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==Abilities and Powers== Shamrock possesses a subtle<ref name="18.f e4" /> combination of microtelekinesis and similarly small-scale unconscious clairvoyance/precognition<ref name="Cast1">'''Shamrock''' – A case-53 (typically monstrous parahumans, amnesiac, with a specific tattoo) with no monstrous features. Combines microtelekinesis and an unconscious precognition into an effective ‘luck’ manipulation, altering outcomes on a subtle level. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref><ref name="11.c e1" /> that gives her the ability to "affect small changes to create wider effects, essentially altering events in her vicinity".<ref name="Cast2">'''Shamrock''' – Shamrock is, like Newter and Gregor, a onetime subject of Cauldron, though she displays no physical side effects. Shamrock has a particular combination of microtelekinesis and clairvoyance/precognition that allows her to affect small changes to create wider effects, essentially altering events in her vicinity. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref> Her power makes her ''seem'' exceptionally lucky.<ref name="Cast1" /><ref name="R56" /> For example, she can fire bullets that hit exactly where they need to,<ref name="30.6 e1" /><ref name="II10.5 e2">March had been disarmed by Shamrock’s shot, the rifle broken at the wooden base just a half-inch from March’s hand, but March had other people leaning out the windows and over the vehicle. - [[Polarize 10.5]]</ref> land on ice without slipping,<ref name="II19.4 e2">“Capricorn’s going to be doing more stuff,” I told her. “We’d rather not chance it. Gregor would be a huge help, though.”<br><br>“Alright,” she said, hopping down and landing on ice without slipping. Sveta was on her way back to us. “Hi Sveta.” - [[Infrared 19.4]]</ref> and barely dodge attacks such as [[Scrub]]'s blasts and a section of wall thrown by [[Trainwreck]].<ref name="11.7">[[Infestation 11.7]]</ref> More mundanely, it can be used to influence the results of numerous coin flips and dice rolls,<ref name="18.f e4" /> and to collect lost or scattered items.<ref name="11.7 e4">“Ah, Skitter,” he said. Apparently my having saved his life once and gifting him a paper bag filled with money didn’t do much to ease his wariness. He wasn’t any less guarded when he asked, “Why are you here?”<br><br>I pointed at the unconscious Bryce. “An errand. Didn’t mean to get in your way. I only grabbed the papers as a spur of the moment thing, and because they would’ve been ruined if they’d just drifted all over in there.”<br><br>“That wasn’t much of a concern. One of my teammates is collecting the papers as we talk, and I expect she’ll find nearly all of them. The ones that she could find with some luck, anyways.” - [https://parahumans.wordpress.com/2012/06/09 Excerpt] from [[Infestation 11.7]]</ref> Because she is a Cauldron cape, it is highly likely that this power was specifically constructed to be such. [[Faultline]] claimed precognition wouldn't work with Shamrock's power in play;<ref name="18.f e7">“Super speed? Super strength?” Faultline asked.<br><br>“No. Don’t think,” Shamrock spat blood onto the floor. She tried to stand and failed, put one hand to her leg. “Nothing I could see.”<br><br>“A thinker power. Precognition? No, that wouldn’t work with your power. Fuck!” - [https://parahumans.wordpress.com/2013/02/14/interlude-18-donation-bonus-4/ Excerpt] from [[Interlude 18.f]]</ref> However Shamrock is not a blind spot for [[Contessa]];<ref name="II15.7 e1">Not as I or my power understand circumstances, and my power understands everything outside of the blind spots that are Teacher, Valkyrie, the Simurgh, and two broken triggers that authorities aren’t aware happened.” - [[Dying 15.7]]</ref> whose precognition abilities are [[Perfect]].<ref name="24.2 e1">“My power is a form of precognition,” she said. “Unlike most such powers, other precognitive abilities do not confuse it. - [[Crushed 24.2]]</ref> When [[Contessa]] gave her final warning to [[Faultline's Crew]], she defeated Shamrock without being touched once.<ref name="18.f e6">Shamrock was busy giving Spitfire a tracheotomy. A fedora filled with slime was plastered to the younger girl’s face, and she was struggling weakly. Shamrock’s own face was covered in blood from nose to chin, and her efforts to administer the tracheotomy were limited as the fingers of one hand were bent at awkward angles.<br>[...]<br>Shamrock let Faultline take over, positioning the clear plastic tube that was sticking into the hole in Spitfire’s throat. She had to spit blood out of her mouth before speaking, “No. I don’t know. She came in here and took us apart in twenty seconds. We didn’t touch her.”<br>[...]<br>“Super speed? Super strength?” Faultline asked.<br><br>“No. Don’t think,” Shamrock spat blood onto the floor. She tried to stand and failed, put one hand to her leg. “Nothing I could see.”<br>[...]<br>The bloodstained piece of paper had a message on the underside.<br> :Final warning. :-c - [https://parahumans.wordpress.com/2013/02/14/interlude-18-donation-bonus-4/ Excerpt] from [[Interlude 18.f]]</ref> It is unknown how Shamrock's power would affect individuals such as [[Dinah]] or [[the Simurgh]]. [[The Number Man]] confirmed Shamrock could not be located by [[the Clairvoyant]].<ref name="I21 e1">A partner to the Doormaker, capable of granting clairvoyance, seeing whole other worlds at once. It left most subjects incapacitated for a week after use, and it overrode any other perception powers.<br/><br/>No use to the Number Man, but essential for Cauldron in vetting universes and finding individuals. Most individuals. There were some, like [[The Dealer|the Dealer]], and triple-seven, who’d escaped. - [https://parahumans.wordpress.com/2013/04/27/interlude-21-donation-bonus-1/ Excerpt] from [[Interlude 21.x]]</ref>
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