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==Abilities and Powers== {{main|Sphere}} Mannequin's ability is described as a "[[tinker]] who specialized in sustaining life, sheltering it from outside forces; forces that included water, weather, space… and bugs." After the death of his children and wife, he changed from trying to protect others to "using his power to help and protect himself and himself only."<ref name="12.6">[[Plague 12.6]]</ref> The modifications he performed on himself separated him from his humanity forever, inside ceramics and systems that would keep him a mockery of life for millennia.<ref name="R34"/><ref name="20.3 c2">She’s hooked up to the same systems that keep Mannequin going. Chances are strong she’ll live for a few thousand years. Maybe ten or twenty thousand, depending on the degree of wear from tides. - [https://parahumans.wordpress.com/2013/03/26/chrysalis-20-3/#comment-14702 Comment by Wildbow] on [[Chrysalis 20.3]]</ref> As a tinker, Mannequin can retain the benefits of his technology even if his powers are suppressed, but he grows noticeably less coordinated using it.<ref name="26.3">Grue reached out for another power. Mannequin’s power wasn’t useful, [[Tyrant|but the other-]].<br/><br/>I felt my power fading, just as the swarm-decoy was gaining enough bulk.<br/><br/>I wasn’t the only one. Crucible’s forcefield shorted out. Clockblocker had been in the midst of reaching for Breed-bugs to lock down, and found himself only giving them easier access in climbing up his arms.<br/><br/>The Mannequin staggered back, tripping on the stairs. Just a little less coordinated. - [https://parahumans.wordpress.com/2013/07/23/sting-26-3/ Excerpt] from [[Sting 26.3]]</ref> His entire makeup allows him to operate easily in especially hostile environments.<ref name=14.5e2>They had to have anticipated the possibility of Crawler interfering before they all recovered, but Mannequin? I was surprised he was able to function in the midst of this blaze.<br/><br/>I had to remind myself he was a specialist in hostile environments, and they didn’t get much more hostile than this. He was a genius, a problem solver, and a survivor. He was relentless, and as much as I’d managed to take the advantage in our previous confrontations, that was because he’d been out of his element, taking us on directly.<br/><br/>This was Mannequin’s specialty: attacking from the indirect angle, at the unexpected moment to target the weak. He favored Tinkers both because they were often vulnerable if you caught them without their gear, and for his own neuroses. - [https://parahumans.wordpress.com/2012/09/18/prey-14-5/ Excerpt] from [[Prey 14.5]]</ref> The mechanical nature of Mannequin's movement effectively makes him tireless as long as the systems hold out.<ref name="14.5 e3">Both Weld and Mannequin had seemingly unlimited physical reserves. Both had equipment they could spring from nowhere – Mannequin had his concealed equipment and weapons, Weld had his crude shapeshifting abilities.<br/><br/>That wasn’t to say they were evenly matched.<br/><br/>Mannequin could have hit Weld with everything he had, and I doubted he would have even slowed Weld down. The opposite wasn’t so true – I suspected that one solid blow from Weld would leave Mannequin a wreck.<br/><br/>The problem was that even though Weld was strong, he was heavy, and this put him somewhere near the upper limits of what you’d expect an athlete to be able to perform. Mannequin, by contrast, was faster than any olympic runner, more agile than any gymnast. He could contort and slide through the space beneath a car, change directions on a dime, and that was without getting into the other advantages he brought to the table. I suspected he could see through the fire and smoke, and where Weld’s shapeshifting was largely limited to hitting stuff, Mannequin could use his arms like grappling hooks to cover more ground and keep his distance. - [https://parahumans.wordpress.com/2012/09/18/prey-14-5/ Excerpt] from [[Prey 14.5]]</ref> Due to being mostly modular, his fighting style is never quite the same twice, and his flexibility and many weapons give him a lot of options. He used a different configuration with each confrontation, approaching a problem from different angles and rapidly finding out how to defeat his opponents.<ref name="13.3 e1">He’d have some countermeasure for my bugs and my cocoon strategy. There was no way he’d let himself get caught up in the same trap twice. Grue’s power didn’t affect him. Bitch’s dogs did affect him, but they weren’t bulletproof.<br/><br/>That was without factoring in any additional weapons he had. - [https://parahumans.wordpress.com/2012/08/04 Excerpt] from [[Snare 13.3]]</ref> <!--Also note that he never truly uses the same configuration twice over he always adapted to whatever the situation called for --> {| class="mw-collapsible mw-collapsed wikitable" style="width:100%" |Mod Features ! scope="col" | |- | * Body - able to move around and balance in a way humans can not, also fitting through tight spaces. * Arm blades * Internal Rifle - concealed in a arm larger than previously seen.<ref>[[Snare 13.2]]</ref> * Various forms of gas, presumably generated by microorganisms<ref name="13.3 c1">Remember that he’s working with biological organisms, and his focus was more on getting them to produce lots of the gas vs. producing a gas that organisms don’t often produce. - [https://parahumans.wordpress.com/2012/08/04/snare-13-3/#comment-3371 Comment] by [[Wildbow]] on [[Snare 13.3]]</ref> that he can use to create a killing gas or consumable propellant for his internal rifle.<ref>[[Snare 13.4]]</ref> * Multi arms - Gives him extra force as well as another set of hands.<ref name="14.5 e1">It was Mannequin. Of all of them, he was the hardest to make out as he moved close to the ground, slipping between cars and through the flames to disappear from Weld’s sight. He had four arms, one set longer than the other, which combined with his jerky movements to give him an almost bug-like demeanor.<br/><br/>I watched as he paused at the rear of one car, crouching with his two sets of arms at the bumper, then unfolded explosively, steam or vapor billowing around him as he launched the car through the air. It wasn’t much distance, only ten or so feet, but the car rolled and slammed into Weld, knocking the junior hero into his frozen teammates and pinning him there.<br/>[...]<br/>There was no swagger, no monologue, nothing from Mannequin but the methodical execution of his simple plan. He approached the front of the pickup, tore off the hood and grabbed the engine block with all four arms. Again, the billowing vapor and that explosive strength, as he brought it over his head and down on top of the second car he’d thrown, stacking them two high. He crouched beneath the sedan and prepared to launch it as he had with the first two cars. - [https://parahumans.wordpress.com/2012/09/18/prey-14-5/ Excerpt] from [[Prey 14.5]]</ref> |}
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