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== Abilities and Powers == Most important is his grasp of tactics and leadership allowing his team to function more cohesively.<!--was able to learn alot from gully, Bow reddit comment points out he was only able to do this because of his specialty lining up well --> Everett is a tinker who specializes in creating power armor suits,<ref name="Tinkertypes1">Tecton - Tectonic Templar - [https://redd.it/5iblo6 reddit comment] by Wildbow.</ref> see equipment below. He also has [[Thinker]] abilities when it comes to sensing and intuiting architecture and geology.<ref name="Tinker1">Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - [https://forums.spacebattles.com/posts/13876454 Spacebattles post] by Wildbow.</ref> For example he could create controlled collapses to cancel out shock waves created by [[Behemoth]],<ref name="24.1 e1">“-We’re going to do what we can to keep [[Behemoth|him]] from murdering people,” I completed my thought, belatedly.<br/><br/>“Right,” Tecton said.<br/><br/>“You know about earthquakes and architecture, Tecton?”<br/><br/>“Yeah.”<br/><br/>“What can we do about the shockwaves, or whatever else he’s been doing to make the ground shake?”<br/><br/>“I have ideas. Not perfect, won’t hold for long, but ideas.” - [https://parahumans.wordpress.com/2013/06/08 Excerpt] from [[Crushed 24.1]]</ref> or tell how best to take down a particular building.<ref name="26.2 e1"/> Thanks to his power armor, and the data collected from Gully, Tecton effectively has shaker capabilities; the suit allows him to ‘ground’ kinetic energy,<ref name="18.5 e1">“Tecton,” said the power-armor wearer. He had to raise his voice to be heard over his heavy footfalls and the rattle of furniture around him. He indicated the boy to his right, then the girl, “This is Wanton and Grace. Our ranged attacker here is Raymancer.”<br/>[...]<br/>“And you? Tinker?” Grue asked.<br/><br/>“Tinker and thinker both. Architecture and geology sense. Armor lets me ‘ground’ kinetic energy like you might do with electricity. ''These'' are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled demolition.” - [https://parahumans.wordpress.com/2013/02/02/queen-18-5/ Excerpt] from [[Queen 18.5]]</ref> allowing Tecton to create controlled collapses that can explode.<ref name="18.6 e1">Tecton slammed one gauntlet into the ground, creating a crack that rushed toward the taller Vista. It exploded in a geyser of debris and dust as it reached her. She staggered, then staggered again as Grue landed a shot with Raymancer’s power. She tried to raise one hand to defotherend herself, but the thin, curved bone of her upper arm had been shattered. Her broken arm dangled in front of her. - [https://parahumans.wordpress.com/2013/02/05 Excerpt] from [[Queen 18.6]]</ref> Further examples of his power includes when he uses his piledriver gauntlets to send kinetic energy into the earth and other solids for a variety of effects. This includes but is not limited to create fissures to sink and hold back enemies.<ref>Tecton slammed his piledriver-gauntlets into the ground, and a fissure opened beneath Noelle. The ground shattered around her, denying her the footing to move out of the way as Chronicler and Young Buck worked together to multiply Young Buck’s offensive power. Tecton repeated the process, disintegrating the ground beneath her. - [https://parahumans.wordpress.com/2013/02/12/queen-18-8/ Excerpt] from [[Queen 18.8]]</ref> Consequently he is less effective when the medium he is using is soft, such as sands and similar.<ref>Noelle advanced on the burned cape and Grace. Tecton slammed the ground, but the effect was muffled. He’d shattered the ground for blocks around, had maybe killed or eliminated several of the two dimensional clones, but his piledriver gauntlets wouldn’t be as effective on this soft surface. - [https://parahumans.wordpress.com/2013/02/12 Excerpt] from [[Queen 18.8]]</ref> He can also generate localized earthquakes, and cause controlled demolition of buildings.<ref name="Cast">'''Tecton''' – A Chicago Ward, Tecton has power armor capable of shattering the earth, creating fissures, localized earthquakes and pits in his immediate surroundings. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref><ref name="26.5 e1">Tecton slammed his gauntlets into the ground. Murder Rats were knocked down from the walls. The streets had been shattered, and the dismantled craft lay in the streets, with one dead Miasma nearby.<br/><br/>Another slam, combined with an activation of both piledrivers, and he created a fissure, breaking up the ground beneath the two remaining Hatchet Faces.<br/>[...]<br/>The fight was well in hand. Murder Rats leaped up onto building faces so they might be able to leap down and strike a vulnerable target, but Tecton made the entire neighborhood shake. The Murder Rats were trapped where they were, clinging to the surfaces, unable to attack. - [https://parahumans.wordpress.com/2013/07/30/sting-26-5/ Excerpt] from [[Sting 26.5]]</ref> Like Gully, he could create ground protrusions to form barriers and similar. He lacked her precision though.<ref name="19.3 e3">"Can you remove that section of ground without breaking the middle?"<br/><br/>Tecton took a half-step forward, but Gully stopped him. She tapped her shovel against the ground, and the area in question rose from the ground, perfectly cylindrical, three feet high. <br/><br/>[...]<br/><br/>She rested the cylinder with the vaguely pointed bottom down on the ground, tapped her finger on the top – what had been the road's surface. - [https://parahumans.wordpress.com/2013/02/26/scourge-19-3/ Excerpt] from [[Scourge 19.3]]</ref> === Equipment === {| class="mw-collapsible mw-collapsed wikitable" style="width:100%" |Tinker Creations ! scope="col" | |- | * He wears a large tank-like suit. It allows him to move much easier and faster than he should. * Another one was made to deal with common vectors of tinker nullification. * Piledriver Gauntlets are how he manipulates earth and send out kinetic energy. The knuckle extenders can be used separately for physical attacks. ** Kinetic manipulation ***Distruction micro-tremors and fissures. ** Terrakinetic manipulation ***Raise Walls of Shelves from the ground. * Tecton can not create a 'megaproject' like other tinkers, such as creating [[Nano-thorn]]s,<ref name="WDT:T">'''The Templar Tinker''' (Combat x Combat)<br/>A general specialist with access to a branch of tinkertech, the Templar is a combat tinker through and through. Emphasizing short ranged tools and weapons, the Templar has exceptional power armor, melee weapons, and a small assortment of ranged weapons with a maximum range of 20’ or so. Use of melee weapons and meeting certain other combat-limited criteria generates a charge, which the tinker can use to get a temporary advantage or activate special features. Depending on the melee weapon or criteria, the Templar may generate a charge every hit or every two hits. Not all items will have a way to utilize charges.<br/><br/>Draws on a specialty, dipping into related fields. The tinker’s power armor is potent, always having the Armor and Heavy qualities, giving 2-3 additional wounds by way of armor.<br/>[...]<br/>'''Difficulties'''<br/>With the exception of the utility/combat item, the tinker has no difficulty building anything on the above list. Said item typically deviates from the tinker’s combat focus somewhat - being a drone, vehicle, or the like. Researching new melee weapons and power armor is 133% effective (carries over, will unveil a free, random weapon/armor after three builds), new guns and patterns are 100% effective, and new utility/combat items are 75% effective - generally drawing on excess % from prior builds or taking several goes to perform effectively.<br/><br/>Branch specialties can be researched or picked up with scans, to limited effect. Scanning unique parahuman effects will produce weapon, armor, gun or utility item ideas (research % focused in one or spread among several, 50% effect for utility), Alternately, will unveil a new specialty if the effect is related to branch, or give progress to a branch spec if they aren’t related to branch. Megaprojects cannot be built. Vehicles only if they’re the combat/utility item. - [https://docs.google.com/document/d/1hQx5XfXrb0cilcP3J178cq1Uj6Dlggcz2X9U3C5zV4U/edit#heading=h.rdj5xwu8yob2 TEMPLAR TINKER], Excerpt from document by Wildbow.</ref> it is unknown if he could upgrade his armor into a mech.<ref name="R2">Power armor is actually mechanically powered movement. As in, if the power was cut off, the wearer couldn't actually move, or would move at a fifth the rate they might outside the armor. Tecton wears power armor & runs into this at one point (IIRC post-shatterbird). Think Space Marine rather than Iron man. Regular tinkers, Kid win, Gallant, Armsmaster, Hero and the like generally wear bodysuits with tech and some degree of armor integrated into them.<br/><br/>Toybox, the sentai elite, Dragon and some scattered Endbringer fight participants have mechs. Distinguished from power armor in that they're closer to being vehicles that can walk and usually have cockpits or control panels.<br/><br/>Power armor is usually relegated to combat-heavy tinkers, but maybe half of tinkers can work toward it eventually, if they want to research in that direction. Mechs are, barring it being an actual specialty for the tinker, halfway along the road between normal tinkerings and megaprojects. The culmination of half a year to a year of research, work, fabrication, resource gathering & other hurdle jumping (including in keeping the shard happy). Maybe 1 in 20 tinkers can theoretically & readily make mechs without taking a convoluted path, and maybe half of those who have careers long enough to count actually do so at any point. - [https://redd.it/6is0lf How common is it for tinkers to try to build power armor/mechs?] ([[Wildbow]], reddit.com, 2017-07-22)</ref> |} He uses the kinetic force of his pile drivers as a vector for launching teammates and other items such as nets.<ref name="26.5 e2">Cuff was helping Tecton stand, using her metallokinesis to push at his armor. Once he was standing, they worked together to outfit Tecton with one of the specialized shots we’d prepared.<br/><br/>The Mannequin wasn’t going to go down to fast moving projectiles or short-range attacks.<br/><br/>They’d take him down the same way I’d fought him ages ago.<br/><br/>Tecton used his piledrivers as a sort of gun, launching two cup-shaped hunks of metal with material strung between them.<br/><br/>The net unfolded in the air, and it draped over the Mannequin. Spider Silk and metal wire interwoven. It caught on the ice and the extended blades, and snagged on fingers and chains.<br/><br/>The Mannequin was still struggling to escape when Chevalier slowly closed the gap, bringing his sword down like a great guillotine. - [https://parahumans.wordpress.com/2013/07/30/sting-26-5/ Excerpt] for [[Sting 26.5]]</ref> His suit gives him advanced strength and durability,<ref>Tecton pushed the door open, splintering the lock and snapping the chain with just the strength of his power armor. - [https://parahumans.wordpress.com/2013/05/25/drone-23-1/ Excerpt] from [[Drone 23.1]]</ref> Letting him go toe to toe with enhanced capes like [[Hatchet Face]].<ref name="26.5 e3">“Direct your attacks on the Hatchet Face, now!” I ordered.<br/><br/>A piledriver-gauntlet hit him, followed by another. Cuff used a discus to slash at his throat, but it barely cut.<br/><br/>He was still alive – his power wasn’t canceled out.<br/><br/>The Mannequin let blades extend from his wrists and elbows. Not long, sleek, elegant blades like the original Mannequin had used, but heavy, crude ones, like axe heads. Cuff screamed as he brought one down onto her armored shoulder. She folded over in an awkward way as she collapsed to the ground.<br/><br/>He spun around, almost skipped to one side to avoid Tecton, then directed attacks at Romp.<br/><br/>She took shelter behind her no-longer-animated creation, and the Mannequin-thing turned away, directing his attention at Tecton, who was trying to bash the Hatchet Face’s head in. It was a narrow window of opportunity, here. The other, injured Hatchet Face was approaching. If he didn’t manage it in five or so seconds, there would be two to contend with.<br/><br/>A heavy bullet caught the Mannequin in the back of the head. Ice cascaded out the back in a giant spike.<br/><br/>Tecton used the opportunity to slam the upper ridge of his gauntlet into the Hatchet Face’s mouth and extend the piledriver full-force.<br/><br/>That did it. - [https://parahumans.wordpress.com/2013/07/30/sting-26-5/ Excerpt] from [[Sting 26.5]]</ref> Without worrying about the loss of his tinker powers from the brute's trump cancellation effect.<!--was used multiple times to provide him grip and power and enhanced fighting capability-->
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