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===Detainees=== Newly triggered individuals, [[Case 53]]s<ref name="R5 e1">Cauldron capes were explicitly ''more'' stable. Case 53s (barring Shamrock, Madison and Dealer C53s) all had a reason for being dropped where they were, with individual programming. - Excerpt from a [https://redd.it/4plwx6 Reddit comment] by Wildbow.</ref> including a few especially dangerous specimens, capes created from the readily available vials strewn everywhere, panicked civilians.<ref>Fool Option - You're amnesiac and monstrous, the last thing you remember is waking up in a prison. Then the entire world turned upside down and you were dropped in a strange city at war. You can decide from a few options (ie. deciding on thinker classification, hardy body) and everything else is randomized. <br>[...]<br>The nature of the quarantine and the high level of conflict within the walls make for an environment and distinct goal. There are two or three monsters within the quarantine that could be called mini-endbringers, and you're bound to run into one. Things have settled by the time you get your powers, and teams of capes and armed personnel man the walls. Paths to victory include brute forcing your way past the barricades, effective infiltration, recon and attempting to rush through a gap or weak point in patrols, or gathering up a small army and storming the wall.- [https://www.reddit.com/r/Parahumans/comments/2w65qh/ /copkgq9 Another excerpt from a CYOA]</ref> Also of interest, besides all of the above, two major groups were formed in the first weeks of the Quarantine. The Locusts, an ethnic gang, and the D.V.A.R.G., skilled professionals from many walks of life. All had capes in their group and all were scrambling for territory.<ref>The Locusts are an ethnic gang with numbers but not particularly good powers. Their focus right now is on finding and distributing more vials in hopes of getting more firepower. Their leader is a self-duplicator, and the two lieutenants are blasters.<br>First questline: Scavenging<br>Secondary questline: Decide on a way out, seize the needed assets.<br><br>D.V.A.R.G. is a group of companies and factions who've banded together. They're skilled individuals, including a few with military training and a number who've done construction work, and a lot of powerful capes, including a speedster, brute, and a very powerful space-warping breaker. They've marked out an area, and the breaker has been altering the environment, all to better fortify against outside threats and plan for the long-term. They're somewhat elitist (for good reason) and xenophobic, and if you want to join, you're going to have to prove your worth. Problem is, their leader is obviously simurgh-affected, so making full use of their facilities may require some changes.<br>First questline: Prove your worth, alone.<br>Secondary questline: Behead the king.</ref>
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