotion effecting powers to a greater or lesser degree.<ref name="R5">Having emotion manipulation usually appends a degree of emotion manipulation resistance. They'd probably both be pretty darn resistant to one another. That would include Gallant fuzzing Cherish's emotion map. His blast could theoretically knock her on her ass but wouldn't do much more than that (and against those she was controlling, would probably dash whatever effects were present to the winds, or sufficiently confuse/paralyze them to stop whatever Cherish had them doing).<br><br>When I say 'pretty darn resistant', I'd really say that the 80-100% resistance they had would veer one way or the other depending on how in concert they were with their passenger at the time of the encounter. - [https://redd.it/70amzk Comment by WildBow on Reddit]</ref> Due to the set up of their cluster they all experience a forced, shared dream. It starts with them reliving memories of one of the cluster members, years before their trigger event and then directly before the trigger. Then they are transferred into the dreamscape, that appears to be an abstract representation of the mall with a dais at center.<ref>[[Interlude 4a II]]</ref> This space is divided into sections for each member of the group, plus one that is permanently dark.<ref name="I4aII e2">A scene faded, unremembered. Points of light became light. Darkness became shadows in a large, dark room.<br><br>There was no skylight, no corridor, no crowd or mall. In the center of the room was a spike of twisted metal and glass topped by what looked like a sundial without a marker. Light shone through the glass as if it was coming through the other side, but no source could be seen. The different tints of the red-blue-purple light divided the room into four sections, with a fifth left dark. Each section was littered with debris of different sorts.<br><br>Without even needing to look to check the position, Rain reached down for the chair. Always in the same place, the same position. The floor in his section was dilapidated. Uneven floorboards with spaces between them. There were scattered books, tools that looked like they hadn’t been touched in a while, and some assorted branches and dry pine needles, as if it was a space that had been exposed to the elements. He put the chair down on the ground. - [https://www.parahumans.net/2018/02/06/shade-interlude-4a/ Excerpt] from [[Interlude 4a II]]</ref> Each section representing their respective natures. Here, they can hold discussions and share powers.<ref name="3.4 e1">“Yeah,” Rain said. “Again, it’s the dreams, I can pick up a little, and I can throw them off a little. The thing about being outnumbered in this situation is that I have a lot of opportunities to pick up details. One clue from any of them can help a lot.”<br><br>“Details like?”<br><br>“The woman is injured, and Snag wants to repair the arm you trashed. That buys me a few days. So, uh, thank you.”<br><br>“The third one won’t come after you alone?”<br><br>“He’s a guy, a little older than me. Glasses. He’s the person with the tinker power. I haven’t picked up much about him, but he doesn’t interact with people much. Less than Snag or the woman, and Snag is an asshole and the woman is mute, so that should tell you something.” - [https://www.parahumans.net/2018/01/16/glare-3-4/ Excerpt] from [[Glare 3.4]]</ref> Their primary powers are represented by tokens. The members of the cluster can pass their tokens to one another at the dais only, as each room is separated by an invisible barrier. Gifted tokens give a boost of the respective power, and in addition transfer part of their owners personality.<ref>When we give up our tokens, we give up aspects of ourselves. We change the other. Cradle’s been constantly giving up his tinker ability. To Jonathan and me, then to me alone.<br><br>He knew.<br><br>Giving us the ability to tinker, and making us into monsters. That’s how we bleed through.<br><br>Her hand shook as she touched the barrier.<br><br>The most galling part of it all- the Fallen boy had never been given anything. Until now. No bleed-through. Just him. - [https://www.parahumans.net/2019/02/19/interlude-12-e/ Excerpt] from [[Interlude 12.e II]]</ref> If one of them dies, their tokens are divided randomly and then become unavailable<!--i guess?-->,<ref>Three pieces of glass, striking the pointed peak of crystal at the center of the dais, bouncing off unpredictably.<br><br>Two landed in the Fallen boy’s space. One landed in Cradle’s. - [https://www.parahumans.net/2018/04/10/shadow-interlude-5-y/ Excerpt] from [[Interlude 5y II]]</ref> it is not clear if those token-boosts are permanent, but the remaining power shifts become stronger.<ref>“Keep an eye on her?” Rain asked. “She’s stronger than she was. Cradle too. The bias of power shifts around a lot between our group. Since Snag’s gone, it’s… stormier. The pendulums swing further and harder.” - [https://www.parahumans.net/2018/07/14/beacon-8-4/ Excerpt] from [[Beacon 8.4]]</ref> In addition there is a passive day-to-day rotation that defines whose point of view is experienced, boosts all powers of that member of the cluster, and gives them two additional tokens.<!-- rotation is Snag -> Cradle -> LL -> Rain -> Shard-Dealer --> On the "dark room" day there is no memorable dream<ref>"He dreamed, and the dream slipped from memory as soon as he entered the room." - [https://www.parahumans.net/2018/03/13/shadow-interlude-5d/ Excerpt] from [[Interlude 5d II]]</ref> and two<!--rain gets bonus coin and glass, it was not specified if he got 4th metal piece of his / scene after Snag's death is a special case, only his baseline tokens are given out --> additional random tokens can be allocated to anyone. Random/bonus tokens seem to have weaker personality bleed, if any.<ref>I thought they were a corrupting force.” [...] “Not with the random ones, I’m pretty sure. Or that isn’t as serious. - [https://www.parahumans.net/2019/07/23/dying-15-6/ Excerpt] from [[Dying 15.6]]</ref> <!--things that are not clear: * what happens with the rotation after a clustermate death? ** does it skip their dreams or round? / does that count as The Dealer round? ** where go tokens/power of The Goner? are they still in game or it's once and permament? -->
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