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===Equipment=== {|class="mw-collapsible mw-collapsed wikitable" style="width:100%" |Tinker Creations !scope="col"| |- | *Costume - armored tinker suit includes tools. Mask includes breathing filter and vocoder to disguise her voice.<ref name="Cast1">'''Bakuda''' β ABB member, an ex-student from Cornell, she's a tinker capable of creating explosive devices with a variety of effects. Her costume includes a gas mask with tinted lenses and a mechanical voice synthesizer. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref> Goggles are tinted and have a HUD that can toggle different effects. Typical tinker paraphernalia *Bombs - She would have operated best if she could have just been randomly producing bombs **Adhoc bomb - created using only her mouth teeth and tongue on a explosive collar. **Bomb-Bombs - regular grenades and similar that create explosions that are far to big for their size. **Glue bombs **Hologram bomb - produces a camouflage cover. **Ice bombs - **Pain bombs - **Time bombs - **Transmutation bombs - transmutates materials into other materials, including but not limited to glass, diamond, dust<ref name=Scar/> etc.. Part of what made [[The Scar]]. **Warp bombs - Spacial warping bombs that could permanently twist organic matter. Based on scans from Vista. *Cranial bombs - Surgical implantation of micro explosives in very large groups, repetitive but easy.<ref name=CB/> *Launcher - Delivery system for her bombs, made some for her personal use and for minions, created a larger jeep mounted variant. *Trigger system - uses toe rings linked to goggles above. *Megaproject **Continental EMP Bomb<ref name="WD MP">'''Megaprojects'''<br><br>Megaprojects are a major, large scale, or high-end endeavor on the tinker's part. Some tinkers (Architects) are built around creating megaprojects, while others have it as an option, and yet others do not have the ability.<br><br>Megaprojects have to be researched in multiple stages, and during the research process, the tinker will be able to outline the kind of project they want to make, in keeping with their specialty and methodology.<br><br>Generally speaking, megaprojects are gamechangers. They're a quest unto themselves, and on completion, they give the tinker a massive edge, while becoming a quest or focus for others. Examples of megaprojects include...<br>[...] *A bomb capable of nuking a city and nuking all electronics within a 2000 mile radius. - [https://docs.google.com/document/d/1hQx5XfXrb0cilcP3J178cq1Uj6Dlggcz2X9U3C5zV4U/edit# TINKERS], Excerpt from document by Wildbow.</ref> possibly able to be made due to her high conflict yields.<ref name="SB1"/> |}
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