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{{quote|Textbook answer when faced with a brute was to ignore them as much as they allowed you to. It would take too much effort and it would take too much time when dealing with someone who couldn’t be decisively dealt with. [...] He’d said the rule for brutes had an unofficial second part. That as much as you might try to put them off, they had a way of making you deal with them.|[[Victoria]]|[[Daybreak 1.5]]}} '''Brute''' is one of the twelve [[power classifications]] created by the [[PRT]] still in modern day use.<ref>“I do,” Weld nodded. He’d memorized it as a rhyme, as suggested by his old boss. Maybe that had been the intention from the start:<br><br><em>Mover, Shaker,<br>Brute and Breaker.<br><br>Master, Tinker,<br>Blaster and Thinker,<br><br>Striker, Changer,<br>Trump and Stranger.</em> - [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Excerpt] from [[Sentinel 9.1]]</ref> A Brute classification typically indicates enhanced strength or durability, often both.<ref name=":0">Has enhanced strength or durability, most dangerous in a melee, typically very difficult to put down. While the execution may remain fairly stable, the source of this power can vary.<br> General response depends on degree of brute classification, but should involve focusing fire, limiting movements, and maintaining a safe distance.<br> '''Threat level 2+''': Communicate brute nature. Assume divided fire will not have any serious effect, and devote focused fire to the target. Treat as low priority unless movements cannot be restricted, in which case the brute can be escalated to moderate priority.<br> '''Threat level 5+''': Assume standard munitions are not going to hamper the brute. Lethal munitions are authorized, truck emplacements are authorized. Property damage should be expected and accounted for. Where possible, move fight to an open area.<br> '''Threat level 9+''': Inter-city missile emplacements and other large scale munitions are authorized. Assume standard parahuman abilities are not going to hamper the target. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.rt3pi8j2glqo PRT Master Reference - Classifications - Brute]</ref> There are no known Brutes without at least some form of self-protection or enhanced durability.<ref>[[Brute#Known Brutes]]</ref> ==Methodology== Brute powers might manifest themselves in variety of ways. Most Brutes are either some combination of big, strong, and tough or possess some other method of self-protection.<ref>Brutes are some combination of big, strong, and tough, with very high innate durability or self-protection methods through one mechanism or another. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit BRUTE], document by Wildbow</ref> ===Subtypes=== {{non-canon|source=[[Weaver Dice]] drafts|section=y}} Brutes can be divided in twelve categories, where individual Brutes can fall into multiple groups<ref name="Brute_Types">When figuring out the framework of the trigger and how it applies to the power, take note of the ''two'' categories below that stand out the most, and combine them. The detail sheet has suggested powers for cross-interactions.<br><br> '''Muscle''' brutes offer raw mass and offensive tools.<br> They manifest from ''physical, focused'' damage to a part and ''struggle''.<br> '''Armor''' brutes offer external protection and reactive tools.<br> They trigger from ''physical, surface level'' damage and ''physical helplessness''.<br> '''Shield''' brutes offer partial protection, and utility.<br> They come about from ''physical, massive'' damage and ''awe''.<br> '''Intensity''' brutes offer raw elemental power and defensive tools.<br> They trigger from ''energy-based, focused'' damage to a part and ''pain''.<br> '''Field''' Brutes offer temporary layers of invulnerability or extreme durability.<br> They arise from ''energy-based, surface-level'' damage and ''stress/time constraint''<br> '''Dynamic''' brutes offer skill-based defensive measures and redirection.<br> They trigger from ''energy-based, massive'' damage and ''despair''.<br> '''Sunder''' brutes offer aggressive defensive measures that weaken foes.<br> They arise from ''other, focused'' damage to a part, and from diminished strength.<br> '''Repression''' brutes offer abstract or indirect measures that moderate harm.<br> They arise from ''other, surface-level'' damage, and from ''emotional helplessness''.<br> '''Negate''' brutes offer all-or-nothing measures, often with matching offense.<br> They arise from ''other, massive'' damage, and from ''horror''.<br> '''Regen''' brutes offer benefits over time, and healing abilities.<br> They arise from damage over time, and from self-harm.<br> '''Transfiguration''' brutes offer transformation and revival abilities.<br> They arise from situations where death is sought or held at bay.<br> '''Immortal''' brutes offer one-time, massive benefits, but do not heal easily.<br> They come about from cases where the harm laid in wait or was delayed. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.c8g83n81785j BRUTE], document by Wildbow</ref> {|class="mw-collapsible article-table" style="width:100%" !style="width: 20%;"|Name !style="width: 40%;"|Focus !style="width: 40%;"|Trigger event |- |'''Muscle Brute''' |Relies on size and physical strength, often utilizing biokinesis or some sort [[Changer]] effect.<ref name="Muscle">'''Muscle''' brutes are those who rely on size, physical strength, and some tenacity for their brute disposition. Biokinesis is often a factor, or their power might run through their bodies and have a sort of changer effect on them, with veins of fire and surging size and proportion. Where brutes fall somewhere on a sliding scale of raw strength and raw toughness, the Muscle brute fall rather heavily on the ‘raw strength’ end of the sliding scale. In execution, they tend to gain a lot of raw stats. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.yvz8rkqnfw0j BRUTE], document by Wildbow</ref> |Involved physical, focused damage or struggle.<ref name="Brute_Types"/> |- |'''Armor Brute''' |Has a sort of shell around themselves, producing raw armor that will absorb blows until it is cracked or penetrated.<ref>'''Armor''' brutes piece together a shell around themselves, producing raw armor that will absorb blows up until it is cracked or penetrated, at which point the brute becomes easier to injure. The armor often regenerates and/or provides additional capabilities. Heavily defense-leaning, but often provided with a weapon of some sort, raw stats, or their offensive potential is interlinked with their defense, in a retaliatory sense. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.q2ui8a3ccpq1 BRUTE], document by Wildbow</ref> |Involved physical, surface-level damage or physical helplessness.<ref name="Brute_Types"/> |- |'''Shield Brute''' |Has a direction-dependent defensive feature or one that is based around an object or field moved around at will.<ref>Shield brutes draw heavily on a defensive feature that is direction-dependent or is based around an object or field that is moved around at will. Their defense is typically top class… when it is situated to block the attack in question. Alertness, careful orientation and/or positioning may be necessary to make the most of the power. In many cases, where the defensive feature needs to be raised to meet an incoming attack, Wits may become a key statistic, with a 4+ or higher Wits roll being needed to react in time. Often comes with minor defensive augments to the parahuman. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.fdie69ndt2vp BRUTE], document by Wildbow</ref> |Involves physical, massive damage or awe.<ref name="Brute_Types"/> |- |'''Intensity Brute''' |Has a very pronounced offensive lean using an 'element', with assisting defensive powers.<ref>'''Intensity''' brutes lean very heavily on an element - a particular force or sub-power, that could include flame, ice, radiation, time slowing, light, vacuum or the like. They have a very pronounced offensive lean, but that lean is very short range if not requiring touch, and requires them to get into the thick of things to utilize it. To assist this, they get some defensive powers, which aren’t the focus but do keep them in the fight for long enough to tear down their enemies… and oftentimes a great deal of the surrounding property. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.4n0foqqu70y6 BRUTE], document by Wildbow</ref> |Involves energy-based, focused damage or pain.<ref name="Brute_Types"/> |- |'''Field Brute''' |Maintains a personal forcefield, or durability that is very potent but temporary or readily broken.<ref>'''Field''' Brutes maintain a personal forcefield, or durability that is very potent but temporary or readily broken. They may sport bursts of power, utility, or other benefits that - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.prpfk132ne3z BRUTE], document by Wildbow</ref> |Involves energy-based, surface-level damage, stress or time constraints.<ref name="Brute_Types"/> |- |'''Dynamic Brute''' |Has skill-based defensive measures or ways of redirection.<ref name="Brute_Types"/> |Involves energy-based, massive damage or despair.<ref name="Brute_Types"/> |- |'''Sunder Brute''' |Has aggressive defensive measures that weaken foes.<ref name="Brute_Types"/> |Involves other, focused damage or diminished strength.<ref name="Brute_Types"/> |- |'''Repression Brute''' |Has abstract or indirect measures used to moderate harm.<ref name="Brute_Types"/> |Involves other, surface-level damage or emotional helplessness.<ref name="Brute_Types"/> |- |'''Negate Brute''' |Has access to all-or-nothing measures, often with matching offense.<ref name="Brute_Types"/> |Involves other, massive damage or horror.<ref name="Brute_Types"/> |- |'''Regen Brute''' |Has abilities that offer benefits over time and healing abilities.<ref name="Brute_Types"/> |Involves damage dealt over time or self-harm.<ref name="Brute_Types"/> |- |'''Transfiguration Brute''' |Has abilities related to transformation and revival.<ref name="Brute_Types"/> |Involves situations where death is sought or held at bay.<ref name="Brute_Types"/> |- |'''Immortal Brute''' |Offer one-time, massive benefits, but do not heal easily.<ref name="Brute_Types"/> |Come from cases where the harm laid in wait or was delayed.<ref name="Brute_Types"/> |} In some rare cases, parahumans with enhanced senses fall under the Brute rather than the [[Thinker]] classification.<ref name="RPG1">'''Question by braincraft:''' What classification is used for enhanced or expanded senses? There are a lot of characters in Worm that have something along those lines, and outside of Worm there's stuff like Superman's telescopic vision, x-ray vision, and enhanced hearing, or Wolverine's ability to track by scent.<br> <br> '''Answer by Wildbow:''' Thinker. In some rare cases they'd fall under a Brute classification. - [https://forum.rpg.net/showthread.php?690769-Worm-thread-Gimel-Tinker-Taylor-Weaver-Worm&p=16905506#post16905506 RPG.net comment] by Wildbow. </ref> ==Trigger events== For Brutes, trigger events involve some form of physical harm, where the source and severity of the damage, combined with contextual factors, inform the resulting ability.<ref>Brute triggers generally involve being physically harmed. The nature of that physical harm, the degree or type of damage, and the contextual factors all inform the resulting ability. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow</ref> (See also the table above). In particular, the nature of the harm effects the powers in the following ways: *Harm from a physical, solid source (crushing, smashing, dismemberment, broken bones, etc.) results in powers emphasizing raw strength, biological alterations, armor, shields, and size.<ref>Physical based harm involves crushing, smashing, collisions, cuts, gouging, disembowelment, impalement, stabbings, abrasion, scraping, tearing of flesh, dismemberment, broken bones and more in that vein. Powers derived from physical damage will tend to be more physical as a result, emphasizing raw strength, biological alterations, armor, shields, and size. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Damage from 'energy-based' sources (extremes in temperature, radiation, electrocution, vacuums, etc.) results in more energy-based powers: Examples including personal telekinesis, forcefields and energy manipulation.<ref>Energy damage includes extremes in temperature, energy based damage like burns from fire, radiation and steam, electrocution, low temperature burns from cold or vacuum. Powers derived from energy-based harm will often be more energy based, with personal telekinesis, forcefields, energy manipulation, and some more concrete manifestations of time, space, or reality warping. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Forms of harm outside of these two categories (chemicals, poison, disease, etc.) lead to powers relating to growth, phasing, constructs, and more esoteric manifestations of time, space, or reality warping.<ref>‘Other’ damage includes chemicals (ie. acids), poison, drugs, disease, and ambient damage from genetic issues, and serves as a ‘misc’ category for sources of harm that fall outside this spectrum. Powers relating to growth, phasing, constructs, and more esoteric manifestations of time, space, or reality warping all fall into this category. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> Brute powers are also influenced by the degree and nature of the damage, expressed in the following ways: *Surface damage tends to create surface level protection, often along the lines of personal forcefields or exterior armor.<ref>Surface damage tends to create surface level protection. Damage limited primarily to the skin or to sensitive areas of the body will tend to produce powers along the lines of personal forcefields or exterior armor. This provides a degree of protection that may be penetrated, accessing the flesh within, which often isn’t protected more than a typical unpowered person (or only marginally so). - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Deeper tissue damage will involve more thorough changes and restructuring. Brutes along these lines may more closely resemble [[Breaker|Breakers]], drawing from endless fountains of muscle mass or energy to repel or stand firm against attacks.<ref>Deeper tissue damage will involve more thorough changes and restructuring. Brutes along these lines may more closely resemble Breakers, drawing from endless fountains of muscle mass (deep physical harm) or energy to repel or stand firm against attacks. Such brutes are often hurt more, but have a capacity to keep going despite this harm, and/or they get stronger while injured. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Internal harm without clear outside source will often express itself by giving powers that relate to absorption or expression of forces. This might be kinetic energy, light, electromagnetism, or something more abstract like time or inertia.<ref>Finally, sources of harm that don’t come from the outside but from within, will often grant a form of brute power that ties into absorption and/or expression of forces. This might be kinetic energy, light, electromagnetism, or something more abstract like time or inertia. Absorbing one form of energy to power defenses or taking damage to charge a battery and then lash out with an offensive application of the power would be example cases. Gross impalement (to a degree where the shard may be confused as to whether the object is going from the outside in vs. the inside out) may also fall under this category. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> *Gradual damage will often provide regeneration in some capacity, or biokinesis of a more intentional sort than might be seen in deeper tissue damage.<ref>Sources of harm that do gradual damage (some poisons, being on fire, being immersed in chemical, drowning) will often provide regeneration in some capacity, or biokinesis of a more intentional sort than might be seen in deeper tissue damage. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit# BRUTE], document by Wildbow.</ref> ==Common combinations with other ratings== Muscle and Armor Brutes often fall close the [[Changer]] rating, have powers that morph their form and appearance.<ref name="Muscle"/><ref>The damage suffered can go hand in hand with physical weakness. This kind of damage leads to blood loss and faltering strength. This low point is driven home by the fact that these kinds of triggers tend to impact appearance in the long-term, which feeds into the changer aspect of the resulting power (the armor that is pulled forth oft being changer-ish). Self image is deeply affected. The shard might well find leverage in the difference in self image before and after, with the armor’s aesthetic taking on a dark interpretation drawn from the triggeree’s subconscious, becoming a subtle, dark reminder of the event, or, inversely, pushing them to go out in costume by making the armor beautiful while its wearer, within, remains scarred. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.q2ui8a3ccpq1 BRUTE], document by Wildbow.</ref> Flight is also a common secondary power for Brutes, to the point flying Brutes are known as Alexandria-packages.<ref name="Alexandria2"/> A rare subset of Transfiguration brutes is the Resurrection brute. Who are, as the name implies, able to come back from the dead when they die. however they usually lose something in the process.<ref name="RedRegen">'''What kind of trigger event will create a resurrector?'''<br>They arise from situations where someone wants to die but can't, or in situations where they should die but are held at the boundary for what they perceive as a long time, and are consequently somewhat rare.<br><br>* A man suffers burns to 70% of his body in an industrial accident that also cracks his head open, and through the miracles of medicine, is kept alive. They put him into comas intentionally, for set periods at a time, only bringing him out to recuperate in the week leading up to a surgery for his head. Every day is pain and agony, and while the drugs take the edge off... it remains a dull, constant, miserable pain. He lives in torment, held on the threshold but not allowed to cross it, even if he might want to.<br><br>* She had seizures from infancy, and medication only helped a little. They were almost under control until late childhood, and it was then that a seizure hit and did enough damage that she didn't come back from it... for years, anyway. She came to as if from the deepest sleep, and realized that while she was aware and conscious, she didn't have control over her body. Locked-in syndrome. Unable to communicate, or even to move her eyes, she quickly realized the fate she had been consigned to, and the horrors of the fact that even if she did somehow recover, she had been made what some termed a 'pillow angel' - surgically and hormonally altered to stunt her growth, prevent puberty, and consequently make caring for her as easy as possible. Unable to communicate her desire for this paralyzed existence to end, unable to envision a future for herself with her body being what it is, she triggers.<br><br>* He tried to kill himself with a gun to the side of his head, wracked by guilt over an accident involving a family member, and frustration over the fact that nobody would listen or try to understand the situation. He did inconceivable damage with the bullet, and yet he lived. Humans are more durable than they sometimes believe, and he was a durable sort. He turned to pills, downing as many as he could, and he experienced the worst pain of his life... yet lived through the night. Pain and guilt surging through every inch of him, he hears the answering machine kick in, another condemnation from people who were only thinking as a mob.<br><br>'''Do they always have built-in limitations, like Koschei's decreasing intelligence and and eventual immobility?'''<br><br>Generally something. The ones who don't have a built in limitation might have the resurrection but not much else, aside from maybe a penchant for getting buried alive by their enemies or otherwise put in situations where they're out of the picture somewhere, suffering until the cycle ends. But generally there's an alternate weak point or a way their methodology can be disrupted. - [https://www.reddit.com/r/Parahumans/comments/6dbh19/questions_about_transfiguration_brutes/di1ivt6/ Wildbow on Reddit]</ref><!--https://www.reddit.com/r/Parahumans/comments/6dbh19/questions_about_transfiguration_brutes/di1ivt6/ Examples: Burned Man (see above for trigger) The burned man triggers, and he becomes a brute. He climbs out of the hospital bed as the Red Knight, manifesting a weapon and armor that replenishes itself by absorbing smoke and burned material. He can intensify any part of his body to make his armor glow with veins of intense heat, and where he wades, he brings only destruction and fire, by dint of his size and the heat that emanates off of himself. He can't communicate or do much more than stampede through the area, generating the smoke and burned material that replenishes this body. But authorities intervene, they move to stop him, and in keeping him in one place for long enough, they prompt him to self-immolate. The Red Knight seems to be defeated, the authorities and rescue operations dig through the damage that he'd left in his wake, and they fly the wounded to the nearest hospital... including one badly burned man with a scar on his head. Always immobile, alwys unable to effectively communicate, he endures days, weeks of suffering and medical care before frustration reaches a fever pitch, his shard accumulates enough power and the Red Knight manifests once more, the cycle beginning anew. Each time, he prays that this time someone will riddle out what he is, or that they'll at least let him get far enough away from the wreckage he's seeded with a resurrection point, so that he might break the tether to it and simply burn out and die, instead of his shard and consciousness moving to a clone his shard has seeded among the heaps of rubble and embers. He despairs, because this time might be the time that he loses that part of himself that cares about minimizing the damage he does when he's the massive Red Knight. Examples: Locked-In Girl (see above for trigger) The locked-in girl yearns to get away, wants nothing more than for people to realize she's awake and aware, and they stubbornly refuse to see. There's something of a changer aspect to her power, something of a breaker one, because of the complicated nature of her mind-body connection. Her mouth yawns open and her body moves, if only in convulsion, and she crawls forth as a parasite. She crawls forward as a doll's head on doll-joint limbs, trailing ghostly material and a curtain of cords, ribbons, and strings behind her, and she knows instinctively what to do. She can alter the form, reconfigure the fingers into longer limbs or more skittering legs, she can pick up objects and attach them to these limbs, and she uses this to gain access to another, similar girl in the hospital, one who was denied oxygen for too long during birth, with no mental faculties at all. She works her way inside, through crude surgery and a generally tight fit, and seamlessly closes the way behind her, before working the strings and cords through the host's body and finding a place for the crude tools she'd used to get the door open. She ran away, hopping onto a train and crossing the border. They never really looked for her, because the girl she wore as a host wasn't supposed to be mobile, and another body -her old self- had been so badly mutilated by her exit that it painted another sort of picture, prompting a hunt for a macabre killer. She pretended to be an orphan, until a bully at the orphanage provoked her and her retractable tools, uncanny strength and zombie-like durability became apparent. That led in a roundabout way to people discovering her first host. Rather than be captured and discovered, she faked her death, instead, and managed to get the hero that was hottest on her trail implicated, his position taken from him. He was transferred elsewhere and she was free to start again. She's learned the rules since. She can spend up to an hour inside a corpse before emerging. She has roughly ten minutes to collect every item she thinks she might need, because she can't collect more after accessing her host, and that same ten minute window is time she needs to access that host. As she approaches the edge of the time limit, she feels as though she can't breathe, and she starts dropping parts in a trail behind her. Ten minutes is her best guess as to her real limit. The host has to be a child, it's most comfortable psychologically if it's a girl, and going by her longest stint in a host -one and a half years-, they stop aging when she's within them, among the other, smaller physiological signs. When she started, she told herself she would only use those who had no ability to think, communicate, or move. She would research ahead of time to know where she needed to go and who would work, she would wait until she was in the morgue, autopsy imminent, and she would slip away, collecting scalpels and syringes on her way to her host. Those days are behind her - her fifth rebirth saw her emerge from a corpse into a morgue far and away from the hospital, in the medical examiner's home and office. There was only the medical examiner's daughter, lying in bed listening to music - and the locked-in girl crossed the line she had set for herself. Examples: Grim Survivor (see above for trigger) He tried to die and he triggered instead. He thought it was only a light increase to strength and toughness, but unbeknownst to him, he was generating an anger. It made emotions and action more slippery for those around him, escalating as their number grew. Every person became an antennae, transmitting their feelings in part to the others. He tainted everyone around him, making situations escalate, and making people stupid, especially as they formed larger groups. A challenge from a family member as he sat at a bar became an outright brawl, a police officer drew a pistol he shouldn't have, and the Grim Survivor was shot. Everyone present quickly sobered up at the scene, as the aura flickered out. Then he lurched to his feet, power feeding off of the high emotion, driving him forward. His aura made the fear into mindless, stampeding fear, suppressing the individuals who might stand up to be a hero, to communicate. Pain and frustration made him lash out, first to stop the cop who might shoot again, then to retaliate against family. He patched up the damage in the crudest ways, and it took. Wanting to get far and away from that small town, he took on work as a hired killer. It was an approach that nearly killed him, because his power wasn't strong in those circumstances. Lone individuals were less affected than crowds, for one thing. For another, the more people around when he died, the faster and harder he came back: just a little bit tougher and stronger, especially in the moments following resurrection. No people, no resurrection. Their emotions were the qualifier, and hurt, pain, fear, and anger were the best food. He could use a screwdriver and a metal plate or someone else's body parts to patch up wounds, and he would be fine. Once he realized how he worked, he shifted tacks, became an enforcer, always on a lookout for an opportunity to go full slasher.--> The mechanism which the brute expresses their power can dip into other areas.<ref> did move to flank, leaving Rain behind, but I didn’t do it with the intent of mounting a direct attack. I circled around, and I came within ten feet of a cape surrounded by what looked like a personal sandstorm of black sand. A ''big'' cape.<br><br>''Brute'', was my thought, as he reached out, arm forming a rough hand shape as the sandstorm expanded and extended out. He tore into cover and hauled it away, and his sand stripped away at the material of my costume, scraping up my armor, and taking off flecks of my chin.<br>[...]<br> - [https://www.parahumans.net/2019/07/30 Excerpt] from [[Dying 15.8]]</ref> ==Role in the Cycle== Brute powers are economical, requiring little investment by the [[Entity|entities]] to investigate. They are a function of the entities constant refinement of their ability to survive. However a small fraction of dedicated brute shards, and unrelated high performing Brute power that crop up during a given cycle, are Entity experiments in true perpetuity, both for continuing the cycle and for their end goals.<ref>Brute powers are a very low level power, easy for the entities to explore, as they continually refine their ability to persevere. Very select brute powers and brute powers that perform exceptionally are actually attempts on the entities’ parts to devise a form of immortality, both for perpetuating the cycle and for their end goals. - [https://docs.google.com/document/d/1DPhRna0e7Ed1LGnOm40Vrcqu2mk_2wijE6jQaWP1TAU/edit#heading=h.4iammk6uzyxv BRUTE], document by Wildbow.</ref> ==PRT countermeasures== Brutes are most dangerous in a melee and are typically very difficult to put down. As such, the [[PRT]]'s general response involves focused fire, limiting movements, and maintaining a safe distance, depending on the exact Brute rating.<ref name=":0" /> {|class="mw-collapsible article-table" style="width:100%" !style="width: 20%;"|Threat level !style="width: 80%;"|Additional measures |- |2+ | *The team is notified of a Brute classification.<ref name=":0" /> *It's assume divided fire will not have any serious effect, and focused fire is devoted to the target.<ref name=":0" /> *Treated as low priority unless movements cannot be restricted, in which case the brute can be escalated to moderate priority.<ref name=":0" /> |- |5+ | *It's assumed standard munitions are unable to hamper the target.<ref name=":0" /> *Lethal munitions are authorized, truck emplacements are authorized.<ref name=":0" /> *Property damage should be expected and accounted for. Where possible, move fight to an open area.<ref name=":0" /> |- |9+ | *Inter-city missile emplacements and other large scale munitions are authorized.<ref name=":0" /> *It's assumed standard parahuman abilities are unable to hamper the target.<ref name=":0" /> |} {{KnownRatingList|class = Brute}} {{Reflist}} ==Site Navigation== {{Power Classifications Navibox}} [[Category:Terminology]] [[Category:Power Classifications]] [[Category:Brutes| ]]
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