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{{Sequel|link=yes}}
{{Sequel}}
 
{{Incomplete}}<!-- remove this only when the page is complete -->
{{stub}}<!-- remove this only when the page is complete -->
{{Infobox team
{{Infobox team
| image =  
| image =  
| imagecaption =  
| imagecaption =  
| leader = Countenance (2nd in command)
| leader = [[Brio]]<br>[[Countenance]] (2nd in command)
| allies = [[The Wardens]]
| allies = [[The Wardens]]
}}
| ward = [[Flare 2.1]]
}}'''Foresight''' is a hero team active after [[Gold Morning]].
==Modus operandi==
Foresight strives to move forward by assisting  the 'little guys', tackling special issues, and by taking action in a calculated way.


'''{{PAGENAME}}''' were a hero team active after [[Gold Morning]].
They aim to do this by providing support to the megalopolis and police by way of patrols and events. They make strategic strikes on priority targets weekly.<ref>More news articles.  Some capes were taking on roles as icons and iconoclasts for the various movements in the civilian sectors.  Four hero teams led the ‘icon’ groups.  Advance Guard, Foresight, the Shepherds and the Attendant. - [https://www.parahumans.net/2017/12/01/daybreak-1-8/ Excerpt] from [[Daybreak 1.8]]</ref><ref name="II2.1 e2">“I know you want to move forward, you’re interested in helping the little guys, tackling the right issues, and take decisive, needed action in a calculated, smart way.” - [https://www.parahumans.net/2017/12/09/flare-2-1/ Excerpt] from [[Flare 2.1]]</ref><ref name="II2.1 e1"/><ref>I looked over my shoulder. The two at the side of the room were Effervescent and Relay.<br><br>Effervescent was an emotion manipulator with an emphasis on stunning people.  Relay was capable of some complex moves with teleportation I wasn’t sure I had a grasp on, most of which seemed to amount to them teleporting to where others were, shunting that person to a random position elsewhere, and he also had some ability to communicate without words, both sending and receiving.<br><br>“Can I ask?” I asked.<br><br>“Ask?” Countenance asked me.<br><br>I indicated the pair.  “I get the impression they’re communicating something to you, and you sound like you’re winding up to tell me no.  Both took some shifts at the portals, watching the refugees as they came in to make sure there was no trouble, which makes me think they’re thinkers, they read people, and they’re reading me.” - [[Flare 2.1]]</ref>


<!--
== Structure ==
== Modus operandi ==
The team seems to have a big proportion of [[thinker]]s, including 'lie detection' types.<ref>[[Beacon 8.4]]</ref>
Describe how the group operates.


<ref>More news articles.  Some capes were taking on roles as icons and iconoclasts for the various movements in the civilian sectors.  Four hero teams led the ‘icon’ groups. Advance Guard, Foresight, the Shepherds and the Attendant. - [https://www.parahumans.net/2017/12/01/daybreak-1-8/ Excerpt] from [[Daybreak 1.8]]</ref>
== Warden Response ==
They are an affiliated team with Warden support, and are presumably working with the larger hero organization to deal with long term problems.<ref name="I2 e5">[[Interlude 2 II]]</ref>


<ref name="II2.1 e2">“I know you want to move forward, you’re interested in helping the little guys, tackling the right issues, and take decisive, needed action in a calculated, smart way.” - [https://www.parahumans.net/2017/12/09/flare-2-1/ Excerpt] from [[Flare 2.1]]</ref>
Foresight has a strong aesthetic running through their costumes including: a mask or helmet design where each of the members of the team lacks eyeholes, paneled body armor and loose fabric elsewhere, iconography worked into the panels.


<ref name="II2.1 e1">Foresight had a strong aesthetic running through their costumes. Primary among those things was a mask or helmet design where each of the members of the team lacked eyeholes.  Helmets with opaque visors, masks without eyes.  The aesthetic involved lots of paneled body armor and loose fabric elsewhere, with iconography worked into the panels. It made me think of ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style.<br><br>Their team symbol was a stylized eye, sans pupil, with a wildly exaggerated ‘4’ struck out in bold lines that extended well past the curved lines of the eye. - [https://www.parahumans.net/2017/12/09/flare-2-1/ Excerpt] from [[Flare 2.1]]</ref>
Described as "... ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style."
 
I looked over my shoulder.  The two at the side of the room were Effervescent and Relay.<br><br>
 
Effervescent was an emotion manipulator with an emphasis on stunning people.  Relay was capable of some complex moves with teleportation I wasn’t sure I had a grasp on, most of which seemed to amount to them teleporting to where others were, shunting that person to a random position elsewhere, and he also had some ability to communicate without words, both sending and receiving.<br><br>
 
“Can I ask?” I asked.<br><br>
 
“Ask?” Countenance asked me.<br><br>
 
I indicated the pair.  “I get the impression they’re communicating something to you, and you sound like you’re winding up to tell me no.  Both took some shifts at the portals, watching the refugees as they came in to make sure there was no trouble, which makes me think they’re thinkers, they read people, and they’re reading me.”


Their team symbol is a stylized eye, sans pupil, with an exaggerated ‘4’ struck out in bold lines that extends well past the curved lines of the eye.<ref name="II2.1 e1">Foresight had a strong aesthetic running through their costumes.  Primary among those things was a mask or helmet design where each of the members of the team lacked eyeholes.  Helmets with opaque visors, masks without eyes.  The aesthetic involved lots of paneled body armor and loose fabric elsewhere, with iconography worked into the panels.  It made me think of ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style.<br><br>Their team symbol was a stylized eye, sans pupil, with a wildly exaggerated ‘4’ struck out in bold lines that extended well past the curved lines of the eye. - [https://www.parahumans.net/2017/12/09/flare-2-1/ Excerpt] from [[Flare 2.1]]</ref>


-->
==Members==
 
* [[Brio]]<!--Means power vigor or talent in italian-->
== Structure ==
The team seems to have a big proportion of [[thinker]]s.
 
== Members ==
* [[Countenance]]
* [[Countenance]]
* [[Anelace]]
* [[Anelace]]
Line 44: Line 34:
* [[Typhlosis]]
* [[Typhlosis]]
* [[Crystalclear]]
* [[Crystalclear]]
* 3 unnamed members<ref name="II14.2"/>
* [[Ratcatcher]]


== Appearance ==
== History ==
Foresight has a strong aesthetic running through their costumes including: a mask or helmet design where each of the members of the team lacks eyeholes, paneled body armor and loose fabric elsewhere, iconography worked into the panels.
=== Background ===
Formed from progressive members.
 
=== Early [[Ward]] ===
The Wardens aimed to use Foresight to oversee the political processes of [[Gimel.US]]<ref name="I2II"> - [https://www.parahumans.net/2018/01/02/flare-interlude-2/ Excerpt] from [[Interlude 2 II]]</ref>
 
[[Cedar Point]] falls into the appointed zone of responsibility of Foresight, but they were too preoccupied with other activities to act there. [[Victoria]] managed to broker a deal for [[Breakthrough|her team]] to assist there.<ref name="II3.6">[[Glare 3.6]]</ref>
 
===Post-[[Mathers Compound Assault|Fallen fall]]===
Continued cooperation with [[Breakthrough|the newcomers]].<ref name="II7.6">[[Torch 7.6]]</ref>
 
===Post-[[Goddess' Takeover]]===
Some unspecified members were present during [[the Wardens]] attempt to stop [[March]] from reaching the [[Brockton Bay]] time-bubbles.<ref>[[Heavens 12.all]]</ref>


Described as "... ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style."
===Post-[[Time Bubble Pop]]===
Assisted in arresting [[Copse]].


Their team symbol is a stylized eye, sans pupil, with an exaggerated ‘4’ struck out in bold lines that extends well past the curved lines of the eye.
Foresight tried to recruit [[Ratcatcher]] and [[Big Picture]], but neither seemed to be a fit for the team. However, this was actually a result of [[Teacher]] intervening and screwing up their chances.


== Team Focus ==
Assisted in arresting [[Orchard]].<ref>[[Black 13.11]]</ref>
Foresight strives to move forward by assisting  the 'little guys', tackling special issues, and by taking action in a calculated way.


They do this by providing support to the megalopolis ad police in way of patrols and events. They make strategic strikes on priority targets weekly.
Foresight became a cornerstone for the [[Wardens]] counter-[[Teacher]] operation.<ref name="II14.2">[[Breaking 14.2]]</ref>


== History ==
===[[The Ice Breaks]]===
The Foresight was present during the rally at the [[Wardens]] HQ.<ref name="II18.1">[[Radiation 18.1]]</ref>


=== Background ===
Presumably, they were busy with another Titan, but eventually they reinforced the group of heroes that were fighting titans [[Eve]] and [[Oberon]].<ref name="II18.5">[[Radiation 18.5]]</ref>
Formed from progressive members 


=== Early [[Ward]] ===
Were present at the anti-[[Simurgh]] rally,<ref name="II19.z">[[Infrared 19.z]]</ref> and the following up battles.<ref name="II20.2">[[Last 20.2]]</ref>
The Wardens aimed to use Foresight to oversee political processes of [[Gimel.US]]<ref>[[Interlude 2 II]]</ref>


<!--
Foresight helped the Wardens to spread the [[Victoria]]'s plague, with [[Crystalclear]], [[Ratcatcher]] and [[Typhlosis]] receiving it from Victoria herself.<ref>“Typh is helping keep track of who we’ve gotten to,” Crystalclear said.  “Wardens have resources, the big teams are organizing, Foresight’s got a whole roster of people we’re hoping to get to in the next thirty to sixty minutes.” - [https://www.parahumans.net/2020/03/31/last-20-10/ Excerpt] from [[Last 20.10]]</ref>
== Trivia ==


== Fanart Gallery ==
<gallery>
</gallery>
-->
{{Reflist}}
{{Reflist}}
==Site Navigation==
{{Foresight Navibox}}
{{The Wardens Navibox}}
[[Category:Groups and Organizations]]
[[Category:Groups and Organizations]]
[[Category:Heroes]]
[[Category:Heroes]]
[[Category:Foresight]]

Latest revision as of 20:44, September 24, 2020

[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of completion]]

<infobox>

 <title source="name">
   <default>Foresight</default>
 </title>

<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> Foresight is a hero team active after Gold Morning.

Modus operandi[edit]

Foresight strives to move forward by assisting the 'little guys', tackling special issues, and by taking action in a calculated way.

They aim to do this by providing support to the megalopolis and police by way of patrols and events. They make strategic strikes on priority targets weekly.<ref>More news articles. Some capes were taking on roles as icons and iconoclasts for the various movements in the civilian sectors. Four hero teams led the ‘icon’ groups. Advance Guard, Foresight, the Shepherds and the Attendant. - Excerpt from Daybreak 1.8</ref><ref name="II2.1 e2">“I know you want to move forward, you’re interested in helping the little guys, tackling the right issues, and take decisive, needed action in a calculated, smart way.” - Excerpt from Flare 2.1</ref><ref name="II2.1 e1"/><ref>I looked over my shoulder. The two at the side of the room were Effervescent and Relay.

Effervescent was an emotion manipulator with an emphasis on stunning people. Relay was capable of some complex moves with teleportation I wasn’t sure I had a grasp on, most of which seemed to amount to them teleporting to where others were, shunting that person to a random position elsewhere, and he also had some ability to communicate without words, both sending and receiving.

“Can I ask?” I asked.

“Ask?” Countenance asked me.

I indicated the pair. “I get the impression they’re communicating something to you, and you sound like you’re winding up to tell me no. Both took some shifts at the portals, watching the refugees as they came in to make sure there was no trouble, which makes me think they’re thinkers, they read people, and they’re reading me.” - Flare 2.1</ref>

Structure[edit]

The team seems to have a big proportion of thinkers, including 'lie detection' types.<ref>Beacon 8.4</ref>

Warden Response[edit]

They are an affiliated team with Warden support, and are presumably working with the larger hero organization to deal with long term problems.<ref name="I2 e5">Interlude 2 II</ref>

Foresight has a strong aesthetic running through their costumes including: a mask or helmet design where each of the members of the team lacks eyeholes, paneled body armor and loose fabric elsewhere, iconography worked into the panels.

Described as "... ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style."

Their team symbol is a stylized eye, sans pupil, with an exaggerated ‘4’ struck out in bold lines that extends well past the curved lines of the eye.<ref name="II2.1 e1">Foresight had a strong aesthetic running through their costumes. Primary among those things was a mask or helmet design where each of the members of the team lacked eyeholes. Helmets with opaque visors, masks without eyes. The aesthetic involved lots of paneled body armor and loose fabric elsewhere, with iconography worked into the panels. It made me think of ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style.

Their team symbol was a stylized eye, sans pupil, with a wildly exaggerated ‘4’ struck out in bold lines that extended well past the curved lines of the eye. - Excerpt from Flare 2.1</ref>

Members[edit]

History[edit]

Background[edit]

Formed from progressive members.

Early Ward[edit]

The Wardens aimed to use Foresight to oversee the political processes of Gimel.US<ref name="I2II"> - Excerpt from Interlude 2 II</ref>

Cedar Point falls into the appointed zone of responsibility of Foresight, but they were too preoccupied with other activities to act there. Victoria managed to broker a deal for her team to assist there.<ref name="II3.6">Glare 3.6</ref>

Post-Fallen fall[edit]

Continued cooperation with the newcomers.<ref name="II7.6">Torch 7.6</ref>

Post-Goddess' Takeover[edit]

Some unspecified members were present during the Wardens attempt to stop March from reaching the Brockton Bay time-bubbles.<ref>Heavens 12.all</ref>

Post-Time Bubble Pop[edit]

Assisted in arresting Copse.

Foresight tried to recruit Ratcatcher and Big Picture, but neither seemed to be a fit for the team. However, this was actually a result of Teacher intervening and screwing up their chances.

Assisted in arresting Orchard.<ref>Black 13.11</ref>

Foresight became a cornerstone for the Wardens counter-Teacher operation.<ref name="II14.2">Breaking 14.2</ref>

The Ice Breaks[edit]

The Foresight was present during the rally at the Wardens HQ.<ref name="II18.1">Radiation 18.1</ref>

Presumably, they were busy with another Titan, but eventually they reinforced the group of heroes that were fighting titans Eve and Oberon.<ref name="II18.5">Radiation 18.5</ref>

Were present at the anti-Simurgh rally,<ref name="II19.z">Infrared 19.z</ref> and the following up battles.<ref name="II20.2">Last 20.2</ref>

Foresight helped the Wardens to spread the Victoria's plague, with Crystalclear, Ratcatcher and Typhlosis receiving it from Victoria herself.<ref>“Typh is helping keep track of who we’ve gotten to,” Crystalclear said. “Wardens have resources, the big teams are organizing, Foresight’s got a whole roster of people we’re hoping to get to in the next thirty to sixty minutes.” - Excerpt from Last 20.10</ref>

References[edit]

<references/>

Site Navigation[edit]

Foresight
Leader BrioCountenance (Second-in-command)
Members AnelaceEffervescentRelayTyphlosisCrystalclearRatcatcher
Associates The Wardens
The Wardens
Leader ChevalierLegend (Second-in-command)
Key Members ValkyrieNarwhalCinerealStonewall • Topflight • Miss Militia
Members WeldVistaGolemCuffSolarstareGundeckSlicianBalkNaphthaBullet TimeBijouThunderdomeSlicksilver
Non-Powered Members Kamil ArmstrongEric Kingston
Associated Teams The FlockAdvance GuardForesightThe ShepherdsThe WayfarersAuzurePRTCJKings of the HillThe NavigatorsBreakthroughRooftop ChampsGirls at BatSuper Magic Dream ParadeThe HuntsmenErring Right