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<noinclude>{{ChapterStub}}<!-- remove this only when the page is complete -->
{{Infobox Ward arc
{{Infobox arc
| name = Daybreak
| name = Daybreak
| number = 1
| number = 1
Line 7: Line 6:
| start = 11 November 2017
| start = 11 November 2017
| end = 5 December 2017
| end = 5 December 2017
| previous =  
| previous = [[Glow-worm]]
| next = [[Flare]]
| next = [[Flare]]
}}
}}'''Daybreak''' is the first arc of [[Ward]]. This arc is followed by [[Flare]].


'''Daybreak''' is the first arc of [[Ward]]. This arc is followed by [[Flare]].
==Summary==
Two years since [[Gold Morning]], refugees from [[Earth Bet]] persist in constructing and populating [[The City]], a metropolis on the northeast coast of [[Earth Gimel]]'s North America. Our protagonist, [[Victoria Dallon]], is responsible for training a high school [[Patrol Block|patrol block]] established by [[Sean Gilpatrick]]. Gilpatrick sends her patrol (including her friend [[Jasper]]) on a mission to guard [[Fume Hood]], a villain-turned-hero set to debut at the Norfair Community Center. She agrees, wary of anti-parahuman sentiment and Fume Hood's involvement in a tragic accident years ago.  


==Summary==
Despite the protection of Victoria's patrol and [[Norfair Neighborhood Heroes|the local heroes]], the Community Center is [[Norfair Community Center Attack|attacked]] by a group of parahuman mercenaries led by [[Lord of Loss]]. The mercenaries are ostensibly out to capture Fume Hood, but Victoria suspects that there are ulterior motives at play. During the attack, Victoria releases an aura of fear while battling against [[Snag]], a [[Grab-Bag Cape|cluster cape]] with emotion-affecting gauntlets. The fight ends abruptly when Fume Hood is shot (non-fatally) by a civilian, and the villains agree to leave. Gilpatrick reluctantly informs Victoria that she has lost her position, with her powers and mental state an apparent danger to the new recruits.  
The world has ended but what comes next? The new protagonist goes to work and deals with a crisis.  


An [[Norfair Community Center Attack|attack]] occurs that they get in the middle of.
Later that night, she attends a barbecue with her family, only to learn that [[Brandish|her mom]] invited [[Amy Dallon|Amy]], Victoria's adopted sister. Amy's actions afflicted Victoria with a warped body and psyche for years at the [[Parahuman Asylum]]. The experience has distorted her powers, and the memories haunt Victoria on a daily basis. Victoria leaves the party in disgust, vowing to find a new home away from her immediate family. After spending the night at her former workplace, her cousin [[Laserdream|Crystal]] offers accommodations. Victoria expresses her duty to perform hero work, despite regretting the aggression she exhibited under the identity of Glory Girl. Gilpatrick brings in [[Jessica Yamada]], Victoria's former therapist at the Asylum. Jessica, though currently occupied with other parahuman clients, offers to befriend Victoria and guide her recovery.


Later they head to a family reunion and after that goes wrong they just head to their office to sleep.
In the interlude, [[Prancer]] and his accomplices arrive at [[The Lodge]], a corner world villain hideout. [[Lord of Loss]]'s team arrives shortly after and earns the right to meet with [[Marquis]] on the second floor. Prancer develops a covert plan to unite the other B-list villains and carve out their own niche.


==Chapters==
==Chapters==
</noinclude>
{{Daybreak Chapters}}
*[[Daybreak 1.1]]
 
*[[Daybreak 1.2]]
==Site Navigation==
*[[Daybreak 1.3]]
{{Parahumans Navibox}}
*[[Daybreak 1.4]]
{{Daybreak Navibox}}
*[[Daybreak 1.5]]
[[Category:Story Arcs]]
*[[Daybreak 1.6]]
*[[Daybreak 1.7]]
*[[Daybreak 1.8]]
*[[Interlude 1 II|1.x (Interlude; Prancer)]]<noinclude>
[[Category:Arcs]]</noinclude>

Latest revision as of 00:06, September 5, 2023

{{#if: 9 | | Chapter Count || 9 }} {{#if: 51,622 | | Word Count || 51,622 }}
Daybreak
Arc 1
Date started
11 November 2017
Date finished
5 December 2017
Arc Guide
Previous
Glow-worm
Next
Flare

Daybreak is the first arc of Ward. This arc is followed by Flare.

Summary[edit]

Two years since Gold Morning, refugees from Earth Bet persist in constructing and populating The City, a metropolis on the northeast coast of Earth Gimel's North America. Our protagonist, Victoria Dallon, is responsible for training a high school patrol block established by Sean Gilpatrick. Gilpatrick sends her patrol (including her friend Jasper) on a mission to guard Fume Hood, a villain-turned-hero set to debut at the Norfair Community Center. She agrees, wary of anti-parahuman sentiment and Fume Hood's involvement in a tragic accident years ago.

Despite the protection of Victoria's patrol and the local heroes, the Community Center is attacked by a group of parahuman mercenaries led by Lord of Loss. The mercenaries are ostensibly out to capture Fume Hood, but Victoria suspects that there are ulterior motives at play. During the attack, Victoria releases an aura of fear while battling against Snag, a cluster cape with emotion-affecting gauntlets. The fight ends abruptly when Fume Hood is shot (non-fatally) by a civilian, and the villains agree to leave. Gilpatrick reluctantly informs Victoria that she has lost her position, with her powers and mental state an apparent danger to the new recruits.

Later that night, she attends a barbecue with her family, only to learn that her mom invited Amy, Victoria's adopted sister. Amy's actions afflicted Victoria with a warped body and psyche for years at the Parahuman Asylum. The experience has distorted her powers, and the memories haunt Victoria on a daily basis. Victoria leaves the party in disgust, vowing to find a new home away from her immediate family. After spending the night at her former workplace, her cousin Crystal offers accommodations. Victoria expresses her duty to perform hero work, despite regretting the aggression she exhibited under the identity of Glory Girl. Gilpatrick brings in Jessica Yamada, Victoria's former therapist at the Asylum. Jessica, though currently occupied with other parahuman clients, offers to befriend Victoria and guide her recovery.

In the interlude, Prancer and his accomplices arrive at The Lodge, a corner world villain hideout. Lord of Loss's team arrives shortly after and earns the right to meet with Marquis on the second floor. Prancer develops a covert plan to unite the other B-list villains and carve out their own niche.

Chapters[edit]


Site Navigation[edit]

Parahumans Story Arcs
Worm Arcs GestationInsinuationAgitationShellHiveTangleBuzzExterminationSentinelParasiteInfestationPlagueSnarePreyColonyMonarchMigrationQueenScourgeChrysalisImagoCellDroneCrushedScarabStingExtinctionCockroachesVenomSpeckTeneral
Ward Arcs Glow-wormDaybreakFlareGlareShadeShadowPitchTorchEclipseBeaconGleamingPolarizeBlindingHeavensBlackBreakingDyingFrom WithinSundownRadiationInfraredLast
Daybreak
Chapters 1.11.21.31.41.51.61.71.81.x
Battles and Events Norfair Community Center Attack