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====Multiple Trigger==== {{main|Grab-Bag Cape}} If multiple hosts undergo a Trigger Event at the same time, then a multiple trigger will occur. In such an event, several people will get powers at once. Most often, this will result in multiple parahumans who have an array of minor powers that share a concurrent theme. The powers most often complement one another, or at least work in similar ways. These are known by the colloquialism of "[[Grab-Bag Cape|grab bag capes]]".<ref name="R1">*Powers from multitriggers are from a mix of shards. The shards, instead of going all-in, give up a small to moderate portion of themselves, and then leave the rest of themselves to develop normally while taking in info from multiple sources, just like a shard would naturally gather info and eventually reach the point where it could bud. Except in this case, the shard will usually just go find another host, maybe with relation to one of the multi's, maybe not, and empower them.<br><br>[...]<br><br>*Not age restriction. The shards prefer younger people because they're generally going to last a little longer if they wind up finding some degree of success (by virtue of being younger), because they have faster reflexes, there's more room for breadth and depth to develop (see Bonesaw, Jack, Number Man), and because they're more emotionally volatile or face more dramatic situations in the day to day than your typical adult does (Taylor vs. Danny). - [https://redd.it/4ea77x Comment on Reddit]</ref> Multiple triggers are meant for the end-game of [[the Cycle]], serving to stress-test powers as well as compare and contrast the smaller powers.<ref name="WD1">Relatively rare - one in twenty or less are multiple-triggers. To be used when the case calls for a multiple trigger, or it’s suitably large-scale and otherwise boring, you could justify a trigger event as a multi-trigger.<br>In such cases, multiple people trigger at the same time. This tends to produce a spread of lesser powers - often three or four powers, possibly with one major one, and often deviations. The powers are related between individuals, but the idea/power that gets emphasized or takes the lead in one individual will often be a minor power for others. Minor powers might not be emphasized at all. Powers tend to form a complementary theme.<br><br>[...]<br><br>Multiple-triggers are prone to animosity regarding the other triggerees in their ‘unit’, for lack of a better word.<br>Though distinct and not simultaneous, siblings born to the same cape parents show the same trends, with biases in what powers manifest and more small powers.<br><br>Worm Spoilers:<br>Multiple triggers are actually the endgame of the cycle, prior to the reabsorption and collapse. When virtually all individuals in the setting are parahumans, connected to shards, the introduction of multiple-triggers serves to stress-test powers and compare and contrast the smaller powers. - [https://docs.google.com/document/d/17WIAhETdtVGSKzFuDYOT2_6U_MMXmTGyzCziYhCwozo/edit?pli=1# Weaver Dice Rulebook]</ref> Multi-triggers tend to have higher rates of PTSD, more difficulty recovering from their triggers, and lower long-term survival rates. This may be because it takes a more dramatic event to cause multiple people to trigger.<ref><strong>Pt. 4</strong>: Greater effects & things to keep in mind – things touched on in homework reading:<br> Kill / Kiss – more on this in parahuman psychology class in a few weeks<br> Personality Bleed – personality traits bleed over from 1 individual to other? Messy<br> Higher incidences of paranoia, confrontation, aggression, PTSD. Less bounce back?<br> Higher rate of death post-trigger. Kill / kiss again. <strong>Graph</strong><br> Prof Spinky stresses emotional states may play into the above. Triggers that are sufficient to draw in multiple individuals are worse than average. Can’t jump 2 conclusions. Correlation =/= causation. - [https://parahumans.wordpress.com/2017/10/28/glow-worm-p-4/ Excerpt] from [[Glow-worm P.4]]</ref>
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