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==Abilities and Powers== Accord is a [[Thinker]] whose intelligence supposedly increases in relation to the size and scope of the problems presented to him; therefore the more complex the problem he's given, the faster he can devise a solution for it.<ref name="17.8 e4">“I will pay you a moderate sum, and I will also supply a set of costumes for your team. Use your free time over the coming week to make notes on what you desire. Newspaper clippings, printed images or links to online images each of you individually like. They do not necessarily need to be of costumes or clothing. I would meet each of your teammates to assess their preferences. With that, I can ''guarantee'' you costumes that everyone in your group will like.”<br/><br/>''And you bring the world a little more in order'', Trickster thought. Accord was a thinker, and the running theory on his power was that he got naturally smarter as the problems he was addressing got more complex. It gave him an intuitive understanding of groupthink, politics, and convoluted designs. It also made him a local warlord capable of devastating counterattacks. The power failed to grant him the same advantages in a one-on-one fight, and he wasn’t quite the same battlefield strategist when it came to direct assaults. - [https://parahumans.wordpress.com/2013/01/15/migration-17-8/ Excerpt] from [[Migration 17.8]]</ref> This applies to a wide range of applications.<ref name="Cast2">'''Accord''' – A thinker who is suspected to have intelligence that scales proportionately with the size and complexity of a problem, is a masterful counterattaker fond of elaborate traps, a skilled designer and a cunning policitican. Driven to find order by the rigors of his power, he is ruthless and unyielding when confronting any rulebreakers or anyone who might cause chaos and disorder. A onetime associate of Coil. Accord is short in stature – barely over five feet in height, and wears a neat white suit and a complicated mask of overlapping threads of metal that mimics his facial expressions. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref> From Accord's perspective, his [[Shard]] feeds him estimates and information with whatever task he set his mind to.<ref name="20.y e1">Intrusive thoughts continued to plague him. He’d once described it as being very similar to the sensation one experienced on a train platform, a ledge or while standing in front of fast moving traffic, that momentary urge to simply step forward, to see what might happen.<br/><br/>Except the thoughts were sharper, with more ''weight'' to them, more physical than ethereal. His power was problem solving, and every problem ''demanded'' to be addressed. The solutions were posited whether he wanted them or not, one step and hundred-step plans alike. And it never ended.<br/><br/>Every flaw needed correcting, every imbalance needed to be weighed again. Mediocrity could be raised to greatness.<br/><br/>The greater the problem, the faster he could solve it. He’d taken the time one afternoon to solve world hunger. Six hours and twenty-six minutes with the internet and a phone on hand, and he’d been able to wrap his head around the key elements of the problem. - [https://parahumans.wordpress.com/2013/04/06/interlude-20/ Excerpt] from [[Interlude 20.y]]</ref> As a test of his abilities, he devised a solution to world hunger using only a telephone and the internet in less than six and a half hours and in a further nine typed it up into a concise 150-page document outlining how to implement it.<ref name=20ye7>Accord nodded, once. “As well as we might hope. We lost Coil, but the Undersiders may serve as a model in his absence.”<br/><br/>“Good to know. [[The Number Man|I’ll]] inform the [[Doctor Mother|Doctor]].”<br/><br/>The gateway closed. Accord sat down on the end of the bed, then lay back, staring at the ceiling.<br/><br/>Coil had been the focus of the test, unaware. The man had also been Accord’s friend, the one who’d sold him the PRT databases. His death had been a tragic thing, on many levels. There were few men Accord considered worthy of being his friend.<br/><br/>Now it hinged on the Undersiders. They’d taken up Coil’s legacy, after a fashion, and just like Coil, their ambitions fell in line with Cauldron’s. The organization’s hopes rode on them and their decisions. Accord’s hopes rode on them: his twenty-three year plan, saving the world from the worst kind of disorder. In the end, they were responsible for billions. - [https://parahumans.wordpress.com/2013/04/06 Excerpt] from [[Interlude 20.y]]</ref> His plans are often so complicated, however, that only [[Taylor Hebert]] and [[Cauldron]] seriously considered using them.<ref>[[Venom 29.4]]</ref><!--cite when tattle tale complains that he was two-timing the undersiders. and maybe nail down what his power actually is--> His plans have more direct utility. When he personally directs his ambassadors they tend to win their fights. Further, he can 'accordinate' plans to take out certain individuals.<ref name="R2e3">It is definitely possible to avoid the hit. That's not really the problem.<br/><br/>The problem is that he's thorough and he ''acoordinated'' four or five independent hits against you, while pulling in favors with people who you'd normally turn to for help or sanctuary.<br/><br/>Getting on Accord's side is like getting a lesser [[Kill Order]]. - [https://redd.it/5mu4a5 Wildbow on Reddit]</ref> Though his tactical ability in direct encounters is less usable.<ref name="17.8 e4" /><ref name="I20.y e4">One by one, the Undersiders who’d been standing behind Skitter found seats. The other groups had left, and they were making themselves more at home, now. Regent put his boots on the table, right in front of Imp, who pushed them away.<br/><br/>''Overly familiar. Presumptuous.''<br/><br/>Accord closed his eyes for a moment. The table was unbalanced now, in a metaphorical sense, but it felt very real. “I don’t recall anyone giving you leave to sit.”<br/><br/>Tattletale raised her eyebrows. “I don’t recall anyone giving you permission to complain. Our territory, our house, our rules.”<br/><br/>''I could kill you. Car bombs, other traps. I could manipulate the heroes into going after you. When I direct my ambassadors, they win their fights. You’d break in the face of what I could do, the pressure I could inflict, everything and everyone in the world suddenly a threat, with me pulling the strings.''<br/><br/>He drew in a deep breath. Too much at stake, to say such things. - [https://parahumans.wordpress.com/2013/04/06/interlude-20/ Excerpt] from [[Interlude 20.y]]</ref> Being able to create elaborate physical and social traps.<ref name="R2 e1">Accord has resources, a long reach, and on the smaller scale, he's a trapmaster. He's much like Coil in some ways, but surrounds himself with capable, ambitious parahumans instead of mercenaries, and plays up the 'trip hidden switch, open pitfall trap' angle.<br/><br/>When he makes it one of his ongoing plans to remove you from the picture, things get really, really bad for you. He's perfectly willing to pull out all the stops to clean up a mess, to kill without any hesitation, and because it's so integral to his reputation that he conveys this image, he is very committed to seeing it through. - [https://redd.it/5mu4a5 Wildbow on Reddit]</ref> Other [[Thinker]] powers can interfere with his abilities; his plans might have blind spots if other Thinkers were to step in.<ref name="I20.y e2" /> ===Engineering=== Accord has a minor sub-talent for creating objects with multiple interlocking parts and a sense of aesthetic harmony. He personally creates all the costumes and masks for each of the Ambassadors, even making the [[Travelers]] costumes. His own mask is made of multiple pieces that shift in response to his facial expressions. Similarly, he has created furniture that automatically adjusts itself to the user's weight and posture for maximum comfort, with apparently no electronics involved.<ref name="I20.y e2" /> This is not a tinker talent however as these are essentially cleverly designed pieces using mundane materials and obeying normal physical laws without physical shard involvement.<ref name="R3">Accord is not a tinker.<br/><br/>It varies from tinker to tinker. In the tinker's handbook, I break tinkers down into types. Every approach changes in little ways. By and large, however, it's a case where you get inspiration like any creative or engineer might, and as you decide to put it into action, the ideas fall into place in your head.<br/><br/>Some tinkers might tune out at some point in the process, they might get into the zone, black out, or lose track of time. Other stay lucid but might only do certain things at different points in the project because they 'feel right' or because of ideas in their heads about wanting things to stay balanced or to maintain a seemingly logical flow of A to B to C, conveniently skipping why it was seemingly logical in the first place - if pressed they would have a hard time explaining.<br/><br/>[...]<br/><br/>It seems incomplete because it is an incomplete process. In the background, the shards themselves are taking a hand in things, supplying an extradimensional limb to hold something in place that the tinker isn't wholly aware of, or a power-driven equivalent to a screwdriver in another reality that connects the aforementioned A to B. This is why tinkers have such a terrible time trying to teach others how to build their tech, and why another person can't just sit down at a table and copy everything the tinker does.<br/><br/>The shards are helping to put ideas in the tinker's head or round out ideas as the tinker has them, supplying blueprints or outlines, or giving them a 'feel' as to how easy it will be to put something together. When the tinker pulls out a tricorder-like device and scans a power signature, the shard helps supply the language and interpretation for the tinker. During the build process, the shard itself supplies a helping hand, or outright takes over at a given period of time, during which time the tinker isn't wholly there (blacked out, in the zone, lost in their work) and the shard is doing the work. Sometimes this is pronounced to the point that the tinker isn't wholly sure what they'll end up with. - [https://redd.it/5n27dk Wildbow on Reddit]</ref><ref>''Skitter and Tattletale'', he thought. They were the real issues for ''him''. Tattletale’s power might have seemed similar to his own, but it was almost the inverse. He’d heard himself described as falling somewhere in between a thinker and a tinker, and perhaps that was apt. It was how he applied his power, starting with the end result and building backwards, and the designs that he fashioned that were so tinker-like. But his real ability was as a thinker, involving planning, awareness and ideas beyond the reach of the unpowered. - [https://parahumans.wordpress.com/2013/04/06/interlude-20/ Excerpt] from [[Interlude 20.y]]</ref> ===Equipment=== Accord's walking cane contains a hidden folded blade. Given time many of his residences will have furniture specifically crafted by him.
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