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{{quote|I was aware that in ''this'' case we were dealing with a master. The protocol? Take them the fuck out. Second priority, right after the thinkers, who were ASAP-level. Ninety-nine percent of the time, taking the master out of consideration also dealt with the control.|[[Victoria]]|[[Gleaming 9.4]]}} '''Master''' is one of the twelve [[power classifications]] created by the [[PRT]] still in modern day use.<ref>“I do,” Weld nodded. He’d memorized it as a rhyme, as suggested by his old boss. Maybe that had been the intention from the start:<br><br><em>Mover, Shaker,<br>Brute and Breaker.<br><br>Master, Tinker,<br>Blaster and Thinker,<br><br>Striker, Changer,<br>Trump and Stranger.</em> - [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Excerpt] from [[Sentinel 9.1]]</ref> Masters have the ability to control other entities.<ref name=":0">Has the ability to control others. Can include degrees of control (swaying attitudes or emotions) and a wealth of controlled entities (individuals, animals, objects, created beings).<br> Numbers assumed to be equal, masters take second highest priority and are targeted first.<br> '''Threat level 2+''': Team is notified as to master classification. Master prioritized as target, with likely location regularly communicated to team and oversight, to allow expedient removal.<br> '''Threat level 5+''': Assuming nonhuman, non-sapient minions, full lethal munitions are authorized against any massed forces. In case of controlled humans, all standard ‘eyes-on’ protocols are in effect (see Changer and Stranger). Passwords in effect.<br> '''Threat level 9+''': Inter-city missiles and other large-scale munitions may be authorized, depending on the situation. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.xsgqrqbk1vvf PRT Master Reference] - Classifications - Master</ref> ==Methodology== Masters are parahumans that are either able to manipulate others or to create minions to do their bidding.<ref name=":1">'''Master''' - Creates minions or has a means of compelling others to take certain actions.<br> Masters come about from isolation, alienation, exile, or betrayal. - [https://docs.google.com/document/d/1e-H--GkPrbJq4WRNYndBnjjLjE7-2kOZkjwltkP1Ong/edit#heading=h.gjynmtlqmfp5 WD Rulebook: Character Creation] - Trigger Capes: Classifications</ref> They can do this through a variety of ways, including, but not limited to: *The ability to create and control minions,<ref name=":1" /> with a large amount of variations in size,<ref name=":3" /><ref name=":4">Monster - Create a very large, very powerful mutant with various changer mutations. Monster is static in form. It follows orders absolutely and takes no initiative on its own. Master remains vulnerable. - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=717384850 Detail Generator - LIST], spreadsheet by Wildbow.</ref> control,<ref name=":3">Bane <nowiki>#A0601</nowiki> The subject produces projections, entering a trance state wherein their body is on autopilot and their consciousness is focused on selecting from dream-like images that appear and disappear. The selection of images allows them to customize a greater creation, which they can then command. The set of options the summoner chooses from is random but predictable, allowing them to choose size, function, and special qualities - the lesser minions are similar in being somewhat varied and yet predictable. They are especially fragile and sensitive to the subject’s mental state and reflect it in an extreme, frequently causing a great deal of chaos, being mischievous, hungry, aggressive, or something in that vein. The case for what brings the lesser minions into being is varied and will oftentimes have to be discovered (may be when primary minions is damaged, if it isn’t damaged enough, done over time, etc). Each time the subject is harmed, there is a chance of creations fading out of existence. - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=390344990 Detail Generator - Vials], spreadsheet by Wildbow.</ref><ref name=":4" /> amount,<ref>'''Ace''' Single minion/Self focused mastering - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=1083755908 Detail Generator - Master], spreadsheet by Wildbow.</ref><ref>'''Crowd''' Creation of groups of 3-5 minions - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=1083755908 Detail Generator - Master], spreadsheet by Wildbow.</ref><ref>'''Swarm''' Control of 10+ minions at a time - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=1083755908 Detail Generator - Master], spreadsheet by Wildbow.</ref> and exact method: **The ability to control and sometimes enhance existing creatures, such as [[Taylor_Hebert#Abilities_and_Powers|bugs,]] [[Chitter|rats,]] or [[Bitch#Abilities_and_Powers|dogs.]] **The power to animate normally inanimate objects.<ref>'''Golem''' Control of inanimate objects/creatures - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=1083755908 Detail Generator - Master], spreadsheet by Wildbow.</ref> **The creation of duplicates of oneself.<ref>Duplicate - Can spawn off duplicates of oneself. Varies in execution - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=717384850 Detail Generator - LIST], spreadsheet by Wildbow.</ref> **The power to create projections.<ref name=":2">Projection - Project another individual that is a rather powerful cape. Can swap control, but not control simultaneously. Self is vulnerable, and projection's range is limited. Advancement of one's powers tend to affect range and refreshing of projection. - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=717384850 Detail Generator - LIST], spreadsheet by Wildbow.</ref> *The ability to control other people actively or passively, either directly or by manipulating emotions or attitudes.<ref name=":0" /> === Common combinations with other ratings === Masters don't often have secondary powers, instead expressing them through their minions instead.<ref>'''Nine''' - Vector. Minions or other vehicles for trump effects.<br>Trigger: Powers impinged/altered/distorted interpersonal relationship(s). - [https://docs.google.com/document/d/1jvj6T84NB9Uq81y71MIgb9tk9lQ80cORFj9z2o5OB8c/edit#heading=h.4iammk6uzyxv TRUMP], document by Wildbow.</ref><ref>Throne <nowiki>#A0202</nowiki> Master power creates a singular minion, powerful, drawn from the subject's ideal self, exaggerated and made monstrous (very frequently humanoid, but sometimes feral), often with a minor power. The minion, however, is not autonomous, and either operates remotely, using the Master's senses from the Master's perspective, or the Master must concentrate and leave their body vulnerable while piloting their minion creation. - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=390344990 Detail Generator - Vials], spreadsheet by Wildbow.</ref> One exception is the Master-[[Stranger]] combination:<ref>Stranger triggers tend to go hand in hand with unwanted attention. This can be singular or from the world as a collective. There is obviously a great deal of overlap between these powers and others, as a result. Masters and Changers in particular tend to find parallels with Strangers. - [https://docs.google.com/document/d/1CykV5BgK2EFY4v_cuUXJFpU1Ye3mIRV-VaHEUZxZO4k/edit STRANGERS], document by Wildbow.</ref> Master powers based around controlling or influencing others are often extremely useful for infiltration, while a more niche Master-[[Stranger]] can use self-duplicates as a distraction.<ref>Powers in a Master-Stranger combination are often based around controlling or influencing others, though a niche may have self-duplication utilizing the duplications as distractions. Emotion control, body puppeteering, and the ability to inflict prosopagnosia on enemies and sow dissension in the ranks would fall in this category. - [https://docs.google.com/document/d/1CykV5BgK2EFY4v_cuUXJFpU1Ye3mIRV-VaHEUZxZO4k/edit STRANGERS], document by Wildbow.</ref> [[Tinker]]s able to build drones<ref>The Controller is a tinker who creates drones as their primary field of specialty. Drones come in a variety of shapes and sizes, ranging from the miniscule to the massive. They vary in the form they take, and can range from insectile to humanoid, or even to gigantic creations. - [https://docs.google.com/document/d/1hQx5XfXrb0cilcP3J178cq1Uj6Dlggcz2X9U3C5zV4U/edit#heading=h.vv9cxl196hua TINKERS], document by Wildbow.</ref> or [[Blasto#Abilities_and_Powers|breed creatures]], often fall under the Master classification.<ref name=":0" /> ==Trigger events== Masters arise from trigger events involving isolation, alienation, exile or betrayal.<ref name=":1" /> It should be noted that the loss of a loved one can be considered a Master trigger, one with a singular, focused sense of loss and isolation.<ref>Losing Annette is a master trigger, one with a singular, focused sense of loss/isolation. - [https://www.reddit.com/r/Parahumans/comments/4ak6m0/spoiler_what_if.../d11aso3?context=3 reddit comment] by Wildbow.</ref> Feeling isolated from a single individual tends to feed into having a single fixed minion, while feeling isolated from society tends to result in numerous and/or variable minions.<ref>Master powers are differentiated by the nature of the trigger event that feeds into them. On one level, losing someone very important to you is going to feed into having a singular minion, often with an identity, vs. losing connections to the scattered world and having ~everyone~ turn their backs on you, where your minions might be very numerous & scattered and might change from encounter to encounter (incidentally or as an extension of the power) But that's just one of the sliding scales. - [https://forums.spacebattles.com/threads/worm-quotes-and-wog-repository.294448/page-18#post-37436294 Wildbow on Discord]</ref> ==PRT countermeasures== All numbers assumed to be equal, the [[PRT]] considers Masters the second highest priority after [[Thinker]]s: they should be considered a high priority target. PRT officers are given training to deal with Master effects, with the most experienced able to resist some Master effects.<ref name="R 356">'''Addendum:''' Really want to make this clear, because I get the feeling a thousand fanfiction authors just thought of how their characters would use this kind of info- being able to even semi-effectively fight this stuff, delay onset, or otherwise tough out the likes of Regent or Cherish is really the province of the very experienced, people who actually have the powers, and those who've been specifically trained against stranger/master powers, or both. - [https://redd.it/6rla13 Reddit comment] by [[Wildbow]]</ref> {| class="mw-collapsible article-table" style="width:100%" ! style="width: 20%;" |Threat level ! style="width: 80%;" |Additional measures |- |2+ | *Team is notified as to Master classification.<ref name=":0" /> *The Master is prioritized as a target, with their likely location regularly communicated to the team and oversight, to allow expedient removal.<ref name=":0" /> |- |5+ | *Assuming nonhuman, non-sapient minions, full lethal munitions are authorized against any massed forces.<ref name=":0" /> *In case of controlled humans, all standard ‘eyes-on’ protocols are in effect (see also [[Changer]] and [[Stranger]]).<ref name=":0" /> *Passwords are in effect.<ref name=":0" /> |- |9+ | *Inter-city missiles and other large-scale munitions may be authorized, depending on the situation.<ref name=":0" /> |} {{KnownRatingList|class = Master}} {{Reflist}} ==Site Navigation== {{Power Classifications Navibox}} [[Category:Terminology]] [[Category:Power Classifications]] [[Category:Masters| ]]
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