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===Primary Ability=== At set intervals of 4.3 seconds, Alabaster reverts to a base template i.e., restores himself to a pristine condition.<ref name="Cast1" /><ref name="II12.none eTrapped">Which put him in the circumstance of being trapped, unable to do anything but ''think''.<br>[...]<br>Another day followed, where he felt like he looked back on every decision heβd made in his life, prayed to every deity he could think of, and he realized it was possible Alabaster was in much the same circumstance. At set intervals, Alabaster reverted states, going back to the one he was in when he had entered this time-slowing bubble.<br><br>It was possible Alabaster was in the same circumstance he was, and had been from the start. - [[Heavens 12.none]]</ref> This restoration not only heals him of any physical damage, wounds, and mutations, but also of any ongoing physical, mental, or emotional effects.<ref name="playtest eAbilities">Power: 4 second rule - At the start of each of his turns, Alabaster restores himself to perfect condition, losing all conditions, wounds, damage, ongoing effects (including mental/emotional) and shedding any changes that would change his physical statistics.<br><br>Power: Immune to pain. Cannot be debilitated by pain, can harm self without making guts checks.<br><br>Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - [https://docs.google.com/document/d/1hxYrt2d6b_LAaMPphcZEzwAruiSHQaiaBa3x2WMsGvA/edit# Playtest Capes]</ref> He is a rare example of a [[Trigger event#Natural Trigger|natural trigger]]<ref name=":0" /> whose ability physically mutates him.<ref name="playtest" />
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