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==Abilities and Powers== ===Psychic Echolocation=== The Simurgh lacks the five senses and is blind to the present moment.<ref name="28.x e9">She is utterly blind in the present, with no eyesight or other senses to perceive things in the now. No sight, no hearing, no touch or taste. Not a crippling flaw, and a difficult flaw for others to use against her. The present is only a fragment in a long span of time when one can see the past and future both. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref> To compensate for this flaw, she has her own psionic sonar system;<ref name="28.x e1">Study, analysis.<br><br>An impulse, something that couldn’t be tracked with any conventional devices, then a steady feedback. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref><ref name="28.x e7" /> she is a clairvoyant.<ref name="Cast1" /> This kind of psychic echolocation allows her to scan her surroundings<ref name="reddit eSummary1">'''The Simurgh''' is the third. She's only 15 feet tall but has a massive wingspan. The key to understanding her is her psychic 'scream' - this is basically a kind of psychic echolocation allowing her to scan her surroundings while exerting a psychic pressure to alter behavior, implant messages or create compulsions. She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches. The byline for dealing with the Simurgh is that you'll probably win the fight but you'll lose the war. She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occuring in areas she's been active. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis, or the creation of supervillains of international notoriety. - [https://redd.it/2sju2u Wildbow on Reddit]</ref> and gather information to inform her precognition/postcognition.<ref name="28.x e2">Pretercognition. Spread out over several targets at once, it serves as her primary sense. Each target is conceptualized in the context of twelve to eighty years of history. More time, more feedback from the steady feed of information, and the images clarify. Discard the useless elements, maintain the pivotal ones.<br><br>Deciphering, searching for the fulcrum points.<br><br>Focus on one target, and the decoding is faster, but this costs her the ability to sense other things in any detail. Necessary, in most cases, to form a distraction, or to strike hard enough that she can take advantage of the enemy’s preoccupation.<br><br>This was made easier by another sense. Another power extends in the other direction, and this is not one that can be sensed by most. Possibilities, as another jumble of images. These clarify as the others do, as eventualities are discarded, the targets around her coming into focus. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref><ref name="II20.3 eRefine">''It’s not just that she drives you around the bend, I thought. It’s that she’s constantly gathering information. Constantly refining that ability to drive you crazy, and refining her precognition, so you’re less and less effective against her in a fight.'' - [[Last 20.3]]</ref><ref name="II20.7 ePsychicImmune">“She doesn’t have her hooks in you, but she-” Tattletale’s voice was cut off as she got clear of a cascade of bits of ceiling, high above us.<br><br>''The environment''.<br><br>Tattletale had been telling us that yes, we were free of the Simurgh’s influence, but that didn’t extend to the ''facility''.<br><br>She supposedly screamed to gather data, and she used the data to inform her precognition. We momentarily had the edge because everything about our movements flowed from Dinah and Dinah being a blind spot. But the environment… she’d already worked out those calculations, already gathered the data and knew the ins and outs of cause and effect here.<br><br>The entire facility around her was putty in her hands. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> [[File:Zizizziziziziz.jpg|thumb|left|200px|<center>Illustration by [https://damiendraidecht.deviantart.com/ DamienDraidecht] on DeviantArt</center>|link=http://fav.me/d9zmblq]] The Simurgh's psychic echolocation is not interdimensional.<ref name="17.4 e3">Krouse stood as the man in armor walked up to him. Walked past him as though he weren’t even there.<br>[...]<br>There was a ''tink'' and she was set on fire, head to toe.<br><br>The flames were hot enough and close enough to Krouse that they could have burned him, ''should'' have burned him. But he barely felt the warmth of them. Barely felt anything. The Simurgh’s scream had faded, and his own wounded hand was little more than a dull throb. - [[Migration 17.4]]</ref><ref>Krouse quickened his pace. He didn’t like the idea that the others were doing that poorly. He’d had three breaks from the screaming, with whatever power Myrddin had used to shunt him halfway into some other dimension, and the two flashbacks. Cody seemed functional, if vaguely unhinged, but he’d had the flashbacks as well. - [[Migration 17.5]]</ref> It can, however, cross dimensional boundaries: when she was near the interdimensional cracks created after [[The_Ice_Breaks|the ice broke]],<ref>She watched cracks spread further.<br><br>The cracks found their next launching off point. A woman with awareness extending ''everywhere''. Each line of awareness was a weak point, like lines scored into rock before that rock was cracked. The cracks stretched easily along those efficient lines.<br><br>The woman in the suit, now locked in place, caught by her own well of power.<br><br>''Because she’s her own blind spot, like Withdrawal said, much as any of us are blind to our own selves''.<br><br>She was too interconnected. Her power tied to too many things too constantly, and that power formed bridges. Connected everything, in a way. - [[Interlude 17.y II]].</ref><ref>Where enough different strikes intersected enough times, that which lay within broke away, falling back to reveal something else on the other side. The Cheit portal was the biggest case of it. The border between Gimel and Cheit broke away, and as it did, buildings from that other Earth were revealed, intersecting with facets and slices of Gimel. Some small, some vast.<br>[...]<br>Near the portal, at the worst of it, more was falling away. Gimel revealed Cheit, Cheit revealed Gimel, and when both fell away, there was a landscape of black crystal that seemed to connect to this new titan.<br>[...]<br>At the center of that new manifestation of cracks and destruction, a purple bubble with a triangular point extended down. The icon, a stylized woman in a fedora with tie, minimalist face, marked it as Contessa. The purple served to label her as a special case. - [[Interlude 17.y II]]</ref> her active scream could now scan multiple dimensions at once.<ref name="II18.z eTesting">She shrieked in silence, every one hundredth of a second of imagined sound a test of every possibility and detail in her surroundings. A machine testing every possible password before the right answer was found, except the system being broken into was reality, and ‘every’ encompassed multiple dimensions and millions of people.<br><br>And that silver woman was so much weaker and smaller than the Titan she faced. Titan Fortuna, named such so that the little girl who had found the forward-looking eye could fulfill her promise to herself, that when all of this was over, she could be Fortuna again.<br><br>If the silver woman could cheat her way to the answers, then the Titan had the answers on a sheet in front of her. - [[Radiation 18.z]]</ref> ====Silent Scream==== Acting as her passive sonar system, the Simurgh's 'silent scream' constantly collects low-feedback information about the environment, even when she is in her hibernation state.<ref name="28.x e7">Her hibernation state serves to allow for collection of low-feedback information about the environment. Feedback that cannot be tracked or sensed, collecting information over a series of passes. The stone can be a series of billiard balls instead, one striking another, striking another in turn. Diminishing returns with each target struck.<br><br>With study and careful precision, each ball can find its pocket. Spheres of synthetic resin meet the furthest point of a ledge covered by woven wool, perching on the edge as they spend their momentum. Almost, they remain there, not enough energy to pass over the precipice. Then they fall. Three disappear into oblivion in perfect synchronicity. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref> Although it lacks planetary range,<ref name="SB massEvacuate" /> its range (i.e., radius) is at least 315 km and presumably covers a large area of the Earth's hemisphere while she is in [[Space|low Earth orbit]].<ref name="10.5 eThermosphere" /> As her silent scream is inaudible, it cannot be tracked or sensed by most individuals,<ref name="28.x e7" /> allowing her to subtly gather information without being detected.<ref name="28.4 e1">No scream from the Simurgh. At least, not one I could detect. It would fit her to keep it beyond our notice, influencing us, the sort of card she would keep up her sleeve. To make the psychic scream ‘audible’, for lack of a better word, purely for spreading fear, then use it subtly at a time when she wasn’t attacking. - [https://parahumans.wordpress.com/2013/09/07/cockroaches-28-4/ Excerpt] from [[Cockroaches 28.4]]</ref><ref name="Reddit eVersusJL">As I see it, the Endbringers have the attacker's advantage. Assuming the two sides don't have prior knowledge of one another, the Simurgh can use the same tactic she used in Lausanne. Be ''benign''.<br>[...]<br>Lay groundwork for maximum amount of time allowed, psychic scream not audible, read the future, turn a city of people into individual rube goldberg devices. More time = more people and more complex machinations. - [https://redd.it/2sju2u Wildbow on Reddit]</ref> Unlike her active scream, her silent scream does not exert a psychic pressure.<ref name="II20.1 eHide">She swept her wings out, and across this stage she’d created inside the ring of broken buildings, snow and dust picked up, with a gravely sound as it pulled free from ground, debris that hadn’t been picked up clattering back down to earth.<br>[...]<br>The tracker Dragon was providing me with fritzed, going dark, showing a vague Simurgh silhouette in the cloud, then another, a hundred feet away.<br><br>After that second guess, there was nothing. Only the cloud of cover she’d made, labels and indicators for where people were being tracked by the phones or other devices they carried, and alerts for distant battlefields.<br><br>The battlefield went still, quiet. A few powers flickered and flared, but the dust hung in the air.<br><br>The screaming I’d come to take as steady background noise ceased. My brain felt like my body did in the stillness after a hard workout, blood pulsing through it, shaky, and a bit vulnerable.<br><br>I flew down to be closer to my team. Just in case. - [[Last 20.1]]</ref> It is also slower and much less effective at gathering information,<ref name="28.x e7" /> which weakens its predictive power.<ref name="II20.a eOutsideRange" /> For example, the Simurgh would require a series of passes<ref name="28.x e7" /> (over days, weeks, or months) to thoroughly scan and really understand a subject.<ref>'''Kyakan:''' (for full context, this is for an AU where Morrigan was viable and able to save Blasto from Bonesaw in his interlude)<br>[...]<br>'''Pointy:''' Morrigan could probably use her powers to help [clean up a Bonesaw infection], too.<br>'''Fib:''' [...] I don't see how Morrigan could help?<br>'''Wildbow:''' I don't think I could see how she could help either.<br>'''Kyakan:''' even if her power allowed her to clean off Blasto magically, would the PRT trust that?<br>'''Wildbow:''' Keep in mind she'd need to do as Simurgh does and scan thoroughly (over days, weeks, months) before really grokking a subject - and would likely have limited range, focusing more on dimensions and energy/material/effect transfers between shardworlds and the real world. - Conversation with Wildbow on Discord, archived on Spacebattles</ref><!-- https://forums.spacebattles.com/posts/77267853 --> ====Active Scream==== Acting as her active sonar system, the Simurgh's 'active scream' is a psionic signal that she consciously chooses to emit that collects a steady feed of information about the environment.<ref name="II19.z e16" /><ref name="II19.z eQuarterMile">By another mechanism she would employ in three minutes, accessing a computer in a house her signal told her was a quarter mile away, she would shut off communications at a critical time. - [https://www.parahumans.net/2020/02/23/infrared-19-z/ Excerpt] from [[Infrared 19.z]]</ref><ref name="28.x e1" /> This active scream is optimized for combat: it exerts a psychic pressure<ref name="reddit eSummary1" /><ref name="17.3 ePressure">“She’s modest,” Oliver suggested.<br><br>Krouse twitched with irritation. He wanted to stab his finger in Oliver’s face, growl, ''you don’t know her''.<br><br>He bit his tongue and kept from reacting, reminded himself that he was under the influence of that incessant screaming in his head, a constant pressure on his psyche. If he let himself slip, he knew how easily he could transition into tearing into Oliver, expressing all the frustration he had over how passive and submissive and ''fucking'' whiny he was. The guy wouldn’t even fight back.<br><br>''Noelle’s not modest. She’s damaged'', Krouse thought. He glanced at Marissa, and he didn’t say anything. - [https://parahumans.wordpress.com/2013/01/10 Excerpt] from [[Migration 17.3]]</ref> that presents an offensive time-intensive threat to her opponents.<ref name="17.2 eWaves">The heroes had been working in waves, because apparently too much exposure to her, to this ''fucking'' screaming in their heads that never stopped or let up, it was dangerous somehow. Only a few heroes fighting at a given time, enough to maybe try to disrupt whatever it was she was up to. Staying for an allotted amount of time. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref><ref name="II20.1 eLegendSpeech">Images of the Simurgh appeared on the screens.<br><br>“Her precognition gets better at assessing targets and threats the longer they are in range of her scream. The initial attack is ''key''. She will not dodge everything we throw at her. You may feel the attacks don’t matter. They do! Our initial approach will emphasize chaos and disturbance. This delays the point in time where she has the ability to see ''everything''! We will rotate people in and out, minimizing exposure. Past a certain ‘code yellow’ point you’re an increasing danger to others. Past a ‘code red’, you become her weapon to use against humanity. Play it safe, taper off, be prepared to back out, or know who you can go to to get a ride or evacuation. We will have resources as we split apart the teams.” - [[Last 20.1]]</ref><ref name="II20.3 eRefine" /><ref name="II20.4 e2" /> As a result, her signal is telepathically audible, though it remains untrackable by conventional devices.<ref name="28.x e1" /> Her active scream tapers off with distance.<ref>It took maybe a minute before Krouse could be sure it was happening, but the screaming began to fade. Two more minutes passed before it was gone in entirety.<br><br>Silence. Absolute silence, without any screaming in their heads, rumbles of destruction miles away, or ambient urban noise. - [[Migration 17.5]]</ref><ref>The screaming in our heads was fading, now. This time, I was pretty sure, it was because she was leaving. Escaping. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref><ref>“What happened with the Simurgh?” he asked.<br><br>“Answer my questions first.”<br><br>“The scream tapered off. I don’t think she died. She left. From the state of you and your focus on ''this'', you did enough damage to her that you’re fairly confident she’s not about to pull off her endgame - [[Last 20.8]]</ref> In close proximity, the Simurgh's signal strength is at its strongest;<ref>The screaming was a roar in my ears, like the adrenaline in my ears when I’d been trapped. - [[Last 20.3]]</ref><ref name="II20.5 ePlunger" /> her signal strength is at its weakest near the edge of her active scream range.<ref name="17.4 e1">They took a path that kept the fence to their right. It meant they stayed on the fringe of the Simurgh’s power, the volume of the keening song as low as they could hope to keep it, and it meant there was one less cardinal direction that any creatures could approach them from. There ''were'' soldiers stationed at the far end of any roads, a ways back from fences, but they weren’t taking shots at them. If the soldiers happened to shout at them through a loudspeaker, he considered it a bonus, something to draw others closer.<br><br>He cursed the heavy clouds of fog and dust that were resulting from the ongoing fighting and the snow that had evaporated or scattered on a massive scale. It wasn’t bad enough that there were monsters prowling around the city, but his key senses were being obscured. He couldn’t see more than one or two hundred feet ahead of him, and the noise… there was no absolute quiet. The screaming in their heads continued without end, low in volume and apparently low in effect, but ''there''. Always there. Just as distracting and nerve-wracking were the rumbles and the sounds of gunfire, of distant explosions, of buildings collapsing, and of city streets being blasted to shreds. - [[Migration 17.4]]</ref><ref>The screaming, at the very least, didn’t feel that bad. Was the Simurgh further from the building? That wasn’t necessarily a good thing, as relieving as it felt right this minute. It meant she might be getting away. - [https://www.parahumans.net/2020/03/07/last-20-4/ Excerpt] from [[Last 20.4]]</ref> Her active scream is explicitly range-limited: she would have to fly closer and then emit her signal to even have a chance at working around [[Dinah]]'s blind spot to figure out what happened during the remainder of [[the Wardens]]' meeting.<ref name="II19.z e16" /> <div class="mw-collapsible mw-collapsed" style="width:100%">The range (i.e., radius) of her active scream is at least a quarter mile<ref name="II19.z eQuarterMile" /> and is roughly at most a mile.<div class="mw-collapsible-content"><small>(When [[Defiant]] fired the [[Marduk]]'s G-driver outside her active scream range,<ref name="II20.a eOutsideRange" /> the path of the resulting beam pulverized a mile-long area of [[the City]] before clipping the Simurgh.<ref name="II20.a eFirstShot" /> During the Simurgh's attack on [[Madison]] in December 2009, her active scream did not hit the Marquette neighborhood nor parts of the Tenney-Lapham neighborhood when she was at Madison's east isthmus.<ref>'''themanwhowas:''' :6.How large are the zones? A mile in diameter? Five? Ten? Is it as far as the Simurgh's psychic scream, and if so, what is that range? '''Wildbow:''' :6.Scream's rage varies. Fight took place over hours and covered an area of the city. Covered roughly the following area: [[:File:Madison_By_Bow.png|http://i.imgur.com/sRbKrDI.png]] - Conversation with Wildbow on Reddit</ref><!-- https://www.reddit.com/r/Parahumans/comments/3ec7eu/comment/ctht547/ --> [[Krouse]] estimated the Simurgh was roughly a mile away<ref name="17.3 eHundredTargets" /> when his group was near the edge of her active scream range.<ref name="17.2 eQuieter">One by one, they each came to a complete stop. Krouse noted how the screaming in his head seemed quieter. Were they almost out of her range? - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref>)</small><br></div></div><br>If desired, the Simurgh can choose to emit a signal with less strength than normal.<ref>But no sooner had Canary’s Song gone away than the Simurgh began screaming.<br><br>Not as intense as I’d heard it described. Barely audible.<br><br>More ominous than anything.<br><br>“''Not full strength'',” Miss Militia’s voice came over the comms. “I give us five minutes. Wrap this up.”<br>[...]<br>“She’s singing,” Tattletale said. “So that’s either a good sign or a very bad sign.”<br><br>“''Going by the numbers'',” Miss Militia said, “''If we assume it’s half strength, I’d say three minutes before we have to abort''.” - [https://parahumans.wordpress.com/2013/09/07/cockroaches-28-4/ Excerpt] from [[Cockroaches 28.4]]</ref><ref>She sings, and subjects stationed here are immediately on guard.<br><br>Adjusting the song, then. Something else. She looks forward to see what she’ll need. Something that will encourage rest.<br>[...]<br>No need to draw on the full force of her feedback when she already has the key elements deciphered. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref> When going all out, she can deliberately stop using her active scream to better hide her presence<ref name="II20.1 eHide" /> and set up ambushes.<ref name="II20.1 eBakunawaCancel" /><ref>“Defiant!” I called over. “Are the labs clear?”<br><br>“Only if you help to clear them! Sixth floor, feel free!” he barked. He looked like he was going to say something else, then stopped.<br><br>He turned, raising his head to look ''up''.<br><br>The ceiling caved in. A plume of dust, concrete-<br><br>Simurgh.<br><br>I thought at first that it was just a psychological tactic. Telekinetically controlled dust, to scare us, remind us we weren’t safe anywhere here.<br><br>Then it ''screamed''. - [[Last 20.3]]</ref> A tuned Stilling attack, such as one from [[Scion]], can momentarily cancel her active scream.<ref name="17.2 eHaloDestruction" /> The [[Dragonflight#Bakunawa|Bakunawa Zero]] can send out pulses capable of disrupting powers<ref>On the battlefield, the Bakunawa Zero was her tool against Pouffe, a ship loaded down with ten different disruption factors. EMP, a gravity disruptor that had been converted from a failed attempt at making an antigravity device capable of lifting a town, an engine modified from the work scavenged from the Thomais Fallen that would push time manipulation attempts off by microseconds, forward, back, or to either side. The list went on. Temperature, radiation, causality, biological signals…<br><br>Her plan had been to try to scramble the signals the Titans were exchanging, or, should the situation become dire enough that she had to fight the Machine Army, it would disrupt their interlinked communication across the 15.9 million kilometer square network, allowing her to portion off sections for elimination.<br>[...]<br>Dragon’s approach was to use every system she could that could disrupt time, space, temperature, gravity, even by the smallest degrees. Titan Cinereal was halfway through the cloud-portal when the mist shifted abruptly and the portal distorted.<br><br>Sheared by the distortion, Titan Cinereal left a quarter of her body, mostly lower body, behind, the rest of her dropped off near Gimel’s analogue to Boston. - [https://www.parahumans.net/2020/02/23/infrared-19-z/ Excerpt] from [[Infrared 19.z]]</ref> to scramble the Simurgh's signal.<ref name="II20.1 eBakunawaCancel" /> ====Precognition/Postcognition==== The Simurgh perceives the world with her precognition/postcognition,<ref name="28.x e9" /> which she also uses to employ long-term schemes that culminate in tragic or destructive outcomes for her deeply-affected victims.<ref name="Cast2">The Simurgh is shorter than her brothers, and sports a large number of asymmetrical wings. She possesses telekinesis, clairvoyance, precognition and a perpetual psychic scream. Seen as the most cunning and intelligent of the three, the Simurgh uses her precognition to employ long term schemes, each with Rube-Goldberg sequences of events, culminating in grave disasters and tragedies. - [https://parahumans.wordpress.com/cast-spoiler-free/cast/ Cast (in depth)]</ref> While scanning her surroundings and the targets within via her active scream, for every hundredth of a second,<ref name="II18.z eTesting" /> she gathers enough data to be perfectly aware of their immediate future (assuming they are not [[The Simurgh#Blind Spots|blind spots]]).<ref name="reddit eSummary1" /> The longer she scans targets with her psychic echolocation, the further her power reaches into their past and future<ref name="reddit eSummary1" /> (i.e., will keep going until birth/death assuming no blind spots<ref name="28.x e4" />) which she then uses to refine her pretercognition.<ref name="28.x e2" /><ref name="II20.3 eRefine" /> Indeed, the Simurgh is constantly decoding the data gathered from targets to search for valid levers of manipulation.<ref name="28.x e2" /><ref name="28.x e5" /> Thus, the longer visible targets and threats are exposed to her active scream, the better her pretercognition is at assessing them in a fight:<ref name="II20.1 eLegendSpeech" /> they become less effective against her in a fight over time.<ref name="II20.3 eRefine" /> She can focus on a single target to decode them faster. In most cases, this focus is necessary when she needs to quickly form a distraction that involves that target or attack them hard enough to create a window of opportunity. However, she cannot effectively perceive everything else while she is focusing.<ref name="28.x e2" /> The Simurgh also decodes data to find more and better prompts to cause victims past their code red threshold to snap.<ref name="II20.4 e2" /> She can then use two vectors of attack in tandem<ref name="II20.a eTrust" /> to effectively turn them into Rube Goldberg devices: 1) a long-term [[The Simurgh#Psychic Pressure and Influence|psychic influence]], and 2) predictions of their behavior and activity (in the order of months and years).<ref name="reddit eSummary1" /> These guided missiles typically produce strings of horrific future events in the vicinity of her attacks, long after she has retreated.<ref name="reddit eSummary1" /> Note that more time allows her to create more complex chains of cause and effect.<ref name="Reddit eVersusJL" /> ====Information Gathering Time==== To inform her precognition/postcognition and achieve optimal combat effectiveness in a fight, the Simurgh explicitly needs time to manually gather information via her psychic echolocation and work out the ins and outs of cause and effect.<ref name="II18.z eTesting" /><ref name="II20.7 ePsychicImmune" /> This flaw is in marked contrast to the powers of [[Contessa]] and [[Dinah]] who immediately gather needed information.<ref>''Call the Number Man'', ''keeping myself alive with an escape route afterwards'', she didn’t even form the phrase as a complete thought. It was an idea, formed in a fraction of a second.<br><br>The path appeared before her. - [[Interlude 29]]</ref><ref>Coil paused to let that sink in, then looked up at us, “She calculates possibilities, we think she does it by seeing all the potential outcomes of an event in a fraction of a second. Her power categorizes these outcomes and helps her to figure out the chance that a given event will come to pass. It isn’t easy for her, and I try not to tax her abilities, but you can surely see why this is so valuable.” - [[Buzz 7.11]]</ref> Before the start of a fight, she has a tendency to reach a position and then remain still while waiting for her opponents to come to her.<ref>The Simurgh was there in the distance, taking roost in the middle of a clearing, ringed by a crown-like circle of ruined and toppled buildings. It had been a park, once, but there was no grass, no water, there were no trees.<br>[...]<br>Rewording: She had a tendency to position herself like this. Waiting for people to come to her, while she remained still. - [[Last 20.1]]</ref> Once battle ensues, she starts emitting her active scream to initiate her warm-up information gathering phase.<ref>I could hear it now. The scream.<br><br>In red-edged letters, a countdown began rolling down in the corner of my vision. Exposure.<br>[...]<br>Two threats to overcome, and I had a ''maybe'' idea for the second.<br><br>The first had just ruined any hope we had at reclaiming Gimel, and she was in her ''warm-up'' phase. - [[Last 20.1]]</ref> At this point in time, she is unable to dodge everything thrown at her: she is less combat-effective because she has not yet gathered enough recent valid data via her active scream.<ref name="II20.1 eLegendSpeech" /> Thus, the Simurgh has a tendency to fight defensively during the early parts of a fight.<ref>The Simurgh played a defensive game.<br><br>This too, was a… I changed my mind from saying habit. It was a tendency. Better to think of her like a natural disaster. The water receded before tsunami. The calm in the midst of a hurricane indicated you were in the midst of it, and that more was to come. - [[Last 20.1]]</ref> After years of experience fighting her,<ref name="II20.1 eYearsExperience" /> humanity learned that doing as much damage as possible at this stage, while also emphasizing chaos and disturbance, was crucial for delaying the arrival of her final phase.<ref name="II20.1 eLegendSpeech" /><ref>The early part of the fight was supposed to be the crucial part, where we did as much damage as possible. I could liken it to how Contessa got fatigued and needed to devote more resources to staying on task, but again, always, this Endbringer that wasn’t brutish and noisy, not feral and animal-like, but graceful. There were times she moved like a dance with wings would move. Not so much spinning and leaping, but moving in measured ways, with a full awareness of her body and an audience in mind.<br><br>The early phase of the fight was passing. In my vision, people and the powers they were using were being marked out in a dim yellow. We weren’t doing a lot of damage.<br><br>''Yeah, panicking a little.'' - [[Last 20.1]]</ref><ref name="II20.1 eBakunawaCancel" /> ====Blind Spots==== The Simurgh cannot directly perceive the [[Entities]]<ref>“No, listen. The Simurgh? This guy said she has a weakness. Two ways where she ''can’t'' see the future. Two ways to break free of her cause and effect.”<br><br>Noelle didn’t say anything.<br><br>“The first way, you’ve got to be basically immune to powers. ''Scion'' is. He’s immune to precognition, throws everything out the window when he shows up. I saw it when he fought the Simurgh. She couldn’t automatically dodge his stuff, because she either couldn’t read his mind or she couldn’t see the attacks before they happened. So he hit her, a bunch of times. I saw it.” - [[Migration 17.8]]</ref> and [[shardspace]].<ref name="II18.z eQuick" /> For example, she describes [[Scion]] as having no apparent past or future.<ref name="28.x e10" /> [[Eidolon]] is also a blind spot;<ref name="18.z eReserve">“Against the Endbringers, there are really only two individuals who can stop them, drive them away. Scion is one. I’m another. Each of us is worth a hundred other capes, if not more. I’m not boasting when I say this. But my powers are getting weaker every day, little by little. Whatever vast, improbably deep well parahumans tap into to use abilities, I suspect mine is running dry.”<br>[...]<br>“When I fight, Mrs. Yamada, I feel as though my lost power is somehow within reach. Reserves I have not yet touched, maybe. Or a fresh well. It is something, but it is ''there''. The problem is that I rarely get to truly ''fight''. Do you understand?” - [[Interlude 18.z]]</ref><ref>The Doctor spoke, “I should have listened to her sooner, but there are too many blind spots around this situation. The Endbringers, the End of the World, the formulas. Things she can’t see. I held on, told myself I wouldn’t cut you off until we had another Simurgh attack, to ensure you could minimize the damage, that you’d be able to recuperate and adjust for at least a few months before she showed up again.” - [[Interlude 27.x]]</ref><ref name="28.4 e3" /> by design, he is capable of stopping the Simurgh in combat.<ref name="reddit eProduceNew" /><ref>'''Running an Endbringer fight'''<br><br>'''Wildbow:''' As Wrandm suggests, I'd treat this as a mass combat - except against one foe. The objective as GM isn't to drop a huge unkillable monster on the board and expect them to kill it, but to have a list of objectives and scenarios.<br>[...]<br>Hit them with a briefing, and outline the rules for what's going on. Win conditions: get through to the end. There's no guarantee the major players (like Scion) are going to show up, but after X segments there's a d20 die roll: on a 20+ Scion shows. On a 18-19 Eidolon shows.<br><br>Rule for Eidolon - Survive through 3 objectives from the time he arrives to win. If an objective is completely failed, doesn't count for progression. Continue to roll for Scion.<br><br>Rule for Scion - survive for two more 'rounds', no more objectives except for surviving. - Wildbow on Reddit</ref><!-- https://redd.it/arsedt --> [[Shard]]-derived sensory powers cannot perceive [[Mantellum]] (i.e., he blinds shards);<ref>Mantellum '''Case 53. Blocks out sensory aspects of powers progressively more with proximity.''' Irregulars - Parahuman List, bolded edit by Wildbow</ref><!-- https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/edit --><ref>'''ReekRhymesWithWeak: ''' Edit: Can we also have clarification on whether Mantellum could beat Cherish or not?<br><br>'''Wildbow: ''' Mantellum operates in a different way than Hatchet Face, blocking all power use into or out of his radius. It becomes a contest of strength. Make your decision accordingly. - Conversation with Wildbow on Reddit</ref><!-- https://www.reddit.com/r/Parahumans/comments/32y8lk/comment/cqfwj5i/ --><ref name="Reddit eBlindShards">'''Torrieltar:''' How do you nullify a power in Wormverse? Would any old power nullifier from another universe work, or does it need to be done in a specific way? Similarly, what would it take to duplicate a Wormverse power?<br><br>'''Wildbow:''' Depends, really. Mantellum was a power nullifier who basically blinded shards. He arguably wouldn't have any effect on a sensory power that wasn't a Worm power. - [https://www.reddit.com/r/whowouldwin/comments/5jmo6d/_/dbnr64k Conversation] with Wildbow on Reddit</ref> he and anyone in his radius are presumably a blind spot as even [[Contessa]] cannot perceive him with her [[All-or-Nothing]] power.<ref>Fog approached. A wall of it, moving down the corridor. She could see normally, but the effect on her powers was absolute. It was impossible to make out any steps that moved within the fog.<br>[...]<br>She ducked. “-have a perception blocker, beware.”<br>[...]<br>“Cornered. They’ve got a thinker, I think, they planned this ahead of time, knowing I wouldn’t pick up on their presence.”<br>[...]<br>This ‘Mantellum’ had been close enough that he should have been able to block her power. He hadn’t.<br><br>Because he’d been on the other side of the portal. The power didn’t cross dimensional boundaries.<br><br>She’d been lucky. - [[Interlude 29]]</ref><ref name="Reddit eProcessingPower">'''Torrieltar:''' How fast can Path to Victory react to unforeseen changes?<br><br>'''Wildbow:''' All changes are foreseen, as a rule. Can't cite anything, but there's a line that sorta appears in the story, where you run into the perfects (perfect defense, perfect offense) and stuff gets fucky - and the rule of thumb is that 'unless your ability beats -everything-, it doesn't beat this'. For processing power Contessa's ability would be on this level (as with Flechette's Sting, Clockblocker's inviolability, Siberian's invulnerability). - [https://www.reddit.com/r/whowouldwin/comments/5jmo6d/_/dbnr64k Conversation] with Wildbow on Reddit</ref> She cannot see a [[trigger event]] directly;<ref>“We’ve heard of incidents where one person became a very large-scale effect. The kind that would cover this whole colony, and then some,” I said. “I think the catch is that most precogs and danger sensers can’t see triggers coming, even broken ones.” - [[Gleaming 9.12]]</ref> it took her several hours before she noticed [[Dauntless]] had a [[broken trigger]].<ref>Better not to move. To wait.<br><br>It took nearly eight hours. But Dauntless’s son came. The boy drove in a truck, and he reached the perimeter that capes and other forces had gathered as a just-in-case measure.<br>[...]<br>After a couple of hours, they decided to leave.<br>[...]<br>It remained where it was, waiting. It waited and watched even as the forces arrayed around it readied for an assault, panicked, then retreated.<br>[...]<br>The reason for the panic and the imminent assault hadn’t been ''him'', but another guest. She settled on one arm, comparatively tiny, a weight on one arm and on one shoulder. Feathered wings draped his arm. - [[Heavens 12.none]]</ref><ref name="II13.2 e1" /> The Simurgh's precognition/postcognition is not [[All-or-Nothing]];<ref name="24.4 c1" /> other [[precognitive]]s can interfere with her power.<ref>Krouse was getting more excited, had to press his hand flat against the floor to stop it from shaking. “And the other way? There’s thinker powers that mess with her ability to influence events. If another precog gets a hand in events, the Simurgh automatically shuts them down and vice-versa. The way this guy said it, the precogs get overloaded with the second-guessing the other precog, on top of having to figure out all the quantum possibilities and split paths. And this guy? He has a power that messes with precogs some, and the ''precog working for him'' has a power that will help circumvent the Simurgh’s power. Get it? So long as we work for him, we’re free of it. No more cause and effect. No more feeling like we’re doomed no matter what choice we make. We go from that kind of safety to ''home''. ''To our world''.“ - [[Migration 17.8]]</ref><ref name="28.x eUncertainty">She can see the events as they would unfold, and carries out her activities in plain sight. Another subject, having left earlier, is going to finish her routine. Most likely sequence of events, accounting for future-viewers obscuring possibilities, is that she finishes her journey in the ensuing ten minutes. Unclear whether she finishes her note or writes something lengthier. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref><ref name="E.5 eTeacherPrecogs" /><ref name="II19.z eLobbyDecipher">In the lobby of the headquarters, before Dinah Alcott’s use of her power made deciphering the following events difficult, before the heroes started strategizing about this battle, he would watch Dragon offer a helping hand to a heroine he had bumped into. It would cross his mind that if circumstances were different, he would be attracted to someone like the heroine, followed by the thought that he could think that way because his -or Lab Rat’s- sister was as different from the heroine as was possible, while still being a girl.<br><br>He would wonder momentarily at his place in the world, then dismiss the thought, pushing it away by filling his head with resentment. - [https://www.parahumans.net/2020/02/23/infrared-19-z/ Excerpt] from [[Infrared 19.z]]</ref> She is unable to directly perceive [[Contessa]],<ref name="II18.z eSilence" /><ref name="II18.z eSmile" /> [[Dinah]],<ref name="II19.z e16" /><ref name="II20.6 eDinahBlindSpot" /><ref name="II20.7 ePsychicImmune" /> and other precognitives (e.g., applicable [[Teacher]] thralls,<ref name="E.5 eTeacherPrecogs" /> [[Shamrock]]<ref>“Why ''are'' you here? You’re insane, coming to a place like this. You know what the Simurgh does.”<br><br>“We do,” Faultline said. “But we have a friend, she’s got a bit of precognitive talent. Enough that it should clear us of any schemes the Simurgh is pulling.”<br><br>Eyes went wide.<br>[...]<br>“A thinker power. Precognition? No, that wouldn’t work with your power. Fuck!” - [[Interlude 18.f]]</ref><ref>Her power looks like luck manipulation but is actually microtelekinesis and precognition/butterfly effects at work. - Wildbow on Reddit</ref><!-- https://redd.it/2fbpza --><ref>'''Shamrock''' – A case-53 (typically monstrous parahumans, amnesiac, with a specific tattoo) with no monstrous features. Combines microtelekinesis and an unconscious precognition into an effective ‘luck’ manipulation, altering outcomes on a subtle level. - [https://parahumans.wordpress.com/cast-spoiler-free/ Cast (spoiler free)]</ref>). When a precognitive uses their power and interacts with individuals, these other individuals become temporary blind spots.<ref name="28.x e4">One target comes into full focus, and their existence is now visible, from the moment of their birth until the time they disappear from sight. Often, this is the point of their death. Other times, they disappear into darkness, obscured by another power. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref><ref name="28.x e11">She requires access to particular information. This can be arranged by positioning targets carefully.<br><br>She requires resources. This requires patience. She will have access to them soon enough, provided things aren’t cast into darkness by the obstacle. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref><ref name="II20.6 eDinahBlindSpot" /> Thus, a precognitive's range of influence can make deciphering the following events difficult<ref name="II19.z eLobbyDecipher" /> and obscure possibilities from her sight.<ref name="28.x eUncertainty" /> Note that [[Scion]]<ref>“Scion sees the path to victory?”<br><br>“Or something close.”<br><br>“You’re sure?”<br><br>“The evidence, his attitude, as far as he has any attitude at all… yeah. None of the limitations like Contessa has, I don’t think. No blind spots. Just… yeah.” - [[Cockroaches 28.6]]</ref> and [[Eidolon]]<ref>“Right. He’s using supercharged gravity to try to pin her down and simultaneously take out any of the clones she spits out. He’s staying out of reach with flight, and he said something before about a danger sense. Precognition, I guess?” - [[Queen 18.7]]</ref><ref>His powers were adapting. He’d been holding on to them, but the anger and circumstances were apparently enough to force a shift. A perception ability, an offensive ability that would let him move objects violently along strict paths that were dancing across his field of vision, and a future-sight ability that was making the world change colors, identifying points of high future stress and danger with colored blotches.<br>[...]<br>The telekinetic smash would let him move her aside. Contessa… he couldn’t beat Contessa. The precognitive power he’d gained wasn’t one he’d used before, but he knew. - [[Interlude 27.x]]</ref> can also use precognition if needed. Given enough time, she can work around blind spots to some extent. To handle a temporary blind spot, the Simurgh can use prior information to guess their likely course.<ref name="28.x e5">''Often'', this is not a true obstacle, if she has had time to ''look''. There are the fulcrum points. Crises, themes, decisions, fears and aspirations are clearly visible. The individual is understood well enough that their actions can be guessed after they disappear from view.<br><br>A stone is thrown into darkness. It can be safely assumed that it will continue traveling until it hits something. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref> For non-temporary blind spots, although she cannot directly perceive them, she can potentially observe the aftermath of their actions after they occur in real time by looking at the reactions of visible individuals; she can then guess the blind spot's location using this context.<ref name="28.x e10" /><ref name="II19.z e16" /> Thus, she appears to favor the shotgun approach when confronting blind spots.<ref>Then she fired the guns. Hers and Kid Win’s.<br><br>''The shotgun approach''. Cover as wide an area as possible, cover as many ''bases'' as possible, in the hopes that ''something'' hits. - [[Venom 29.2]]</ref> According to [[Tattletale]], the Simurgh knows she will be blind sometimes; in a fight, the [[Endbringer]] collects and stacks pieces to ideally reach a point where she has so many factors on her side that she can make blind moves and still win.<ref>“It’s not that easy. She knows she’ll be blind, here and there. She collects and stacks the pieces. At a certain point, she’s got so many factors on her side she can make blind moves and still win. That’s where she’s at now. There’s no king for us to take, no weak point to capitalize on, no silver bullet or special trick,” Tattletale said. - [[Last 20.6]]</ref> The Simurgh can be overconfident against sufficiently powerful [[precognitive]]s, such as the [[Contessa|first]]<ref name="Reddit eProcessingPower" /><ref name="II18.z strength" /><ref name="II18.z eTesting" /><ref name="24.4 c1" /> and [[Dinah|third]] most powerful ones in-universe.<ref name="14.1 c1">Not so much that precogs are rare, but that they’re limited. The future is awfully big.<br><br>Look at Dinah – her ability crippled her early on, and if Coil hadn’t kidnapped her, she might have abandoned it, avoided using it, because it was that hard. As it stands, she has to search the myriad futures to prune away realities until she finds the answers to very specific questions. AND she’s the third most powerful precog in the setting. - Comment by Wildbow on [[Prey 14.1]]</ref><!-- https://parahumans.wordpress.com/2012/09/04/prey-14-1/#comment-4025 --> During their precog duel, Fortuna and Contessa agreed to work in concert to quickly execute a path without investigating it too much, which forced the Simurgh to leave.<ref name="II18.z eQuick" /> Despite being unable to see the remainder of [[the Wardens]]' meeting because of Dinah, she erroneously believed there was no reality where the eventual end result was not entirely in her favor.<ref name="II19.z e16" /> After the disabling of [[the Mathers Giant]] confirmed Dinah as a genuine blind spot,<ref name="II20.6 eDinahBlindSpot" /> [[Victoria Dallon]] asked her one last question before extending Dinah's range of influence to every cape present in the immediate area using her aura.<ref name="II20.6 eLastQuestion">“''What question!''?”<br><br>“Kick her ass, or kick her ass ''more''?” I asked, quiet.<br><br>There was a pause.<br><br>“Just kicking her ass will suffice.”<br><br>I used my aura, putting every iota of violent, righteous, angry sentiment I was feeling and transmitting it to every cape present. Dinah directed, it gave us what we needed to make a final set of moves without ''her'' seeing them coming. - [[Last 20.6]]</ref> The appearance of so many temporary blind spots flowing from Dinah temporarily stunned the Simurgh.<ref name="II20.7 eStatue" /> It also opened a window of opportunity afterward: the discombobulated [[Endbringer]] could only leverage prior information about the surrounding facility<ref name="II20.7 ePsychicImmune" /> and had to restart her warm-up information gathering phase once this temporary blind spot effect disappeared.<ref name="II20.7 eScreamRamp">The screaming was finding its way back into my head. Small, slow, steady, but it was creeping in, building up, and it was doing it faster than it had initially done.<br><br>''Our window is closing''. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref><ref name="II20.7 eMoreEffective">“Come on,” I murmured. The screaming was getting worse. I saw the Simurgh block Crystalclear’s thrown crystal with a bit of debris. She wasn’t even facing him, though I wasn’t sure how much that mattered. Had he been here when I’d used my power? Or was she getting to the point where she was one step ahead again? - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref><ref>The Simurgh was blocking three out of four of our moves now. We had enough big guns that she was still taking a beating, but it didn’t feel like enough. I could believe she was one or two steps ahead of us, but it didn’t feel like we were fighting a sea of toppling dominoes, wondering where they went or what the end result would look like.<br><br>Not yet. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> ====Psychic Pressure and Influence==== The psionic signal of her active scream exerts a psychic pressure<ref name="reddit eSummary1" /><ref name="17.3 ePressure" /> that the minds of living beings (e.g., animals and people<ref name="17.3 eBird">No. the back door of the house opened into an enclosed back patio with a dining room table and heavy green curtains blocking each of the windows. On top of the table was a cage with a small bird inside. A cockatoo or something. The bird was standing on the floor of its home, slowly, steadily and monotonously banging its head against the raised metal lip of the cage. Blood and bloody bird footprints joined the bird shit that spattered the newspaper that lined the cage.<br><br>''She affects animals too. Is this what’s in store for us''? It was unnerving to watch, to imagine that it could easily be ''him'' doing the same thing, sometime in the near future. That steady, mindless kind of self harm. Suicide by compulsive repetition, beating his head to a pulp against the nearest solid surface… if he was lucky. He was a human with opposable thumbs, and there were a hell of a lot of ugly things he could do to himself if that fucking bird woman decided to push him that far. Just as bad, there were ugly things that he could do to ''others''. - [https://parahumans.wordpress.com/2013/01/10 Excerpt] from [[Migration 17.3]]</ref>) interpret as an impossibly high and drawn out scream.<ref name="17.1 eInitialScream">“That music,” Marissa complained. “Driving me crazy.”<br><br>“Music?”<br><br>“Like an opera singer singing a high note and never stopping for breath. Only it changes a little if I pay attention to it.”<br><br>''The scream''.<br><br>“You hear it too?” Krouse asked. He pressed his hands to his ears to warm them.<br><br>“I thought it was a siren,” Oliver said.<br><br>“It’s not,” Krouse replied. “It’s in our heads. Try covering your ears.”<br><br>One by one, they did.<br><br>“What the hell?” Luke asked. - [https://parahumans.wordpress.com/2013/01/08 Excerpt] from [[Migration 17.1]]</ref> This scream changes in pitch and tone just often enough to never settle into a pattern.<ref>The scream filled my head, impossibly high and drawn out, cold and changing just often enough that I couldn’t anticipate it or get used to it.<br><br>My teeth were clenched so hard that the sides of my face hurt. - [[Last 20.1]]</ref><ref>Before anyone could come looking for him, he grabbed a flower vase and started rinsing it out in the sink. He tried not to think too much on the subject of what he’d seen, but was unable to break his train of thought any more than he could free himself of the steady, endless screaming in his head. There were enough notes to it now that it almost did sound like singing. Something a few notches above soprano in pitch, holding long notes that stretched on just enough for him to get used to them. Then they changed, jarring his thoughts, never settling into a pattern. It was as if it were ''designed'' to rattle him. - [https://parahumans.wordpress.com/2013/01/10 Excerpt] from [[Migration 17.3]]</ref> Note that this psychic pressure is psionic in nature as her telekinesis is [[The Simurgh#Manton Limit|Manton-limited]].<ref name="II20.5 eNoFlung" /> With enough knowledge of a subject, she can evoke memories subconsciously through her posture and actions. By placing a target in a stressful environment, this can be used to cause hallucinations.<ref name="28.x e6">Frame a situation to put a target under optimal fear and stress. Hormone secretions increase. Manipulate situation to a position where they will connect familiar visual, olfactory and auditory cues to their immediate environment. Place, smell, degree of stress, sights and sounds match fulcrum point. Hormone secretions increase further.<br><br>The result is hallucinations, momentary or sustained. Hearing sounds, seeing things, smelling something, where none truly exist. Fight or flight response feeds need for escapism. A hallucination serves as the first step into a daydream.<br><br>The stone is thrown.<br><br>She does this with people and the various secretions within their bodies, with machines and data, with the elements and simple cause and effect. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref> She can influence machines as well as people.<ref name="28.x e6" /><ref name="22.6">Miss Militia shook her head. “There’ll be doubts, it’s not enough. Behemoth can generate electromagnetic waves that wipe out electronics. Even many ''reinforced'' electronics, if he’s close enough. The Simurgh can scramble coding. We don’t just have to convince the public. We need to convince the ''heroes'', and they know these things.” - [https://parahumans.wordpress.com/2013/05/16/cell-22-6/ Excerpt] from [[Cell 22.6]]</ref> As the strength of her signal depends on proximity, the intensity of her psychic pressure and the amount of exposure received depend on one's distance from the Simurgh.<ref>“How are we for exposure?”<br><br>“''You two are good for another seventeen minutes at the exposure you’re facing. Twenty if we push it. I can have a flight unit to you shortly.''” - [[Migration 17.4]]</ref> Although signal strength is the most important factor in determining scream volume,<ref name="17.4 e1" /> the more sustained exposure one receives, the worse and louder this imagined sound becomes.<ref>The screaming was getting worse. Warbling, with highs and lows. It snagged on my attention, making it harder to maintain a train of thought. - [https://parahumans.wordpress.com/2013/09/07/cockroaches-28-4/ Excerpt] from [[Cockroaches 28.4]]</ref><ref name="II20.7 eScreamRamp" /><ref name="II20.7 eMoreEffective" /> After years of experience against the Simurgh,<ref name="II20.1 eYearsExperience">“The Simurgh! Pay attention, even if you won’t be fighting her. You can’t know what will happen!” Legend announced, and he was confident, assured. If the head injury had impaired his faculties any, it didn’t show. “Our analysis of the Simurgh comes from years of experience! I can tell you, don’t let your guard down. She will surprise us. She ''will'' throw curveballs at us. In all the times we’ve engaged with her, she has had new tricks. Stay the course! - [[Last 20.1]]</ref> humanity came up with a system to evaluate the danger of sustained exposure via two thresholds: code yellow and code red.<ref name="II20.1 eLegendSpeech" /> When a victim passes their code yellow threshold, they become an increasing danger to others.<ref name="II20.1 eLegendSpeech" /> The stressful environment set up by the Simurgh, combined with a psychic pressure that feels worse with sustained exposure, can affect decision-making and lead to accidental mistakes.<ref>''They warn you that you’ll do things that seem callous or inhuman. That she’ll make you do those things as one of her one hundred ways of getting to you…'' - [[Last 20.6]]</ref><ref>''The preparation material said we’d fail, we’d be whittled down, and it would perpetually feel like we could do more, if only we were at our best, while she guaranteed that we wouldn’t be at our best…'' - [[Last 20.6]]</ref><ref name="II20.6 ePushLimit" /> For example, when [[Victoria Dallon]] thought about finding out whether she killed her [[Amy|sister]] or not,<ref>Long seconds passed. The screaming in my head was thin, faint.<br><br>''Sister''.<br><br>My sister was at the bottom of the hole. Maybe. All I had to do was look.<br><br>Would I be more at peace if I could verify her as dead or if I could verify I wasn’t a killer?<br><br>It made it so tempting. But it also meant risking having to set eyes on her, which meant facing dark thoughts, which meant- - [[Last 20.6]]</ref> when something grabbed her, she accidentally hurt [[Sveta]]'s arm because she initially thought it was her sister.<ref>Something grabbed me, and my first thought was ''Panacea''. I grabbed it back, hard, with forcefield.<br><br>The moment I realized it was Sveta, I let go, guilt washing over me.<br><br>I followed the hand. - [[Last 20.6]]</ref><ref name="II20.6 ePushLimit">Saw Sveta’s hurt, as she held one arm to a bicep, where tendrils were especially active.<br><br>“Sorry,” I told her.<br><br>“It’s fine,” she said, in a tone that suggested it wasn’t, with a faint look of betrayal on her face.<br><br>''The procedures for these missions suggest we’re supposed to avoid holding grudges, avoid blame, for ourselves and for others. Mistakes happen when you’re pushed to your limit by a psychic scream.''<br><br>But that felt like shallow justification. - [[Last 20.6]]</ref> Authorities such as [[Legend]] recommend individuals retreat when they are between the code yellow and code red thresholds, or even earlier to play it safe.<ref name="II20.1 eLegendSpeech" /> Indeed, one strategy used against her is to rotate people in and out of her active scream range so that they can reset their exposure and take some time to restabilize.<ref name="II20.1 eLegendSpeech" /><ref name="17.2 eWaves" /> When a victim passes their code red threshold and breaks down, they effectively become a guided missile<ref>She really hoped nothing had happened. The command center was vulnerable to threats like Skadi, and the latest reports were that the Titan Fortuna was getting more focused, after a spell of stillness. If she was anything like the Simurgh, then anyone or anything could become a guided missile, capable of striking right at the heart at the command center. - [[Interlude 19.e II]]</ref> that she can use against her opponents.<ref name="II20.1 eLegendSpeech" /> The Simurgh can now place a subtle<ref name="II20.5 e1" /><ref name="SB massEvacuate" /> and long-term psychic influence that alters their behavior, implants messages, or creates compulsions.<ref name="reddit eSummary1" /> Note that she explicitly needs time for the victim to pass their code red threshold before she can get her hooks in;<ref name="II20.5 e1">The one thing that made it possible to even think about defeating the Simurgh was that it took her time to get her hooks in. She was subtle. - [[Last 20.5]]</ref> this process does not get any faster when she goes all out.<ref name="II20.4 e2" /> <!-- use this along with the respect threads Post-Simurgh fight, you could draw a card from a list for each player. Make 2/3rds of them blank, but include some feature cards. Make sure at least one player gets something. *The Fool - Following the Simurgh event, little details don't add up for one player. He has a family member that didn't exist before, his apartment is in a different location, and people he expects to recognize don't recognize him. His memories were rewritten (or, perhaps, everyone else's were), and it culminates in him learning something horrible about himself, or the horrible invented detail. *The Magus - A player finds that numbers keep recurring around him. The numbers are later paired with letters. (ie. they're to go into a storage locker, locker number is X-29) Random noise tends to supply more of the same - television static, radio crackles, rain on the windowsill. If he goes to others for help, they see different numbers and letters. Over time, it becomes a complete word. Cute-29. Cute-29. Then, all at once, it's Execute-29. If he kills someone, it becomes Execute-28. Just when he thinks it's over, the riddle is solved, for better or worse, countdowns start appearing, alien clocks that are clearly ticking down. *The High Priestess - The player has dreams of an alien landscape, with one element or theme predominant. He can't understand the means of communication, but it's clear that there are others nearby, and they're communicating with one another. Perhaps shadowy, insectile figures in crystalline caverns communicating with pheromones. Events soon contrive to put him in touch with the aforementioned predominant theme. They rob/stop a robbery of a jewelry store, and come across legit diamonds, which they're asked to transport to evidence or carry to a supplier. While in possession of the diamonds, the character notices they're significantly stronger powerwise. When the diamonds are gone, they're weaker. Fast forward a month, and they're pushing glass shards under their skin for their power fix. *The Empress - Over time, increased power and a Bitch-esque disconnection of one's social prowess/understanding. Faces become unrecognizable, and the simplest social situations become a riddle. Isolation in a crowd, the individual is driven mad. *The Emperor - Sleep becomes fitful, then utterly useless - no amount of time spent with their head on a pillow helps provide rest, even if hours are spent with eyes closed, dreaming. Just when all seems lost and they're practically hallucinating, they get an opportunity to find that violence provides rest and recovery. The more violent and brutal they are, the more refreshed they feel. Up until one fight ends, and they're suddenly very, very tired, practically hallucinating again, and the person they were brutalizing wasn't who they thought it was. - [https://redd.it/2lm0vk Comment by wildbow on Reddit]</ref> https://forums.spacebattles.com/posts/17984008/--> The amount of sustained exposure an individual can withstand before passing their code yellow or code red thresholds is dependent on their mental stability.<ref name="II20.4 e2">The lights came back on, bright, with a fluorescent whine that became a scream, one sound in a chorus. Human screams came from upstairs, and my eyes strained to adjust and see what might be causing the screaming. Was it someone on our side? Someone hurt? Someone who’d snapped and become hostile?<br><br>The Simurgh wasn’t necessarily flipping people to ‘red’ with a new, unprecedented speed. This was part of any fight against the Endbringer. In a given population, there were bound to be people who were on the edge, vulnerable, needing only the right prompt. As she kept screaming, she kept gathering data, and she used that data to find better prompts for more people who were on a ledge, on the cusp of losing their minds.<br><br>The very second my vision was clear and focused enough to see the details in the bright white hallway, half the lights went out again.<br><br>The danger we were facing, the hazards of this particular battlefield, were those people who had been on the cusp of breaking down and who were now putty in the Simurgh’s hands. - [https://www.parahumans.net/2020/03/07/last-20-4/ Excerpt] from [[Last 20.4]]</ref><ref name="23.x c1" /> Several people in any population are already on the verge of a mental breakdown and only need the right prompt from the Simurgh to snap.<ref name="II20.4 e2" /> Emotionally imbalanced individuals (e.g., [[Noelle]],<ref name="23.x c1">This was planned from some time ago. I knew that Cody was the most affected by the Simurgh (after Noelle), as, like Noelle, he was already unstable/in an emotional state before the whole business started out. I knew he was in the Yangban, and that this would be his moment to act. As for what his action was, that was what was decided late, on little sleep. - Comment by Wildbow on [[Interlude 23]]</ref><!-- https://parahumans.wordpress.com/2013/06/06/interlude-23/#comment-26791 --> [[Cody]],<ref name="23.x c1" /> [[Shadow Stalker]],<ref>'''Shadow Stalker''' - She wasn't kept around because she's useful against Endbringers. She isn't. Look at that scene again. She's forced to get too close and she gets creamed. She's super vulnerable to energy in her shadow state (nix Behemoth), can't really close in vs. a fast or mobile target (nix Leviathan for the most part, Simurgh), is emotionally imbalanced (nix Simurgh) and doesn't do any meaningful damage. - Wildbow on Spacebattles</ref><!-- https://forums.spacebattles.com/posts/14174319 --> [[Taylor]],<ref>I’d been unable to participate when the Simurgh had attacked flight BA178. When she’d attacked Manchester, I’d been barred from joining the fight by bureaucratic red tape. I had a bad history and I was still on probation. Too likely that I was mentally unstable.<br><br>When the Simurgh had hit ''Paris'', I’d gone to Mrs. Yamada, hoping for a therapist’s bill of clean mental health. Or, if not quite that, then at least a go-ahead.<br><br>She’d advised me to see it as a good thing, instead. That my participation would be another black mark on my record, another reason for people to be suspicious of me or second guess my decisions.<br><br>She’d also very elegantly avoided spelling out that she wasn’t willing to give me that clean bill of mental health. I’d noticed, but hadn’t pressed her on it. She would have been forced to say it straight, and I would have had to hear her say it. - [https://parahumans.wordpress.com/2013/09/07 Excerpt] from [[Cockroaches 28.4]]</ref> [[Bloodplay]]<ref>The forcefield grabbed the woman by the waist, still holding her arms. I lifted her. She shrank to tiny size, and I shifted my grip, still holding her. She grew again, and I didn’t lose my grip.<br><br>Her screaming became a kind of screaming-sobbing.<br><br>Who was she, and how had she been ''this'' close to the edge, that she was this badly off now? - [https://www.parahumans.net/2020/03/07/last-20-4/ Excerpt] from [[Last 20.4]]</ref>) require much less sustained exposure to pass their thresholds compared with more stable individuals. For example, [[Victoria Dallon]] after coming to terms with [[the Fragile One]]<ref name="II20.4 eSooth" /> is highly resistant because she has been dealing with her obvious weak spots for years.<ref>“Do we need to worry?” Clockblocker asked.<br><br>“Addendum to that thought,” I said. “Fuck her, and no, it’s not working like she wants it to. She’s poking at obvious weak spots I’ve been dealing with for years. I can take it.” - [[Last 20.3]]</ref><ref>“I-” I started. “I’m fucking annoyed with this. I’m spooked about what comes next, and if we can even beat her. But I don’t feel like she’s getting to me. It’s distracting and there’s probably a point to it. Put me down as a seven.” - [[Last 20.3]]</ref> Despite enduring the Simurgh's constant psychic pressure for an extended duration in close proxmity,<ref name="II12.none e1" /><ref name="II20.a eTrust" /> [[Dauntless]] successfully held onto his sanity and fought against her during her [[The Simurgh#The Simurgh's Final Flight|final flight]].<ref name="II20.a eSave" /> Emotion inducers can help thwart the Simurgh's efforts at breaking individuals and extend the thresholds for others. After [[Victoria Dallon]] gained the ability to choose what emotions her aura induced based on her own feelings and memories,<ref>“Brace yourselves, aura!” I raised my voice.<br><br>I pushed out with my aura. It was a shot in the dark, in more ways than the obvious one, that I couldn’t see the murder pixie I was trying to slow down, but because I was reaching for feelings I’d never used before. Fear and awe was a dichotomy I’d come to understand early on. I’d hit my parents with it in sparring, and I’d seen the varied reactions in reality.<br><br>I could choose what emotions I put out there, now, but it wasn’t as simple as choosing from a tidy little list. Just the opposite. I dug into memories and the rawest, deepest feelings I had. A moment of clarity midway through therapy at the hospital. Moments, my thoughts wandering at night, where I’d jolted awake with a realization. The feeling after I’d smeared my mother against a wall, and realized it was my fault. Each of those memories was like an exposed nerve, and the screaming in my head was salt on those nerves.<br><br>I’d wanted ‘wake up’ but the feelings I dug into as I broadcasted weren’t quite that.<br><br>It ''did'' give her pause, but she was a tiny figure in the dark, in an unfamiliar environment, so it was hard for us to take advantage of her being delayed. - [https://www.parahumans.net/2020/03/07/last-20-4/ Excerpt] from [[Last 20.4]]</ref><ref>I walked her further up the stairs, and then used my aura, keeping the range contained to a matter of feet, the effect the closest thing I could approximate to calm.<br><br>“Using my aura, keep your distance for a sec,” I said.<br><br>“Your powers changed, again,” Sveta said, behind me. “Your forcefield held your gun with you nowhere near it. You just did something else. Your aura…”<br><br>“Flavors of ‘rah rah’ and ‘fuck off’ in the fight earlier,” Rain interpreted. “Then just now it was a big slap in the face of ‘holy shit’.”<br><br>“Courage, righteousness, and just now it was a feeling of realization. I hoped it would wake her up.” - [https://www.parahumans.net/2020/03/07/last-20-4/ Excerpt] from [[Last 20.4]]</ref> she could hit individuals with courage and righteous indignation; these feelings helped them focus their ire on the Simurgh instead of ruminating on negative thoughts.<ref>Floating in the air, I curled up, knees to chest.<br><br>''Fuck that''. I straightened, tall, eyes wide.<br><br>I used my aura. The briefest of pulses. A ''push'', taking that ‘fuck you’ and broadcasting it for the extra emphasis.<br><br>She was there, crouching, her wings around her. The aura didn’t touch her. I couldn’t even be sure she registered it happened.<br><br>But for everyone else, it was a nudge, a slap in the face, a bit of ''fuck you'' to shake them from anything they might be thinking or feeling that was similar to what I was experiencing. - [[Last 20.3]]</ref><ref>The endless loop of trying to logic my way through emotional issues and emotion my way through logic, when neither would serve. Being caught by Ophion.<br><br>''She’s fucking with us''.<br><br>''Putting us in a lose-lose, demoralizing, psychologically assaulting us''.<br><br>Because it served her goal.<br><br>Because she needed to, I told myself. If we could push through this, it’d inconvenience her.<br><br>''Fuck you!'' I willed. I pushed again. Tried to feed courage and outrage out to the crowd on a level that would serve the people who needed it.<br><br>''I’m not who I was when Ophion got me''.<br><br>I’m changed. - [[Last 20.3]]</ref><ref>Others jumped in. Helping. When I saw people losing courage, I gave pulses of courage. When I saw them succumbing to the fear and head-fuckery, I gave them a taste of righteous ''‘fuck you’''. - [[Last 20.3]]</ref><ref name="II20.6 eLastQuestion" /> She can also hit individuals with feelings of calm and relief to help sooth emotionally imbalanced individuals.<ref name="II20.4 eSooth">There was someone in costume sitting on the stairs in the dark, hands over his ears, rocking a little. I landed next to him while I waited for others, checking him over, but he barely seemed to recognize I was there. The hallways- I checked both, and both were lit. There was one dead body in the hallway, either a ‘red’ by Defiant’s system or a victim of a red, but no apparent threats.<br><br>I used my aura, reaching out for calm and relief and pushing it out there.<br><br>In a way, I was glad that I ''could''. The process of connecting to the Fragile One and her origins, realizing she wasn’t the enemy and letting her connect to ''me''… it had opened doors both for the shaping of my forcefield and for my emotion control. It felt ''right'' that the emotion control was letting me help and soothe, now.<br><br>The cape stopped rocking and looked up at me. - [https://www.parahumans.net/2020/03/07/last-20-4/ Excerpt] from [[Last 20.4]]</ref> Blind spots (including temporary ones) are immune to her psychic pressure; they do not hear her active scream.<ref name="II18.z eSilence" /><ref name="II20.7 eStatue">There was no scream in my head. For the moment, for this final batch of attacks, she wasn’t fighting, she was barely trying to defend herself, and she was taking a lot of punishment. To see it, I could imagine the Simurgh had vacated the shell of her body, and this was a Simurgh-shaped statue we were so focused on taking down. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref><ref name="II20.7 ePsychicImmune" /> Some powers that protect the brain can also grant immunity to the Simurgh's psychic pressure.<ref name="Reddit eAlexandriaImmune">'''Protikon:''' The difference would be whether or not powers that somehow protect your brain make you immune or not.<br><br>'''Wildbow:''' Some do, some don't.<br><br>Alexandria's power offloads processing power to the passenger, because an unchanging brain as a part of an unchanging body is a recipe for brain death. It isn't 100% effective - her brain remains her Achilles heel, but she's at the very least immune to the Simurgh. - Conversation with Wildbow on Reddit, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/33939646 --> [[Alexandria]] is immune because she offloads her mental processes to her [[shard]].<ref><keyonte0> Why is Alexandria immune to Ziz, exactly?<br><br><Wildbow__> Her mental processes are offloaded to shard - Conversation with Wildbow on IRC, archived on Spacebattles</ref><!-- https://spacebattles.com/posts/19466282 --><ref name="Reddit eAlexandriaImmune" /> [[Cryptid]]'s bird forms<ref>“I’m an eight or a nine,” Cryptid said. He gave his sash a pat. “I have vials, including one for dealing with mind control. Doesn’t scare me.”<br><br>“The bird one. You could have used it already,” I noted.<br><br>“Maybe someone else will need it,” Cryptid said, narrowing his eyes at me. He looked away. “Works better if I have a mission in mind.”<br><br>“Nice to have in the back pocket,” I told him.<br><br>“It is,” he replied, before his ear twitched and he looked away. - [[Last 20.3]]</ref> are immune<ref>“Answer the questions, Chris,” Sveta said.<br><br>“I don’t trust the people out there. I ''do'' trust the Simurgh’s malice. That world she wants to create? Where everyone’s screaming? I can deal. I can keep my mind intact. A world with nobody to bother me, I can read books, comics, and catch up on old games for as long as I want.” - [[Last 20.8]]</ref><ref>The Fragile One held one of the syringes I’d had her knock to the floor in the first move. Sveta’s, the one that was supposed to give her a body, left deliberately behind.<br><br>Poised, ready to stab Chris, and to take away his new, Simurgh-immune body.<br><br>“You think I’m scared?” he asked. “Do you think I’m surprised?”<br><br>He reached out, grabbed the syringe, and pulled it toward himself. The needle punctured his body.<br>[...]<br>-But he pressed the plunger.<br><br>The shedding of his monstrous form was as fast as the adoption of it had been. Feathers began to fall away. Pressed against him, I could feel him shrinking.<br><br>“I’ll get the immunity I need before she gets to me,” he said. “I’m not worried.” - [[Last 20.8]]</ref> because they either detach mind from body, or detach vulnerable parts of the mind from other parts of the mind.<ref>These events would precipitate a thought, minutes after the conversation with Riley Grace Davis. Cryptid would remember his bird forms, chosen with a bird aesthetic because they each had a form of ''disconnection'', akin to a bird leaving the world behind by taking flight. These forms involved detaching mind from body, or vulnerable parts of the mind from other parts of the mind.<br><br>He would think he was not a part of society, he offered no helping hands and he needed none.<br><br>What if, then, the world went mad under the Simurgh’s rule? He could remain perpetually in a bird form, disconnected from the madness. The world would continue on indefinitely. He was fine being alone. - [https://www.parahumans.net/2020/02/23/infrared-19-z/ Excerpt] from [[Infrared 19.z]]</ref> [[Torso]] felt fantastic when fighting against the Simurgh<ref>“Anyone else?” Rain asked, hopeful.<br><br>Torso put out both hands, all fingers extended.<br><br>“Ten,” Hookline said, unnecessarily.<br><br>“Good for you!” Finale said.<br><br>“Even with the crotch shot?” Win asked.<br><br>Torso pulled his hands back. He swayed for a second, then put them out again, pinky finger and thumb on one black-gloved hand tucked in. Eight.<br><br>“His skull is too thick for her to get to him,” Gibbet said, giving Torso a knock on the head. Torso, in turn, gave her a thumbs up. - [[Last 20.3]]</ref><ref>“My team was just trying to ballpark how we’re doing,” I told him. “Rating from one to ten. Ten being fantastic. One being that we’re a danger to others. Where are you at, Gilpatrick?” - [[Last 20.3]]</ref> because of his [[All-or-Nothing]] invulnerability.<ref>'''helljack666:''' Torso is an Armor+Negate+Immortal Brute by Weaverdice Logic, right?<br><br>'''Wildbow:''' I wouldn't normally mix three together.<br>Shield rather than armor, since it's partial protection only protecting against hits to certain parts.<br>Shield x Negate. - Conversation with Wildbow on Reddit</ref><!-- https://www.reddit.com/r/Parahumans/comments/fd80aj/comment/fjg243r/ --> In theory, a sufficiently powerful telepath can detect the Simurgh's psychic echolocation and also remove her psychic influence from deeply-affected victims.<ref>The key here isn't the Flash, or Superman, or Batman. What helps the Justice League get the edge is the Martian Manhunter. There is no strict telepathy in the Wormverse, and the Manhunter gives the JL a way of responding. He can probably detect the scream, and he can probably undo the damage for critical individuals. - [https://redd.it/2sju2u Wildbow on Reddit]</ref> If deeply-affected victims perceive [[the Mathers Giant]], the giant can effectively incapacitate them and keep them pacified<ref>“Not a moment’s peace''!''” Cryptid growled. “It has to be the Simurgh. She’s throwing roadblocks my way. I can’t think for two seconds without something-”<br><br>“What happened?” I asked.<br><br>“My giant. She’s nonresponsive. I plugged stuff into her so I could track it. She’s gone dark.”<br><br>“She’s ''dead''?” I asked. “The very important Mathers Giant that was pacifying the capes the others were rounding up?”<br><br>“She’s ''dark''. Now I have to stop what I’m doing, I have to-” - [https://www.parahumans.net/2020/03/07/last-20-4/ Excerpt] from [[Last 20.4]]</ref><ref>I left the room, grabbing bandages to press to my neck, along with the coagulant cream, or whatever it was.<br><br>I flew, Mapwright’s power directing me to my destination.<br><br>To the space behind the stairs, where Teacher had kept his propaganda teams.<br><br>Where the Mathers Giant was, and all of the capes that had been taken out of action and kept that way by her power.<br><br>The Simurgh was there, silent, not screaming, wings and arms wrapped around the giant. - [https://www.parahumans.net/2020/03/07/last-20-4/ Excerpt] from [[Last 20.4]]</ref> by altering what their senses perceive.<ref>Chastity looked over at me. “-we’re taking them to the Mathers Giant. She’s incapacitating them and shutting off all incoming signals.” - [https://www.parahumans.net/2020/03/07/last-20-4/ Excerpt] from [[Last 20.4]]</ref> ====Borrowing Powers==== Although the Simurgh is normally unable to make tinker devices herself,<ref name="E.5 e2">She couldn’t make tinker devices herself. She had to copy the designs of tinkers near her. He’d found who she’d copied, a now deceased cape from Brockton Bay, and he’d found the designs.<br><br>There were discrepancies. - [[Teneral e.5]]</ref> her active scream can pull on nearby [[Tinker]] powers.<ref>Tattletale was caught up in a conversation with Knave of Clubs, and fell under the Simurgh’s shadow. The Simurgh, for her part, seemed to be busy building other tinker devices, drawing on the abilities of tinkers in the immediate area. - [[Venom 29.3]]</ref> As long as Tinkers stay within active scream range, her signal can allow her to borrow their schematics<ref name="29.1 e5" /> and techniques,<ref name="reddit eSummary2">She's a telekinetic capable of tossing buildings, she flies, and her scanning ability lets her borrow and copy techniques and mental powers from others - including the power of tinkers (essentially scanning Iron Man and gaining the ability to make what he can make, then telekinetically pulling together a macro-scale version of his devices from surrounding materials). - [https://redd.it/2sju2u Wildbow on Reddit]</ref> copy the design of specific devices present,<ref name="29.1 e5">“Way I understand it, she needs to have a tinker in her sphere of influence to borrow their schematics, or a specific device, if she wants to copy it. - [[Venom 29.1]]</ref> and collect knowledge to create related tinker tech via a [[Thinker]]/[[Trump]] sort of approach.<ref name="R2" /> The Simurgh can also choose to create a macro-scale version of their devices from surrounding materials.<ref name="reddit eSummary2" /> If relevant Tinkers are not nearby, she can only make cosmetic changes to her tinker devices.<ref>Either way, she didn’t have schematics or anything she’d need to modify the guns.”<br><br>“Or she ''can'' modify them, and it’s a card she’s been keeping up her sleeve for the last while. I mean, it was only three years ago or whatever that she really showed off her ability to copy a tinker’s work wholesale.”<br><br>Tattletale nodded. She frowned. “I don’t like being in the dark. But that’s the gist of it. She made cosmetic changes because she couldn’t make concrete ones.” - [[Venom 29.1]]</ref> {| class="mw-collapsible mw-collapsed wikitable" style="width:100%" |Tinker Devices ! scope="col" | |- | *'''Halo-Portal''' - Derived from [[Professor Haywire]].<ref>''A vault holding the equipment of now-deceased supervillain ‘Professor Haywire’ was accessed by the Simurgh. Shortly after, the source alleges, the Simurgh activated a large-scale replica of the devices, depositing large amounts of foreign bodies in the heart of the city.'' - [[Migration 17.6]]</ref> Destroyed by [[Scion]].<ref name="17.2 eHaloDestruction">A flash of golden light signaled Scion’s return to the scene of the fight. With one attack, he severed the halo in half, but the portal didn’t disappear. Instead, like watercolor paint, a different perspective began to bleed into the surrounding sky, too bright, too blue a sky, with pale, squat buildings almost glowing in the comparative absence of clouds. Larger chunks of buildings, massive rocks, and even chunks of earth with several trees rooted in them began to spill out and plunge to the ground.<br><br>Scion held back on shooting again, instead charging himself with power. When he released it, it manifested as a slow radiance, a sphere of light that expanded from him in slow motion. The tear in reality dissipated, and everything the light touched ''stopped''. Shifting clouds went still, objects that were flying through the air ceased moving and simply fell, and the ambient noises of destruction, fire and fighting was replaced by an all-too brief silence. Even the Simurgh’s song, Krouse realized, had momentarily stopped. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref> *'''Guns''' - Derived from [[Kid Win]].<ref>The Simurgh had crafted another gun. They floated around her like satellites, firing only in those intermittent moments when she’d formed and loaded the necessary ammunition.<br><br>“''Those are my guns'',” Kid Win reported over the comms. “''Bigger'', ''but mine''.“<br><br>I didn’t like that she was screaming. It set an ugly tone to this whole venture. - [https://parahumans.wordpress.com/2013/09/07/cockroaches-28-4/ Excerpt] from [[Cockroaches 28.4]]</ref> Destroyed by [[Scion]].<ref name="29.2 e8" /> *'''Gun/Cloning Device Combo''' - Derived from a [[Brockton Bay]] tinker<ref name="E.5 e2" /> and a biotinker <small>(Speculatively [[Bonesaw]])</small>.<ref>One or two years old? Accelerated aging? Where had the Simurgh been in contact with a tinker with that particular knowledge? Bonesaw? - [[Teneral e.5]]</ref> Destroyed by [[Lung]].<ref>Lung tore into the casing, much as he’d torn through the vault door.<br><br>There was a scratch as Lung’s claw touched glass.<br><br>He tore at the metal, peeling it away while preserving the glass.<br>[...]<br>The monster turned to leave, the polluted water still popping behind him. - [[Teneral e.5]]</ref> *'''Gladius''' - Derived from [[Defiant]].<ref>Defiant’s head turned, as if Tattletale had said something.<br><br>“Yeah,” Tattletale said. “Nanotech. Why do you think the fins were turning water to mist?”<br><br>“''My'' tech?” Defiant asked.<br><br>“Among one or two other advancements. If the density rules are in effect, I’d bet those fins are just as hard to cut through as Leviathan’s arm or torso. Disintegration effect, maybe something else.” - [[Cockroaches 28.5]]</ref> Used up in the process of upgrading [[Leviathan]].<ref>He wrenched it free, and tore out chunks of his own chest in the process. There was little left but the handle and the base of the sword. Needle-like lengths of metal speared out from the base, but the bulk of the sword’s material was gone. - [[Cockroaches 28.5]]</ref> |} Her active scream can allow her to pull on the perception powers of nearby [[Thinker]]s and tap into them; as long as they stay within active scream range, she can then borrow those specific powers.<ref name="29.1 e6">Thinkers, too, I think she borrows their perception powers as long as she’s tapped into them. Might be why she’s attached to me. - [[Venom 29.1]]</ref> When the Simurgh was not fighting during [[Gold Morning]], she tried to stay near [[Tattletale]] to pull on her power.<ref>The Simurgh, for the time being, came part and parcel with Tattletale. When she wasn’t fighting, she was a distance away from my teammate and friend. - [[Speck 30.2]]</ref> However, she still filters these borrowed powers through her active scream: despite having control of [[the Mathers Giant]] and being in the same room as Tattletale and [[Victoria Dallon]], she was unable to see [[Dinah]] and thus stop the Dinah-influenced Victoria<ref>“She skipped ahead. We thought we had a bit longer,” Tattletale said. “She jumped to going after Fortuna ten minutes early. We didn’t do enough for your plan.”<br><br>“No.”<br><br>I looked.<br><br>Dinah had spoken. Now she pointed, one hand held to her head, grimacing.<br><br>I looked, and I saw the syringe, empty.<br><br>I grabbed it.<br><br>There was only one valid target. - [[Last 20.5]]</ref> from disabling the Mathers Giant.<ref name="II20.6 eDinahBlindSpot">''She can’t see Dinah. She can’t see us if we interact with Dinah.''<br>[...]<br>“That’s why I could get the syringe to the giant,” I said. “She didn’t see me to stop me?”<br><br>Tattletale nodded. “Think so.” - [[Last 20.6]]</ref><ref name="II20.5 ePlunger">''This'' time I hit the plunger.<br><br>The veil fell yet again. This time for real.<br><br>The screaming picked up, faint at first, and then a roar. ''It was all an illusion. All a mind-fuck.''<br><br>She was here, perched. Fucking with us all the while. - [[Last 20.5]]</ref> The Simurgh is unable to borrow powers from blind spots.<ref name="24.4 c1">'''hitherbydragons:''' I think the interference works like this:<br><br>When a precog sees the future, it changes how they act. That change in their actions changes the future.<br><br>Each future-seeing power has a way of solving for that—a way of bringing that to a point of convergence.<br>[...]<br>But when you get two different modes of prediction interacting, then there’s a feedback effect. Let’s say that Simurgh and Contessa are fighting over the Precog Prize, a marvelous blue ribbon that goes to the precog of the year. (Next year, to be precise.) [...] Only, Contessa isn’t actually going to do all of these things: it’s just that she’ll do those things _in the world where the Simurgh is doing that plan._ So her power becomes a shape, a shadow, over the set of futures that the Simurgh can build. And normally vice versa, except that Contessa’s power apparently wins.<br>[...]<br>'''wildbow:''' That is pretty much exactly right. - Conversation with Wildbow on [[Crushed 24.4]]</ref><!-- https://parahumans.wordpress.com/2013/06/18/crushed-24-4/#comment-28596 --> For example, despite perching on [[Titan Fortuna]]'s shoulder during their precog duel,<ref name="II18.2 e1">The Simurgh was perched on her shoulder. The video feed fritzed momentarily, and I could see faces in the crowd flinch. - [[Radiation 18.2]]</ref> Fortuna still had a hundred times the Simurgh's strength.<ref name="II18.z strength">''We began this fight when you broke, child'', the Titan Fortuna thought, trying to communicate to the battered kernel of human consciousness within herself.<br><br>''She began this two years ago, when Gold Morning occurred. It doesn’t matter that we have a hundred times her strength. She’s within paces of the finish line, and she’s no stupid rabbit racing a tortise. Nearly every action she could take brings her closer to a checkmate.'' - [[Radiation 18.z]]</ref> When Fortuna and [[Contessa]] worked in concert to quickly execute a path without investigating it too much, the Simurgh could not tamper with it, forcing her to leave.<ref name="II18.z eQuick">The child refused to be a slave again. The Titan refused to be a slave for other reasons. But they were able to think and act in concert.<br><br>''A path''. One that most likely ended in a desirable outcome. To investigate too much would leave it on the table long enough for the silver woman to get silver fingerprints on it.<br><br>New cracks threatened to spread.<br><br>New titans threatened to emerge.<br><br>Humans assaulted the Firmament. The center of power, the core of all things Power.<br><br>As if sensing the resolution, the silver woman turned and levitated herself away. Ceding the battle, or taking her own initial steps. - [[Radiation 18.z]]</ref> ===Telekinesis=== A powerful telekinetic, the Simurgh is capable of lifting and tossing buildings as if they were softballs.<ref name="reddit eSummary2" /><ref>Three buildings floated in mid air, a distance away, the lower floors ragged where they had been separated from the ground. One by one, they were hurled through the air like someone might lob a softball. Even with the impact happening half a mile away, the ground shook enough to make them stumble. - [https://parahumans.wordpress.com/2013/01/08 Excerpt] from [[Migration 17.1]]</ref><ref>The Simurgh lifted Lucas’ apartment building into the air and tore it into shreds. The various fragments, the little things, the bodies and pieces of furniture, they became part of a protective maelstrom around the Simurgh, orbiting her and blocking the barrage of long-range fire that the good guys were directing at her. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref> On one occasion, she picked up six buildings to orbit around her.<ref name="17.3 eHundredTargets" /> Although he did not actually see the targets, [[Krouse]] speculated the Simurgh could strike a hundred targets simultaneously with thrown debris.<ref name="17.3 eHundredTargets">There was a distant rumble. The Simurgh ascended from the skyline a mile away, a half-dozen uprooted buildings orbiting lazily around her. As chunks of concrete came free of the ruined ends of the structures, they too orbited her, a protective shield.<br><br>Or a ''weapon''. Each of her wings curled forward, and the smaller pieces orbiting her went flying ahead, simultaneously striking a hundred targets Krouse and his friends couldn’t see. Scion fired one beam, and she moved one of the apartment complexes she was lifting to put it between herself and Scion. The goal seemed to be less about blocking the attack and more about hiding herself from Scion’s sight so she could take evasive action. - [https://parahumans.wordpress.com/2013/01/10 Excerpt] from [[Migration 17.3]]</ref> The Simurgh can telekinetically create and control "decoys" made from debris.<ref>''Telekinesis''. She’d created a false image of herself out of snow and ice, baiting Scion away. Judging by the sound of Scion’s continued onslaught, she was still controlling it. Controlling it even though there was no way she could see what it was doing by eyesight alone. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref><ref>I looked at her, at Bastard, who barely seemed to be breathing anymore. In the distance, Scion followed up his attack on the Simurgh. She continued to focus on defending herself, raising sand in false Simurgh decoys, manipulating water, all to misdirect, as she kept her wings folded around her like a shell. - [[Venom 29.2]]</ref><ref name="30.6 eDecoy">In the other Earth, the winged Endbringer fell from high above, her innumerable wings broken, ruined and bent. She reached skyward, as if clutching for Scion, high above, and then the hand crumbled.<br><br>The rest of her followed suit.<br>[...]<br>The moment he left Earth Gimel, the Simurgh scattered the mixed sand and dirt she’d gathered above her, then climbed to her feet, gun in hand. The pieces of the fake body she’d formed of the materials at hand broke apart as they fell free. She waited, recuperating. - [[Speck 30.6]]</ref> She uses this defensive tactic against [[Scion]] because he had a pattern of destroying decoys first.<ref>I’d thought he was perceptive enough to see through the decoys, but he ''was'' the golden fool. The Simurgh had deceived him before.<br>[...]<br>He was an alien combatant, a stranger from another world, who saw the world in an entirely different way from how we did.<br><br>But there was a pattern.<br><br>I divided the swarm decoy in two.<br><br>Divided each of those two into two more.<br><br>He’d stopped the spirit from spreading across the sky, and had made a concerted effort to eliminate Glaistig Uaine’s spirits. He’d eliminated Eidolon’s illusions.<br><br>Whether the creations were concrete or otherwise, it was something that seemed to provoke him.<br><br>Was it something instinctive? A part of his species? Something he watched out for in enemies, in threats or competition?<br><br>Scion turned and blasted the swarm out of the sky. - [[Extinction 27.5]]</ref><ref>“There are options. There are ''always'' options. Ways to circumvent powers, ways to trip him up. He really didn’t like it when I created multiple swarm decoys. When anyone duplicated. Maybe there’s a clue in there.” - [[Cockroaches 28.6]]</ref> Because her telekinesis manifests itself as a grip, the Simurgh cannot use her telekinesis on objects that are too slick to grab.<ref>Gibbet was cloning the painted bits of wall and floor that Withdrawal had covered with the stuff that made the rubble too slick for telekinesis to grab, walling off sections and piles so the Simurgh couldn’t grab as much. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> Anything sprayed by [[Withdrawal]]'s yellow fluid<ref name="II20.7 eYellowFluid">The chemical in his syringe turned yellow. Veins crawled across his costume, yellow, and the fabric turned yellow where it had been pink. The lenses shifted color too, to orange.<br><br>He couldn’t lift his own syringe on his own, but he stood it on end, then stepped on a jutting bit at the side.<br><br>The spray rained down over himself and his frame. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> cannot be picked up or held by her telekinesis.<ref name="II20.7 eCountersTK">Withdrawal was back in his frame, now, covered in yellow that looked like he’d sloshed a bucket of paint over himself. As a chunk of broken concrete platform floated near him, he sprayed it with a gush from the syringe.<br><br>The platform hit ground.<br><br>I could see as he did more, spraying more things, hitting the tinkertech the Simurgh was using, and causing it to fall. Everything he sprayed came free of her telekinetic grip, and none of it was getting picked up again. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> Her telekinesis is not effective against [[Chevalier]]'s [[Endbringer]]-derived armor and cannonblade.<ref name="II20.6 eArmorResist">Chevalier was here, and put his sword out like a wall, some of his squadron gripping the channel that bifurcated the two great blades.<br><br>The screaming in my ears reached a new pitch, the Simurgh unfurled her wings and raised one long, thin arm, and the blade twitched, the blade turning so it was no longer perpendicular to the ground. The material of his costume and the blade seemed resistant to her efforts… good thing, because if it hadn’t been, she might have turned his weapon so the blade was poised to catch anyone and everyone she threw. - [[Last 20.6]]</ref> Sufficiently powerful telekinetics such as [[the Giantess]] (i.e., an individual strong enough to lift and throw buildings<ref>Cords became elastic, and the thing that had been Hunter let herself tip forward, then ''snap'' toward the Giantess, a rubber band fired from a hand. She was deflected, struck by thrown buildings, and those buildings crumbled with the impact more than ''she'' did. - [[Radiation 18.z]]</ref>) can overpower her telekinesis.<ref>The Simurgh lifted a length of metal that might have been part of a crane, once. A second later, it was slapped down to the ground. The Goddess Giant, countering her. - [[Last 20.1]]</ref> The [[Dragonflight#Bakunawa|Bakunawa Zero]] can send out spherical waves capable of stripping away the Simurgh's telekinetic hold.<ref name="II20.1 eBakunawaCancel">Dragon’s spherical craft was crackling, sending out spherical waves that rippled over the crowd, over parts of the battlefield. A whole section of the dust cleared away, stripped of the Simurgh’s telekinetic hold.<br><br>She chose that moment to emerge, while our eyes were searching the gap for any sign. She wasn’t even that far from me. From Breakthrough.<br><br>The scream tore through my senses, ''everyone’s'' senses, delaying our response. The countdown timer in the corner of my vision whirred, a speedometer flying by, costing me tens of seconds with every moment.<br>[...]<br>The Dragon craft drew nearer. The Bakunawa Zero, with its pulses that disrupted powers and power effects. I knew the idea was to throw as much chaos as possible at the Simurgh, to disrupt her reads, to scramble her signal and her information gathering as she screamed. - [[Last 20.1]]</ref> ====Manton Limit==== The Simurgh is unable to use her telekinesis on biological living entities.<ref name="II20.5 eNoFlung">There were five capes who hadn’t been flung. Five capes who’d done the sensible thing and worn bodysuits instead of armor, to get the most bang for their buck when it came to the Manton effect. - [[Last 20.5]]</ref> As a result of the [[Manton effect]], she also cannot manipulate materials close to the skin, such as bodysuits<ref name="II20.5 eNoFlung" /> and presumably explosive armbands.<ref>The armband beeped, then beeped again a second later. There was a steady repetition, ''beep, beep, beep''.<br><br>Grandiose turned his head, “Why are you…”<br><br>''Beep''.<br><br>“…Still here!? Run!”<br><br>Krouse grabbed Marissa and turned to run, barely managing to keep his feet under him with the uneven ground and Noelle’s weight. He glanced over his shoulder to see the cape pressing the armband against his collarbone.<br><br>They weren’t four paces away when the armband detonated, a small, localized blast that didn’t even consume him in entirety. It did take his head, most of his upper body and his left arm. The remainder of him was scattered around the surrounding area.<br><br>Krouse stared. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref> This Manton limit even extends to non-living materials that become part of one's identity;<ref>“I can’t promise it would work, but hair can confuse the Manton effect. It might be that the power gets confused because it’s a part of your identity and a part of you, but it’s not alive either. There are parahumans who impregnate their costumes with hair to make them resistant to their own powers. There are some who have costumes that are ''just'' hair, or mostly hair, but those are pretty scanty, as you can probably imagine.” - [[Shade 4.6]]</ref> the Simurgh cannot use her telekinesis directly on the [[Marduk]]<ref name="II20.a eConfront" /> as [[Defiant]] truly considered the ship as part of him when plugged in.<ref>Defiant was plugged into the Marduk. Its sensors were his eyes, its air intake his lungs, its considerable power source his heart. Sensors tracked the movement of air along the Marduk’s exterior, and he felt it much as he would feel the wind over his own skin, where his present body still had conventional skin.<br><br>It came to him in data, each block of data represented by a three-dimensional arrangement of numbers and letters. A part of his brain that he had modified with Dragon’s help read that data, processed it.<br><br>While he was plugged in, he ''was'' the Marduk. It had been his go-to ship in the months immediately following Gold Morning, and it was his backup ship now, while the Uther was replaced by several of Dragon’s A.I.. The landscapes of then and now were not so different. - [https://www.parahumans.net/2020/03/28/last-20-a/ Excerpt] from [[Last 20.a]]</ref> She can telekinetically grab costume parts that are not close enough to the skin to be considered an extension of the individual, allowing her to obliquely throw around these specific individuals.<ref>I could feel her grip, taking hold of my hood, the ends of the spikes at my shoulder, the ends of my coat. Parts of my outfit that weren’t close enough to my skin to be considered an extension of ''me''. I tried to fly and I ''couldn’t''. I could use my strength and try to tear free of my costume, but I couldn’t get my hands to where I could grab it. My forcefield-<br><br>-couldn’t. As she expanded around me, she started at my costume. Her own body blocked her ability to claw off my costume.<br><br>''Open''! I told her. ''Cocoon! Reach in''-<br><br>Too late. The Simurgh flung me. Us. ''Everything''. Directly away from her. - [[Last 20.5]]</ref><ref>They ran, putting distance between themselves, Grandiose’s remains and the fighting with the Simurgh. One wave of capes was retreating, backed up by another squad. A woman with a black costume, a heavy cape and straight black hair flowing from the back of her helmet led the charge. ''Alexandria''.<br><br>The heroine dove at the Simurgh, and the Endbringer was quick to fly to one side, reaching out to catch Alexandria with her telekinesis and use her momentum to force her into the street. The road caved in, sections of pavement with accompanying drifts of snow falling into a sewer or storm drain beneath the street. - [https://parahumans.wordpress.com/2013/01/09 Excerpt] from [[Migration 17.2]]</ref><ref name="28.4 e4">She gave no sign she’d listened. Her telekinesis grabbed four members of the Yàngbǎn who’d gotten too close, lifting them by their costumes or by some other debris that had surrounded them.<br><br>As if launched by catapults, they flew straight up, where they disappeared into the clouds above. - [https://parahumans.wordpress.com/2013/09/07/cockroaches-28-4/ Excerpt] from [[Cockroaches 28.4]]</ref> [[Withdrawal]]'s tinkertech frame has mechanical extremities not covered by the [[Manton effect]]; she can pin these extended limbs.<ref>Withdrawal moved close to the tinkertech, reaching, but failed to grab it, not that it looked like he was really trying. He landed, hugging his syringe, and rolled with the landing, before crouching, both hands at a terminal on the syringe’s side.<br><br>The problem was, he had extremities that weren’t covered by the manton limit. She got a grip on the extended limbs with telekinesis, and pinned him. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> However, having less vulnerable costume parts can weaken her grip; after [[Victoria Dallon]] removed her coat and shoulder decorations,<ref>Breathing hard, wincing, I pulled off the decorations at my shoulders. My coat. Fuck. I shrugged it off, knowing I’d pay for it later. - [[Last 20.5]]</ref> her flight and forcefield could now overpower the Simurgh's faint grip.<ref>I felt telekinesis roll over me, grabbing at parts of my sleeve that stuck out, a prong at my shoulder where the decorations attached, my hood.<br><br>With flight, a wrenching of my body, and my forcefield gripping the floor and hauling me to one side, I tore myself free of that faint grip, getting some distance from the Simurgh. - [[Last 20.6]]</ref> Withdrawal could still disengage from his tinkertech frame,<ref>Withdrawal disengaged from his tinkertech frame, and he held his hands over his head, pointing up at Byron’s stone. It looked like he was holding a remote control.<br>[...]<br>Withdrawal went back to his syringe, slipped something into a chamber, oblivious to his surroundings as more debris fell around him. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> allowing him to hard counter her telekinesis<ref name="II20.7 eCountersTK" /><ref>Withdrawal’s trick with the paint was great, but it was defensive. For our offensive tricks, our heavy hitters were out. Dragon’s mech was in pieces. Chevalier appeared to be out of ammunition. Damsel was injured and uncooperative. Torso was running around like an idiot. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> with his yellow fluid.<ref name="II20.7 eYellowFluid" /> ===Flight=== The Simurgh is capable of flight.<ref name="reddit eSummary2" /> Her flight is not dependent on her wings;<ref name="II17.4 e1" /><ref name="28.4 eFlightSpeculation" /> however, by pointing her wings directly behind her, she can become more aerodynamic.<ref name="II19.z eDive">She accelerated, hurtling through the air, every wing pointed directly behind her, as though she were diving.<br><br>She flew to the Machine Army.<br><br>Heroes fought the Machine Army, and Legend had yet to arrive.<br><br>The Simurgh swooped down onto the defensive perimeter, one of her feet crushing a heroine into pulp that bubbled up between her toes. - [https://www.parahumans.net/2020/02/23/infrared-19-z/ Excerpt] from [[Infrared 19.z]]</ref> Although [[Weaver]] speculated the [[Endbringer]] used telekinesis to move,<ref name="28.4 eFlightSpeculation">She rotated in the air, holding her position, wings flat at her sides. The wings were purely ornamental, much as Behemoth’s bulk and musculature had been. She used telekinesis to move, and she used it now to keep herself oriented in the air, rotating so she matched our orbit around her, her eyes and attention fully fixed on the Dragonfly. - [https://parahumans.wordpress.com/2013/09/07 Excerpt] from [[Cockroaches 28.4]]</ref> the Simurgh does not refer to the use of telekinesis when she flies.<ref name="II19.z" /> Her telekinesis is not only [[Manton-limited]],<ref name="II20.5 eNoFlung" /> but she could still move even when the [[Dragonflight#Bakunawa|Bakunawa Zero]] cancelled her telekinesis.<ref name="II20.1 eBakunawaCancel" /> [[Eidolon]] built her from structures that presumably have the common ability of flight.<ref>Our ability to fly comes from the waste common to most of our kind, because we had to fly to get to our destinations. We had to fly to reach barren versions of this Earth, where we form our structures and our routines so we can conserve and distribute energy, process, and provide the mechanisms for ''power''. For capabilities. - [[Heavens 12.all]]</ref> In the troposphere, the Simurgh is unable to fly fast enough to fully dodge a G-driver blast fired outside her active scream range; she was forced to choose between destruction and a grazing hit.<ref name="II20.a eFirstShot" /><ref name="II20.a eOutsideRange" /> She is also slower than [[Victoria Dallon]] carrying [[Rain O'Fire Frazier]];<ref>The Simurgh rose up, toward the hole in the ceiling. I flew us to meet her. The golden beam lanced out beside me, carving out a line in the Simurgh’s leg.<br>[...]<br>The ceiling, the wall, and pieces of ''everything'' around us pulled away, reoriented so the most ragged, pointed parts were poised toward us.<br>[...]<br>The Simurgh lunged, but not for the hole in the ceiling. For the floor.<br><br>I dove, with enough force that I thought my collarbone would tear free, or that lightheadedness I was feeling might cause me to black out.<br><br>The telekinetically poised debris collapsed in on us, barred the way.<br><br>I didn’t flinch, didn’t waver.<br><br>Someone shot one chunk. Others warped, veering out of the way.<br><br>A pillar of black-blue Capricorn stone speared out below us, more a barrier than the chunks it shoved out of the way, then dissipated into motes of light a second later.<br><br>We closed the distance, and the blade met the Simurgh’s silver flesh, carving out a shimmering silver line, so close in color that it looked like there was no line at all. From shoulder to back, to hip. - [https://www.parahumans.net/2020/03/17 Excerpt] from [[Last 20.7]]</ref> Victoria can keep up with a train travelling at around 100 mph.<ref>A train came, traveling west-to-east. I knew Sveta and Tristan would be boarding it. Had I been on foot, it was the one I would have caught.<br><br>When the other train came, traveling the opposite direction, I followed it.<br>[...]<br>The train was old-fashioned in look, cars linked by couplings, and passengers could move between cars, with the space between each car being open to the air. Periodically passengers would step out to smoke or get fresh air. Most were parents with kids.<br><br>At the caboose, a figure had stepped out onto the back. Rain.<br><br>He climbed over the railing and jumped, while the train was going well over a hundred miles an hour. - [[Glare 3.5]]</ref> Her flight can work outside [[Space|Earth's atmosphere]]. After the [[shard network]] transported the finished [[Endbringer]] to the far side of the moon (i.e., near the end of December 2002<ref name="24.x eLausanne" /> when the moon was closest<!-- https://www.timeanddate.com/astronomy/moon/distance.html?year=2002&n=1184 --> to [[Earth Bet]]), she descended to [[Lausanne]] in an unknown time frame.<ref name="25.4 eMoon">The Simurgh had approached from the far side of the moon and descended to hover just above the tallest building in Lausanne. - [[Scarab 25.4]]</ref> The Simurgh can also fly up and maintain a lazy orbit in the Earth's thermosphere<ref name="10.5 eThermosphere" /> or mesosphere.<ref name="16.z eScramble" /> ===Other Abilities=== The Simurgh has incredible durability, at least for her largest wing,<ref>“Then go get Ingenue. Let’s get this started.”<br><br>As Legend departed, Chevalier’s eyes didn’t leave the objects.<br><br>One of the Simurgh’s severed wings. The largest wing, since regrown.<br><br>Behemoth’s severed leg.<br><br>They warped space for optimal density, were unbreakable with conventional means. Scion had taken ''seconds'' to obliterate Behemoth. - [https://parahumans.wordpress.com/2013/09/17/interlude-28/ Excerpt] from [[Interlude 28]]</ref> and can regenerate<ref name="20.a">She was already healing. Missing wings were growing back, and her lower body existed as a series of feathers, touching end to end, or end to middle. Like she was the thinnest of lace, formed of feathers harder than steel. It gave her legs, and suggested she was hollow, where Behemoth had had a skeleton and a core. - [https://www.parahumans.net/2020/03/28/last-20-a/ Excerpt] from [[Last 20.a]]</ref> thanks to her [[Endbringers#Physiology|Endbringer physiology]]. Like other [[Endbringers]], she cannot be predicted easily with the typical [[Thinker]] danger sense<ref name="II9.12 e1">“Could it be an Endbringer?” Rain asked.<br><br>“Jesus,” Byron said. “Don’t even joke. They’ve been dormant.”<br><br>“They can’t be predicted easily with danger sense either,” I said. - [[Gleaming 9.12]]</ref> and is also a blind spot to the typical [[precognitive|precognition]],<ref name="II11.4 e1">It wasn’t Jeanne who answered. Cinereal gave me my reply. “Thinkers say no. They’re either drawing blanks or they don’t like what they see.”<br><br>“Nothing specific? No details?”<br><br>“No,” Cinereal said. “But if you look at some of the other major thinker blind spots, you’re going to find yourself running into topics like Eidolon, Sleeper, the Endbringers, Valkyrie, the Island-state, the Pastor incident…”<br><br>“Concentrations of power,” I said.<br><br>Jeanne shook her head. “''Complexity'' of power, most often. Whatever thinker powers come into play, with these cases, there’s often too many variables to fully consider, thinkers report that their powers are fuzzy, inconsistent, or blacked out.” - [[Blinding 11.4]]</ref> including [[Contessa]].<ref>“Right, that wasn’t my second question. What I want to know is why the hell you haven’t used a power like yours to figure out how to beat the Endbringers.”<br><br>“My power is a form of precognition,” she said. “Unlike most such powers, other precognitive abilities do not confuse it. That said, there are certain individuals it does not work against, the Endbringers included.”<br><br>“Why?” Tecton asked.<br><br>“No way to know for sure,” she said, “But we have theories. The first is that they have a built-in immunity, something their origins granted them.” - [[Crushed 24.2]]</ref><ref>Not as I or my power understand circumstances, and my power understands everything outside of the blind spots that are Teacher, Valkyrie, the Simurgh, and two broken triggers that authorities aren’t aware happened.” - [[Dying 15.7]]</ref> That said, she is not a blind spot for [[Titan Fortuna]].<ref name="II18.z" />
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