Cauldron Compound: Difference between revisions
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Somewhere in the compound there was equipment for blood tests, stress tests, MRI, CAT scan, radiographic scans and "Torsten DNA sequencing".<ref name="I12.5"/> | Somewhere in the compound there was equipment for blood tests, stress tests, MRI, CAT scan, radiographic scans and "Torsten DNA sequencing".<ref name="I12.5"/> | ||
[[Number Man]]'s office was the same white as the rest of the facility. On one wall there was a large print of the Golden Mean in gold against black paper, with mathematical notation surrounding it. On the other, Dali's Crucifixion, blown up to one-and-a-half times the size; behind it was an alcove containing his old costume. The rear wall was a floor-to-ceiling window, which [[Doormaker]] caused to open onto other [[Earths]], changing it regularly. It had touch screen computers he used to redistribute money. There were no chairs, Number Man having judged them to be a threat. It was located in a building that only [[Contessa]] and the [[Custodian]] had access to; the same building as the basement levels.<ref name="21.x"> [[Interlude 21 (Donation Bonus 1)]]</ref> | The part of the building containing prisoners in the basement and [[Eden]] was eighty-eight stories tall.<ref>[[Venom 29.9]]</ref> | ||
[[Number Man]]'s office was the same white as the rest of the facility. On one wall there was a large print of the Golden Mean in gold against black paper, with mathematical notation surrounding it. On the other, Dali's Crucifixion, blown up to one-and-a-half times the size; behind it was an alcove containing his old costume. The rear wall was a floor-to-ceiling window, which [[Doormaker]] caused to open onto other [[Earths]], changing it regularly. It had touch screen computers he used to redistribute money. There were no chairs, Number Man having judged them to be a threat. It was located in a building that only [[Contessa]] and the [[Custodian]] normally had access to; the same building as the basement levels.<ref name="21.x">[[Interlude 21 (Donation Bonus 1)]]</ref> | |||
The basement levels weren't white. It had heavy metal doors separating it from the rest of the facility. The floors were dark gray tile, and there were windows and fluorescent lighting. The basement levels contained cells for [[Case 53s]], with large metal plates on the walls engraved with their serial numbers. These areas were rebuilt to prevent the [[Simurgh]] opening another portal to them.<ref name="21.x"/> | The basement levels weren't white. It had heavy metal doors separating it from the rest of the facility. The floors were dark gray tile, and there were windows and fluorescent lighting. The basement levels contained cells for [[Case 53s]], with large metal plates on the walls engraved with their serial numbers. These areas were rebuilt to prevent the [[Simurgh]] opening another portal to them.<ref name="21.x"/> | ||
Revision as of 13:56, September 15, 2016
<infobox> <title source="name"><default>Cauldron Compound</default></title>
<image source="image"><default>File:Placeholder location.png</default></image> <header>Basic Information</header> <image source="map"></image> <label>Type</label> <label>Location</label> <label>Teams</label> <label>Inhabitants</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox>
Geography/Description
Wings of the structure were on separate continents, linked only by the Doormaker. Doctor Mother's headquarters was located in a different building to the basements and Number Man's office.<ref name="21.x"/> When Battery took a GPS device to the complex, it showed that she was in the Ivory Coast, on the west coast of Africa.<ref name="I12.5"/>
Overall, the decor tends toward a plain, spartan white. Most areas have a white tiled floor and white-painted walls. It was completely, eerily spotless.<ref name="I12.5">Interlude 12.5 (Donation Bonus)</ref><ref name="21.x"/>
The hallways The ceiling was all glass, hiding a smooth distribution of fluorescent lights that made it all glow evenly. There were innumerable matching doors, and no windows.<ref name="I12.5"/> They were brightly lit.<ref name="I15"/>
There was at least one "interview room" used for Cauldron customers. There was a desk of white marble with a white leather chair, and two plastic chairs facing the desk. A modestly sized monitor sat at one corner of the desk, with a compact keyboard placed in front of it, and no mouse, used for displaying diagrams. One drawer contained a binder listing the details of various vials. Again, there were no windows.<ref name="I12.5"/>
Doctor Mother had another interview room, one with a window, desk, and chairs.<ref name="21.x"/>
Somewhere in the compound there was equipment for blood tests, stress tests, MRI, CAT scan, radiographic scans and "Torsten DNA sequencing".<ref name="I12.5"/>
The part of the building containing prisoners in the basement and Eden was eighty-eight stories tall.<ref>Venom 29.9</ref>
Number Man's office was the same white as the rest of the facility. On one wall there was a large print of the Golden Mean in gold against black paper, with mathematical notation surrounding it. On the other, Dali's Crucifixion, blown up to one-and-a-half times the size; behind it was an alcove containing his old costume. The rear wall was a floor-to-ceiling window, which Doormaker caused to open onto other Earths, changing it regularly. It had touch screen computers he used to redistribute money. There were no chairs, Number Man having judged them to be a threat. It was located in a building that only Contessa and the Custodian normally had access to; the same building as the basement levels.<ref name="21.x">Interlude 21 (Donation Bonus 1)</ref>
The basement levels weren't white. It had heavy metal doors separating it from the rest of the facility. The floors were dark gray tile, and there were windows and fluorescent lighting. The basement levels contained cells for Case 53s, with large metal plates on the walls engraved with their serial numbers. These areas were rebuilt to prevent the Simurgh opening another portal to them.<ref name="21.x"/>
Some of the cells didn't appear to have doors,<ref name="I15"/> just three walls and a white line along the floor,<ref name="21.x"/> but the individuals within were all too aware of the dangers of moving or using powers beyond the perimeters of their cells.<ref name="I15">Interlude 15 (Donation Bonus 3)</ref><ref name="21.x"/> Others had windows to keep the occupants within.<ref name="21.x"/>
The first basement level contained new test subjects on the left, and long-term staff members in larger, isolated cells on the right.<ref name="21.x"/> The second basement level contained 2048<ref name="21.x"/> Case 53 prisoners.<ref name="29.6">Venom 29.6</ref>
The third floor basement contained "interesting" powers, which Cauldron was researching.<ref name="21.x"/><ref name="29.6">Venom 29.6</ref> Their cells were more spacious and isolated, and they were given a name.<ref name="21.x"/>
The fourth floor basement contained parahumans whose transformation had been "abstract", much like a typical deviant but without their shards having used patterns taken from plants, animals or objects to reinforce the damaged host. These cells were huge, and far apart in the dark basement. Countermeasures for their powers were maintained in the space between cells. Showers were provided, but few partook of them, the isolation taking it's toll. <ref name="21.x"/>
Residents: Past and Current
- Contessa
- Doctor Mother
- Doormaker
- Clairvoyant
- Number Man
- The Slug
- William Manton
- At least one psychiatrist and one doctor.<ref name="I12.5">Interlude 12.5 (Donation Bonus)</ref>
Points of Interest
- Vial Storage Vault(s)
- Eden's chamber
- The Meeting Hall
- Panic Room - a room in a column of steel, which could be lowered into the ground.<ref name="29.6">Venom 29.6</ref>
History
First created in the 1980s, then expanded
Migration
During the Simurgh assault on Madison a large amount of materials for the cauldron compound was transported the Madison Wisconsin Bet. Including several deviants.
Post-Echidna
A new addition was revealed, a building for which the great parahumans powers could meet, discuss, coordinate and hopefully save the world for the second time.<ref>Scarab 25.5</ref>
Golden Morning
It was planned to launch and coordinate most of Cauldron's plans from this location.<ref name="29.6"/>
Was attacked by The Irregulars and Zion. Certain sections became temporarily inaccessible with Doormaker's incapacitation.
References
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