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===[[Shard]]s=== The shards in a multi-trigger, instead of going "all-in" as in a normal [[trigger event]], give up a small to moderate portion of themselves similar to a [[bud]]. This weakens the main power but give the host other powers in compensation.<ref name"R3 e1">* Multiple people trigger at once, and instead of a more unified power package, they get a set of lesser powers. One is 'theirs' and is only a little bit weaker, and they get secondary powers from the others. * (Essentially, not explicit in the chapter, but Mr. Red gets Red Power at 75%, then gets blue, yellow, and purple at 25% each. Mr. Blue gets Blue power at 75%, then gets red, yellow, and purple at 25% each, etc.) * Hinge points are outlined in more depth. 'hinge' was the old term and 'dominant' factors are the new terminology. * There's brief discussion on why this is important - predicting power expressions, figuring powers out. * Case studies are outlined, explaining the above with examples. * Complicating factors are listed but not explained in depth: Kill/Kiss, personality traits bleed across members of the 'cluster', higher instances of paranoia, PTSD, aggression. - [https://www.reddit.com/r/Parahumans/comments/7ckqaj/request_for_a_synopsis_of_glowworm/dpqu6e0/ Excerpt from] extended chapter-by-chapter synopsis by [[Wildbow]]</ref> Upon the death of a host the shard will return to normal behaviour and seek out another host, a relation of its previous host perhaps.<ref name="R1" /> It is worth noting that clustered shards do not produce [[second trigger]]s in normal circumstances.<ref>This wasn’t as simple as a hard shove in the direction of a second trigger. I was pretty sure I didn’t qualify. [...] Multi-triggers were in the same boat. Which might have been the universe being kind, given how many were lined up against us right now. - [https://www.parahumans.net/2019/01/15/blinding-11-8/ Excerpt] from [[Blinding 11.8]]</ref>{{cite}}<!-- wasn't there also WoG about it? --> <!--Weaverdice also has some related stuff from 'old' book "Multiple Triggers Relatively rare - one in twenty or less are multiple-triggers. To be used when the case calls for a multiple trigger, or it’s suitably large-scale and otherwise boring, you could justify a trigger event as a multi-trigger. In such cases, multiple people trigger at the same time. This tends to produce a spread of lesser powers - often three or four powers, possibly with one major one, and often deviations. The powers are related between individuals, but the idea/power that gets emphasized or takes the lead in one individual will often be a minor power for others. Minor powers might not be emphasized at all. Powers tend to form a complementary theme." Multiple-triggers are prone to animosity regarding the other triggerees in their ‘unit’, for lack of a better word. Though distinct and not simultaneous, siblings born to the same cape parents show the same trends, with biases in what powers manifest and more small powers. Worm Spoilers: ooooooooo Multiple triggers are actually the endgame of the cycle, prior to the reabsorption and collapse. When virtually all individuals in the setting are parahumans, connected to shards, the introduction of multiple-triggers serves to stress-test powers and compare and contrast the smaller powers. -->
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