Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worm Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
The Cycle
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===End=== Toward the end of the cycle, most of the host species [[parahumans|have powers]] and [[Trigger Event|multitriggers]] are much more common, stress-testing subtle variations in the powers granted.<ref name ="WD1">Multiple triggers are actually the endgame of the cycle, prior to the reabsorption and collapse. When virtually all individuals in the setting are parahumans, connected to shards, the introduction of multiple-triggers serves to stress-test powers and compare and contrast the smaller powers. - [https://docs.google.com/document/d/17WIAhETdtVGSKzFuDYOT2_6U_MMXmTGyzCziYhCwozo Weaver Dice Rulebook]</ref> Once the cycle is complete, the Entities take back their powers and exterminate the host species. This requires both Entities. There then follows a period where they stress test the powers they have gathered, and incorporate information gathered from the host species.<ref>'''Panda:''' I think he means, since the Entities have shards related to former societies/races they've encountered<br>What would they get from humans <br><br>'''Wildbow:''' Less about developing new shards and more about finding creative ways to use the powers they do have. But more knowledge about the brain might point more toward telepathy<br>Assuming there's a relative lack of super intelligent life, it'd help crack all brains or brain-like structures they ran into in the future. - [https://forums.spacebattles.com/posts/15301192 IRC chat archived on Spacebattles.]</ref> The information will be used in later cycles.<ref>Think about stuff shards are bad at handling. Dreams are a big one. Probably get into mind reading for better simulations. Social behaviors. - [https://www.reddit.com/r/Parahumans/comments/cijs68/_/ev6g6po/ Wildbow on Reddit]</ref> They then channel all the energy from every reality they exist in into a single reality, obliterating the planet. This explosion echoes through the connections between realities they've formed and destroys every possible version of that planet. The Entities separate into hundreds of armored Shards, which ride the shock wave in pairs toward new destinations. The energy of this explosion is absorbed and stored, and will form their power source for the next cycle.<!--use trigger events --> The Entities then travel in pairs through space toward new destinations, looping in double-helix patterns through space by manipulating gravity.
Summary:
Please note that all contributions to Worm Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worm Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)