Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worm Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Three Blasphemies
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Abilities and Powers== The Blasphemies are a result of multiple [[tinker]]s of different specializations simultaneously and independently constructing something nearly identical. Their coincidental construction is theorised to be some unknown plan or function of the Shards.<ref name="SD17.9">“The Blasphemies, if you want to go international,” Tattletale supplied.<br>[...]<br>“A group of tinkers get a spark of inspiration, dig up the resources and start building. Each one of them builds something almost perfectly identical. [...] Here’s the thing. They’re each in a different country. A few thousand miles apart, in one case. [...] No contact. They weren’t even very similar tinkers.”<br><br>“Three coincidental builds. That to me says something about the agent’s network, the landscape we saw, interplay…” - [https://www.parahumans.net/2019/10/29/sundown-17-9/ Excerpt] from [[Sundown 17.9]]</ref> They are sapient enough to be negotiated with. They were able to survive against [[Eidolon]]'s most powerful abilities.<ref>He’d dug deep while fighting Endbringers, while fighting Echidna, the Blasphemies, and other great threats, but it had been for something offensive. Something safe in its own way. - [https://parahumans.wordpress.com/2013/08/27/interlude-27/ Excerpt] from [[Interlude 27.x|27.x (Interlude, Eidolon)]]</ref> Khepri noted that as long as one of 'furies' remained, the other two could be reconstituted, as part of their powers.<ref name="30.6">I saw the trio of furies, on the fringes. Pale, and somehow not even remotely human. They reveled in chaos, and so long as one lived, the others would come back. Over and over. As allies, they’d be useful, as enemies, they could and would deliver the critical, crippling blow that spoiled all our efforts. - [https://parahumans.wordpress.com/2013/10/26/speck-30-6/ Excerpt] from [[Speck 30.6]]</ref> [[Khepri]] was unable to take control of the Three Blasphemies during Gold Morning, due to their inhuman nature.<ref name="30.5"/>
Summary:
Please note that all contributions to Worm Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worm Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)