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==Abilities and Powers== Edict can give one-word commands to any ''single'' target within earshot. If the commands are actions that take three seconds or less, failure to obey causes a variety of consequences, while if the commands cannot be done that quickly, they can be canceled out by starting the action.<ref name="playtest" /><ref>[[Eclipse x.3]]</ref> Failure to obey Edict's commands can cause colorblindness, hiccups, sneezing fits, tics, mutism, a temporary wound, falling, clumsiness, a disabled limb, paranoia, hallucinations, confusion, amnesia, blindness, mental deficits, general malaise, a [[trigger event]] or power flaw,<ref name="playtest" /> mental grief, minor stroke-like symptoms, hallucinations, amnesia, compulsive tics, etc.<ref name="SB1">Edict can give one-word commands, if they're generally actions that can be carried out in the span of three seconds [- if they aren't something that can be done that quickly, it prompts/can be canceled out by starting the action]. Failing to obey causes mental grief in the subject - minor stroke-like symptoms, hallucinations, amnesia, compulsive tics, an inability to speak, etc. The form of 'penalty' is unpredictable, and sometimes foes can plow through a series of "Stop!"s with nothing minor than a headache or red-green colorblindness in one eye. If she could get a handle on why or what commands work when, it would do better.<br/><br/>[Edit: penalties wear off in an hour or two] - [https://forums.spacebattles.com/posts/15078112/ Comment by Wildbow on Spacebattles]</ref> The form of "penalty" is unpredictable.<ref name="playtest">'''Edict'''<br/>''After a brief career as ‘Tongue-Tie’, Edict decided she didn’t have it in her to be a committed heroine, especially with her unreliable master power. Now a Protectorate hero in a three-cape town, she keeps an eye on things, ready to deliver a warning word.'' - [https://docs.google.com/document/d/1hxYrt2d6b_LAaMPphcZEzwAruiSHQaiaBa3x2WMsGvA/edit#heading=h.ieaczcsw1rxw Playtest Capes]</ref><ref>[[Eclipse x.3]]</ref> These effects tend to fade after a few hours,<ref name="list"> Edict - '''Gave commands that caused random and temporary issues in individuals who disobeyed. Included mental illnesses, crippling emotional swings, or partial paralysis. Unreliable in severity''' - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Parahuman List,] Bolded edit by Wildbow</ref> with some notable and tragic exceptions.<ref name="R1"/>
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