Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worm Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Grumman
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Background=== Born with Down's Syndrome he was raised by loving parents.<ref name="PRTF 2">'''General:'''<br/>Grumman was born with trisomy 21, commonly known as Down Syndrome. With the mental age of an eight year old and several tertiary problems (a stutter, eye problems, and the rare seizure) Grumman harbors further issues due to the accidental murder of his own father.<br/><br/>All this in mind, Grumman remains an exemplary cape. He must patrol with others, and needs some direction, but is determined, positive, and his powers set him head and shoulders above the norm. His teammates remain fond of him, and his superiors have yet to levy a single complaint his way. Rather than interrupt matters with constant psychological and medical appointments, Grumman sees a caseworker once a week. He has a request pending to leave Toronto; the Toronto PRT is restructuring to fund new initiatives, and his mother desires a move. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.1x68bg9w7rc5 PRT Quest document]</ref> Erics trigger event accidentally killed his father, trying to get out of a lake after swimming he misunderstood when his father stopped him. Panicking and thinking he was going to die he triggered and gained superpowers. When he switched into his breaker state for the first time, tearing through his father on his way to safety.<ref name="SB2">Keep in mind, also, that one shard gives different abilities based on the nature of the trigger and the individual.<br/><br/>Example: Shard 'Cross'. For the entities, it's a toolkit, a low-energy response to general hazards, allowing the entity to quickly switch swathes of shards to new tasks to deal with environmental hazards. The entity hasn't devoted much attention to it, beyond a few safeguards, so it finds a high crisis area & time with a 'glance' of its power and looses the shard, plotting for its arrival time & location.<br/><br/>Shard Mien reaches a host. It then travels to a new, younger, host, developmentally disabled Eric Stodt. It locks on, it gets a grasp on who the host is, and it summarily lets that part of itself die off, burning out to form the corona pollentia. Sit dormant for some time, if the arrival of shard to host didn't coincide with the trigger time. The trigger event happens, the shard recognizes the event from the state of the host and from context, the flood of stress responses, and so on. A now-twenty year old Eric is in the lake, his father shouting at him to swim, refusing to let him climb the ladder back up onto the dock. Eric is screaming incoherently, panicking, and every time his father pries his fingers off the ladder, he really thinks he's going to die. His father isn't even recognizable at this point, in the anger and midst of the danger.<br/><br/>The trigger reads Eric. Who is he? How does he generally respond to situations?<br/>The trigger reads the situation. What form does the danger take? It's partially environmental, it's driven by a desire to escape, his life is threatened by a distinct enemy.<br/><br/>The shard then discards everything it doesn't need, distilling things down to one efficient task, suited to Eric. Where it wasn't already programmed with inherent safeties (Manton effect) and limitations, it uses Eric's stored knowledge to generate a kind of grasp of what it needs to do.<br/><br/>Eric becomes a breaker, transitioning between two forms. Because of the nature of the problem and of Eric himself, he doesn't get a form that returns him entirely to normal. He has one form where he's essentially a living artillery platform, unable to move, but capable of devastating firepower, and one form where he flies at stunning speeds, capable of turning on a dime, durable. A living bullet.<br/><br/>And one man in a bad situation is left standing on the beach by his family's cottage, steaming as the water is burned off his skin, having flown to freedom and obliterated his father, realizing what he's done.<br/><br/>If the shard hadn't left Eric's father to go to Eric, however, what might have happened? Eric's father might have triggered in another 'between a rock and a hard place' scenario, probably would have been a breaker, but might have picked up a breaker power that turned him into a living focal point capable of refocusing heat and cold over large areas (another environmental hazard the shard was tasked with facing), another form where he could manipulate gases on a similar level, and a third, clearer self identity might have left him with another form where he was more clearly human. Because the answers to the trigger question and to 'who is Mr. Stodt' is different from 'who is Eric Stodt'.[https://forums.spacebattles.com/posts/12851263 Comment by Wildbow on Spacebattles (scrolldown)]</ref> He was able to join the Protectorate directly.
Summary:
Please note that all contributions to Worm Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worm Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)