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Miss Militia
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==Abilities and Powers== Hannah's power is a green and black,<ref name="21.5">“Good,” I said, glancing around me. The rain was still pattering down around me, and the street was damp, not ''flooded'', but it wouldn’t be good to offload my bags there. I ventured under the eaves and set the bags down in a dry spot. I folded my arms. “Give me your weapons.”<br><br>“There’s no point to giving you mine,” Miss Militia said. “I could call it back to me, switch it to something else and shoot you before you could react.”<br><br>“That’s fine,” I told her. “This is a symbolic gesture. Please give me your weapons.”<br><br>She stared at me, taking me in. Then she looked down at the gun. It flickered and became a bowie-knife. She tossed it into the air, caught it by the flat of the blade, and then approached me, extending the handle in my direction.<br><br>I took the blade, and I could swear it reacted, vibrating.<br><br>“It’s alive.”<br><br>“Yes,” Miss Militia said. “It’s a part of me.”<br><br>''A part of her, as in… a part of her mind? Or is it her passenger?''<br>[...]<br>She offered me a curt nod. I held her knife out towards her, and it dissolved into a mess of green-black energy. It zipped to Miss Militia’s hand, became a pistol. She holstered it. - [https://parahumans.wordpress.com/2013/04/20 Excerpt] from [[Imago 21.5]]</ref><ref name="7.x">[[Interlude 7]]</ref> semi-sentient<ref name="Cast1"/> blur of energy that can form into ordinary-looking weapons. She can re-summon the weapon at will, collapsing it back into energy.<ref name="21.5"/><ref name="6.6">[[Tangle 6.6]]</ref> She can re-summon a weapon if it runs out of ammo, reloading it,<ref name="19.1">[https://parahumans.wordpress.com/2013/02/19 Excerpt] from [[Scourge 19.1]]</ref><ref name="14.6">[https://parahumans.wordpress.com/2012/09/22 Excerpt] from [[Prey 14.6]]</ref> or if it jammed.<ref name="list">Hannah Miss Militia '''Can call forth conventional weaponry, or modify the summoned weaponry at will.''' Protectorate - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit#gid=0 Parahuman List]; bolded edit by [[Wildbow]]</ref> This made it easier to use nonlethal ammunition, such as rubber bullets.<ref name="9.6"/> The weapons her power creates vibrate slightly, as if alive.<ref name="21.5"/> further the energy will flit about, taking the form of various weapons whenever she is on guard.<ref name="I3">She shifted the position of the rocket launcher on her shoulders, and it dissolved into a blur of green-black energy. The energy lunged and arced around her for a few brief moments, then materialized into a machine gun. It only held that form for a few seconds before it flickered and solidified into a sniper rifle, then a harpoon gun, and finally settled in the form of a pair of uzis, one in each of her hands. She barely seemed to notice, beyond the automatic action of holstering the guns. - [https://parahumans.wordpress.com/2011/09/20/interlude-3-2/ Excerpt] from [[Interlude 3]]</ref> Her power influences her ability to use the weapons, enhancing her draw time and aim, and subtly adjusting their balance.<ref name="SB1"/> She was able to accurately shoot a target's head and neck.<ref name="19.5"/> She claimed that she could re-summon her weapon from someone's hands and shoot the wielder before they could react.<ref name="21.5"/> {|class="mw-collapsible mw-collapsed wikitable" style="width:100%" !style="width: 100%;" |Known options |- |The weapons Miss Militia has created include: *A sheathed combat knife<ref name="7.x"/> *A Bowie knife<ref name="21.5"/> *A cutlass.<ref>She shifted position, and the black-green energy of her flickered from her right hip to her right hand, appearing in her hand, amorphous and shapeless, as if searching for a form to take. When she didn't grasp it, it darted to her left hip, and the metal of a cutlass clinked against her seat. - [https://parahumans.wordpress.com/2013/05/09/cell-22-3/ Excerpt] from [[Cell 22.3]]</ref> *A steel machete<ref name="6.6">[[Tangle 6.6]]</ref> *A pistol<ref name="21.5"/> *A [[:wikipedia:Beretta_92|Beretta 92 FS]].<ref name="8.7">[[Extermination 8.7]]</ref> *A handgun with a silencer<ref name="7.x"/> *A rifle<ref name="19.5">[https://parahumans.wordpress.com/2013/03/05/scourge-19-5/ Excerpt] from [[Scourge 19.5]]</ref> *A sniper rifle<ref name="I3"/> *An assault rifle<ref name="7.x"/> *Two assault rifles<ref name="19.6">[https://parahumans.wordpress.com/2013/03/09/scourge-19-6/ Excerpt] from [[Scourge 19.6]]</ref><ref name="19.1"/><ref name="9.6"/> *A machine gun<ref name="I3"/><ref name="6.5">[[Tangle 6.5]]</ref> *A pair of [https://en.wikipedia.org/wiki/Uzi Uzis]<ref name="I3"/> *A shotgun<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Excerpt] from [[Parasite 10.6]]</ref> *Hollow-point bullets.<ref name="SB1">'''Miss Militia's Power in more detail?'''<br/><br/>See 11.h for pointers about how Miss Militia's passenger gathered weapons info about conventional arms. It also feeds into her awareness for updates on weapons (ie., as she becomes aware of more modern munitions). Any projectile firing weapon, just about, barring cruder mechanisms like catapults, and any theoretical, (appropriate) projectile (rubber bullets, hollow points, etc). Her attunement to her passenger greatly influences her ability to use the weapons, affecting draw time, and subtly affecting things like aim and weight. It's a power that effectively derives from the 'scraps' left after certain shards were deployed, and where it might normally be split up or combined with other abilities to form tinker oriented shards (think of the aforementioned qualities assisting a gun tinker like Tecton's kinetic sense assists his tectonic tinkering), it's primarily being deployed to collect data in this instance. It isn't an aggressive shard, so it's primarily concerned with being involved (even peripherally) in conflicts, but it gets restless easily - to the point that it's stripped away her ability to sleep as part of its design. - [https://forums.spacebattles.com/posts/14720060 comment by Wildbow on Spacebattles]</ref> *Rubber bullets<ref name="9.6"/> *Smoke grenades<ref name="10.6">[https://parahumans.wordpress.com/2012/05/12/parasite-10-6/ Excerpt] from [[Parasite 10.6]]</ref> *A rocket launcher<ref name="I3"/><ref name="19.6"/><ref name="19.1"/> *A flamethrower<ref name="19.1"/> *A grenade launcher<ref name="9.6">[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ Excerpt] from [[Sentinel 9.6]]</ref> *A mortar<ref name="9.6">[https://parahumans.wordpress.com/2012/04/21/sentinel-9-6/ Excerpt] from [[Sentinel 9.6]]</ref> *A harpoon gun<ref name="I3"/> *A ten-foot-long bomb, possibly nuclear.<ref name="29.2">[[Venom 29.2]]</ref> *A gun-turret (following [[the Shardspace]] bombing, so her power may have shifted in scale.)<ref name="II20.7">[[Last 20.7]]</ref> |} A side benefit of her power is that she doesn't need to sleep,<ref name="Cast2"/><ref name="29.1"> [https://parahumans.wordpress.com/2013/09/19/venom-29-1/ Excerpt] from [[Venom 29.1]]</ref><ref name="7.x"/>, making her a [[Noctis cape]]<ref name="29.1"/> although she could if she wanted. Even then, she didn't dream, but instead replayed past events over and over in perfect detail. She rarely did so because of her traumatic past.<ref name="7.x"/>
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