Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worm Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Tecton
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Equipment === {| class="mw-collapsible mw-collapsed wikitable" style="width:100%" |Tinker Creations ! scope="col" | |- | * He wears a large tank-like suit. It allows him to move much easier and faster than he should. * Another one was made to deal with common vectors of tinker nullification. * Piledriver Gauntlets are how he manipulates earth and send out kinetic energy. The knuckle extenders can be used separately for physical attacks. ** Kinetic manipulation ***Distruction micro-tremors and fissures. ** Terrakinetic manipulation ***Raise Walls of Shelves from the ground. * Tecton can not create a 'megaproject' like other tinkers, such as creating [[Nano-thorn]]s,<ref name="WDT:T">'''The Templar Tinker''' (Combat x Combat)<br/>A general specialist with access to a branch of tinkertech, the Templar is a combat tinker through and through. Emphasizing short ranged tools and weapons, the Templar has exceptional power armor, melee weapons, and a small assortment of ranged weapons with a maximum range of 20’ or so. Use of melee weapons and meeting certain other combat-limited criteria generates a charge, which the tinker can use to get a temporary advantage or activate special features. Depending on the melee weapon or criteria, the Templar may generate a charge every hit or every two hits. Not all items will have a way to utilize charges.<br/><br/>Draws on a specialty, dipping into related fields. The tinker’s power armor is potent, always having the Armor and Heavy qualities, giving 2-3 additional wounds by way of armor.<br/>[...]<br/>'''Difficulties'''<br/>With the exception of the utility/combat item, the tinker has no difficulty building anything on the above list. Said item typically deviates from the tinker’s combat focus somewhat - being a drone, vehicle, or the like. Researching new melee weapons and power armor is 133% effective (carries over, will unveil a free, random weapon/armor after three builds), new guns and patterns are 100% effective, and new utility/combat items are 75% effective - generally drawing on excess % from prior builds or taking several goes to perform effectively.<br/><br/>Branch specialties can be researched or picked up with scans, to limited effect. Scanning unique parahuman effects will produce weapon, armor, gun or utility item ideas (research % focused in one or spread among several, 50% effect for utility), Alternately, will unveil a new specialty if the effect is related to branch, or give progress to a branch spec if they aren’t related to branch. Megaprojects cannot be built. Vehicles only if they’re the combat/utility item. - [https://docs.google.com/document/d/1hQx5XfXrb0cilcP3J178cq1Uj6Dlggcz2X9U3C5zV4U/edit#heading=h.rdj5xwu8yob2 TEMPLAR TINKER], Excerpt from document by Wildbow.</ref> it is unknown if he could upgrade his armor into a mech.<ref name="R2">Power armor is actually mechanically powered movement. As in, if the power was cut off, the wearer couldn't actually move, or would move at a fifth the rate they might outside the armor. Tecton wears power armor & runs into this at one point (IIRC post-shatterbird). Think Space Marine rather than Iron man. Regular tinkers, Kid win, Gallant, Armsmaster, Hero and the like generally wear bodysuits with tech and some degree of armor integrated into them.<br/><br/>Toybox, the sentai elite, Dragon and some scattered Endbringer fight participants have mechs. Distinguished from power armor in that they're closer to being vehicles that can walk and usually have cockpits or control panels.<br/><br/>Power armor is usually relegated to combat-heavy tinkers, but maybe half of tinkers can work toward it eventually, if they want to research in that direction. Mechs are, barring it being an actual specialty for the tinker, halfway along the road between normal tinkerings and megaprojects. The culmination of half a year to a year of research, work, fabrication, resource gathering & other hurdle jumping (including in keeping the shard happy). Maybe 1 in 20 tinkers can theoretically & readily make mechs without taking a convoluted path, and maybe half of those who have careers long enough to count actually do so at any point. - [https://redd.it/6is0lf How common is it for tinkers to try to build power armor/mechs?] ([[Wildbow]], reddit.com, 2017-07-22)</ref> |} He uses the kinetic force of his pile drivers as a vector for launching teammates and other items such as nets.<ref name="26.5 e2">Cuff was helping Tecton stand, using her metallokinesis to push at his armor. Once he was standing, they worked together to outfit Tecton with one of the specialized shots we’d prepared.<br/><br/>The Mannequin wasn’t going to go down to fast moving projectiles or short-range attacks.<br/><br/>They’d take him down the same way I’d fought him ages ago.<br/><br/>Tecton used his piledrivers as a sort of gun, launching two cup-shaped hunks of metal with material strung between them.<br/><br/>The net unfolded in the air, and it draped over the Mannequin. Spider Silk and metal wire interwoven. It caught on the ice and the extended blades, and snagged on fingers and chains.<br/><br/>The Mannequin was still struggling to escape when Chevalier slowly closed the gap, bringing his sword down like a great guillotine. - [https://parahumans.wordpress.com/2013/07/30/sting-26-5/ Excerpt] for [[Sting 26.5]]</ref> His suit gives him advanced strength and durability,<ref>Tecton pushed the door open, splintering the lock and snapping the chain with just the strength of his power armor. - [https://parahumans.wordpress.com/2013/05/25/drone-23-1/ Excerpt] from [[Drone 23.1]]</ref> Letting him go toe to toe with enhanced capes like [[Hatchet Face]].<ref name="26.5 e3">“Direct your attacks on the Hatchet Face, now!” I ordered.<br/><br/>A piledriver-gauntlet hit him, followed by another. Cuff used a discus to slash at his throat, but it barely cut.<br/><br/>He was still alive – his power wasn’t canceled out.<br/><br/>The Mannequin let blades extend from his wrists and elbows. Not long, sleek, elegant blades like the original Mannequin had used, but heavy, crude ones, like axe heads. Cuff screamed as he brought one down onto her armored shoulder. She folded over in an awkward way as she collapsed to the ground.<br/><br/>He spun around, almost skipped to one side to avoid Tecton, then directed attacks at Romp.<br/><br/>She took shelter behind her no-longer-animated creation, and the Mannequin-thing turned away, directing his attention at Tecton, who was trying to bash the Hatchet Face’s head in. It was a narrow window of opportunity, here. The other, injured Hatchet Face was approaching. If he didn’t manage it in five or so seconds, there would be two to contend with.<br/><br/>A heavy bullet caught the Mannequin in the back of the head. Ice cascaded out the back in a giant spike.<br/><br/>Tecton used the opportunity to slam the upper ridge of his gauntlet into the Hatchet Face’s mouth and extend the piledriver full-force.<br/><br/>That did it. - [https://parahumans.wordpress.com/2013/07/30/sting-26-5/ Excerpt] from [[Sting 26.5]]</ref> Without worrying about the loss of his tinker powers from the brute's trump cancellation effect.<!--was used multiple times to provide him grip and power and enhanced fighting capability-->
Summary:
Please note that all contributions to Worm Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worm Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)