Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worm Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Trigger Event
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Inherited Powers==== If one individual in a family has powers, it is far more likely that others will as well. Powers can be "inherited" from siblings or adopted parents, but it's very rare for them to pass "upward" from child to parent.<ref name=":1" /> People who have parents with powers don’t need nearly as intense an event to make their powers manifest.<ref name="4.3 e1" /> These are known as Nth-generation powers (second-generation, third-generation etc.) A genetic relationship isn't necessary to inherit powers.<ref>“How’s the family?” She asked. “You adopted, if I remember right?”<br><br>“We did. Arthur was worried that a surrogate parent would give birth to a parahuman, and if that happened, he’d be out of the loop.”<br><br>“The odds are still high, even with an adopted child. It’s likely more to do with exposure to parahumans at formative ages than genetics.” - [https://parahumans.wordpress.com/2012/09/01/interlude-13/ Excerpt] from [[Interlude 13]]</ref> Powers inherited from someone other than a relative were initially known as "serial powers" before it became clear that they were the same phenomenon.<ref><strong>[Definitions]</strong> • Cluster powers are defined as powers wherein multiple inciting incidents occur either simultaneously or within a minute of one another. Such parahumans will have a collection of smaller powers related to the others. • Serial powers are defined as cases where an individual or multiple individuals in longstanding proximity to a parahuman will develop powers… - [https://parahumans.wordpress.com/2017/10/28/glow-worm-p-4/ Excerpt] from [[Glow-worm P.4]]</ref><ref>Keep in mind that serial and Nth-Generation (2nd gen, 3rd gen) powers are now the same thing. - [https://parahumans.wordpress.com/2017/10/28 Excerpt] from [[Glow-worm P.4]]</ref> No third or later generation capes are shown triggering in the story, although they do exist; [[Theo]] is a third-generation parahuman, as is an unnamed child in Toronto,<ref name=":2" /><ref name="18.y">[[Interlude 18.y]]</ref> along with Fleece III.<ref>[https://docs.google.com/document/d/1_o-aMY-dsVOyXJHHKaorrDptS3EjDdviDMvz9UNK94A/edit][[Weaverdice]] Character Sheet</ref> Second-generation capes gain powers influenced by both the powers of those related to them and their trigger event.<ref name=":1" /> Similar to [[grab-bag cape]]s, the children of parahumans tend to manifest multiple lesser powers related to those around them.<ref name="WD1" /> As their shards are essentially the same triggering near a 'parent' does not count for the circumstances of a [[Trump]] trigger.<ref>'''Alon Gal:''' I'm surprised Darlene doesn't have more of a trump aspect to her power. Is that because she's a bud?<br><br>'''Wildbow:''' first generation powers don't count as active powers when their buds trigger - Wildbow on Discord, [https://forums.spacebattles.com/posts/post-62429974 Archived on Spacebattles]</ref>
Summary:
Please note that all contributions to Worm Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worm Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)