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==Trigger events== For Brutes, trigger events involve some form of physical harm, where the source and severity of the damage, combined with contextual factors, inform the resulting ability.<ref>Brute triggers generally involve being physically harmed. The nature of that physical harm, the degree or type of damage, and the contextual factors all inform the resulting ability. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow</ref> (See also the table above). In particular, the nature of the harm effects the powers in the following ways: *Harm from a physical, solid source (crushing, smashing, dismemberment, broken bones, etc.) results in powers emphasizing raw strength, biological alterations, armor, shields, and size.<ref>Physical based harm involves crushing, smashing, collisions, cuts, gouging, disembowelment, impalement, stabbings, abrasion, scraping, tearing of flesh, dismemberment, broken bones and more in that vein. Powers derived from physical damage will tend to be more physical as a result, emphasizing raw strength, biological alterations, armor, shields, and size. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Damage from 'energy-based' sources (extremes in temperature, radiation, electrocution, vacuums, etc.) results in more energy-based powers: Examples including personal telekinesis, forcefields and energy manipulation.<ref>Energy damage includes extremes in temperature, energy based damage like burns from fire, radiation and steam, electrocution, low temperature burns from cold or vacuum. Powers derived from energy-based harm will often be more energy based, with personal telekinesis, forcefields, energy manipulation, and some more concrete manifestations of time, space, or reality warping. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Forms of harm outside of these two categories (chemicals, poison, disease, etc.) lead to powers relating to growth, phasing, constructs, and more esoteric manifestations of time, space, or reality warping.<ref>‘Other’ damage includes chemicals (ie. acids), poison, drugs, disease, and ambient damage from genetic issues, and serves as a ‘misc’ category for sources of harm that fall outside this spectrum. Powers relating to growth, phasing, constructs, and more esoteric manifestations of time, space, or reality warping all fall into this category. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> Brute powers are also influenced by the degree and nature of the damage, expressed in the following ways: *Surface damage tends to create surface level protection, often along the lines of personal forcefields or exterior armor.<ref>Surface damage tends to create surface level protection. Damage limited primarily to the skin or to sensitive areas of the body will tend to produce powers along the lines of personal forcefields or exterior armor. This provides a degree of protection that may be penetrated, accessing the flesh within, which often isn’t protected more than a typical unpowered person (or only marginally so). - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Deeper tissue damage will involve more thorough changes and restructuring. Brutes along these lines may more closely resemble [[Breaker|Breakers]], drawing from endless fountains of muscle mass or energy to repel or stand firm against attacks.<ref>Deeper tissue damage will involve more thorough changes and restructuring. Brutes along these lines may more closely resemble Breakers, drawing from endless fountains of muscle mass (deep physical harm) or energy to repel or stand firm against attacks. Such brutes are often hurt more, but have a capacity to keep going despite this harm, and/or they get stronger while injured. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Internal harm without clear outside source will often express itself by giving powers that relate to absorption or expression of forces. This might be kinetic energy, light, electromagnetism, or something more abstract like time or inertia.<ref>Finally, sources of harm that don’t come from the outside but from within, will often grant a form of brute power that ties into absorption and/or expression of forces. This might be kinetic energy, light, electromagnetism, or something more abstract like time or inertia. Absorbing one form of energy to power defenses or taking damage to charge a battery and then lash out with an offensive application of the power would be example cases. Gross impalement (to a degree where the shard may be confused as to whether the object is going from the outside in vs. the inside out) may also fall under this category. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Gradual damage will often provide regeneration in some capacity, or biokinesis of a more intentional sort than might be seen in deeper tissue damage.<ref>Sources of harm that do gradual damage (some poisons, being on fire, being immersed in chemical, drowning) will often provide regeneration in some capacity, or biokinesis of a more intentional sort than might be seen in deeper tissue damage. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref>
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