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===Natural Trigger=== A natural trigger event is accomplished through a traumatic experience. A large amount of people have the potential to trigger even if they haven’t met the conditions necessary for a trigger event.<ref name="7.6e1">“You get more cloudiness in some kinds of scans where it expands out into the webbing around the brain, but we’re not getting that. It’s been way too long since I studied this,” I said. “The corona starts as a single marker, like a quarter-sized knot in wood, or a ball the size of a golf ball, pushed between the two lobes. Then when we trigger, it surges into life. It’s part of the reason we black out. It expands slightly, veins swell. But most of the time an unactivated corona is hard to tell apart from an activated one, and a surprising number of people have unactivated ones. Sometimes you look at them and the larger veins or structures suggest what the power is linked to.” - [https://www.parahumans.net/2018/06/09 Excerpt] from [[Torch 7.6]]</ref> An individual needs to be pushed to the edge, their [[Wikipedia:Fight-or-flight response|fight or flight responses]] pushed to their limits, before the powers start to emerge.<ref name="4.3 e1">"It's called the trigger event," Lisa answered me, "Researchers theorize that for every person with powers out there, there's one to five people with the ''potential'' for powers, who haven't met the conditions necessary for a trigger event. You need to be pushed to the edge. Fight or flight responses pushed to their limits, further than the limits, even. Then your powers start to emerge."<br><br> "Basically," Alec said, "For your powers to manifest, you're going to have to have something really shitty happen to you."<br><br>"Which may help to explain why the villains outnumber the heroes two to one," Lisa pointed out, "Or why third world countries have the highest densities of people with powers. Not capes, but a lot of people with powers."<br><br>"But people who have parents with powers?"<br><br>"They don't need nearly as intense an event to make their powers show up. Glory Girl got her powers by getting fouled while playing basketball in gym class. She mentioned it in a few interviews she gave." - [https://parahumans.wordpress.com/2011/10/01 Excerpt] from [[Shell 4.3]]</ref> A parahumans [[Corona Pollentia]] can take widely varying forms within their brain based on their powers.<ref>[[Torch 7.6]]</ref> The circumstances leading up to the trigger event influence the power granted. Psychological stress often leads to mentally driven powers - [[tinker]]s, [[thinker]]s, [[master]]s, [[shaker]]s. The more physical violence that is involved, the higher the bias towards physically driven powers.<ref name=":1">"Throughout the course, we're going to be looking at correlations and patterns, both in relation to trigger events and other things. For example, how does the nature of the trigger event shape the power? A study by Garth and Rogers suggests that psychological stress leads to a higher prevalence of mentally driven powers. Tinkers, thinkers, masters, shakers. The more physical violence that is involved, the higher the bias towards physically driven powers. Garth and Rogers suggest a sliding scale, but it may not be that cut and dry.<br><br>"A followup study by Garth touches on what we know about cape ‘families'. If one individual in a family has powers, it is far more likely that others will as well. Almost always, this trend is either descending or lateral, it seems to transition from parent to child, or one sibling to another, but not from child to parent. We'll talk about the theories on <em>why</em>. For those of you wanting to read ahead, take a look at Garth's notes on the Dallon and Pelham families in chapter nine. We can surmise that the different scenarios leading to trigger events may be directly related to the differences in powers, even among closely related members of a cape family. Similar trigger events and related individuals, similar powers. The more distant the relation and the more varied the trigger events, the more drastically different the powers they possess in the end." - [[Sentinel 9.3]]</ref><ref name=":2" /><ref name="30.5 c1">'''randomsoul2'''<br>So….I was reading the Weaver Dice rules, and something occurred.<br><br>Is there only one possible power/powerset linked to any one trigger event? If someone came up to you [Wildbow] and suggested a trigger event, would the power you responded with be the correct one and all other interpretations be off? Or is it more flexible?<br><br>'''wildbow'''<br>It’s more flexible. Just as cauldron capes can get variance from any dose, a regular trigger event is affected by the nature of the individual. The passenger watches, in the time between the individual becoming able to trigger and their actual trigger event. - [https://parahumans.wordpress.com/2013/10/24/speck-30-5/#comment-48670 Comment] by Wildbow on [[Speck 30.5]]</ref> The nature to the [[shard]] itself also effects the power that is granted, but the circumstances of the trigger event are what shape the final power expression.<ref name="I26 e2">The shards have largely been assigned to hosts. They will remain latent, they will wait for the first crucial moment of crisis and use that to shape their function, to better assist their host.<br><br>It is impossible to check the exact circumstances for each event. Some shards harbor particular concepts, and will shape their application to the host’s needs. Others are coded with particular applications, and will either scan viable realities or the host’s frame of reference for how that application will come to pass.<br><br>Physical harm will grant physical assets, be it direct or abstract. Immediate danger will nudge the shard towards defensive abilities. Ranged attacks against living threats, an ability to shape or affect the environment against environmental dangers.<br><br>Successes will help refine the abilities, provide inspiration for the development of new shards. Failures will help all the same. - [https://parahumans.wordpress.com/2013/08/10 Excerpt] from [[Interlude 26]]</ref> There can be cases where a potential parahuman is in a situation to trigger but it does not line up with the type of power their [[Shard]] is meant to grant,<ref name="R88">''If a shard can give any power classification, depending on the trigger,''<br>Wildbow:For the record, some shards can, but not all. Some shards are almost always going to just trigger Master, for example, and you just won't trigger unless you're in a state of mind that lends itself into a frequency match for the scan-manton snap (as Bonesaw [[Interlude 11h|describes in 11.h]]). - [https://redd.it/6h99v0 Alternative powers.] [[Wildbow]], Reddit.com, 2017-06-??</ref> with the parahuman triggering later when the correct situation presents itself.<ref>“If I could have triggered, I think I might have last night.” Natalie’s voice was quiet. She touched her shoulder. “I think I’m safe, but thank you, Victoria.”<br><br>I opened my mouth to say something about how triggers didn’t necessarily work that way- that the popular thinking was that the reason they were so hard to provoke was that the trigger event needed to match the power that the person was primed to get. That someone could have a trigger of abject loss and heartbreak and not get a power, only to get one a few days later because they were threatened with bodily harm, or because their agent was waiting for a trigger event involving fire. - [https://www.parahumans.net/2018/09/11 Excerpt] from [[Gleaming 9.7]]</ref> On a final note is that a trigger is a individualized experience the events that might cause one person to trigger could be dealt with more constructively by another.<ref>2. Triggers tend to be (both metatextually and for the individual) something that the individual can't let go of. Even for, say, Fume Hood's trigger, which you mention, the event was in part chosen because it's something that gets to her specifically, which puts her in a loop of sorts, where she's encouraged by the powers and stressful event to constantly put herself in circumstances that mirror the trigger (hostile people, collateral damage, decay) which makes it harder to put the powers away or let go of the stressful event, which encourages her to put herself into those circumstances, and so on. If she could put the powers away (or refocus to a Rogue lifestyle), then we might go back to point 1 - she might not have been chosen (obviously exceptions for Eden shards apply). Fume Hood's trigger might seem tame to you but it was just the right thing to devastate her specifically and stick to her. - [https://redd.it/ejo4ct Freshly triggered parahumans.] [[Wildbow]], Reddit.com, 20207-01-02</ref> ====Inherited Powers==== If one individual in a family has powers, it is far more likely that others will as well. Powers can be "inherited" from siblings or adopted parents, but it's very rare for them to pass "upward" from child to parent.<ref name=":1" /> People who have parents with powers don’t need nearly as intense an event to make their powers manifest.<ref name="4.3 e1" /> These are known as Nth-generation powers (second-generation, third-generation etc.) A genetic relationship isn't necessary to inherit powers.<ref>“How’s the family?” She asked. “You adopted, if I remember right?”<br><br>“We did. Arthur was worried that a surrogate parent would give birth to a parahuman, and if that happened, he’d be out of the loop.”<br><br>“The odds are still high, even with an adopted child. It’s likely more to do with exposure to parahumans at formative ages than genetics.” - [https://parahumans.wordpress.com/2012/09/01/interlude-13/ Excerpt] from [[Interlude 13]]</ref> Powers inherited from someone other than a relative were initially known as "serial powers" before it became clear that they were the same phenomenon.<ref><strong>[Definitions]</strong> • Cluster powers are defined as powers wherein multiple inciting incidents occur either simultaneously or within a minute of one another. Such parahumans will have a collection of smaller powers related to the others. • Serial powers are defined as cases where an individual or multiple individuals in longstanding proximity to a parahuman will develop powers… - [https://parahumans.wordpress.com/2017/10/28/glow-worm-p-4/ Excerpt] from [[Glow-worm P.4]]</ref><ref>Keep in mind that serial and Nth-Generation (2nd gen, 3rd gen) powers are now the same thing. - [https://parahumans.wordpress.com/2017/10/28 Excerpt] from [[Glow-worm P.4]]</ref> No third or later generation capes are shown triggering in the story, although they do exist; [[Theo]] is a third-generation parahuman, as is an unnamed child in Toronto,<ref name=":2" /><ref name="18.y">[[Interlude 18.y]]</ref> along with Fleece III.<ref>[https://docs.google.com/document/d/1_o-aMY-dsVOyXJHHKaorrDptS3EjDdviDMvz9UNK94A/edit][[Weaverdice]] Character Sheet</ref> Second-generation capes gain powers influenced by both the powers of those related to them and their trigger event.<ref name=":1" /> Similar to [[grab-bag cape]]s, the children of parahumans tend to manifest multiple lesser powers related to those around them.<ref name="WD1" /> As their shards are essentially the same triggering near a 'parent' does not count for the circumstances of a [[Trump]] trigger.<ref>'''Alon Gal:''' I'm surprised Darlene doesn't have more of a trump aspect to her power. Is that because she's a bud?<br><br>'''Wildbow:''' first generation powers don't count as active powers when their buds trigger - Wildbow on Discord, [https://forums.spacebattles.com/posts/post-62429974 Archived on Spacebattles]</ref> ====Multiple Trigger==== {{main|Grab-Bag Cape}} If multiple hosts undergo a Trigger Event at the same time, then a multiple trigger will occur. In such an event, several people will get powers at once. Most often, this will result in multiple parahumans who have an array of minor powers that share a concurrent theme. The powers most often complement one another, or at least work in similar ways. These are known by the colloquialism of "[[Grab-Bag Cape|grab bag capes]]".<ref name="R1">*Powers from multitriggers are from a mix of shards. The shards, instead of going all-in, give up a small to moderate portion of themselves, and then leave the rest of themselves to develop normally while taking in info from multiple sources, just like a shard would naturally gather info and eventually reach the point where it could bud. Except in this case, the shard will usually just go find another host, maybe with relation to one of the multi's, maybe not, and empower them.<br><br>[...]<br><br>*Not age restriction. The shards prefer younger people because they're generally going to last a little longer if they wind up finding some degree of success (by virtue of being younger), because they have faster reflexes, there's more room for breadth and depth to develop (see Bonesaw, Jack, Number Man), and because they're more emotionally volatile or face more dramatic situations in the day to day than your typical adult does (Taylor vs. Danny). - [https://redd.it/4ea77x Comment on Reddit]</ref> Multiple triggers are meant for the end-game of [[the Cycle]], serving to stress-test powers as well as compare and contrast the smaller powers.<ref name="WD1">Relatively rare - one in twenty or less are multiple-triggers. To be used when the case calls for a multiple trigger, or it’s suitably large-scale and otherwise boring, you could justify a trigger event as a multi-trigger.<br>In such cases, multiple people trigger at the same time. This tends to produce a spread of lesser powers - often three or four powers, possibly with one major one, and often deviations. The powers are related between individuals, but the idea/power that gets emphasized or takes the lead in one individual will often be a minor power for others. Minor powers might not be emphasized at all. Powers tend to form a complementary theme.<br><br>[...]<br><br>Multiple-triggers are prone to animosity regarding the other triggerees in their ‘unit’, for lack of a better word.<br>Though distinct and not simultaneous, siblings born to the same cape parents show the same trends, with biases in what powers manifest and more small powers.<br><br>Worm Spoilers:<br>Multiple triggers are actually the endgame of the cycle, prior to the reabsorption and collapse. When virtually all individuals in the setting are parahumans, connected to shards, the introduction of multiple-triggers serves to stress-test powers and compare and contrast the smaller powers. - [https://docs.google.com/document/d/17WIAhETdtVGSKzFuDYOT2_6U_MMXmTGyzCziYhCwozo/edit?pli=1# Weaver Dice Rulebook]</ref> Multi-triggers tend to have higher rates of PTSD, more difficulty recovering from their triggers, and lower long-term survival rates. This may be because it takes a more dramatic event to cause multiple people to trigger.<ref><strong>Pt. 4</strong>: Greater effects & things to keep in mind – things touched on in homework reading:<br> Kill / Kiss – more on this in parahuman psychology class in a few weeks<br> Personality Bleed – personality traits bleed over from 1 individual to other? Messy<br> Higher incidences of paranoia, confrontation, aggression, PTSD. Less bounce back?<br> Higher rate of death post-trigger. Kill / kiss again. <strong>Graph</strong><br> Prof Spinky stresses emotional states may play into the above. Triggers that are sufficient to draw in multiple individuals are worse than average. Can’t jump 2 conclusions. Correlation =/= causation. - [https://parahumans.wordpress.com/2017/10/28/glow-worm-p-4/ Excerpt] from [[Glow-worm P.4]]</ref>
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