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==Abilities and Powers== Eric can toggle between two Breaker states; one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform.<ref name="PRTF 4">'''Powers:'''<br/>In his mover state, Grumman can effectively turn on a dime, moving at roughly eighty kilometers an hour. In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake. He can fly through solid concrete or meet bullets head-on without being harmed. Further tests proved difficult as he avoided the hazards.<br/><br/>As a blaster, Grumman is fixed in place, but can project vast numbers of missile-projections. He can level a ten-story building in eight seconds, taken one floor at a time. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.1x68bg9w7rc5 PRT Quest document]</ref> In his mover state, Eric can effectively turn on a dime, moving at roughly eighty kilometers an hour. In one power test, he collected twenty-four of thirty flags in dense four-acre woods in three minutes, losing track of the remainder only when they were moved from their pre-set locations by the force of his wake. He can fly through solid concrete or meet bullets head-on without being harmed. As a blaster Eric is fixed in place but can project vast numbers of missile-projections. He can level a ten-story building in eight seconds, taken one floor at a time.
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