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|allies        =  
|allies        =  
|alliedOrg      = [[Protectorate]], [[Wardens]]
|alliedOrg      = [[Protectorate]], [[Wardens]]
|web serial    = [[Worm]], [[Insinuation 2.2]] mentioned<br>[[Worm]], [[Extermination 8.1]]  
|web serial    = [[Insinuation 2.2]] (Mentioned)<br>[[Extermination 8.1]]
}}'''{{PAGENAME}}''' is a Canadian-based superhero team that focuses on international threats. Members of the Guild can also be a part of the [[Protectorate]].<ref name="Cast2.1">'''Dragon''' – Heralded as the most skilled and powerful Tinker in this reality, this superhero deploys to every incident with a new and original suit of armor.  Manages the Birdcage, the top security prison for supervillains based in the Rocky Mountains of British Columbia, all of the computer systems for the Protectorate, and has designed much of the equipment used by the PRT.  A member of the ‘Guild’, a Canadian superteam that focuses primarily on threats of an international scale, and an honorary member of the Protectorate.<br>
}}'''{{PAGENAME}}''' is a Canadian-based superhero team that focuses on international threats. Members of the Guild can also be a part of the [[Protectorate]].<ref name="Cast2.1">'''Dragon''' – Heralded as the most skilled and powerful Tinker in this reality, this superhero deploys to every incident with a new and original suit of armor.  Manages the Birdcage, the top security prison for supervillains based in the Rocky Mountains of British Columbia, all of the computer systems for the Protectorate, and has designed much of the equipment used by the PRT.  A member of the ‘Guild’, a Canadian superteam that focuses primarily on threats of an international scale, and an honorary member of the Protectorate.<br>
'''Defiant, Colin''' – Dragon’s partner, Defiant is Armsmaster.<br>
'''Defiant, Colin''' – Dragon’s partner, Defiant is Armsmaster.<br>
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The Guild acts as an international force enforcing certain standards among the international community, even in areas the [[Protectorate]] can't reach. Individual members often pursue their own agendas, which can lead to misconceptions among the public about the Guild's goals. However, there is also a large unpowered staff who work to ensure that the Guild do the maximum amount of good possible, as well as a civilian oversight committee that deliberated on what threats the Guild needs to focus on.<ref name="R3">External resources and the like are contacted. New Wave reaches out to The Guild and travels out of town briefly to make their pitch to The Guild's committee, asking for intervention. The PRT is stretched too thin to send a strike team, New Wave isn't strong enough to act on their own, and the Undersiders are argued to be too dangerous and very powerful with Panacea on their side.<br><br>[...]<br><br>The Guild is mid-deliberation when the newly hired villains start making targeted attacks against the visiting heroes, and they come to a decision - they'll step in for what's later termed a fight for the soul of Brockton Bay. - [https://redd.it/6nurxq/ Excerpt from a comment] by [[Wildbow]] on Reddit</ref> This allows the Guild to focus on dealing with those who might attempt major crimes such as genocide in areas other Western heroes might not reach.<ref name="R1"/>
The Guild acts as an international force enforcing certain standards among the international community, even in areas the [[Protectorate]] can't reach. Individual members often pursue their own agendas, which can lead to misconceptions among the public about the Guild's goals. However, there is also a large unpowered staff who work to ensure that the Guild do the maximum amount of good possible, as well as a civilian oversight committee that deliberated on what threats the Guild needs to focus on.<ref name="R3">External resources and the like are contacted. New Wave reaches out to The Guild and travels out of town briefly to make their pitch to The Guild's committee, asking for intervention. The PRT is stretched too thin to send a strike team, New Wave isn't strong enough to act on their own, and the Undersiders are argued to be too dangerous and very powerful with Panacea on their side.<br><br>[...]<br><br>The Guild is mid-deliberation when the newly hired villains start making targeted attacks against the visiting heroes, and they come to a decision - they'll step in for what's later termed a fight for the soul of Brockton Bay. - [https://redd.it/6nurxq/ Excerpt from a comment] by [[Wildbow]] on Reddit</ref> This allows the Guild to focus on dealing with those who might attempt major crimes such as genocide in areas other Western heroes might not reach.<ref name="R1"/>
==Structure==
==Structure==
The Guild has extremely high standards, and requires - and allows - a high degree of autonomy from its members, as well as a certain philosophy.<ref name="R2">Much more free reign, but higher standards too. Not an easy group to join, since you need something like 10 recommendations and you need to conform to a very specific sort of attitudes and ability to problem solve. - [https://www.reddit.com/r/Parahumans/comments/4kgi0s/information_about_the_guild/d3eynp3 Wildbow on Reddit]</ref> Individual members do not seem to have a large degree of combat utility outside of early mainstays like [[Dragon]] and [[Narwhal]].<ref name="26.2"/> But this does not mean they are not individually dangerous,<ref name="R4">It's, uh, pretty hard times for the Undersiders. The Dragonflight isn't fought off for good this time, and virtually every Dragon-mech is backed by 1-2 capes who'd be a hard fight for the whole Undersiders team on a good day. - [https://redd.it/6nurxq/ Excerpt from a comment] by [[Wildbow]] on Reddit</ref>
The Guild has extremely high standards, and requires - and allows - a high degree of autonomy from its members, as well as a certain philosophy.<ref name="R2">Much more free reign, but higher standards too. Not an easy group to join, since you need something like 10 recommendations and you need to conform to a very specific sort of attitudes and ability to problem solve. - [https://www.reddit.com/r/Parahumans/comments/4kgi0s/information_about_the_guild/d3eynp3 Wildbow on Reddit]</ref> Individual members do not seem to have a large degree of combat utility outside of early mainstays like [[Dragon]] and [[Narwhal]].<ref name="26.2"/> But this does not mean they are not individually dangerous,<ref name="R4">It's, uh, pretty hard times for the Undersiders. The Dragonflight isn't fought off for good this time, and virtually every Dragon-mech is backed by 1-2 capes who'd be a hard fight for the whole Undersiders team on a good day.<br>[...]<br>The Guild represent some top notch capes and some powerful political voices - many of their capes being key advocates for causes.  - [https://redd.it/6nurxq/ Excerpt from a comment] by [[Wildbow]] on Reddit</ref> and are influential in political arenas.<ref name="R4"/>
 
==PRT Response==
==PRT Response==
Guild members are usually part of the PRT and Protectorate as per treaty terms. It is presumed that recommendations from these organizations count towards consideration for Guild membership.
Guild members are usually part of the PRT and Protectorate as per treaty terms. It is presumed that recommendations from these organizations count towards consideration for Guild membership.
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The Guild was created as a Canadian answer to the [[Protectorate]], but effectively failed due to lengthy response times and a lack of high-powered capes. The initiative was revived at around the time Canada established their own Protectorate divisions, this time with stronger [[parahumans]].<ref name="R1">The Guild is something of a failed effort that mutated. Where other groups were founded and then collapsed, the Guild drew in just enough powerful members to have some clout after the group failed to get traction. They changed tacks.<br><br>The original goal was to be another Protectorate of sorts, albeit cape-led, with an emphasis on peacekeeping and nonviolent absorption of capes. The problem was that Canada is very spread out, and reaction times are thus slow, when you have 10-30 capes to cover a lot of ground. The initial aims shot too high, higher-ups set expectations and couldn't meet them, and the initial guild (which had none of the Narwhals or Dragons or any of those guys) flopped. It was resurrected around the same time Canada sighed and took on its own Protectorate divisions, when political powers that heavily criticized the PRT wanted certain elements in play, as well as a certain amount of freedom to make certain realities a positive without dealing with PRT bureaucracy (initiatives, acting to help other countries without worrying about the balance of PRT forces). The programs and aims that were pure concept beforehand became the reality. Certain individuals got on board and it worked.<br><br>The end result is a group that balances a lot of individual autonomy punctuated by demands from higher up. If you're a villain that's not in Protectorate territory and you're crossing lines, the Guild is still something you might worry about. This might be for those who go way overboard (ie. genocide) or cross the lines with pet issues for various members of the Guild (targeting gays, women, interfering with the political process, etc, etc).<br><br>The Guild, at its heart, is about trying to set standards, and it's got just enough prominent members that it can make others stand up and listen.<br><br>On the flip side, it draws a lot of criticism due to perceived imbalances in the subjects it focuses on (this goes back to individual autonomy). If one guy gets very active and makes gay rights a huge focus (targeting villains with a propensity for gay bashing) then the Guild gets perceived as having a heavy focus on protecting gays. There's a large-ish non-parahuman staff just trying to enable the capes to do as much good as they can. - [https://redd.it/4kgi0s Wildbow on Reddit]</ref>
The Guild was created as a Canadian answer to the [[Protectorate]], but effectively failed due to lengthy response times and a lack of high-powered capes. The initiative was revived at around the time Canada established their own Protectorate divisions, this time with stronger [[parahumans]].<ref name="R1">The Guild is something of a failed effort that mutated. Where other groups were founded and then collapsed, the Guild drew in just enough powerful members to have some clout after the group failed to get traction. They changed tacks.<br><br>The original goal was to be another Protectorate of sorts, albeit cape-led, with an emphasis on peacekeeping and nonviolent absorption of capes. The problem was that Canada is very spread out, and reaction times are thus slow, when you have 10-30 capes to cover a lot of ground. The initial aims shot too high, higher-ups set expectations and couldn't meet them, and the initial guild (which had none of the Narwhals or Dragons or any of those guys) flopped. It was resurrected around the same time Canada sighed and took on its own Protectorate divisions, when political powers that heavily criticized the PRT wanted certain elements in play, as well as a certain amount of freedom to make certain realities a positive without dealing with PRT bureaucracy (initiatives, acting to help other countries without worrying about the balance of PRT forces). The programs and aims that were pure concept beforehand became the reality. Certain individuals got on board and it worked.<br><br>The end result is a group that balances a lot of individual autonomy punctuated by demands from higher up. If you're a villain that's not in Protectorate territory and you're crossing lines, the Guild is still something you might worry about. This might be for those who go way overboard (ie. genocide) or cross the lines with pet issues for various members of the Guild (targeting gays, women, interfering with the political process, etc, etc).<br><br>The Guild, at its heart, is about trying to set standards, and it's got just enough prominent members that it can make others stand up and listen.<br><br>On the flip side, it draws a lot of criticism due to perceived imbalances in the subjects it focuses on (this goes back to individual autonomy). If one guy gets very active and makes gay rights a huge focus (targeting villains with a propensity for gay bashing) then the Guild gets perceived as having a heavy focus on protecting gays. There's a large-ish non-parahuman staff just trying to enable the capes to do as much good as they can. - [https://redd.it/4kgi0s Wildbow on Reddit]</ref>


Dragon and Narwhal would join the Guild after it was well established as the force it is today. With Narwhal eventually becoming the leader.<ref name="R1"/>
Dragon and Narwhal would join the Guild after it was well established as the force it is today, Narwhal eventually became the leader.<ref name="R1"/>


Members of the group dealt with credible threats like [[Lung]].<ref name="2.2c1">According to the wiki, Lung had apparently suffered a number of minor defeats at the hands of various teams, ranging from the Guild to the local teams of New Wave, the Wards and the Protectorate, but consistently managed to evade capture until last night. - [https://parahumans.wordpress.com/2011/07/09/insinuation-2-2/ Excerpt] from [[Insinuation 2.2]]</ref>
Members of the group dealt with credible threats like [[Lung]].<ref name="2.2c1">According to the wiki, Lung had apparently suffered a number of minor defeats at the hands of various teams, ranging from the Guild to the local teams of New Wave, the Wards and the Protectorate, but consistently managed to evade capture until last night. - [https://parahumans.wordpress.com/2011/07/09 Excerpt] from [[Insinuation 2.2]]</ref>
===Story Start===
===Story Start===
Two members deployed to Brockton Bay.
Two members deployed to Brockton Bay to [[Battle against Leviathan|fight an endbringer.]]


===[[Timeskip]]===
===[[Timeskip]]===
They slowly developed into a more effective organization gaining new members,<ref name="27.x">'''December 5th, 2012, six months ago'''<br>[...]<br>“The Guild found the mass-production tinker.  All signs point to them becoming a force in their own right.  We won’t be helpless.” - [https://parahumans.wordpress.com/2013/08/27/interlude-27/ Excerpt] from [[Interlude 27.x]]</ref> and gaining credit for ending [[Endbringer]] fights.<ref name="25.6 e1">'''Indiscriminate''', February 5th, 2013 // Khonsu<br>Notes:  Victory by Eidolon/The Guild.  List of the twenty-nine targets here.<br><br>'''Los Angeles''', May 17th, 2013 // Tohu Bohu<br>Notes: Victory by Eidolon/The Guild.  Tohu selects Alexandria, Phir Sē, Lung.<br>Target/Consequence: unknown. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref>
They slowly developed into a more effective organization gaining new members,<ref name="27.x">'''December 5th, 2012, six months ago'''<br>[...]<br>“The Guild found the mass-production tinker.  All signs point to them becoming a force in their own right.  We won’t be helpless.” - [https://parahumans.wordpress.com/2013/08/27/interlude-27/ Excerpt] from [[Interlude 27.x]]</ref> and gaining credit for ending [[Endbringer]] fights.<ref name="25.6 e1">'''Indiscriminate''', February 5th, 2013 // Khonsu<br>Notes:  Victory by Eidolon/The Guild.  List of the twenty-nine targets here.<br><br>'''Los Angeles''', May 17th, 2013 // Tohu Bohu<br>Notes: Victory by Eidolon/The Guild.  Tohu selects Alexandria, Phir Sē, Lung.<br>Target/Consequence: unknown. - [https://parahumans.wordpress.com/2013/07/13/scarab-25-6/ Excerpt] from [[Scarab 25.6]]</ref>
===[[Gold Morning]]===
Members of the Guild were on the front lines.
===[[Glow-worm]]===
===[[Glow-worm]]===
The Guild established three facilities in [[Gimel.US]] outside of [[the City]]. These facilities helped civilian authorities, protected refugees from [[Earth Bet]], and were involved in the exploration of [[parallel world]]s.<ref name=":0">[[Glow-worm P.6]]</ref>
The Guild established three facilities in [[Gimel.US]] outside of [[the City]]. These facilities helped civilian authorities, protected refugees from [[Earth Bet]], and were involved in the exploration of [[parallel world]]s.<ref name=":0">[[Glow-worm P.6]]</ref>
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|Left
|Left
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|Wieldmaiden
|[[Wieldmaiden]]
|Unknown
|Unknown
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| Intact
| Intact
|}
|}
<!--
==Members==
{|class="mw-collapsible article-table" style="width:100%"
!style="width: 18%; vertical-align: top;"|Name
!style="width: 82%; vertical-align: top;"|Description
|-
!colspan="2"|<center>Leadership</center>
|-
|[[Accord]]
| Orderly minded Thinker, the harder the problem the quicker he can find a solution.<ref name="Accord1">Accord was a thinker, and the running theory on his power was that he got naturally smarter as the problems he was addressing got more complex.  It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - [https://parahumans.wordpress.com/2013/01/15/migration-17-8/ Excerpt] from [[Migration 17.8]]</ref> Attired in White.
|-
|[[Citrine]]
| Accord's best ambassador survived against the S9, reality controller and molder<ref>“I wouldn’t normally share, but Accord told me I should disclose anyinformation you request.  I attune areas to particular functions.”<br><br>“To what ends?” Grue asked.<br><br>“More gravity, less gravity, more intense temperature variation, less intense temperature variation.  Friction, light intensity, the progression of time… More possibilities than I can count, many so minor you wouldn’t notice.  But if someone ''powered'' is in the area, and I find the right attunement, as though I were searching a radio station, I can cut off their powers.  If I’m ''exact'' enough, which never takes more than twenty or thirty seconds to narrow down, I can use my power to cancel out the filters that keep someone’s powers in their control.  I can also remove the filters that keep their power from affecting them.” - [https://parahumans.wordpress.com/2013/04/18/imago-21-4/ Excerpt] from [[Imago 21.4]]</ref> Attired in yellow and namesake gemstones. Deployed to [[New Delhi]]. Took over after Accord's death
|-
!colspan="2"|<center>Ambassadors</center>
|-
|[[Othello]]
|Survived The S9 raid. Twined with a mirror assistant,<ref>“He has a mirror self,” she said.  “Who walks in a world very similar to this one.  This self has a limited ability to affect our world, and can’t be affected by us.  Othello can push himself into that other world to bring his other self into ours, and vice versa.  One leaves, the other enters.  It looks very much like teleportation or invisibility.  It isn’t.” - [https://parahumans.wordpress.com/2013/04/18/imago-21-4/ Excerpt] from [[Imago 21.4]]</ref> that is undetectable to all but the sharpest Thinkers.<ref name="21.1 e1">“Othello’s a stranger,” Tattletale said.  “I’d think he has an imaginary friend who can mess around with us, but I didn’t see any sign of anyone invisible walking around.”<br><br>“Isn’t that the point?” Regent asked.<br><br>“No dust or glass being disturbed, none of that.  I might think his ‘friend’ is invisible and intangible, but then what’s the point?  Accord tends to have people with ''good'' powers.  - [https://parahumans.wordpress.com/2013/04/09/imago-21-1/ Excerpt] from [[Imago 21.1]]</ref> Attired in a formal suit.
|-
|[[Ligeia]]
|Geyser and whirlpool portals. Attired in blue and seashells. Deployed to [[New Delhi]]
|-
|[[Jacklight]]
|Movement redirecting wisps, was not deployed to [[New Delhi]]. Attired in purple.
|-
|[[Lizardtail]]
|An exceptionally tall man, he emits a regeneration and durability aura.<ref name="21.6 e19454">Lizardtail’s power was pressing against me, even from the other side of the street. It penetrated my costume to the skin, making my skin tingle and ensuring that I was always aware of where he was. It was like the sensation of standing in front of a fire, just close enough to feel as though that heat had a physical form, just close enough to be bearable. It wasn’t hot, though. It was cold, if anything.<br><br>[...]<br><br>Lizardtail’s power pressed even harder against me. I could feel the edges of my injuries tingling, the wounds slowly knitting closed. Far slower than they should have been, given the earlier demonstration of Lizardtail’s power. Either he was weaker, or her ability to inflict wounds that progressively got worse over time was taking away from the power of his regeneration.<br><br>Butcher had a grip on Regent, threw him into Biter with enough strength to take the two of them out of the fight.<br><br>Possibly enough strength to kill one, if Lizardtail’s power wasn’t able to outpace the internal damage done. - [https://parahumans.wordpress.com/2013/04/23/imago-21-6/ Excerpt] from [[Imago 21.6]]</ref> Attired in green.
|-
|[[Codex]]
|Temporary increased her intelligence by stealing it from others with cumulative damage to the target.<ref name="21.6 e44">Codex was a blaster-thinker hybrid.  Tattletale had speculated that the woman caused permanent brain damage and memory loss , briefly augmenting her own processing power in exchange. - [https://parahumans.wordpress.com/2013/04/23/imago-21-6/ Excerpt] from [[Imago 21.6]]</ref> Attired in white.
|-
|-
|Lizard-mask
|Died during [[Slaughterhouse Nine]] raid.
|-
|-
|Woman in black
|Died during [[Slaughterhouse Nine]] raid.
|-
|}<!--
Compare and contrast the two lists try and emulate rain dance
|-
!colspan="2"|<center>Leadership</center>
|-
|[[Agnes Court]]
|Attended Cauldron's meeting.<ref name="27.2"/> Could grow organic structures that hardened to stone, able to build a city in two and a half days.<ref>''Agnes Court'', I thought.  I’d studied all of the major players in anticipation of the end of the world, I knew who the Elite were, and I knew who had built this.<br><br>She fit somewhere between Labyrinth and the Yàngbǎn’s Ziggurat.  Organically grown structures.  Seeds that swelled into pillars, stairs, houses and bigger things, given enough time in proximity to their master.  The wood-like substance hardened to stone of varying colors after she terminated the growth.<br><br>In the span of two and a half days, she’d grown a walled city, one with an elaborate castle at the northmost end, with shelters and what looked like a sewer system, if I was judging the perfectly round hole in the cliff face below right.  It was ''gushing'' water. - [https://parahumans.wordpress.com/2013/09/10/cockroaches-28-5/ Excerpt] from [[Cockroaches 28.5]]</ref> Killed by Leviathan.<ref name="28.5 e1">“Court grows things exponentially, given time,” Tattletale said.<br><br>She frowned.<br><br>“''Grew'' things exponentially.”<br><br>If that was the case, then we’d lost a possible asset.  Fuck this, fuck the Elite for bringing things to this point. - [https://parahumans.wordpress.com/2013/09/10/cockroaches-28-5/ Extract] from [[Cockroaches 28.5]]</ref>
|-
|[[Bastard Son]]
|Runs one of the more violent cells, called only slightly better than the [[Slaughterhouse Nine]].<ref name="violence"/> Speculated to be one of Entourage's possible sponsors.<ref name="Sponsor"/> Speculated to operate in Las Vegas.<ref name="Vegas"/> Appears in one of [[Wildbow]]'s [[Weaverdice]] campaigns, [[WD Oakland]].<ref>Apex received a phone call, this time from Bastard Son, one of the Elite.  With Poe gone, Bastard Son is working to put the Elite on the map, and as it happens, the Digital Boys have a standing arrangement with the Elite, giving them first dibs on new members. - [https://docs.google.com/document/d/1L7XX00xrdLCHAiVzyX19G7sifIes2pfjMcHXUociFy4/edit WD Oakland], document by Wildbow.</ref>
|-
|'''The Gentleman'''
|Speculated to be one of Entourage's possible sponsors.<ref name="Sponsor"/> Speculated to operate in Las Vegas.<ref name="Vegas">When you’re not at risk of being overheard, you say, “The Elite are in Vegas.”<br><br>“I know. The Gentleman, I’m fairly sure, and Bastard Son, if the Elite don’t have him placed elsewhere. I’ll be in touch when I’m established,” she tells you. “Collaboration can’t hurt.”<br><br>You nod curtly, but you can’t elaborate, because other employees are walking past you, in the opposite direction. - [https://forums.spacebattles.com/posts/15029097 PRT: Department Sixty Four, thread II <nowiki>[Worm Quest]</nowiki> - Page 94]</ref>
|-
|'''Uppercrust'''
|Built various defense systems along the coasts at vital port locations, including [[Brockton Bay]].<ref name="crusty">"They've also got a cell here in New York. One of their leaders, Uppercrust, is dying. Same medical problem that led to his trigger event. He was the easiest to work with - one of our contractors for the large-scale force fields at sensitive port locations. His failing health was a small factor in why Brockton Bay was hit as hard as it was. Can't get around to his work sites. Now you've got splinter factions vying for his seat." - [https://forums.spacebattles.com/posts/14752783 PRT: Department Sixty Four, thread II <nowiki>[Worm Quest]</nowiki> - Page 82]​</ref><ref name="R2.1">The forcefield defense was provided by Uppercrust (not to be confused with Upperhand), in one of the more neutral (as opposed to hostile) cases of Elite dealings with the PRT. Unfortunately, Uppercrust was ailing as 2011 rolled around and his attention to the various defense systems along the coasts was suffering as a consequence. - [https://redd.it/5h4rzv Reddit comment] by Wildbow.</ref> Operates from [[New York]], but is dying from the same medical problem that led to his [[trigger event]],<ref name="crusty"/> causing the defense systems to suffer.<ref name="R2.1" /> Runs one of the least violent and most professional cells.<ref name="violence"/>
|-
|[[Entourage]] (Gabriella Vargas)<ref name="Entourage1"/><ref>“Good evening, everyone. Thank you for coming. For those of you who don’t know, my name is Gabriella Vargas, Executive Officer of Estrella.” - [https://forums.spacebattles.com/posts/14527218 PRT: Department Sixty Four, thread II <nowiki>[Worm Quest]</nowiki> - Page 74]</ref>
|CEO of Estrella. A young Hispanic woman with long-range duplication abilities.<ref name="Entourage1">'''➥ ENTOURAGE; Gabriella'''<br>
'''Disposition:''' Villain (?)<br>
'''Last known location:''' Anchorage<br>
CEO of Estrella, also a duplicator with apparent long range duplication abilities.  A gregarious, charming young Hispanic woman.
- [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.ry6hr0z1e3p2 PRT Quest (Anchorage)]</ref> Speculated to have the Gentleman, Upppermost or Bastard Son as a sponsor.<ref name="Sponsor">Elite sponsor not yet known. Given frequency of her associating with certain other parties and businesses, the database suggests that Gabriella may be a direct subordinate of:
*The Gentleman
*Uppermost
*Bastard Son - [https://forums.spacebattles.com/posts/15280025 PRT: Department Sixty Four, thread III <nowiki>[Worm Quest]</nowiki> - Page 18]</ref>
|-
|[[Speaker of the House]] (Marion Dirks)<ref>“Cadence, I believe?” Marion asked.<br><br>“Yes.”<br><br>“I go by Speaker of the House. This is Upperhand. Marion Dirks and Don Fraser, respectively.” - [https://forums.spacebattles.com/posts/15063565 PRT: Department Sixty Four, thread III <nowiki>[Worm Quest]</nowiki> - Page 1]</ref>
|Human resources director of Estrella. A former singer and actress<ref>'''➥ UNKNOWN; Dirks, Marion'''<br>'''Disposition:''' Villain (?)<br>'''Last known location:''' Anchorage<br>Human resources director of Estrella.  Powers unknown.  Ex-singer and actress. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.ry6hr0z1e3p2 PRT Quest (Anchorage)]</ref> with the power to stun and deafen people depending on how long they have heard her speak.<ref>[05:01] <nowiki><~Wildbow></nowiki> Listening to speaker of the house builds up a latent cascade of mental/sonic energy. Stuns/deafens people at will based on how much they've heard her talk.<br>[05:01] <nowiki><~Wildbow></nowiki> (Amount resets after use) - [https://forums.spacebattles.com/posts/19718375 Discussion] with Wildbow, archived on Spacebattles.</ref>
|-
|[[Upperhand]] (Don Fraser)<ref name="Upperhand1"/>
|Financial manager of Estrella.<ref name="Upperhand1">'''➥ UPPERHAND; Fraser, Don'''<br>
'''Disposition:''' Villain (?)<br>
'''Last known location:''' Anchorage<br>
Financial manager of Estrella.  Powers unknown, a heavyset man, reports suggest the ability to turn opposition into ‘hamburger meat’. - [https://docs.google.com/document/d/1Swjz8BZZNE4bq6lTkHanTK4sJ-K_xVlFudxA16mYjH4/edit#heading=h.ry6hr0z1e3p2 PRT Quest (Anchorage)]</ref> A [[Trump]] that can copy the general nature of powers with an output, and produces his own output in form of powerful hyper-gravity.<ref>Upperhand '''Trump.  Could copy the general nature of powers with an output, and produced his own output in form of powerful hypergravity, pulverizing targets.''' - [https://docs.google.com/spreadsheets/d/1pgn9rgYutpBqJg1lSBP3NHnq9WK4ToLq9K4ys_I4cRc/htmlview parahumanList], bolded edit by Wildbow.</ref>
|}
-->


==Trivia==
==Trivia==
*It is not explicitly confirmed that Black Kaze is a member of the Guild, rather than attached to the established member Masamune.
*It is not explicitly confirmed that Black Kaze is a member of the Guild, rather than attached to the established member Masamune.
*The Guild was an element from [[Runechild|the earliest drafts]] of what would become Worm; it was always led by Narwhal.<ref name="Draft">[https://docs.google.com/document/d/1ZbwNmcmmh9DaICeFZPjN55CQKfwsZwIbk4m-mkehnrI RuneChild Draft of Worm]</ref>
*The Guild was an element from [[Runechild|the earliest drafts]] of what would become Worm; it was always led by Narwhal.<ref name="Draft">[https://docs.google.com/document/d/1ZbwNmcmmh9DaICeFZPjN55CQKfwsZwIbk4m-mkehnrI RuneChild Draft of Worm]</ref>
*Given their global pervue no equivalent institution would exist in the entities original plan. Without the influence of [[Cauldron]] the Guild would not exist.
*Given their global purview, no equivalent institution would exist in the entities original plan. Without the influence of [[Cauldron]] the Guild would not exist.
 
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Latest revision as of 17:08, October 17, 2024

<infobox>

 <title source="name">
   <default>The Guild</default>
 </title>

<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> The Guild is a Canadian-based superhero team that focuses on international threats. Members of the Guild can also be a part of the Protectorate.<ref name="Cast2.1">Dragon – Heralded as the most skilled and powerful Tinker in this reality, this superhero deploys to every incident with a new and original suit of armor.  Manages the Birdcage, the top security prison for supervillains based in the Rocky Mountains of British Columbia, all of the computer systems for the Protectorate, and has designed much of the equipment used by the PRT.  A member of the ‘Guild’, a Canadian superteam that focuses primarily on threats of an international scale, and an honorary member of the Protectorate.
Defiant, Colin – Dragon’s partner, Defiant is Armsmaster.
Narwhal – Leader of both ‘The Guild’ and of the Protectorate station in Toronto, Ontario.  Narwhal is an unparalleled wielder of forcefields. - Cast (in depth)</ref> Their logo is a spear-pole with a ribbon-like flag flowing from it.<ref name="27.2">The Guild’s icon, the spear-pole with the ribbon-like flag flowing from it, marked the panel. - Excerpt from Extinction 27.2</ref>

Modus operandi[edit]

The Guild acts as an international force enforcing certain standards among the international community, even in areas the Protectorate can't reach. Individual members often pursue their own agendas, which can lead to misconceptions among the public about the Guild's goals. However, there is also a large unpowered staff who work to ensure that the Guild do the maximum amount of good possible, as well as a civilian oversight committee that deliberated on what threats the Guild needs to focus on.<ref name="R3">External resources and the like are contacted. New Wave reaches out to The Guild and travels out of town briefly to make their pitch to The Guild's committee, asking for intervention. The PRT is stretched too thin to send a strike team, New Wave isn't strong enough to act on their own, and the Undersiders are argued to be too dangerous and very powerful with Panacea on their side.

[...]

The Guild is mid-deliberation when the newly hired villains start making targeted attacks against the visiting heroes, and they come to a decision - they'll step in for what's later termed a fight for the soul of Brockton Bay. - Excerpt from a comment by Wildbow on Reddit</ref> This allows the Guild to focus on dealing with those who might attempt major crimes such as genocide in areas other Western heroes might not reach.<ref name="R1"/>

Structure[edit]

The Guild has extremely high standards, and requires - and allows - a high degree of autonomy from its members, as well as a certain philosophy.<ref name="R2">Much more free reign, but higher standards too. Not an easy group to join, since you need something like 10 recommendations and you need to conform to a very specific sort of attitudes and ability to problem solve. - Wildbow on Reddit</ref> Individual members do not seem to have a large degree of combat utility outside of early mainstays like Dragon and Narwhal.<ref name="26.2"/> But this does not mean they are not individually dangerous,<ref name="R4">It's, uh, pretty hard times for the Undersiders. The Dragonflight isn't fought off for good this time, and virtually every Dragon-mech is backed by 1-2 capes who'd be a hard fight for the whole Undersiders team on a good day.
[...]
The Guild represent some top notch capes and some powerful political voices - many of their capes being key advocates for causes. - Excerpt from a comment by Wildbow on Reddit</ref> and are influential in political arenas.<ref name="R4"/>

PRT Response[edit]

Guild members are usually part of the PRT and Protectorate as per treaty terms. It is presumed that recommendations from these organizations count towards consideration for Guild membership.

History[edit]

Background[edit]

The Guild was created as a Canadian answer to the Protectorate, but effectively failed due to lengthy response times and a lack of high-powered capes. The initiative was revived at around the time Canada established their own Protectorate divisions, this time with stronger parahumans.<ref name="R1">The Guild is something of a failed effort that mutated. Where other groups were founded and then collapsed, the Guild drew in just enough powerful members to have some clout after the group failed to get traction. They changed tacks.

The original goal was to be another Protectorate of sorts, albeit cape-led, with an emphasis on peacekeeping and nonviolent absorption of capes. The problem was that Canada is very spread out, and reaction times are thus slow, when you have 10-30 capes to cover a lot of ground. The initial aims shot too high, higher-ups set expectations and couldn't meet them, and the initial guild (which had none of the Narwhals or Dragons or any of those guys) flopped. It was resurrected around the same time Canada sighed and took on its own Protectorate divisions, when political powers that heavily criticized the PRT wanted certain elements in play, as well as a certain amount of freedom to make certain realities a positive without dealing with PRT bureaucracy (initiatives, acting to help other countries without worrying about the balance of PRT forces). The programs and aims that were pure concept beforehand became the reality. Certain individuals got on board and it worked.

The end result is a group that balances a lot of individual autonomy punctuated by demands from higher up. If you're a villain that's not in Protectorate territory and you're crossing lines, the Guild is still something you might worry about. This might be for those who go way overboard (ie. genocide) or cross the lines with pet issues for various members of the Guild (targeting gays, women, interfering with the political process, etc, etc).

The Guild, at its heart, is about trying to set standards, and it's got just enough prominent members that it can make others stand up and listen.

On the flip side, it draws a lot of criticism due to perceived imbalances in the subjects it focuses on (this goes back to individual autonomy). If one guy gets very active and makes gay rights a huge focus (targeting villains with a propensity for gay bashing) then the Guild gets perceived as having a heavy focus on protecting gays. There's a large-ish non-parahuman staff just trying to enable the capes to do as much good as they can. - Wildbow on Reddit</ref>

Dragon and Narwhal would join the Guild after it was well established as the force it is today, Narwhal eventually became the leader.<ref name="R1"/>

Members of the group dealt with credible threats like Lung.<ref name="2.2c1">According to the wiki, Lung had apparently suffered a number of minor defeats at the hands of various teams, ranging from the Guild to the local teams of New Wave, the Wards and the Protectorate, but consistently managed to evade capture until last night. - Excerpt from Insinuation 2.2</ref>

Story Start[edit]

Two members deployed to Brockton Bay to fight an endbringer.

Timeskip[edit]

They slowly developed into a more effective organization gaining new members,<ref name="27.x">December 5th, 2012, six months ago
[...]
“The Guild found the mass-production tinker. All signs point to them becoming a force in their own right. We won’t be helpless.” - Excerpt from Interlude 27.x</ref> and gaining credit for ending Endbringer fights.<ref name="25.6 e1">Indiscriminate, February 5th, 2013 // Khonsu
Notes: Victory by Eidolon/The Guild. List of the twenty-nine targets here.

Los Angeles, May 17th, 2013 // Tohu Bohu
Notes: Victory by Eidolon/The Guild. Tohu selects Alexandria, Phir Sē, Lung.
Target/Consequence: unknown. - Excerpt from Scarab 25.6</ref>

Gold Morning[edit]

Members of the Guild were on the front lines.

Glow-worm[edit]

The Guild established three facilities in Gimel.US outside of the City. These facilities helped civilian authorities, protected refugees from Earth Bet, and were involved in the exploration of parallel worlds.<ref name=":0">Glow-worm P.6</ref>

The Guild, especially Masamune, were instrumental in the reactivation of Parahumans Online.<ref>Glow-worm P.1</ref>

On August 22nd of Y1, Guild members posted a thread on PHO providing warnings and advice regarding exploration of the multiverse surrounding Gimel.US.<ref name=":0" />

Members[edit]

Name: Status:
Narwhal<ref name="Cast2.1"/> Alive
Black Kaze<ref name="27.3">I watched as Masamune stepped away from Defiant and the Guild members to approach Black Kaze.

They stood there for a moment, inside each other’s personal space, still but for the reflexive opening and closing of Black Kaze’s hand.

Masamune returned to the cluster of Guild, and Black Kaze followed, directly behind him, head bowed a little. - Exerpt from Extinction 27.3</ref><ref name="29.3">Chevalier was with Defiant and Dragon, Black Kaze, Saint, Masamune and Canary. - Exerpt from Venom 29.3</ref>
Alive
Defiant<ref name="Cast2.1"/> Alive
Dragon<ref name="Cast2.1"/> Alive
Glyph<ref name="26.2">I could see Narwhal, standing off to one side, two of the Dragon’s Teeth flanking her.  Masamune wasn’t present, but from what I knew of the guy, he wasn’t even close to being a front-lines combatant.   They’d recruited him from the ruined area of Japan, a somewhat crazed hermit, and gave him work in figuring out how to mass produce their stuff without the maintenance issues snowballing out of control, like tinker tech tended to do in large quantities.

Thanks to him, they had the Dragon’s Teeth, they had the combat engines and they had top of the line gear for various members of the Protectorate and Wards.

Of the other members of the Guild, the only other one who could theoretically be on the front lines of the fight would be Glyph.  I could only assume she was somewhere close. - Exerpt from Sting 26.2</ref>
Alive
Masamune<ref name="26.2"/> Alive
Poe<ref>Poe, a member of the Guild - WD Oakland</ref> On Leave/Missing
Stonewall Left
Wieldmaiden Unknown
Dragon's Teeth<ref name="26.2"/> Intact

Trivia[edit]

  • It is not explicitly confirmed that Black Kaze is a member of the Guild, rather than attached to the established member Masamune.
  • The Guild was an element from the earliest drafts of what would become Worm; it was always led by Narwhal.<ref name="Draft">RuneChild Draft of Worm</ref>
  • Given their global purview, no equivalent institution would exist in the entities original plan. Without the influence of Cauldron the Guild would not exist.

References[edit]

<references/>

Site Navigation[edit]

The Guild
Leader Narwhal
Members DefiantDragonGlyphMasamune • Poe • StonewallWieldmaiden