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==Abilities and Powers== According to Nursery herself, she is not a [[parahuman]]; her unborn child is. To use her child's power, Nursery needs to focus and hum a lullaby without being interrupted.<ref name="II1.5 e2">The humming stopped. The music box chimes that seemed to be plucking and pealing from the light fixtures and behind the walls grew noticeably quieter.<br/><br/>“Every time I have to stop to respond to you, Snag, it slows us down. Be a good boy and be patient, trust us. We’re making progress, even if you can’t see it.” - [https://www.parahumans.net/2017/11/25/daybreak-1-5/ Excerpt] from [[Daybreak 1.5]]</ref> This causes a localized area of space to “blur”into another world. This pocket dimension appears as a hazy indoor setting complete with beds, walls, carpeted floors and stairs<ref name="II1.6 e3">I led the way down the stairs. I stumbled in one place where a trace of Nursery’s effect made the stair a different shape, carpeted when it shouldn’t have been. Flight helped keep me from sprawling. - [https://www.parahumans.net/2017/11/28/daybreak-1-6/ Excerpt] from [[Daybreak 1.6]]</ref> superimposed onto the existing environment. During the appearance of the pocket dimension, a music box-like chiming begins, gradually intensifying in tempo and complexity and being joined by the sound of Nursery’s humming from additional sources.<ref name="II1.4 e1">“This would be why I’m here,” Nursery said, her voice soft. She began humming, and it was a lullaby sort of hum.<br/><br/>A music box sort of chiming joined the humming.<br/><br/>[...]<br/><br/>The humming seemed to be picked up elsewhere, and the music box noises intensified, with new notes and a higher tempo. The area near the door blurred. It was a window into another world, what had to be a pocket dimension, but for the most part it seemed unsure if it was our world or the pocket world.<br/><br/>An indoor setting, at a glance. Beds and walls that didn’t line up with things in our world.<br/><br/>[...]<br/><br/>The dreamy blur was disappearing, the way in closing behind Nursery and Snag. The background humming and chiming was fading. - [https://www.parahumans.net/2017/11/21/daybreak-1-4/ Excerpt] from [[Daybreak 1.4]]</ref> Wherever this reality is overlaying something it keeps other powers from working properly.<ref name="II1.5 e3">Nursery barely flinched as the door opened. Fume Hood stuck her head and arm out, and she fired three projectiles. One hit the slash of white paint that separated Nursery’s realm from the door, exploding into a cloud of gas. Two hit near where Nursery and Snag were, going to pieces instead of exploding or producing gas.<br/><br/>[...]<br/><br/>I pushed out my aura, as hard as I could manage.<br/><br/>She didn’t flinch. It didn’t reach her.<br/><br/>That was what this was. Her sanctuary was a protection from shaker effects. She overrode everything by transplanting this screwed up baby decor into the area. - [https://www.parahumans.net/2017/11/25 Excerpt] from [[Daybreak 1.5]]</ref> [[File:Nursery by Zearoe.jpeg|thumb|Image by [https://www.reddit.com/r/Parahumans/comments/bxwwwi/fanart_nursery/ Zearoe]]] The chorus of humming comes from distinct sources, located in the baby-carriages among other locations. She can "wake" them, causing wet noises and movement to come from the same locations.<ref>The carriage was empty, except for a vague oblong stain on the seat’s back and the seat itself.<br/><br/>When I left it behind, though, I could tell that there was humming coming from that vicinity, one of the soft, vague hums in the grander chorus.<br/>[...]<br/>“Wake up, sweetie.”<br/><br/>The crib, a little red wagon with blankets heaped over it, and a carriage nearby jumped, rattling as if something had moved within.<br/><br/>I heard wet sounds. Throughout the hazy altered space, the meaty squelching started to overtake the background hums. - [https://www.parahumans.net/2017/11/25 Excerpt] from [[Daybreak 1.5]]</ref> Once she and any accompanying her are through this window, the humming and chiming fade and the window begins to close. She had charges of some kind she looked after. Her power lingers for a bit after she leaves.<ref name="II1.6 e3" /> If an area has been saturated with her ability enough, surfaces start producing fleshy growths inside them, that can be broken out. Once disturbed, the growths will instinctively attack anyone nearby and try to impregnate them. The growths have a degree of permanence and can be hidden in containers as traps. They will remain even after Nursery has left the area. Nursery has some sense through distant minions, and is able to control them while in vicinity.<ref name="II1.6">[[Blinding 11.6]]</ref><ref name="II11.7">[[Blinding 11.7]]</ref><ref name="II1.6 e1"> “I could add my own traps,” Nursery said. “If they get close I’ll know where they are. If they get too close, my baby can pacify them.” - [https://www.parahumans.net/2019/01/19/interlude-11-b/ Excerpt] from [[Interlude 11.b II]]</ref> <!-- == Equipment == Any tools and weapons they carried on them go here. -->
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