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==Abilities and Powers== Bakuda is a [[Tinker]] that specializes in explosive devices.<ref name="1.6e1">"Well, most Tinkers have a specialty or a special trick. Something they're particualrly good at or something that they can do, which other Tinkers can't. Bakuda's specialty is bombs." - [[Gestation 1.6]]</ref> She was able to create bombs with an incredibly wide variety of effects, not all of them lethal.<ref name="HB">There were three ABB gang members standing at one end of the alley we'd just entered, and a fourth, lone member on the other. Both groups were looking the wrong way, and were standing still, which was as good an indication as any that they hadn't noticed us.<br>[...]<br>"They do now," Tattletale glanced over her shoulder at the ABB members behind us, then back to the lone one in front who still hadn't reacted to our approach, "Trap! Down!"<br><br>She practically shoved me to the ground, then took cover herself.<br><br>The lone figure in front of us shimmered, then disappeared. In his place, for just a fraction of a second, there was a cylindrical object the size of a mailbox. Knowing what kind of devices Bakuda specialized in, I drew my legs close to my body, screwed my eyes shut and covered my ears.<br><br>The force of the explosion hit me hard enough I could feel it in my bones. It lifted me clear off the ground. For a moment, it felt like I was floating, carried by a powerful, hot wind. I hit the ground with my elbows and knees first, and they thrummed with agony at the impact.<br><br>Chaos. The four or five storage lockers that had been closest to the canister had been reduced to chunks of flaming brick, none any bigger around than a beachball. Other lockers near those had doors, walls and roofs blown away. More than one locker had been actually used, because the blast had emptied them of its contents. Pieces of furniture, boxes of books, clothing, bundles of newspaper and boxes of papers filled the alley. </ref> Like many tinkers, she could gain increased versatility by studying the powers of other [[parahumans]].<ref name="SB1"/><ref name="4.10e1"/> She once created a bomb as powerful as a nuclear weapon,<ref name="I6"/> an estimated nine thousand kilotons,<ref>"While experts on the scene refused to offer hard numbers, a local cape was quoted as stating the superbomb could have had a yield of nine thousand kilotons of energy." - [http://parahumans.wordpress.com/2011/12/24/tangle-6-4/ Excerpt] from [[Tangle 6.4]]</ref> and capable of creating an electromagnetic pulse that would cover a fifth of the United States from [[Brockton Bay]]<ref name="I6">[[Interlude 6]]</ref> using household materials.<ref name="6.4">[[Tangle 6.4]]</ref> She had a strong connection to her shard.<ref name="SB1">What really drives tinkers, in a lot of cases, is the inspiration aspect. We don't really see this, because we mostly see tinkers who are doing their thing with what they've already built.<br><br>But tinkers vary a great deal in how they get their ideas. How fast, how many, how varied. In many cases, tinkers can find their way to new ideas by studying powers or studying the work of other tinkers. Bakuda develops time and space warping bombs (the slow grenade, the feature-warping thing she almost put up Grue's nose) by scanning and studying stuff that was affected by Clockblocker and Vista's powers. Armsmaster does much the same, with the time stop halberd (Clockblocker) and EMP pulse (Battery). In Dragon's case, well, she has access to a wealth of confiscated and 'submitted for internal review' PRT stuff.<br><br>From the shard's perspective, this drives competition and puts one tinker against another. Stealing another tinker's stuff to study both hurts the tinker and is a fast route to upping the quality of your own stuff. On a similar level, a tinker that's getting in fights is going to find ideas coming hard and fast (Bakuda), compared to a tinker that just hangs out in their workshop and actively avoids confrontation (Leet).<br><br>[...]<br><br>Tinkers are very hard to slap a rating on, but as with anything, they're judged based on the threat they pose to the PRT/community. Bakuda went from threatening to blow up a building with strategically placed explosives (Tinker 6) to getting access to powers to study while working under Lung and alongside Oni Lee, then showing what she was truly capable of when Lung was arrested and she tried to build the รberEMP. - [https://forums.spacebattles.com/posts/15849046 Comment by Wildbow on Spaccebattles]</ref> Bakuda's abilities were also useful outside a lab. She claimed to have an instinctive understanding of mechanisms and catalysts. She was able to take apart a [[tinker]]-designed collar without triggering its defense mechanisms and rebuild it into a bomb, using only her mouth. She was able to analyse some of the [[Birdcage]]'s defences, although she estimated it would take her a decade to fully understand it. She created a device out of scrap that would punch through a Birdcage exterior wall, triggering the defences. She could fix broken televisions.<ref name="I6"/> She claimed that she could literally perform surgery blindfolded.<ref name=CB>"How'd you do it? You stuck bombs in these civilians to get them to work for you?"<br><br>"Everyone," Bakuda answered, almost delirious on the high of her successful 'experiment' and Regent's attention. She half skipped, half spun through the crowd and leaned against one of her thugs, patting his cheek, "Even my most loyal. Bitch of a thing to do. Not the actual procedure of sticking the things inside their heads. After the first twenty, I could do the surgeries with my eyes closed. Literally. I actually did a few that way."<br><br>She pouted, "But having to tranquilize the first dozen or so and do the surgeries on them before they woke up, so I'd have the manpower to round up everyone else? One after the other? Really tedious once the novelty wears off." - [https://parahumans.wordpress.com/2011/10/18 Excerpt] from [[Shell 4.8]]</ref> She didn't always know the effects of her bombs before she tested them.<ref name="4.10e1">See, my two-twenty-seven was something of a happy accident. I'd taken readings of little Vista's powers, thought maybe I could make a space distortion grenade. Purely by accident, I cracked the Manton effect. Or at least, whatever I'd done when I put the grenade together, it bypassed the Manton effect. - [[Shell 4.10]]</ref> She got bogged down testing and producing the same type of bomb over just creating as much as she could when she could.<ref name="R3">Bakuda is a chaos tinker. Somewhere in line with the field test tinker. - [https://redd.it/5iblo6 And yet another comment by Wildbow on Reddit]</ref> ===Equipment=== {|class="mw-collapsible mw-collapsed wikitable" style="width:100%" |Tinker Creations !scope="col"| |- | *Costume - armored tinker suit includes tools. Mask includes breathing filter and vocoder to disguise her voice.<ref name="Cast1">'''Bakuda''' โ ABB member, an ex-student from Cornell, she's a tinker capable of creating explosive devices with a variety of effects. Her costume includes a gas mask with tinted lenses and a mechanical voice synthesizer. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref> Goggles are tinted and have a HUD that can toggle different effects. Typical tinker paraphernalia *Bombs - She would have operated best if she could have just been randomly producing bombs **Adhoc bomb - created using only her mouth teeth and tongue on a explosive collar. **Bomb-Bombs - regular grenades and similar that create explosions that are far to big for their size. **Glue bombs **Hologram bomb - produces a camouflage cover. **Ice bombs - **Pain bombs - **Time bombs - **Transmutation bombs - transmutates materials into other materials, including but not limited to glass, diamond, dust<ref name=Scar/> etc.. Part of what made [[The Scar]]. **Warp bombs - Spacial warping bombs that could permanently twist organic matter. Based on scans from Vista. *Cranial bombs - Surgical implantation of micro explosives in very large groups, repetitive but easy.<ref name=CB/> *Launcher - Delivery system for her bombs, made some for her personal use and for minions, created a larger jeep mounted variant. *Trigger system - uses toe rings linked to goggles above. *Megaproject **Continental EMP Bomb<ref name="WD MP">'''Megaprojects'''<br><br>Megaprojects are a major, large scale, or high-end endeavor on the tinker's part. Some tinkers (Architects) are built around creating megaprojects, while others have it as an option, and yet others do not have the ability.<br><br>Megaprojects have to be researched in multiple stages, and during the research process, the tinker will be able to outline the kind of project they want to make, in keeping with their specialty and methodology.<br><br>Generally speaking, megaprojects are gamechangers. They're a quest unto themselves, and on completion, they give the tinker a massive edge, while becoming a quest or focus for others. Examples of megaprojects include...<br>[...] *A bomb capable of nuking a city and nuking all electronics within a 2000 mile radius. - [https://docs.google.com/document/d/1hQx5XfXrb0cilcP3J178cq1Uj6Dlggcz2X9U3C5zV4U/edit# TINKERS], Excerpt from document by Wildbow.</ref> possibly able to be made due to her high conflict yields.<ref name="SB1"/> |}
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