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==Abilities and Powers== Secondhand is a time-stop speedster whose power puts him in a time-dilation state, where the world appears to freeze. It takes some time to activate and deactivate his power.<ref>He used his power again, thumb flicking the activation for the battery to accelerate the process. If he didn’t, it took a minute or two before he could use his power again. - [https://www.parahumans.net/2019/08/06/dying-15-y/ Excerpt] from [[Interlude 15.y II]]</ref> His power effects extend around quarter-inch from his body, converting surrounding elements to his speedster-state and enabling some breathing.<ref>He waded through the mud that was the air around him, his power converting every quarter-inch into a medium he could breathe, at a rate slower than he walked. Air further away offered more resistance. - [https://www.parahumans.net/2019/08/06/dying-15-y/ Excerpt] from [[Interlude 15.y II]]</ref> While his power is active, his ability to physically interact with the world is severely limited, even air is experienced as dense as water, and heat is insufferable without protection, which all can lead to injuries. Carried weight also makes it harder to move for him. As a consequence, using his power for extended periods of time leaves him exhausted or even wounded.<ref name="15.yII">[[Interlude 15.y II]]</ref> He could use his power to scout, patrol large areas,<ref> I had a sense of what Birdbrain and Braindead did, and there was a risk Secondhand would do a patrol when the meeting concluded, to see what their potential business partners were doing. - [https://www.parahumans.net/2018/02/03/shade-4-3/ Excerpt] from [[Shade 4.3]]</ref> to appear in the midst of a group of enemies,<ref>From our first briefing on them, we’d know they had a guy who could appear at our most vulnerable point and catch us off guard.<br/>I turned away from the spectacle in front of me, looking for the one who might be coming after the ones who’d gotten Mama Mathers and Valefor. Behind us, to the sides-<br/>In the midst of us. - [https://www.parahumans.net/2018/04/03/shadow-5-12/ Excerpt] from [[Shadow 5.12]]</ref> dodging blows, moving to catch a falling ally. <!-- When his power was activated the world around him seemed to stop, the air around him slowing to the point he had to slog through it.<ref>The world stopped, and the air became heavy, oppressive, like being at the bottom of the swimming pool. Making sure his hat was firmly on, slipping his hands into his pockets, Secondhand walked down the hall, amid the zombies. It was like walking into mud, and running was worse than walking. - [https://www.parahumans.net/Excerpt] from [[Interlude 15.y II]]</ref> This also meant he could get injured from moving through the air over extended periods of time.<ref> With Prancer, he had had to use his power multiple times a day. Different suit, less of a walk through mud, but more taxing on his body, to the point that skin had been bruised, blood vessels in eyes and skin had broken, and his teeth had been loose. He had pissed pink and shit black, and he’d picked up a cough that didn’t go away. It had nearly killed him, and only the improved costume had kept him going, putting him in a place that was denser, but safer, that required a more methodical approach. - [https://www.parahumans.net/Excerpt] from [[Interlude 15.y II]]</ref> Based on his name, it was speculated that he might be the [[tinker]] in the Speedrunners.<ref name="II4.3e2">If Secondhand didn’t have the tinker-ish name, and if there wasn’t a chance they were all lesser tinkers, I’d say Last Minute was a contender for the team’s tinker, with his arsenal. - [https://www.parahumans.net/2018/02/03/shade-4-3/ Excerpt] from [[Shade 4.3]]</ref> Does not seems so, according to PoV? --> ===Equipment=== Initially, he used a suit that made him more forceful during his speed-up state, but exacerbated bodily damage.<ref name="oldsuit"/> It was changed to a lightweight tinker-suit that allows him to engage his power for longer and with less risks to his health. It provides him with heat protection, supplies emergency oxygen, as well as batteries that accelerate his state transition or allow to move with more force, and visor overlays, that guide him through challenging airflows.<ref name="15.yII"/> He also carries remotely detonated explosive charges, similarly lightweight.<ref name="15.yII"/>
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