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'''Power Classifications''' and the accompanying number ratings are used by the [[PRT]] to quickly identify [[parahuman]] threats and strategize accordingly,<ref name="Master Reference pc"/> although the system is used in non-American countries as well, including capes in [[India]].<ref>“Trying to enlist help. Names and powers?”<br><br>“Kismet, balance thinker,” the Caucasian said. He wore a white robe with a hard, faceless mask that had only slits for the eyes.<br><br>“And the other two?”<br><br>“As far as I can tell, Fathom and Particulate. Best translations I can give. My Punjabi isn’t strong.”<br><br>“Their powers?” I asked, with a restrained patience.<br><br>“Displaces people or things to another dimension, filled with water, brings them back. Particulate’s a dust tinker.” - [https://parahumans.wordpress.com/2013/06/15/crushed-24-3/ Excerpt] from [[Crushed 24.3]]</ref> Each classification is matched with a number indicating severity, where higher numbers mean a greater threat to public safety.<ref name="Master Reference pc"/> In theory, power classifications are only intended to rate the threat posed by the power itself, and not the user's own skill or any other factors.<ref>The actual number rating depends on the impact/strength of the power, obviously. It’s perhaps an oversight, perhaps a deliberate action (or some combination of the two) that versatility of a power isn’t counted unless it’s explicit – and Taylor’s isn’t. An example on how this could be deliberate: a PRT squad that moves in on a situation with notice to expect a, say, Shaker-3 that was rated a three only because he’s too much of a dumbass to use his powers to their full potential? They could be really screwed if said Shaker-3 had a fit of inspiration or some guidance/orders from someone that knew what they were doing. So dumbass gets rated a Shaker-5.<br> The flip side of the coin, the potential oversight, is that you get the opposite scenario. Taylor gets rated as a Master-5 based on a discussion & analysis of her power & it’s potential on a surface examination, even though she might be 1-2 points higher given her creativity, versatility and other factors that perhaps the heroes aren’t fully aware of (her range, ability to fabricate spider silk, etc). This sort of situation is mitigated by the fact that the PRT squads are instructed to expect the worst case scenarios, to expect that every enemy agent will be operating at peak efficiency, perhaps, but yeah.<br> [...]<br> Canary, had she gone evil, could have started an all out riot, turning any opponent into an ally within moments. Can anyone say whether she might have been able to use televisions, radio, speakers, to get hundreds, thousands, millions of people at a time? That, plus hysteria and the degree of control she appeared to exhibit (making someone mutilate themselves without them breaking free of the compulsion) all got factored into the 8.- [https://parahumans.wordpress.com/2012/03/17/extermination-8-5/#comment-1345 comment by Wildbow]</ref> Power classifications are also not intended to rate the "power levels", usefulness, or raw strength of an ability; only measuring the threat the power poses to PRT personnel and civilians.<ref>Not to mention that I've repeatedly said that the ratings of classifications aren't a gauge of raw power. They're a gauge of threat. A parahuman that loses every fight can have a higher rating than a parahuman that wins 90% of their fights without batting an eye, if that parahuman has a power that poses a threat to the city or public at large (ie. lingering radiation). - [http://forum.rpg.net/showthread.php?713118-Where-I-Read-Worm-Thread-2-Taylor-You-Brilliant-Dumbass&p=18149634#post18149634 comment by Wildbow]</ref><ref name="WoG1"/><ref>The number rating is a ballpark scale for the threat to a team, rather than any indication of the raw strength of an ability. Adjust for possibility of harm, panic, an exceptionally high degree of control that might allow one to target specific team members or civilians, or exceptionally low degrees of control that might point to collateral damage, spreading effects or aftereffects. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit PRT Quest files]</ref> However, in practice they are often used poorly, or simply to cut through "red tape" and justify treating a parahuman a certain way.<ref name="WoG1">Power levels - Breaker 2, Stranger 14, etc, they're pretty explicitly for the PRT. As in, the bureaucrats and the non-cape guys with the suits & mostly nonlethal weaponry. It's a shorthand way of warning the soldiers, for when there isn't time to say, "Electromagnetic shield, don't waste your bullets!" It is possible for a Brute 3 to be physically stronger than a Brute 5. Capes will use it too, but it's something vague that you use to get a general sense of a situation (see Weld with the dossier in Arc 9, chapter 1). Other cases where it matters are in terms of strangers and masters who require special precautions, and determining what kind of cell a particular parahuman goes into.<br> Tagg slaps a '2 of everything' on Taylor because it gives full authorization for all special measures, and it's a constant reminder to his people that she's a threat in every department. Capes don't have penis measuring contests over it, and it's rare for it to get adjusted unless there's information the PRT doesn't know or someone needs to cut past some red tape (I'd even say the latter case is more common). If a cape is developing fast enough to warrant big changes and it isn't because of the bureaucracy shortcuts, it's easier to slap a high rating on them to be safe and call it done (Going from Blaster 3 to blaster 6? Call them a nine, so your troops aren't surprised).<br> There are no numerical numbers assigned to a given rating. You aren't going to look at the guy who bench presses 9 tons and say "Oh, Brute 9". Way too much context involved. Barely even factors in. A guy that can bench press half a ton is just about as dangerous to the soldiers on the ground as the nine ton guy. It's less of a factor than natural versatility, the form that strength comes in, and what else is in the package. - [https://forums.spacebattles.com/posts/12847980 comment by Wildbow]</ref><ref>As stated below, the classification system is a thing given to the PRT teams. That's the yardstick - how dangerous is the cape to the PRT?<br> If you're comparing things as a raw power level (like the power level over 9000 in DBZ) you're going to run into flaws, naturally.<br> Assuming you're going in relatively blind, how bad is the situation going to be? What should your reactions be? Going up against a hostile Canary, no context? You're potentially dealing with a mob. Labyrinth? There were prior circumstances where a far less adjusted Labyrinth (as alluded to in her interlude) justified her Shaker 12 rating.<br> It's also, in keeping with the themes of Worm, an imperfect system/structure. In the PRT quest roleplay I ran, I challenged players to gather information and classify capes accurately. It's very, very difficult, and it's never a static number - it changes over time. - [http://www.reddit.com/r/Parahumans/comments/2o76x2/capes_you_think_were_ranked_wrong_by_the/ comment by Wildbow]</ref><ref>Penis measuring will happen. It's just inaccurate. Anyone who knows how the system really works is going to tell themselves that Cyberphallus is only a Brute 6 because Director Cox wanted to clear him for rubble clean-up duty without having to go through the safeties certification. - [https://forums.spacebattles.com/goto/post?id=12848233#post-12848233 comment by Wildbow]</ref> ==Current Classifications== In the modern day, the PRT has twelve different categories:<ref name=":0">'''Mover''' - the power moves the cape. Flight, speed, teleportation, etc.<br> Mover triggers are provoked by a drive to escape, flee, run.<br> <br> '''Shaker''' - Area of effect powers.<br> Shakers are generated from environmental danger or ambient danger.<br> <br> '''Brute''' - Enhanced strength, durability; armor, muscle, personal forcefields.<br> Brutes are created from experiences of physical damage or pain.<br> <br> '''Blaster''' - Powers that provide a ranged attack.<br> Blasters come about from hostile others, approaching or attacking from a distance.<br> <br> '''Breaker''' - Altered state, oft toggled, granting powers or altered interaction with reality.<br> Breakers come from abstract stressors. Blend or ambiguous re: mental or physical lines.<br> <br> '''Master''' - Creates minions or has a means of compelling others to take certain actions.<br> Masters come about from isolation, alienation, exile, or betrayal.<br> <br> '''Tinker''' - Building alien or advanced technology.<br> Thinkers arise from solutionless problems over long periods, culminating in crisis moment.<br> <br> '''Thinker''' - Advanced perception, knowledge, data-collection, or skills.<br> Thinkers manifest from emotional or mental strain, reaching a crisis point in a short time.<br> <br> '''Striker''' - Touch based and melee effects. Typically weapon’s or arm’s reach limited.<br> Strikers result from immediate, in-your-face threat, usually a singular object or individual.<br> <br> '''Changer''' - Shapeshifting and alteration of one’s physical form.<br> Changers arise from identity/body image issues, or conflict of role vs. social expectations.<br> <br> '''Trump''' - Powers that involve powers: picking from, add, remove, complicate, compound.<br> Trumps have capes directly or indirectly involved in their trigger. Rare.<br> <br> '''Stranger''' - Powers specializing in infiltration, distraction, subtlety.<br> Strangers gain powers from unwanted attention or social/collective pressure. - [https://docs.google.com/document/d/1e-H--GkPrbJq4WRNYndBnjjLjE7-2kOZkjwltkP1Ong/edit#heading=h.gjynmtlqmfp5 WD Rulebook: Character Creation - Trigger Capes: Classifications]</ref> <center> {| class="mw-collapsible article-table" style="width:70%" ! style="width: 20%;" |Classification ! style="width: 80%;" |Meaning |- |[[Mover]] |An ability that grants a cape enhanced speed or mobility.<ref name=":0" /> |- |[[Shaker]] |An ability with an area of effect.<ref name=":0" /> |- |[[Brute]] |An ability that grants a cape enhanced strength or durability.<ref name=":0" /> |- |[[Breaker]] |An ability that allows a cape to shift into another state.<ref name=":0" /> |- |[[Master]] |An ability that allows a cape to control others or create minions.<ref name=":0" /> |- |[[Tinker]] |An ability that allows a cape to create or alter devices with futuristic technology.<ref name=":0" /> |- |[[Blaster]] |A long-ranged, offensive ability.<ref name=":0" /> |- |[[Thinker]] |An ability that focuses on information gathering.<ref name=":0" /> |- |[[Striker]] |A melee/touch-based ability.<ref name=":0" /> |- |[[Changer]] |An ability that allows a cape to alter their form or appearance.<ref name=":0" /> |- |[[Trump]] |An ability that allows a cape to manipulate powers in some capacity.<ref name=":0" /> |- |[[Stranger]] |An ability that focuses on stealth and/or infiltration.<ref name=":0" /> |} </center> It’s possible for parahumans to receive hybrid<ref name="Codex1"/> and sub-classifications.<ref name="Snubnose1"/> Hybrid ratings are issued if two or more aspects are irrevocably linked and are designated with a slash,<ref>Dauntless is a striker/trump. The two aspects are irrevocably linked, thus the slash. In briefer terms, he'd simply be a trump - he gives himself powers, in an indirect fashion. If his shard had manifested differently, he wouldn't have the need for 'totems' - objects linked to the manifestation of his power. He'd simply grant himself the power.<br><br>But the striker rating is because it's touch-based. It would be a very low rating - in a fight against a civilian, being able to grab something and empower it would maybe make a bit of a difference, but the resulting power is so weak it's questionable.<br><br>Give him a few months of regularly empowering said object, however, and you have a rather potent ability. - [https://forums.spacebattles.com/posts/17584328 Private message] by Wildbow, posted on Spacebattles.</ref> while sub-ratings are given if a power has side-effects or applications that belong in another category.<ref name="Fog1"/><ref name="Snubnose1" /> These are placed within parentheses.<ref name="Snubnose1"/> It’s possible for the number assigned to sub-ratings to exceed the number assigned to the main power.<ref name="Snubnose1"/> ==History== The classification system was initially created by the PRT ground-patrol and response teams in [[New York]]<ref name="Master Reference pc" /> to classify villains.<ref name="Weld1"/> Over time, the system was used to classify all parahumans,<ref name="Weld1"/> and as many thirty categories were added to account for all the different types.<ref name="Master Reference pc" /> As the time passed, it was discovered that certain strategies were valid against broad groups of parahumans and classifications were condensed until twelve groups were left.<ref name="Master Reference pc" /> Only two of the older classifications have been expanded upon: The [[Shifter]] classification, which dealt with parahumans that could alter their appearance<ref name="Biter1"/> within human norms, and the [[Nuker]] designation, which covered Shakers with Blaster-like offensive potential and Blasters with Shaker-esque radius and potential for damage.<ref>Sarcophagus #U0402 Alexandria-ish package grants flight, as well as protection, in the form of external armor or a forcefield, the former providing imperfect but substantial protection that decays as it absorbs several incoming attacks, the latter providing perfect protection against a single hit. Both forms of protection recover after a short pause. Sarcophagus grants a blaster power with shaker-esque radius and damage potential or a shaker power with blaster-like offensive potential, the indistinction closely fitting the original PRT ‘Nuker’ designation). Nature of armor, recovery period, style of flight, and the nature or flavor of the ‘nuke’ vary based on the individual. - [https://docs.google.com/spreadsheets/d/1aHyZ7c7TIgt903mPinOakrgli2WZu5IRtiGYPCnCqDE/edit#gid=390344990 Detail Generator - Vials], spreadsheet by Wildbow.</ref> Other named older classifications include Catcher, Brick, Shaper,<ref name="9.1 e36441">“Let’s see, the next group is… Fenrir’s Chosen?”<br><br>“One of two major offshoots of the Aryan villain group, Empire Eighty-Eight, which fell apart after the death of their leader, Kaiser. Fenrir’s Chosen are led by Hookwolf. Violent, utterly merciless, and reveling in the current chaos.”<br><br>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of homicides or suspected homicides I’ve seen on someone who wasn’t already in prison. Thick file, I take it he has lots of followers?”<br><br>“The largest group in terms of parahuman numbers, at present.” - [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Excerpt] from [[Sentinel 9.1]]</ref> Razor, and Controller.<ref>Wildbow - Today at 7:08 PM<br>What profhoy said. They were collapsed into one another when it became more trouble than it was worth to distinguish between controllers & masters. Current protocols work for most situations where you need to quickly communicate possibilities.<br>And the recruits kept getting tired of 'mover, shaker, catcher, brick, brute and breaker, shaper, razor, master, controller, changer, tinker, thinker, uhhhh..." - [https://forums.spacebattles.com/posts/37436294/ Worm Quotes and WoG Repository on Spacebattles], quoted post by Wildbow.</ref> ==Number Ratings== The numbers assigned to classifications are not an indication of raw strength of an ability. Rather, the number rating is a ballpark scale indicating the threat to a team. As such, the numbers also take into account the possibility of harm, but also panic.<ref name="Master Reference pc" /><ref>Not to mention that I've repeatedly said that the ratings of classifications aren't a gauge of raw power. They're a gauge of threat. A parahuman that loses every fight can have a higher rating than a parahuman that wins 90% of their fights without batting an eye, if that parahuman has a power that poses a threat to the city or public at large (ie. lingering radiation). - [https://forum.rpg.net/showthread.php?713118-Where-I-Read-Worm-Thread-2-Taylor-You-Brilliant-Dumbass&p=18149634#post18149634 Comment by Wildbow on RPG.net]</ref> Exceptionally high or low degrees of control are important to take into account: The first for the possibility of targeting specific team members or civilians, the second for the dangers of collateral damage or aftereffects.<ref name="Master Reference pc" /> While the number scale starts at one and rises up with no hard limit (still, 10+ are rare and denote very exceptional powers),<ref name="Levi123">The scale doesn’t max out at 10, but very few individuals actually exceed 10. Leviathan does not exceed 10 on the Brute scale. - [https://parahumans.wordpress.com/2012/03/17/extermination-8-5/#comment-1349 Comment] by Wildbow on [[Extermination 8.5]]</ref> it’s also possible to receive a rating of zero,<ref name="Saint1">Saint '''Tinker 0, maintained understanding of Dragon's tech via. Teacher''' - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/htmlview parahumanList], bolded edit by Wildbow.</ref> or even a negative rating.<ref name="Grumman123">'''◈ GRUMMAN; Eric Stodt'''<br>Classification: Mover 6, Brute 8 or Mover -1, Blaster 9<br>Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.i28e25j9qt7u PRT Quest (Anchorage)]</ref> It is the responsibility of [[PRT]] operatives and parahumans to familiarize themselves with the current ratings for all relevant threats.<ref name="Master Reference pc">The classification system was initially created by the PRT ground-patrol and response teams in New York as a means of quickly identifying threats and adopting strategies. As many as thirty categories were added to accommodate other types of parahuman as the methodology spread, and these forms were later condensed as it was discovered that certain strategies were valid against parahumans of a broad type.<br><br>The number rating is a ballpark scale for the threat to a team, rather than any indication of the raw strength of an ability. Adjust for possibility of harm, panic, an exceptionally high degree of control that might allow one to target specific team members or civilians, or exceptionally low degrees of control that might point to collateral damage, spreading effects or aftereffects. The PRT stresses the pairing of number rating with power to encourage immediate and intuitive grasp of appropriate responses to a given crisis.<br><br>It is the responsibility of PRT operatives and parahumans to familiarize themselves with the current ratings for all relevant threats. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> {| class="mw-collapsible article-table" style="width:100%" ! style="width: 20%;" |Threat level ! style="width: 80%;" |Estimation |- |1 | *Poses a threat only just above human norms, an unexceptional individual may be able to cope with the ability or walk away unharmed from an altercation where the abilities in question were leveraged.<ref name="one">1<br>Poses a threat only just above human norms, an unexceptional individual may be able to cope with the ability or walk away unharmed from an altercation where the abilities in question were leveraged. Ability should be assumed to be a nonthreat and need not be identified if other matters prove more pressing. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> *The ability should be assumed to be a non-threat and need not be identified if other matters prove more pressing.<ref name="one" /> |- |2 | *An alert, exceptional, well-equipped, or trained individual should be able to answer or address the ability in question, but it can still prove problematic.<ref name="two">2<br>An alert, exceptional, well equipped, and/or trained individual should be able to answer or address the ability in question, but it can prove problematic. Team members are reminded of standard countermeasures and should put these measures in effect when there are no pressing other matters - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> *Team members are reminded of standard countermeasures and should put these measures in effect when there are no pressing other matters.<ref name="two" /> |- |3 | *Civilians, even alert or fit civilians, will not be able to handle the ability (or abilities) in question.<ref name="three">3<br>Civilians, even alert or fit civilians, will not be able to handle the ability or abilities in question. Several trained individuals may be required to deal with the situation. Protocol suggests that care should be taken to remove civilians from the area and discourage them from participating. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> *Several trained individuals may be required to deal with the situation.<ref name="three" /> *Care should be taken to remove civilians from the area and discourage them from participating.<ref name="three" /> |- |4 | *One full squad of trained operatives should be able to deal with this situation alone, but exceptional circumstance, context and environment may bias things one way or the other.<ref>4<br>One full squad of trained operatives should be able to deal with this situation alone, but exceptional circumstance, context and environment may bias things one way or the other. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> |- |5 | *Additional countermeasures come into effect.<ref name="five">5<br>Additional countermeasures come into effect. A typical parahuman and/or one parahuman assisting a squad of operatives should be able to deal with the power in question. Operatives can engage until assistance arrives. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> *A typical parahuman or one parahuman assisting a squad of operatives should be able to deal with the power in question.<ref name="five" /> *Operatives can engage until assistance arrives.<ref name="five" /> |- |6 | *A typical trained parahuman or one parahuman assisting a squad of operatives should be able to deal with the power in question.<ref name="six">6<br>A typical trained parahuman and/or one parahuman assisting a squad of operatives should be able to deal with the power in question. Operatives should postpone engagement. Parahumans and operatives should assume that traditional actions are going to be met by a complication. Acquiring further intel recommended where possible, but not mandated. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> *Operatives should postpone engagement.<ref name="six" /> *Parahumans and operatives should assume that traditional actions are going to be met by a complication.<ref name="six" /> *Acquiring further intel is recommended where possible, but not mandated.<ref name="six" /> |- |7 | *Parahumans should engage in pairs or trios at a minimum, two fully equipped squads should be deployed.<ref name="seven">7<br>Parahumans should engage in pairs or trios at a minimum, two fully equipped squads should be deployed. Acquiring further intel is mandated, all acting parties should shift to the defensive or delay until intel can be acquired. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> *Acquiring further intel is mandated, all acting parties should shift to the defensive or delay until intel can be acquired.<ref name="seven" /> |- |8 | *Evacuation of civilians should take priority for all squad members.<ref name="eigth">8<br>Evacuation of civilians should take priority for all squad members. Engaging should be avoided outside of specific missions and tasks. Capes should engage only when supported by their team to ensure a minimum of complications or danger. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> *Engaging should be avoided outside of specific missions and tasks.<ref name="eigth" /> *Parahumans should engage only when supported by their team to ensure a minimum of complications or danger.<ref name="eigth" /> |- |9 | *Assume extreme complications, with standard tactics not applying, or the power in question having an additional factor that exaggerates its effect.<ref name="nine">9<br>Assume extreme complications, with standard tactics not applying, or the power in question having an additional factor that exaggerates its effect. Capes and PRT should evacuate where possible, and should only engage when a specific mission and strategy has been outlined. Major countermeasures should take effect. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> *Parahumans and PRT should evacuate where possible, and should only engage when a specific mission and strategy has been outlined.<ref name="nine" /> *Major countermeasures should take effect.<ref name="nine" /> |- |10+ | *In the event of a serious confrontation, additional teams or specific high-rated individuals should be called in to manage the crisis.<ref>10+<br>In the event of a serious confrontation, additional teams or specific high-rated individuals should be called in to manage the crisis. - [https://docs.google.com/document/d/1hqJy4YEDqpKLwbatFVBLXnhs7dDTNykSYtDUCiR9ZBo/edit#heading=h.dx2yvddcqgz6 PRT Master Reference - Classifications]</ref> |- |15+ | *[[S-Class|Planet level-threat]] *[[The Tower|Functional loss of humanity in the host]] |} {{KnownRatingList|class=All}} == Trivia == * [[Weld]] was taught to remember the classifications using a rhyme: <em>Mover, Shaker,<br />Brute and Breaker.<br /><br />Master, Tinker,<br />Blaster and Thinker,<br /><br />Striker, Changer,<br />Trump and Stranger.</em><ref>“I do,” Weld nodded. He’d memorized it as a rhyme, as suggested by his old boss. Maybe that had been the intention from the start:<br><br><em>Mover, Shaker,<br>Brute and Breaker.<br><br>Master, Tinker,<br>Blaster and Thinker,<br><br>Striker, Changer,<br>Trump and Stranger.</em> - [https://parahumans.wordpress.com/2012/04/03/cell-9-1/ Excerpt] from [[Sentinel 9.1]]</ref> {{reflist}} ==Site Navigation== {{Power Classifications Navibox}} [[Category:Terminology]] [[Category:Power Classifications]]
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