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===Background=== The Guild was created as a Canadian answer to the [[Protectorate]], but effectively failed due to lengthy response times and a lack of high-powered capes. The initiative was revived at around the time Canada established their own Protectorate divisions, this time with stronger [[parahumans]].<ref name="R1">The Guild is something of a failed effort that mutated. Where other groups were founded and then collapsed, the Guild drew in just enough powerful members to have some clout after the group failed to get traction. They changed tacks.<br><br>The original goal was to be another Protectorate of sorts, albeit cape-led, with an emphasis on peacekeeping and nonviolent absorption of capes. The problem was that Canada is very spread out, and reaction times are thus slow, when you have 10-30 capes to cover a lot of ground. The initial aims shot too high, higher-ups set expectations and couldn't meet them, and the initial guild (which had none of the Narwhals or Dragons or any of those guys) flopped. It was resurrected around the same time Canada sighed and took on its own Protectorate divisions, when political powers that heavily criticized the PRT wanted certain elements in play, as well as a certain amount of freedom to make certain realities a positive without dealing with PRT bureaucracy (initiatives, acting to help other countries without worrying about the balance of PRT forces). The programs and aims that were pure concept beforehand became the reality. Certain individuals got on board and it worked.<br><br>The end result is a group that balances a lot of individual autonomy punctuated by demands from higher up. If you're a villain that's not in Protectorate territory and you're crossing lines, the Guild is still something you might worry about. This might be for those who go way overboard (ie. genocide) or cross the lines with pet issues for various members of the Guild (targeting gays, women, interfering with the political process, etc, etc).<br><br>The Guild, at its heart, is about trying to set standards, and it's got just enough prominent members that it can make others stand up and listen.<br><br>On the flip side, it draws a lot of criticism due to perceived imbalances in the subjects it focuses on (this goes back to individual autonomy). If one guy gets very active and makes gay rights a huge focus (targeting villains with a propensity for gay bashing) then the Guild gets perceived as having a heavy focus on protecting gays. There's a large-ish non-parahuman staff just trying to enable the capes to do as much good as they can. - [https://redd.it/4kgi0s Wildbow on Reddit]</ref> Dragon and Narwhal would join the Guild after it was well established as the force it is today, Narwhal eventually became the leader.<ref name="R1"/> Members of the group dealt with credible threats like [[Lung]].<ref name="2.2c1">According to the wiki, Lung had apparently suffered a number of minor defeats at the hands of various teams, ranging from the Guild to the local teams of New Wave, the Wards and the Protectorate, but consistently managed to evade capture until last night. - [https://parahumans.wordpress.com/2011/07/09 Excerpt] from [[Insinuation 2.2]]</ref>
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