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{{Spoilers}}
{{Spoilers}}
{{quote|It was just now starting her third phase, the pitfalls and deadfalls, eliminating cover, cleaning up rubble, and slowly, painfully crushing anyone who had been trapped in either of the previous two phases.  If crushing wasn’t possible, she would apparently settle for suffocation.|[[Taylor]]|[[Scarab 25.6]]}}
{{Infobox character
{{Infobox character
|imagecaption = <center>[http://fav.me/d86dh6s Illustration] by [http://dertodesbote.deviantart.com DerTodesbote] on deviantart</center>
|imagecaption = <center>[http://fav.me/d86dh6s Illustration] by [http://dertodesbote.deviantart.com DerTodesbote] on DeviantArt</center>
|image = Bohubohu.jpg
|image = Bohu by DerTodesbote.jpg
|gender = Genderless with Female pronouns
|alias = [[The Twins]] (With [[Tohu]])<ref name=":4" /><br>The towering Endbringer<ref name=":4" /><ref name=":2" /><ref name="30.6 e2">He turned his attention to the winged Endbringer and her smaller companion.  The towering Endbringer was already so damaged that she could only pull herself together.  The fat Endbringer was gone.<br><br>No, he was alive.  He’d created a time field around himself, and was healing in a more distant location.<br><br>Scion was doing too much damage to them.  They wouldn’t win this fight for us.<br>[...]<br>The others were too broken to fight. - [[Speck 30.6]]</ref><br>The keeper<ref name=":4" /><br>The siege tower<ref name=":4" /><br>The invader<ref name=":4" />
|gender = Genderless, usually referred to by other characters as female<ref name=":1" /><ref name="28.I" /><ref>'''Pahan:''' “Leviathan leaped to hsi feet” should be “Leviathan leaped to his feet”.<br><br>By the way, why is Leviathan a “he”? Why not at an “it”?<br><br>'''wildbow:''' You’re not the only one to comment on the gendering of Leviathan.<br><br>In short? Convenience of language, and there’s a kind of security in humanizing an inhuman threat, the same way one gives names to hurricanes. - Comment by Wildbow on [[Extermination 8.5]], archived on Spacebattles</ref><!-- https://forums.spacebattles.com/posts/14807978 -->
|age = N/A
|age = N/A
|post-timeskip = <!-- age after the Timeskip  -->
|post-timeskip = At least 8 months<ref>I sighed and scrolled down.
|occupation = <!-- civilian job, if any -->
:'''Bucharest''', October 10th, 2012 // Tohu Bohu
|classification = [[Shaker]]
:Notes: First appearance.  Loss.  Tohu selects Legend, Eidolon, Kazikli Bey.  Target/Consequence: see file <u>'''Kazikli Bey'''</u>.
|alignment = [[Villain|Calamity]]
[...]<br>We’d participated in more than half of those fights.  My eyes fell on the clock in the top right hand corner of the screen.
|status = Unknown
:8:04am, June 19th, 2013 - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> (Older than [[Tohu]])<ref name="28.I" />
|family = [[Eidolon]] (Creator)<br>[[Behemoth]] (Brother)<br>[[Leviathan]] (Brother)<br>[[The Simurgh]] (Sister)<ref name="28.I" /><br>[[Khonsu]] (Brother)<br>[[Tohu]] (Sister)<ref>Beside her was her sister, Tohu, who would have been almost imperceptible if it weren’t for the glow around her. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref>
|classification = [[Shaker]], [[Brute]] (Speculative)
|unique = [[Endbringers#Physiology|Endbringer Physiology]]
|alignment = [[Villain]]
|status = Inactive
|team = [[Endbringers]]
|team = [[Endbringers]]
|base of operations =[[Earth Bet]]
|base of operations = [[Earth Bet]]
|web serial = [[Scarab 25.6]]
|web serial = [[Scarab 25.6]]
|ward = [[Infrared 19.9]] (Vision)
}}
}}
'''Bohu''' is one of [[the Twins]], an [[Endbringer]].
'''Bohu''' is an [[Endbringer]]. Along with her "[[The Twins|twin]]" [[Tohu]], she is one of the most recent Endbringers to appear.


==Appearance==
==Appearance==
In her tower form, she is the largest Endbringer. Gaunt and stretched thin to the point where her head was five times longer than it was wide. Her body widens as it reaches the ground, reaching into it, extending roots and melding into the landscape.  Her narrow eyes glow brightly, even through the thick cloud cover. Her hair is heavy as stone, in tendrils as thick around as Taylor's arm.<ref name=":1">Bohu.  She was a tower, spearing into the sky, gaunt and stretched thin to the point where her head was five times longer than it was wide.  Her body widened as it reached towards the ground, reached ''into'' it, extending roots and melding into the landscape.  Her narrow eyes were like beacons, cutting through a cloud cover that was virtually ''racing'' towards the horizon in the gale-force winds.  Her hair, in tendrils as thick around as my arm, shifted only slightly, heavy as stone, despite everything.  She ''dwarfed'' the other Endbringers in scale, one thousand three hundred feet tall, and her body extended into the city.  I couldn't even guess at the radius she controlled. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> Her face is expressionless,<ref name=":2">Many of the monitors were focused on Bohu, the towering Endbringer, tall enough that her heads reached the cloud cover.  Five <em>miles</em> tall, give or take.  Gaunt, expressionless, without legs to walk with.  No, she moved like a block of stone that someone was pushing, not with lurching movements, but a steady, grinding progression that left bulldozed terrain in her wake.  Overlapping rings marked the area she traveled as well, as she continued switching between her typical combat-mode cycles, altering the terrain, raising walls, creating traps and deadfalls, generating architecture. - [https://parahumans.wordpress.com/2013/09/10/cockroaches-28-5/ Excerpt] from [[Cockroaches 28.5]]</ref> but on one occasion she was seen to shut her eyes and bow her head.<ref name=":4">Bohu.  The towering Endbringer.  The keeper, the siege tower, the invader.<br><br>It was hard to think of the terms that applied to Bohu alone.  Tohu and Bohu were usually referred to as the Twins.<br><br>But Tohu was nowhere to be seen.<br><br>And Bohu had situated herself in the middle of a field.  The ground was only beginning to reshape beneath her, twisting into structures, walls, a maze of stone, soil and grass, of arches and pillars without anything to support.<br><br>She simply loomed, her impossibly long arms hanging at her side, head slightly bowed, her eyes shut.<br><br>The other images showed the same thing from different angles.  One from the other side, then another from directly above, showing the alterations to her surroundings as concentric circles. - [https://parahumans.wordpress.com/2013/09/03/cockroaches-28-2/ Excerpt] from [[Cockroaches 28.2]]</ref> Her tower-body is comprised of material drawn from the landscape.<ref name=":5" />
In her tower form, she is the largest Endbringer yet encountered. She is humanoid in appearance, but extremely gaunt and vertically stretched to the point where her head is five times longer than it was wide. In her "tower" form, her body is composed of material drawn from the surrounding landscape,<ref name=":5" /> and can vary in height; she has been seen on separate occasions to be either 1300 feet or five miles tall<ref name=":2" /><ref name=":1" /> . Her lower body widens as it reaches the ground, reaching into it with root-like structures and melding into the landscape.  Her narrow eyes glow brightly, even through the thick cloud cover. Her hair is heavy and stone-like, formed of tendrils as thick around as Taylor's arm.<ref name=":1">I could see her.  Bohu.  She was a tower, spearing into the sky, gaunt and stretched thin to the point where her head was five times longer than it was wide.  Her body widened as it reached towards the ground, reached ''into'' it, extending roots and melding into the landscape.  Her narrow eyes were like beacons, cutting through a cloud cover that was virtually ''racing'' towards the horizon in the gale-force winds.  Her hair, in tendrils as thick around as my arm, shifted only slightly, heavy as stone, despite everything.  She ''dwarfed'' the other Endbringers in scale, one thousand three hundred feet tall, and her body extended into the city.  I couldn't even guess at the radius she controlled. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> Her face is expressionless,<ref name=":2">Many of the monitors were focused on Bohu, the towering Endbringer, tall enough that her heads reached the cloud cover.  Five <em>miles</em> tall, give or take.  Gaunt, expressionless, without legs to walk with.  No, she moved like a block of stone that someone was pushing, not with lurching movements, but a steady, grinding progression that left bulldozed terrain in her wake.  Overlapping rings marked the area she traveled as well, as she continued switching between her typical combat-mode cycles, altering the terrain, raising walls, creating traps and deadfalls, generating architecture. - [https://parahumans.wordpress.com/2013/09/10/cockroaches-28-5/ Excerpt] from [[Cockroaches 28.5]]</ref> but on one occasion she was seen to shut her eyes and bow her head.<ref name=":4">Bohu.  The towering Endbringer.  The keeper, the siege tower, the invader.<br/><br/>It was hard to think of the terms that applied to Bohu alone.  Tohu and Bohu were usually referred to as the Twins.<br/><br/>But Tohu was nowhere to be seen.<br/><br/>And Bohu had situated herself in the middle of a field.  The ground was only beginning to reshape beneath her, twisting into structures, walls, a maze of stone, soil and grass, of arches and pillars without anything to support.<br/><br/>She simply loomed, her impossibly long arms hanging at her side, head slightly bowed, her eyes shut.<br/><br/>The other images showed the same thing from different angles.  One from the other side, then another from directly above, showing the alterations to her surroundings as concentric circles. - [https://parahumans.wordpress.com/2013/09/03/cockroaches-28-2/ Excerpt] from [[Cockroaches 28.2]]</ref>  


On one occasion she was one thousand three hundred feet tall (about a quarter of a mile.)<ref name=":1">Bohu.  She was a tower, spearing into the sky, gaunt and stretched thin to the point where her head was five times longer than it was wide.  Her body widened as it reached towards the ground, reached <em>into</em> it, extending roots and melding into the landscape.  Her narrow eyes were like beacons, cutting through a cloud cover that was virtually <em>racing</em> towards the horizon in the gale-force winds.  Her hair, in tendrils as thick around as my arm, shifted only slightly, heavy as stone, despite everything.  She <em>dwarfed</em> the other Endbringers in scale, one thousand three hundred feet tall, and her body extended into the city.  I couldn't even guess at the radius she controlled. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> On another, she was five miles tall.<ref name=":2" />
Bohu has no legs<ref name=":2" /> and is largely immobile in her tower form.<ref name=":5" /> On one occasion, Bohu moved with a grinding advance that left bulldozed terrain in her wake, like a gigantic block of stone. Overlapping rings marked the area she travelled through, as she continued to switch through her cycles, altering the terrain, raising walls, creating traps and deadfalls, and generating architecture.<ref name=":2" />


Bohu has no legs<ref name=":2" /> and is largely immobile in her tower form.<ref name=":5" /> On one occasion, Bohu moved with a grinding advance that left bulldozed terrain in her wake, like a gigantic block of stone. Overlapping rings marked the area she travelled through, as she continued to switch through her cycles, altering the terrain, raising walls, creating traps and deadfalls, and generating architecture.<ref name=":2" />
Bohu can appear from underground as a human-sized figure, then rapidly grow to her tower form.<ref name=":3">Bohu rose from the earth, going from a human sized head and shoulders at eye level to a tower.<br>[...]<br>The Endbringers, come to the rescue.  I ''wished'' I could have felt relieved.  It was a reprieve, a chance to get our footing.  But there was an ominousness to it. - [https://parahumans.wordpress.com/2013/10/24/speck-30-5/ Excerpt] from [[Speck 30.5]]</ref> She uses this to appear and attack in the middle of cities.<ref name=":5">'''Bohu''' is the second part of the Tohu-Bohu pair. She's largely immobile, forming a massive tower-like body from the surrounding terrain, slowly granting it the Endbringer qualities noted below. She typically appears in the middle of a city. She alters space, turning cities into deathtraps. With waves rippling out to affect the city, she reshapes terrain to limit mobility (remove doors/windows), lays traps, and collapses buildings/roads to kill occupants. - [https://redd.it/2sju2u Wildbow on Reddit]</ref> However, [[Tattletale]] implied that Bohu moved slowly, regardless of size.<ref>"We got Bohu, but she doesn't move fast at all," Tattletale said. - [https://parahumans.wordpress.com/2013/09/07/cockroaches-28-4/ Excerpt] from [[Cockroaches 28.4]]</ref>


Bohu can appear from underground as a human-sized figure, then rapidly grow to her tower form.<ref name=":3">Bohu rose from the earth, going from a human sized head and shoulders at eye level to a tower. - [https://parahumans.wordpress.com/2013/10/24/speck-30-5/ Excerpt] from [[Speck 30.5]]</ref> She uses this to appear and attack in the middle of cities.<ref name=":5">'''Bohu''' is the second part of the Tohu-Bohu pair. She's largely immobile, forming a massive tower-like body from the surrounding terrain, slowly granting it the Endbringer qualities noted below. She typically appears in the middle of a city. She alters space, turning cities into deathtraps. With waves rippling out to affect the city, she reshapes terrain to limit mobility (remove doors/windows), lays traps, and collapses buildings/roads to kill occupants. - [https://redd.it/2sju2u Wildbow on Reddit]</ref> However, [[Tattletale]] implied that Bohu moved slowly, regardless of size.<ref>"We got Bohu, but she doesn't move fast at all," Tattletale said. - [https://parahumans.wordpress.com/2013/09/07/cockroaches-28-4/ Excerpt] from [[Cockroaches 28.4]]</ref>
==Abilities and Powers==
==Abilities and Powers==
Like all [[Endbringers]], Bohu is nigh-invulnerable, immensely strong, and heals very rapidly.<ref name=":5" /> As mentioned above, she can alter her size<ref name=":3" /> by absorbing the surrounding terrain. It takes time to spread her invulnerability to the absorbed material.<ref name=":5" />
Like all Endbringers, Bohu is extremely durable and can regenerate quickly thanks to her [[Endbringers#Physiology|Endbringer physiology]].<ref name=":5" /> As mentioned above, she can alter her size<ref name=":3" /> by absorbing the surrounding terrain. It takes time to spread her [[Endbringer]] qualities to the absorbed material.<ref name=":5" />


Bohu's primary power is large-scale, but very detail, space-warping that spreads over time as long as she remains stationary.<ref name=":5" /><ref>Bohu is a macro scale space warper with an eye for design and the ability to control more space as she remains stationary. - [https://redd.it/2sju2u Wildbow on Reddit]</ref> She was unable to affect material [[Annex]] was reshaping.<ref>"''Good news''," Annex said, over our comm system"''She can't affect what I'm affecting.  Bad news is I wasn't entirely submergedI'm bleeding pretty badly.''" - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> She starts out with a moderate radius of control, but it takes her time to spread her control to cover an entire city.<ref>They'd figured out how to fight Tohu and Bohu during the Los Angeles attack.  The trick was responding quickly, stopping them before Tohu had her masks and Bohu managed her influence.  They'd <em>won</em>, for lack of a better term, managing the fight without the casualties they'd seen in the prior attack, but they'd still lost a chunk of the city in the time it took them to beat and batter the towering Bohu into submission. - [https://parahumans.wordpress.com/2013/08/08/interlude-26b/ Excerpt] from [[Interlude 26a]]</ref><ref>Another counter to Scion.  All too often, he was late to arrive, and once Tohu had chosen three faces and Bohu had claimed the battlefield, well, the fight was more or less over. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref><ref name=":4" /> She usually follows a strict pattern:
Bohu's primary power is large-scale manipulation of the surrounding terrain and architecture; this power's effective radius spreads over time as long as she remains stationary.<ref name=":5" /><ref>Bohu is a macro scale space warper with an eye for design and the ability to control more space as she remains stationary. - [https://redd.it/2sju2u Wildbow on Reddit]</ref><ref>They'd figured out how to fight Tohu and Bohu during the Los Angeles attack.  The trick was responding quickly, stopping them before Tohu had her masks and Bohu managed her influenceThey'd <em>won</em>, for lack of a better term, managing the fight without the casualties they'd seen in the prior attack, but they'd still lost a chunk of the city in the time it took them to beat and batter the towering Bohu into submission- [https://parahumans.wordpress.com/2013/08/08/interlude-26b/ Excerpt] from [[Interlude 26a]]</ref><ref>Another counter to Scion.  All too often, he was late to arrive, and once Tohu had chosen three faces and Bohu had claimed the battlefield, well, the fight was more or less over. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref><ref name=":4" />  She was unable to affect material [[Annex]] was merged into and affecting.<ref>"''Good news''," Annex said, over our comm system.  "''She can't affect what I'm affecting.  Bad news is I wasn't entirely submerged.  I'm bleeding pretty badly.''" - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> Her manipulation of the environment usually follows a strict pattern:
# The city is "condensed" in twenty-four minute intervals<ref name=":0">"''The Endbringer Bohu appears to follow a strict pattern.  The city is condensed in twenty-four minute intervals, followed almost immediately by the miniature Endbringers producing barriers, walls, pillars, blocking apertures and more.  The next phase, occurring gradually over the next ten minutes, will produce deadfalls, pitfalls and a smoothing of terrain features.  Following that, we should expect more complex mechanical traps to appear, after which point the cycle will start anew.  Be advised that she attacks with the spikes as she enters each phase.  Disparities in reports suggest that she is feinting in some cases, feigning an inability to do so.''" - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> as a fast-moving wave of her power narrows doors, windows and streets.<ref>"Heads up!" the ''me'' behind the camera called out.<br><br>"''For what!?''" it was Annex responding, breathless.  "''Oh!  Oh shit!''"<br><br>It was only a second later that it became clear just why Annex was swearing.  The city ''shifted''.  Roads narrowed, doors splintered and were virtually ''spat'' out of the frames as the door frames themselves narrowed.<br><br>The image on the camera veered.  I'd seen the shift coming, and the bugs on the faces of the buildings let me know that the attack was coming a fraction of a second in advance.  As buildings on either side of me lunged closer together by a scale of five or six feet each, spikes sprung from the elaborate architecture, from gargoyle's mouths at either side of a short flight of stairs, from the sign that bore a store's name, a blade rising from a manhole cover… ten or twelve spikes, for me alone, each fifteen or twenty feet long.  They criss-crossed, came from every direction. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref><ref name=":5" />
# The surrounding city is "condensed" in twenty-four minute intervals,<ref name=":0">"''The Endbringer Bohu appears to follow a strict pattern.  The city is condensed in twenty-four minute intervals, followed almost immediately by the miniature Endbringers producing barriers, walls, pillars, blocking apertures and more.  The next phase, occurring gradually over the next ten minutes, will produce deadfalls, pitfalls and a smoothing of terrain features.  Following that, we should expect more complex mechanical traps to appear, after which point the cycle will start anew.  Be advised that she attacks with the spikes as she enters each phase.  Disparities in reports suggest that she is feinting in some cases, feigning an inability to do so.''" - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> as a fast-moving wave of her power narrows doors, windows and streets.<ref>"Heads up!" the ''me'' behind the camera called out.<br/><br/>"''For what!?''" it was Annex responding, breathless.  "''Oh!  Oh shit!''"<br/><br/>It was only a second later that it became clear just why Annex was swearing.  The city ''shifted''.  Roads narrowed, doors splintered and were virtually ''spat'' out of the frames as the door frames themselves narrowed.<br/><br/>The image on the camera veered.  I'd seen the shift coming, and the bugs on the faces of the buildings let me know that the attack was coming a fraction of a second in advance.  As buildings on either side of me lunged closer together by a scale of five or six feet each, spikes sprung from the elaborate architecture, from gargoyle's mouths at either side of a short flight of stairs, from the sign that bore a store's name, a blade rising from a manhole cover… ten or twelve spikes, for me alone, each fifteen or twenty feet long.  They criss-crossed, came from every direction. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref><ref name=":5" />
# This is followed almost immediately by miniature, fast-moving versions of Bohu that produce barriers, walls, pillars, blocking apertures, and more.<ref name=":0" /><ref name=":6">I took two steps forward, and then threw myself to the ground as a figure sprung from the wall, a woman, moving so fast she could barely be glimpsed.  The camera veered again as I rolled on the ground, avoiding two blades that plunged from the underside of her ‘body' to the ground, punching into the earth.<br><br>She had carried forward, uncaring that I'd dodged, slamming into another wall, and she had left a piece of herself in her wake.  Or a piece of what she'd made herself out of, anyways.  She'd <em>become</em> the city, and this small fraction of herself had been formed out of the light gray brick that formed the building to my right.  She'd left the pillar behind, three feet across, barring my path.<br><br>My head whipped around as I followed her progress.  One more of the rushing figures appeared a block down, two more behind me, simultaneous.  A pillar, then a short wall and another pillar, respectively. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> These move extremely fast, almost too fast to see, and are composed of materials from the environment.<ref name=":6" />
# Immediately after the first phase, a swarm of human-scale, fast-moving versions of Bohu manifest out of materials from the surrounding environment, moving with extreme speed as they construct barriers, walls, pillars, blocking apertures, and more.<ref name=":0" /><ref name=":6">I took two steps forward, and then threw myself to the ground as a figure sprung from the wall, a woman, moving so fast she could barely be glimpsed.  The camera veered again as I rolled on the ground, avoiding two blades that plunged from the underside of her ‘body' to the ground, punching into the earth.<br/><br/>She had carried forward, uncaring that I'd dodged, slamming into another wall, and she had left a piece of herself in her wake.  Or a piece of what she'd made herself out of, anyways.  She'd <em>become</em> the city, and this small fraction of herself had been formed out of the light gray brick that formed the building to my right.  She'd left the pillar behind, three feet across, barring my path.<br/><br/>My head whipped around as I followed her progress.  One more of the rushing figures appeared a block down, two more behind me, simultaneous.  A pillar, then a short wall and another pillar, respectively. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref><ref name=":6" />
# The next phase, occurring gradually over the next ten minutes, produces deadfalls, pitfalls and smoothing of terrain features.<ref name=":0" /> This phase slowly, painfully crushes and/or suffocates anyone who had been trapped in either of the previous two phases.<ref>It was just now starting her third phase, the pitfalls and deadfalls, eliminating cover, cleaning up rubble, and slowly, painfully crushing anyone who had been trapped in either of the previous two phases.  If crushing wasn't possible, she would apparently settle for suffocation. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref>
# The next phase, occurring gradually over the next ten minutes, produces deadfalls, pitfalls and "smoothing" of terrain features.<ref name=":0" /> This phase slowly, painfully crushes and/or suffocates anyone who had been trapped in either of the previous two phases.<ref>It was just now starting her third phase, the pitfalls and deadfalls, eliminating cover, cleaning up rubble, and slowly, painfully crushing anyone who had been trapped in either of the previous two phases.  If crushing wasn't possible, she would apparently settle for suffocation. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref>
# Following that, more complex mechanical traps appear, after which point the cycle begins anew.<ref name=":0" />
# Following that, more complex mechanical traps appear, after which the cycle repeats.<ref name=":0" />
She attacks with spikes as she enters each phase.<ref name=":0" /> The spikes spring from existing architectural features.<ref>As buildings on either side of me lunged closer together by a scale of five or six feet each, spikes sprung from the elaborate architecture, from gargoyle's mouths at either side of a short flight of stairs, from the sign that bore a store's name, a blade rising from a manhole cover… ten or twelve spikes, for me alone, each fifteen or twenty feet long.  They criss-crossed, came from every direction. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> Her spikes are sharp and fast enough to pierce [[Weaver]]'s reinforced spider-silk armour.<ref>Blades and prongs surrounded me, poised ready to prick and gouge like the thorns of a rosebush, all around me.  My fingers rose to the camera's view, wet with blood.<br><br>I'd only dodged as much as I had by virtue of the ability to sense where the bugs that clung to the blades were moving, and enough luck to be able to move into a space that escaped the various thrusts.  The blood had been from a glancing blow, along the underside of my right breast.  I traced it now, as I sat in front of the monitor, feeling the spot over where the scar would be.  The fucking things were sharp enough to pierce my armor and silk both. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> She sometimes feigns an inability to use her spikes.<ref name=":0" />
Between each of these phases, Bohu will generate spikes that spring out from architectural features.<ref name=":0" /><ref>As buildings on either side of me lunged closer together by a scale of five or six feet each, spikes sprung from the elaborate architecture, from gargoyle's mouths at either side of a short flight of stairs, from the sign that bore a store's name, a blade rising from a manhole cover… ten or twelve spikes, for me alone, each fifteen or twenty feet long.  They criss-crossed, came from every direction. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> Her spikes are sharp and fast enough to pierce [[Weaver]]'s reinforced spider-silk armour.<ref>Blades and prongs surrounded me, poised ready to prick and gouge like the thorns of a rosebush, all around me.  My fingers rose to the camera's view, wet with blood.<br/><br/>I'd only dodged as much as I had by virtue of the ability to sense where the bugs that clung to the blades were moving, and enough luck to be able to move into a space that escaped the various thrusts.  The blood had been from a glancing blow, along the underside of my right breast.  I traced it now, as I sat in front of the monitor, feeling the spot over where the scar would be.  The fucking things were sharp enough to pierce my armor and silk both. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref> She sometimes feigns an inability to use her spikes.<ref name=":0" />


During [[Gold Morning]], she displayed the ability to reshape defenses to protect her allies.<ref>Things weren't much different from before.  The defense took a different form, they had Bohu and Tohu with them, and they were reshaping defenses to buy the defenders a little slack.  - [[Venom 29.9]]</ref>
During [[Gold Morning]], she displayed the ability to reshape defenses to protect her allies.<ref>Things weren't much different from before.  The defense took a different form, they had Bohu and Tohu with them, and they were reshaping defenses to buy the defenders a little slack.  - [[Venom 29.9]]</ref>
Bohu appears to perceive the world by sensing tremors.<ref name="28.I">She communicates when she can with the others.  A current of water in a particular set of wavelengths, to her brother who sees the world as water – living things as balloons of meat largely made up of water, moisture in the air, moisture running over every available surface as he uses his abilities to move clouds and fog into place.<br>[...]<br>More communications, to get the point across.<br><br>The younger sister needs only a tremor, the very same wavelength their oldest living brother received.  She responds in kind.<br><br>The youngest sister needs only an expression of ''any'' power.  By the time the others are alerted, the youngest is prepared. - [[Interlude 28]]</ref> Like other [[Endbringers]], Bohu cannot be predicted easily with the typical [[Thinker]] danger sense<ref name="II9.12 e1">“Could it be an Endbringer?” Rain asked.<br><br>“Jesus,” Byron said.  “Don’t even joke.  They’ve been dormant.”<br><br>“They can’t be predicted easily with danger sense either,” I said. - [[Gleaming 9.12]]</ref> and is also a blind spot to the typical [[precognitive|precognition]],<ref name="II11.4">It wasn’t Jeanne who answered.  Cinereal gave me my reply.  “Thinkers say no.  They’re either drawing blanks or they don’t like what they see.”<br/><br/>“Nothing specific?  No details?”<br/><br/>“No,” Cinereal said.  “But if you look at some of the other major thinker blind spots, you’re going to find yourself running into topics like Eidolon, Sleeper, the Endbringers, Valkyrie, the Island-state, the Pastor incident…”<br/><br/>“Concentrations of power,” I said.<br/><br/>Jeanne shook her head.  “''Complexity'' of power, most often.  Whatever thinker powers come into play, with these cases, there’s often too many variables to fully consider, thinkers report that their powers are fuzzy, inconsistent, or blacked out.” - [[Blinding 11.4]]</ref> including [[Contessa]].<ref name="24.2">“Right, that wasn’t my second question.  What I want to know is why the hell you haven’t used a power like yours to figure out how to beat the Endbringers.”<br/><br/>“My power is a form of precognition,” she said.  “Unlike most such powers, other precognitive abilities do not confuse it.  That said, there are certain individuals it does not work against, the Endbringers included.”<br/><br/>“Why?” Tecton asked.<br/><br/>“No way to know for sure,” she said, “But we have theories.  The first is that they have a built-in immunity, something their origins granted them.” - [[Crushed 24.2]]</ref>


==History==
==History==
===[[The Timeskip]]===
===[[The Timeskip]]===
Bohu first appeared alongside Tohu. She possessed Bucharest and Los Angeles.
Bohu first appeared alongside [[Tohu]]. She possessed Bucharest and Los Angeles.
 
===Post-[[Timeskip]]===
===Post-[[Timeskip]]===
An important event took place in one of her former possessed cities; [[The Slaughterhouse Nine-Thousand]] fight in Los Angeles.
An important event took place in one of her former possessed cities; [[The Slaughterhouse Nine-Thousand]] fight in Los Angeles.
===[[Gold Morning]]===
===[[Gold Morning]]===
She was swayed to the side of humanity when Zion showed his true colors, and assisted in fighting him.
She was swayed to the side of humanity when Zion showed his true colors, and assisted in fighting him.
In [[Earth Gimel]], Bohu teamed up with the remaining [[Endbringers]] against [[Scion|Eidolon's murderer]].<ref name=":3" /><ref name="30.6 e1">For the time being, we were holding fast.  Scion was still engaged with the Endbringers in Gimel.  We had seconds, a minute or two if we were lucky, to catch our breath, to think, plan and communicate. - [[Speck 30.6]]</ref><ref name="30.6 e2" /><ref>I could remember the files, the information only for team leaders and Wardens.  Information on the Endbringers, provided in retrospect, only after Gold Morning when the Endbringers cooperated against Scion and the attacks stopped. - [[From Within 16.9]]</ref> However, Scion eventually did enough damage to force her to regenerate and recover; Bohu's body injuries left her too broken to fight.<ref name="30.6 e2" />
===Post-[[Gold Morning]]===
Following [[Scion]]'s defeat, she went dormant.<ref>The Endbringers are, we're praying, dormant.  The major players are busy recovering and rebuilding, giving us six straight months of peace for the first time in twenty years. - [[Teneral e.1]]</ref><ref>One window showed the various Endbringers, all of them motionless, but for the Simurgh, who was airborne. - [[Interlude: End]]</ref><ref>“Things are better this time,” Sveta said.  “We’ve learned from mistakes.  It’s a fresh start.  The Endbringers are dormant, we’re finally building things without them being torn down all the time.” - [[Flare 2.6]]</ref>
===[[The Ice Breaks]]===
In [[shardspace]], [[Titan Fortuna]] shows a vision of a victorious [[Simurgh]] to [[Breakthrough]], [[Cryptid]], [[Chicken Little]], and [[Limerick|Five]].<ref>Capes, people, animals, all cringing in pain.  Where able, hands went to heads.  Knees buckled, and those fighting stopped.  ''Everywhere''.<br><br>“We lost,” I breathed the words.<br><br>“We’re about to lose,” Rain said.  “It’s a vision of what’s about to happen.  We figured out we could ask about the future.  This is-”<br><br>“Soon,” Sveta said.<br><br>“It might be her, Fortuna, trying to communicate with us,” Byron said. - [[Infrared 19.9]]</ref> According to Fortuna, the Simurgh can only command [[Khonsu]], Bohu, and [[Tohu]] by successfully merging with her and then using an [[Eidolon]] shade via [[Valkyrie|Titan Valkyrie]];<ref>A great, long-fingered hand of silver with bone-white nails reached out.  The shadow of Eidolon stepped down onto the fingertip.<br><br>Titans appeared from clouds of darkness, arranging themselves in a formation around their new center and commander.<br><br>''Other'' things stepped out of clouds of darkness.<br><br>Not Titans, but scary enough in their own way.  Especially considering what all of this ''meant''.<br><br>Endbringers.  One tall and narrow, of a size to rival any Titan.  One small, a knot of formlessness, with faces periodically flashing out.  One with a great chrome orb for a midsection, a black, whiskered head, arms, and feet mounted at different positions around that orb.  There were other shapes that stood in the dark clouds, but they didn’t emerge or seem consistent.  Still taking shape. - [[Infrared 19.9]]</ref> the Simurgh-Fortuna amalgamation would then use her living siblings as bodyguards.<ref name="II19.10 e1">“Let’s assume they have clear goals.  The Simurgh wants… ''that''.  Whatever that was.  Humanity under her sway, her with Titans, Endbringers, and an army of capes brought back from the dead to protect her.  Titan Fortuna wants to bring about the end of our world so their species can try their hand at replicating.  Both have similar endpoints.  But those are just that.  Endpoints.  What happens after the end?”<br><br>“The world is enslaved, or the world blows up,” Byron said.<br><br>“Immediately?”<br><br>“The slavery, it seems like.  The world blowing up… don’t know.” - [[Infrared 19.10]]</ref>
==Chapter Appearances==
{{Appearance/Bohu Worm}}


==Fanart Gallery==
==Fanart Gallery==
<gallery navigation="true">
<gallery navigation="true" hideaddbutton=true>
endbringer_bohu_by_grimgrendel-d6nldfd.jpg|Image by [http://grimgrendel.deviantart.com/ grimGrendel] on DeviantArt|link=http://fav.me/d6nldfd
endbringer_bohu_by_grimgrendel-d6nldfd.jpg|Image by [http://grimgrendel.deviantart.com/ grimGrendel] on DeviantArt|link=http://fav.me/d6nldfd
Tohu and bohu.jpg|Image by Blasterweave on Deviantart|link=https://www.deviantart.com/blastweave/art/Tohu-and-Bohu-756254971
Tohu and bohu.jpg|Image by Blasterweave on Deviantart|link=https://www.deviantart.com/blastweave/art/Tohu-and-Bohu-756254971
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[[Category:Characters]]
[[Category:Characters]]
[[Category:Endbringers]]
[[Category:Endbringers]]
[[Category:Shaker]]
[[Category:Shakers]]
[[Category:S-Class Threats]]
[[Category:S-Class Threats]]
[[Category:Unknown Status]]
[[Category:Unknown Status]]
[[Category:Worm Characters]]
[[Category:Worm Characters]]
[[Category:Ward Characters]]

Latest revision as of 20:35, January 29, 2023

{{#if:TaylorScarab 25.6|
It was just now starting her third phase, the pitfalls and deadfalls, eliminating cover, cleaning up rubble, and slowly, painfully crushing anyone who had been trapped in either of the previous two phases. If crushing wasn’t possible, she would apparently settle for suffocation.
{{#if:Taylor|

Taylor{{#if:Scarab 25.6|, Scarab 25.6}}

}}

}}

<infobox> <title source="name"><default>Bohu</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Inactive
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Bohu is an Endbringer. Along with her "twin" Tohu, she is one of the most recent Endbringers to appear.

Appearance[edit]

In her tower form, she is the largest Endbringer yet encountered. She is humanoid in appearance, but extremely gaunt and vertically stretched to the point where her head is five times longer than it was wide. In her "tower" form, her body is composed of material drawn from the surrounding landscape,<ref name=":5" /> and can vary in height; she has been seen on separate occasions to be either 1300 feet or five miles tall<ref name=":2" /><ref name=":1" /> . Her lower body widens as it reaches the ground, reaching into it with root-like structures and melding into the landscape.  Her narrow eyes glow brightly, even through the thick cloud cover. Her hair is heavy and stone-like, formed of tendrils as thick around as Taylor's arm.<ref name=":1">I could see her. Bohu.  She was a tower, spearing into the sky, gaunt and stretched thin to the point where her head was five times longer than it was wide.  Her body widened as it reached towards the ground, reached into it, extending roots and melding into the landscape.  Her narrow eyes were like beacons, cutting through a cloud cover that was virtually racing towards the horizon in the gale-force winds.  Her hair, in tendrils as thick around as my arm, shifted only slightly, heavy as stone, despite everything.  She dwarfed the other Endbringers in scale, one thousand three hundred feet tall, and her body extended into the city.  I couldn't even guess at the radius she controlled. - Excerpt from Scarab 25.6</ref> Her face is expressionless,<ref name=":2">Many of the monitors were focused on Bohu, the towering Endbringer, tall enough that her heads reached the cloud cover.  Five miles tall, give or take.  Gaunt, expressionless, without legs to walk with.  No, she moved like a block of stone that someone was pushing, not with lurching movements, but a steady, grinding progression that left bulldozed terrain in her wake.  Overlapping rings marked the area she traveled as well, as she continued switching between her typical combat-mode cycles, altering the terrain, raising walls, creating traps and deadfalls, generating architecture. - Excerpt from Cockroaches 28.5</ref> but on one occasion she was seen to shut her eyes and bow her head.<ref name=":4">Bohu.  The towering Endbringer.  The keeper, the siege tower, the invader.

It was hard to think of the terms that applied to Bohu alone.  Tohu and Bohu were usually referred to as the Twins.

But Tohu was nowhere to be seen.

And Bohu had situated herself in the middle of a field.  The ground was only beginning to reshape beneath her, twisting into structures, walls, a maze of stone, soil and grass, of arches and pillars without anything to support.

She simply loomed, her impossibly long arms hanging at her side, head slightly bowed, her eyes shut.

The other images showed the same thing from different angles.  One from the other side, then another from directly above, showing the alterations to her surroundings as concentric circles. - Excerpt from Cockroaches 28.2</ref>

Bohu has no legs<ref name=":2" /> and is largely immobile in her tower form.<ref name=":5" /> On one occasion, Bohu moved with a grinding advance that left bulldozed terrain in her wake, like a gigantic block of stone. Overlapping rings marked the area she travelled through, as she continued to switch through her cycles, altering the terrain, raising walls, creating traps and deadfalls, and generating architecture.<ref name=":2" />

Bohu can appear from underground as a human-sized figure, then rapidly grow to her tower form.<ref name=":3">Bohu rose from the earth, going from a human sized head and shoulders at eye level to a tower.
[...]
The Endbringers, come to the rescue. I wished I could have felt relieved. It was a reprieve, a chance to get our footing. But there was an ominousness to it. - Excerpt from Speck 30.5</ref> She uses this to appear and attack in the middle of cities.<ref name=":5">Bohu is the second part of the Tohu-Bohu pair. She's largely immobile, forming a massive tower-like body from the surrounding terrain, slowly granting it the Endbringer qualities noted below. She typically appears in the middle of a city. She alters space, turning cities into deathtraps. With waves rippling out to affect the city, she reshapes terrain to limit mobility (remove doors/windows), lays traps, and collapses buildings/roads to kill occupants. - Wildbow on Reddit</ref> However, Tattletale implied that Bohu moved slowly, regardless of size.<ref>"We got Bohu, but she doesn't move fast at all," Tattletale said. - Excerpt from Cockroaches 28.4</ref>

Abilities and Powers[edit]

Like all Endbringers, Bohu is extremely durable and can regenerate quickly thanks to her Endbringer physiology.<ref name=":5" /> As mentioned above, she can alter her size<ref name=":3" /> by absorbing the surrounding terrain. It takes time to spread her Endbringer qualities to the absorbed material.<ref name=":5" />

Bohu's primary power is large-scale manipulation of the surrounding terrain and architecture; this power's effective radius spreads over time as long as she remains stationary.<ref name=":5" /><ref>Bohu is a macro scale space warper with an eye for design and the ability to control more space as she remains stationary. - Wildbow on Reddit</ref><ref>They'd figured out how to fight Tohu and Bohu during the Los Angeles attack.  The trick was responding quickly, stopping them before Tohu had her masks and Bohu managed her influence.  They'd won, for lack of a better term, managing the fight without the casualties they'd seen in the prior attack, but they'd still lost a chunk of the city in the time it took them to beat and batter the towering Bohu into submission. - Excerpt from Interlude 26a</ref><ref>Another counter to Scion.  All too often, he was late to arrive, and once Tohu had chosen three faces and Bohu had claimed the battlefield, well, the fight was more or less over. - Excerpt from Scarab 25.6</ref><ref name=":4" /> She was unable to affect material Annex was merged into and affecting.<ref>"Good news," Annex said, over our comm system.  "She can't affect what I'm affecting.  Bad news is I wasn't entirely submerged.  I'm bleeding pretty badly." - Excerpt from Scarab 25.6</ref> Her manipulation of the environment usually follows a strict pattern:

  1. The surrounding city is "condensed" in twenty-four minute intervals,<ref name=":0">"The Endbringer Bohu appears to follow a strict pattern.  The city is condensed in twenty-four minute intervals, followed almost immediately by the miniature Endbringers producing barriers, walls, pillars, blocking apertures and more.  The next phase, occurring gradually over the next ten minutes, will produce deadfalls, pitfalls and a smoothing of terrain features.  Following that, we should expect more complex mechanical traps to appear, after which point the cycle will start anew.  Be advised that she attacks with the spikes as she enters each phase.  Disparities in reports suggest that she is feinting in some cases, feigning an inability to do so." - Excerpt from Scarab 25.6</ref> as a fast-moving wave of her power narrows doors, windows and streets.<ref>"Heads up!" the me behind the camera called out.

    "For what!?" it was Annex responding, breathless.  "Oh!  Oh shit!"

    It was only a second later that it became clear just why Annex was swearing.  The city shifted.  Roads narrowed, doors splintered and were virtually spat out of the frames as the door frames themselves narrowed.

    The image on the camera veered.  I'd seen the shift coming, and the bugs on the faces of the buildings let me know that the attack was coming a fraction of a second in advance.  As buildings on either side of me lunged closer together by a scale of five or six feet each, spikes sprung from the elaborate architecture, from gargoyle's mouths at either side of a short flight of stairs, from the sign that bore a store's name, a blade rising from a manhole cover… ten or twelve spikes, for me alone, each fifteen or twenty feet long.  They criss-crossed, came from every direction. - Excerpt from Scarab 25.6</ref><ref name=":5" />
  2. Immediately after the first phase, a swarm of human-scale, fast-moving versions of Bohu manifest out of materials from the surrounding environment, moving with extreme speed as they construct barriers, walls, pillars, blocking apertures, and more.<ref name=":0" /><ref name=":6">I took two steps forward, and then threw myself to the ground as a figure sprung from the wall, a woman, moving so fast she could barely be glimpsed.  The camera veered again as I rolled on the ground, avoiding two blades that plunged from the underside of her ‘body' to the ground, punching into the earth.

    She had carried forward, uncaring that I'd dodged, slamming into another wall, and she had left a piece of herself in her wake.  Or a piece of what she'd made herself out of, anyways.  She'd become the city, and this small fraction of herself had been formed out of the light gray brick that formed the building to my right.  She'd left the pillar behind, three feet across, barring my path.

    My head whipped around as I followed her progress.  One more of the rushing figures appeared a block down, two more behind me, simultaneous.  A pillar, then a short wall and another pillar, respectively. - Excerpt from Scarab 25.6</ref><ref name=":6" />
  3. The next phase, occurring gradually over the next ten minutes, produces deadfalls, pitfalls and "smoothing" of terrain features.<ref name=":0" /> This phase slowly, painfully crushes and/or suffocates anyone who had been trapped in either of the previous two phases.<ref>It was just now starting her third phase, the pitfalls and deadfalls, eliminating cover, cleaning up rubble, and slowly, painfully crushing anyone who had been trapped in either of the previous two phases.  If crushing wasn't possible, she would apparently settle for suffocation. - Excerpt from Scarab 25.6</ref>
  4. Following that, more complex mechanical traps appear, after which the cycle repeats.<ref name=":0" />

Between each of these phases, Bohu will generate spikes that spring out from architectural features.<ref name=":0" /><ref>As buildings on either side of me lunged closer together by a scale of five or six feet each, spikes sprung from the elaborate architecture, from gargoyle's mouths at either side of a short flight of stairs, from the sign that bore a store's name, a blade rising from a manhole cover… ten or twelve spikes, for me alone, each fifteen or twenty feet long.  They criss-crossed, came from every direction. - Excerpt from Scarab 25.6</ref> Her spikes are sharp and fast enough to pierce Weaver's reinforced spider-silk armour.<ref>Blades and prongs surrounded me, poised ready to prick and gouge like the thorns of a rosebush, all around me.  My fingers rose to the camera's view, wet with blood.

I'd only dodged as much as I had by virtue of the ability to sense where the bugs that clung to the blades were moving, and enough luck to be able to move into a space that escaped the various thrusts.  The blood had been from a glancing blow, along the underside of my right breast.  I traced it now, as I sat in front of the monitor, feeling the spot over where the scar would be.  The fucking things were sharp enough to pierce my armor and silk both. - Excerpt from Scarab 25.6</ref> She sometimes feigns an inability to use her spikes.<ref name=":0" />

During Gold Morning, she displayed the ability to reshape defenses to protect her allies.<ref>Things weren't much different from before.  The defense took a different form, they had Bohu and Tohu with them, and they were reshaping defenses to buy the defenders a little slack.  - Venom 29.9</ref>

Bohu appears to perceive the world by sensing tremors.<ref name="28.I">She communicates when she can with the others. A current of water in a particular set of wavelengths, to her brother who sees the world as water – living things as balloons of meat largely made up of water, moisture in the air, moisture running over every available surface as he uses his abilities to move clouds and fog into place.
[...]
More communications, to get the point across.

The younger sister needs only a tremor, the very same wavelength their oldest living brother received. She responds in kind.

The youngest sister needs only an expression of any power. By the time the others are alerted, the youngest is prepared. - Interlude 28</ref> Like other Endbringers, Bohu cannot be predicted easily with the typical Thinker danger sense<ref name="II9.12 e1">“Could it be an Endbringer?” Rain asked.

“Jesus,” Byron said. “Don’t even joke. They’ve been dormant.”

“They can’t be predicted easily with danger sense either,” I said. - Gleaming 9.12</ref> and is also a blind spot to the typical precognition,<ref name="II11.4">It wasn’t Jeanne who answered. Cinereal gave me my reply. “Thinkers say no. They’re either drawing blanks or they don’t like what they see.”

“Nothing specific? No details?”

“No,” Cinereal said. “But if you look at some of the other major thinker blind spots, you’re going to find yourself running into topics like Eidolon, Sleeper, the Endbringers, Valkyrie, the Island-state, the Pastor incident…”

“Concentrations of power,” I said.

Jeanne shook her head. “Complexity of power, most often. Whatever thinker powers come into play, with these cases, there’s often too many variables to fully consider, thinkers report that their powers are fuzzy, inconsistent, or blacked out.” - Blinding 11.4</ref> including Contessa.<ref name="24.2">“Right, that wasn’t my second question. What I want to know is why the hell you haven’t used a power like yours to figure out how to beat the Endbringers.”

“My power is a form of precognition,” she said. “Unlike most such powers, other precognitive abilities do not confuse it. That said, there are certain individuals it does not work against, the Endbringers included.”

“Why?” Tecton asked.

“No way to know for sure,” she said, “But we have theories. The first is that they have a built-in immunity, something their origins granted them.” - Crushed 24.2</ref>

History[edit]

The Timeskip[edit]

Bohu first appeared alongside Tohu. She possessed Bucharest and Los Angeles.

Post-Timeskip[edit]

An important event took place in one of her former possessed cities; The Slaughterhouse Nine-Thousand fight in Los Angeles.

Gold Morning[edit]

She was swayed to the side of humanity when Zion showed his true colors, and assisted in fighting him.

In Earth Gimel, Bohu teamed up with the remaining Endbringers against Eidolon's murderer.<ref name=":3" /><ref name="30.6 e1">For the time being, we were holding fast. Scion was still engaged with the Endbringers in Gimel. We had seconds, a minute or two if we were lucky, to catch our breath, to think, plan and communicate. - Speck 30.6</ref><ref name="30.6 e2" /><ref>I could remember the files, the information only for team leaders and Wardens. Information on the Endbringers, provided in retrospect, only after Gold Morning when the Endbringers cooperated against Scion and the attacks stopped. - From Within 16.9</ref> However, Scion eventually did enough damage to force her to regenerate and recover; Bohu's body injuries left her too broken to fight.<ref name="30.6 e2" />

Post-Gold Morning[edit]

Following Scion's defeat, she went dormant.<ref>The Endbringers are, we're praying, dormant. The major players are busy recovering and rebuilding, giving us six straight months of peace for the first time in twenty years. - Teneral e.1</ref><ref>One window showed the various Endbringers, all of them motionless, but for the Simurgh, who was airborne. - Interlude: End</ref><ref>“Things are better this time,” Sveta said. “We’ve learned from mistakes. It’s a fresh start. The Endbringers are dormant, we’re finally building things without them being torn down all the time.” - Flare 2.6</ref>

The Ice Breaks[edit]

In shardspace, Titan Fortuna shows a vision of a victorious Simurgh to Breakthrough, Cryptid, Chicken Little, and Five.<ref>Capes, people, animals, all cringing in pain. Where able, hands went to heads. Knees buckled, and those fighting stopped. Everywhere.

“We lost,” I breathed the words.

“We’re about to lose,” Rain said. “It’s a vision of what’s about to happen. We figured out we could ask about the future. This is-”

“Soon,” Sveta said.

“It might be her, Fortuna, trying to communicate with us,” Byron said. - Infrared 19.9</ref> According to Fortuna, the Simurgh can only command Khonsu, Bohu, and Tohu by successfully merging with her and then using an Eidolon shade via Titan Valkyrie;<ref>A great, long-fingered hand of silver with bone-white nails reached out. The shadow of Eidolon stepped down onto the fingertip.

Titans appeared from clouds of darkness, arranging themselves in a formation around their new center and commander.

Other things stepped out of clouds of darkness.

Not Titans, but scary enough in their own way. Especially considering what all of this meant.

Endbringers. One tall and narrow, of a size to rival any Titan. One small, a knot of formlessness, with faces periodically flashing out. One with a great chrome orb for a midsection, a black, whiskered head, arms, and feet mounted at different positions around that orb. There were other shapes that stood in the dark clouds, but they didn’t emerge or seem consistent. Still taking shape. - Infrared 19.9</ref> the Simurgh-Fortuna amalgamation would then use her living siblings as bodyguards.<ref name="II19.10 e1">“Let’s assume they have clear goals. The Simurgh wants… that. Whatever that was. Humanity under her sway, her with Titans, Endbringers, and an army of capes brought back from the dead to protect her. Titan Fortuna wants to bring about the end of our world so their species can try their hand at replicating. Both have similar endpoints. But those are just that. Endpoints. What happens after the end?”

“The world is enslaved, or the world blows up,” Byron said.

“Immediately?”

“The slavery, it seems like. The world blowing up… don’t know.” - Infrared 19.10</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Scarab|{{#if:Scarab|Scarab|Scarab}}|Scarab}}
1. Scarab 25.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scarab 25.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scarab 25.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scarab 25.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scarab 25.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scarab 25.6 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 25 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Sting|{{#if:Sting|Sting|Sting}}|Sting}}
1. Sting 26.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Sting 26.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Sting 26.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 26.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Sting 26.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Sting 26.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Sting 26.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 26a {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 26b {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 26 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extinction|{{#if:Extinction|Extinction|Extinction}}|Extinction}}
1. Extinction 27.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extinction 27.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extinction 27.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extinction 27.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extinction 27.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 27.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 27.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Fanart Gallery[edit]

References[edit]

<references/>

Site Navigation[edit]

Endbringers
Behemoth {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leviathan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The SimurghKhonsu {{#switch: unknown

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}} • Tohu {{#switch: unknown

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}} • Bohu {{#switch: unknown

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S-Class Threats
Endbringers Behemoth {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leviathan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The SimurghKhonsu {{#switch: unknown

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}} • Tohu {{#switch: unknown

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}} • Bohu {{#switch: unknown

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Titans The Kronos Titan {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Titan Eve {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Titan Fortuna {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The Nemean Titan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Titan Arachne {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Titan Oberon {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The Ashen Titan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Titan Skadi {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The Ophion Titan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The Strange Titan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Auger {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Titaness Amenonuhoko {{#switch: deceased

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}} • The Flowing Titan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Drillbit {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The Liminal Titan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Pouffe {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Valkyrie {{#switch: deceased

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}} • Morgana {{#switch: deceased

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}} • Yakshini {{#switch: deceased

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}} • Ashoka {{#switch: deceased

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}} • Ghast {{#switch: deceased

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Groups The Slaughterhouse Nine {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Three BlasphemiesThe Machine Army

Parahumans Ash Beast {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Echidna {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Khepri {{#switch: former

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}} • NilbogPastor {{#switch: deceased

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}} • Scion {{#switch: deceased

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}} • SleeperThe Tower {{#switch: deceased

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