Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Worm Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Jonathan Miller
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{non-canon|source=[https://docs.google.com/document/d/1a2kMh542q80YxKXBeIFci8CfuCL7pHUvL6x3noG2kJg/edit# Weaverdice: Wichita]}} {{Sequel}} {{Infobox character |Image =Old Man by Taylorbeebert.jpg |imagecaption = Image by [https://taylorbeebert.tumblr.com/post/663878356234829824/could-you-draw-the-old-man Taylorbeebert on Tumblr]. |name = Jonathan Miller |alias = The Old Man<br/>[[Case Files|Case 12]] |gender = Male |age= |sequel =~60s |alignment = [[Rogue]]<br/> [[Villain]] (pre-amnesty) |team = |previous team = |base of operations = [[The Lodge]], [[Earth N]]<br/> Witchita, [[USA|USA.Bet]] |classification = [[Thinker]] |web serial = [[Weaverdice]] [https://docs.google.com/document/d/1U047tpyHAftpfv3i7_gC_X8GAnMyEu5Zbh-dNg_vWEQ :Wichita] |ward = [[Interlude 1 II]] (Unnamed)<br/>[[Black 13.8]] (Identified) }} <br /> '''{{PAGENAME}}''',<ref name=WDW>[https://docs.google.com/document/d/1a2kMh542q80YxKXBeIFci8CfuCL7pHUvL6x3noG2kJg Wichita GM doc]</ref> aka '''The Old Man''', or [[Case Files|Case 12]], was a gang leader in Wichita, and later the proprietor at [[The Lodge]]. ==Personality== Jonathan can easily slip into the background,<ref name=WDWP>Calm, quiet, ever the gentleman. Very patient, but very stern and no-nonsense when it comes to giving up territory. #1 priority is staying in the game, so to speak, and keeping the peace. He’s been building something for a very long time and doesn’t want that fucked with. Spends about a third of his day running his business and a third of his day meeting with people, including business leaders and various captains of the Barbers. Once or twice a month, will meet and dine with heads of other Barber chapters. - [https://docs.google.com/document/d/1a2kMh542q80YxKXBeIFci8CfuCL7pHUvL6x3noG2kJg Wichita GM doc]</ref> having a quiet professionalism that can easily get him discounted.<ref> - [https://www.parahumans.net/2017/12/05 Excerpt] from [[Interlude 1 II]]</ref> ==Appearance== Jonathan tried to keep a classy image. He is an older black man, who is roughly in his sixties, with a white beard, no hair on the top of his head, but trimmed hair on the sides and back. He wears an earring in one ear.<ref>Behind the bar was a man in his sixties with deep black skin and a white beard, no hair on the top of his head, but trimmed hair at the sides and back. An earring glinted in one ear. - [https://www.parahumans.net/2019/04/27 Excerpt] from [[Black 13.8]]</ref> The Old Man has a bad leg, making him limp.<ref> The Old Man had a bad leg, apparently, and limped. I held his arm, in part just to keep him from reaching for anything, if the limp was a trick. - [https://www.parahumans.net/2019/05/04 Excerpt] from [[Black 13.9]]</ref> ==Abilities== He receives memories from people who have consumed part of his body, including blood, and flesh. He receives these memories when they go to sleep at the same time as him. The memories he receives are vague, but allow him to get an instinctive feel of who the person is, and how they act.<ref>I wracked my brain. I’d read the file a dozen times, but the last time was a year ago. “When he slept, if people he was linked to were sleeping at the same time, he’d get their memories from the day. Vague, not complete memories, but enough to piece most things together. It gave him other advantages, an instinctive knowledge of how people would react or respond, after he slept. Made it more effective if he went after them, presumably, but he was careful, favored sending people instead of going himself, or attacking them in subtler ways.” - [https://www.parahumans.net/2019/05/04 Excerpt] from [[Black 13.9]]</ref> Thanks to the wide net he has cast Jonathon has high competence in a wide variety of skills, but lacks the native familiarity to carry out specialized implementations of those skills.<ref name=WDWS>'''Skills:''' Street Smarts 5, can 3h6 any other skill given memory with lower retention of particulars; doesn’t get other benefits from those skills. - [https://docs.google.com/document/d/1a2kMh542q80YxKXBeIFci8CfuCL7pHUvL6x3noG2kJg Wichita GM doc]</ref> PRT believed that the effects of his power were permanent.<ref>Tattletale nodded. “Two, three days?”<br/><br/>“Maybe five,” I lied. As far as the PRT figured it out, it was indefinite. So long as he was alive. - [https://www.parahumans.net/2019/05/04/black-13-9/ Excerpt] from [[Black 13.9]]</ref> ==History== ===Background=== Miller was one of the first [[mastermind]]-style villains that PRT had encountered. The investigation into his activities was filed under [[Case Files|Case 12]].<ref name="II13.9"/> ===[[Gold Morning]]=== Survived the event. At some unknown point he was somehow compromised by [[Teacher's Cauldron]].<ref>[[Black 13.x]]</ref> ===Early-[[Ward]]=== Opened a new bar, [[The Well]], on the outskirts of civilization and arranged an alliance with [[Marquis]].<ref> - [https://www.parahumans.net/2017/12/05 Excerpt] from [[Interlude 1 II]]</ref> ===Post-[[Time Bubble Pop]]=== During [[Victoria]] and [[Tattletale]]s investigation into the recent targeting of heroes by [[Cradle's Army]], the Old Man was outed<ref>[[Black 13.8]]</ref>, and subsequently threatened with death by local villains. He suffered severe head-trauma while leaving the location.<ref name="II13.9">[[Black 13.9]]</ref><ref>He’d been knocked out as part of the fall, and he stayed that way for seven minutes before stirring awake. - [https://www.parahumans.net/2019/05/07/black-13-10/ Excerpt] from [[Black 13.10]]</ref> He eventually got medical attention when he was delivered into The Wardens custody.<ref> - [https://www.parahumans.net/2019/05/11/black-13-11/ Excerpt] from [[Black 13.11]]</ref> <!-- == Trivia == relevant part, in case: The Old Man/Jonathan Miller - The vast majority of triggers happen before age 30, and Miller, by virtue of having triggered in 1992 at that cusp, is fairly old for a parahuman, being 49, with graying hair. Spry despite this, he plays up the image and his class. He never aspired much higher than Wichita, and given his years in the city and his method of control, is one of the people who people go to when they want to buy information, though his prices are steep. Exceedingly capable and experienced, the specifics of his power aren’t known - only the fact that he knows the every move of his subordinates and biggest enemies. In truth, and this would take extra special measures to find out, he can feed people his own body tissues and fluids, including blood, spit, and flesh. Every night, when they go to sleep, he gets the memories of any and every such person. He has, at this stage, contrived to feed himself to just about every major player that has been in Wichita for more than a year. The Brotherhood is his idea and he is taking a very slow, careful approach to use it to seize the city & help the greater organization of the Barbers. Stats: 3 Brawn, 3 Athletics, 3 Dex, 5 Wits, 4 Social, 4 Know, 3 Guts Skills: Street Smarts 5, can 3h6 any other skill given memory with lower retention of particulars; doesn’t get other benefits from those skills. <ref name=WDW>[https://docs.google.com/document/d/1a2kMh542q80YxKXBeIFci8CfuCL7pHUvL6x3noG2kJg Wichita GM doc]</ref> --> {{Reflist}} ==Site Navigation== {{Case Files Navibox}} {{DEFAULTSORT:Old Man}} [[Category:Villains]] [[Category:Males]] [[Category:Thinkers]] [[Category:Rogues]] [[Category:Characters]] [[Category:Case Files]] [[Category:Ward Characters]] [[Category:Weaverdice Characters]]
Summary:
Please note that all contributions to Worm Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Worm Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)